Tune brightness stuff and fog color

master
Perttu Ahola 2012-02-03 14:50:49 +02:00
parent ad5ac22442
commit 993821a924
1 changed files with 18 additions and 11 deletions

View File

@ -574,7 +574,7 @@ void update_skybox(video::IVideoDriver* driver, ITextureSource *tsrc,
if(g_settings->getBool("enable_farmesh"))
return;*/
if(brightness >= 0.5)
if(brightness >= 0.7)
{
skybox = smgr->addSkyBoxSceneNode(
tsrc->getTextureRaw("skybox2.png"),
@ -2117,14 +2117,21 @@ void the_game(
u32 daynight_ratio = client.getDayNightRatio();
u8 light8 = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
brightness = (float)light8/255.0;
video::SColor bgcolor = video::SColor(
255,
bgcolor_bright.getRed() * brightness,
bgcolor_bright.getGreen() * brightness,
bgcolor_bright.getBlue() * brightness);
/*skycolor.getRed() * brightness,
skycolor.getGreen() * brightness,
skycolor.getBlue() * brightness);*/
// Make night look good
brightness = brightness * 1.15 - 0.15;
video::SColor bgcolor;
if(brightness >= 0.2 && brightness < 0.7)
bgcolor = video::SColor(
255,
bgcolor_bright.getRed() * brightness,
bgcolor_bright.getGreen() * brightness*0.7,
bgcolor_bright.getBlue() * brightness*0.5);
else
bgcolor = video::SColor(
255,
bgcolor_bright.getRed() * brightness,
bgcolor_bright.getGreen() * brightness,
bgcolor_bright.getBlue() * brightness);
/*
Update skybox
@ -2139,7 +2146,7 @@ void the_game(
{
clouds->step(dtime);
clouds->update(v2f(player_position.X, player_position.Z),
0.05+brightness*0.95);
brightness);
}
/*
@ -2155,7 +2162,7 @@ void the_game(
farmesh->step(dtime);
farmesh->update(v2f(player_position.X, player_position.Z),
0.05+brightness*0.95, farmesh_range);
brightness, farmesh_range);
}
// Store brightness value