[fs_core] Small crafting tweaks. Now depends on bonemeal. [fs_sieve] Drop rate fixed.

This commit is contained in:
Quentin Bazin 2018-12-11 04:00:06 +01:00
parent 9eb3a24a7c
commit 4c3bd64f10
4 changed files with 23 additions and 8 deletions

View File

@ -65,6 +65,7 @@ Use a crook to get extra leaves drop:
- default
- farming (for `farming:string`)
- bonemeal
- bucket
- fluid_lib

View File

@ -7,6 +7,26 @@ minetest.register_craft({
},
})
minetest.register_craft({
type = "shapeless",
output = "fs_core:porcelain_clay",
recipe = {
"default:clay_lump",
"bonemeal:bonemeal",
},
})
minetest.register_craft({
type = "shapeless",
output = "default:cobble",
recipe = {
"fs_core:stone_pebble",
"fs_core:stone_pebble",
"fs_core:stone_pebble",
"fs_core:stone_pebble",
},
})
minetest.register_craft({
type = "cooking",
recipe = "group:tree",
@ -14,10 +34,3 @@ minetest.register_craft({
cooktime = 3.5,
})
minetest.register_craft({
type = "cooking",
recipe = "default:clay_lump",
output = "fs_core:porcelain_clay",
cooktime = 3.5,
})

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@ -1,2 +1,3 @@
default
farming
bonemeal

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@ -40,7 +40,7 @@ local add_random_ore_pieces = function(inv)
end
local add_random_dirt_drops = function(inv)
local item = ItemStack("fs_core:stone_pebble "..math.random(1, 3))
local item = ItemStack("fs_core:stone_pebble "..math.random(3, 5))
if inv:room_for_item("dst", item) then
inv:add_item("dst", item)
end