uwito
parent
33d37a1047
commit
7fc49924f3
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@ -1,13 +1,17 @@
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# textdomain: uwu
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### functions.lua ###
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UnU happiness: @1=
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UwU happiness: @1=
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### nodes.lua ###
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UnU Pet happiness: @1=
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Little UwU Block=
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UwU Block=
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UwU Crystal=
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UwU Ore=
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UwU Pet happiness: @1=
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### tools.lua ###
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@ -1,13 +1,17 @@
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# textdomain: uwu
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### functions.lua ###
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UnU happiness: @1=Felicidad de el cubito UnU: @1
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UwU happiness: @1=Felicidad de el cubito UwU: @1
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### nodes.lua ###
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UnU Pet happiness: @1=Felicidad de el cubito UnU: @1
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Little UwU Block=Uwito
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UwU Block=Cubito UwU
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UwU Crystal=Cristalcito UwU
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UwU Ore=Mena de UwU
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UwU Pet happiness: @1=Felicidad de el cubito UwU: @1
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### tools.lua ###
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140
nodes.lua
140
nodes.lua
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@ -22,46 +22,14 @@
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local S = core.get_translator(core.get_current_modname())
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local uwutimer = math.random(600, 1200)
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local function uwuwalk(pos)
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local oldnode = core.get_node(pos)
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local oldnodemeta = core.get_meta(pos):to_table()
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local up = {x=pos.x, y=pos.y+1, z=pos.z}
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local down = {x=pos.x, y=pos.y-1, z=pos.z}
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local side1 = {x=pos.x+1, y=pos.y, z=pos.z}
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local side2 = {x=pos.x-1, y=pos.y, z=pos.z}
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local side3 = {x=pos.x, y=pos.y, z=pos.z+1}
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local side4 = {x=pos.x, y=pos.y, z=pos.z-1}
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local newpos
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local r = math.random(1, 6)
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if r == 1 and core.get_node(side1).name == "air" then
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newpos = side1
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elseif r == 2 and core.get_node(side2).name == "air" then
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newpos = side2
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elseif r == 3 and core.get_node(side3).name == "air" then
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newpos = side3
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elseif r == 4 and core.get_node(side4).name == "air" then
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newpos = side4
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elseif r == 5 and core.get_node(up).name == "air" then
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newpos = up
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elseif r == 6 and core.get_node(down).name == "air" then
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newpos = down
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else
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return
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end
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core.set_node(newpos, oldnode)
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core.get_meta(newpos):from_table(oldnodemeta)
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core.get_node_timer(newpos):start(uwutimer)
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core.set_node(pos, {name = "air"})
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end
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-- UwU Bloque
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-- UwU Block
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core.register_node("uwu:block", {
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description = S("UwU Block"),
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tiles = {"uwu_yellow.png", "uwu_yellow.png", "uwu_yellow.png^uwu_face.png"},
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inventory_image = "uwu_yellow.png^uwu_face.png",
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is_ground_content = false,
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paramtype = "light",
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sunlight_propagates = true,
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stack_max = 64,
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groups = {pickaxey=1, handy=1, uwu=1, building_block=1},
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@ -70,56 +38,82 @@ core.register_node("uwu:block", {
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_mcl_hardness = 0.3,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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local meta = core.get_meta(pos)
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meta:set_int("happiness", 1)
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meta:set_string("infotext", S("UwU Pet happiness: @1", 1) )
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core.get_node_timer(pos):start(uwutimer)
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uwu.add_happiness(pos, 1)
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core.get_node_timer(pos):start(uwu.timer)
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end,
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on_rightclick = function(pos, node, clicker, itemstack)
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local wielditem = clicker:get_wielded_item()
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local itemname = wielditem:get_name()
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local isfood = core.get_item_group(itemname, "food") -- int num
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local energy = core.get_item_group(itemname, "eatable") or 1
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local meta = core.get_meta(pos)
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local happiness = meta:get_int("happiness") -- if nil "get_int()" convert in 0 Magic!
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local pitch
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if happiness <= 0 then pitch = -1/happiness end
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if isfood == 2 then
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itemstack:take_item()
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meta:set_int("happiness", happiness+energy)
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core.sound_play("burp", {
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pos = pos,
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gain = 22,
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max_hear_distance = 20,
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pitch = math.random(70,110)/100
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})
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meta:set_string("infotext", S("UwU Pet happiness: @1", happiness+energy) )
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return
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end
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core.sound_play("uwu", {
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pos = pos,
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gain = 15,
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max_hear_distance = 20,
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pitch = pitch
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})
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uwu.on_rightclick(pos, node, clicker, itemstack)
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end,
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on_timer = function(pos, elapsed)
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local meta = core.get_meta(pos)
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local happiness = meta:get_int("happiness")
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meta:set_int("happiness", happiness-1)
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core.get_node_timer(pos):start(uwutimer)
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if happiness-1 <= 0 then
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meta:set_string("infotext", S("UnU Pet happiness: @1", happiness-1) )
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if happiness >= uwu.growhappiness then
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uwu.grow(pos)
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else
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meta:set_string("infotext", S("UwU Pet happiness: @1", happiness-1) )
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uwu.add_happiness(pos, -1, 5)
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uwu.say_uwu(pos, 20)
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uwu.walk(pos)
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end
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uwuwalk(pos)
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core.get_node_timer(pos):start(uwu.timer)
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end,
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})
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-- UwU Mena
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local lituwubox = {
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type = "fixed",
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fixed = {
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{-4/16, -8/16, -4/16, 4/16, 0/16, 4/16}
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}
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}
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-- Little UwU
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core.register_node("uwu:little", {
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description = S("Little UwU Block"),
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drawtype = "nodebox",
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tiles = {"uwu_yellow.png", "uwu_yellow.png", "uwu_yellow.png^uwu_little_face.png"},
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is_ground_content = false,
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paramtype = "light",
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sunlight_propagates = true,
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selection_box = lituwubox,
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node_box = lituwubox,
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stack_max = 64,
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groups = {pickaxey=1, handy=1, uwu=1, building_block=1},
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sounds = mcl_sounds.node_sound_glass_defaults(),
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_mcl_blast_resistance = 1,
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_mcl_hardness = 0.3,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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uwu.add_happiness(pos, 1)
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core.get_node_timer(pos):start(uwu.timer)
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end,
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on_rightclick = function(pos, node, clicker, itemstack)
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uwu.on_rightclick(pos, node, clicker, itemstack)
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end,
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on_timer = function(pos, elapsed)
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local meta = core.get_meta(pos)
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local happiness = meta:get_int("happiness")
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if happiness >= uwu.growhappiness then
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uwu.grow(pos)
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else
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uwu.add_happiness(pos, -1, 5)
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uwu.say_uwu(pos, 20)
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uwu.walk(pos)
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end
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core.get_node_timer(pos):start(uwu.timer)
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end,
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on_punch = function(pos, node, puncher, pointed_thing)
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uwu.walk(pos)
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end
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})
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-- UwU ore
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core.register_node("uwu:ore", {
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description = S("UwU Ore"),
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tiles = {"default_stone.png^uwu_ore.png"},
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})
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-- UwU Cristalcito
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-- UwU Crystal
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core.register_node("uwu:crystal", {
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description = S("UwU Crystal"),
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drawtype = "plantlike",
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