469 lines
16 KiB
Lua
469 lines
16 KiB
Lua
function meseportals.swap_portal_node(pos,name,dir)
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local node = core.get_node(pos)
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local meta = core.get_meta(pos)
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meta:set_string("dont_destroy","true")
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local meta0 = meta:to_table()
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node.name = name
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node.param2=dir
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core.set_node(pos,{name=name, param2=dir})
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meta:from_table(meta0)
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meta:set_string("dont_destroy","false")
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end
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minetest.register_node("meseportals:portal_collider",{
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drawtype = "airlike",
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on_blast = function() end,
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drop = "",
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groups = {not_in_creative_inventory=1,immovable=2},
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sunlight_propagates = true,
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can_dig = false,
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paramtype = "light",
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selection_box = {
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type = "fixed",
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fixed={0.0,0.0,0.0,0.0,0.0,0.0}},
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})
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function placeportalCollider(pos, pos1, player)
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local placed = false
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if minetest.check_player_privs(player, {protection_bypass=true}) or not minetest.is_protected(pos, player:get_player_name()) then
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if minetest.registered_nodes[minetest.get_node(pos).name] then
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if minetest.get_node(pos).name == "air" or minetest.registered_nodes[minetest.get_node(pos).name].buildable_to then
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core.set_node(pos,{name="meseportals:portal_collider"})
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local meta = minetest.get_meta(pos)
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meta:set_string("portal", minetest.pos_to_string(pos1))
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placed = true
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end
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end
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end
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return placed
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end
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local function placeportal(player,pos)
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if minetest.check_player_privs(player, {msp_unlimited=true}) or meseportals.maxPlayerPortals > #meseportals_network[player:get_player_name()] then
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local dir = minetest.dir_to_facedir(player:get_look_dir())
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local pos1 = vector.new(pos)
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local hadRoom = true
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if dir == 1
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or dir == 3 then
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pos1.z=pos1.z+2
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hadRoom = hadRoom and placeportalCollider(pos1, pos, player)
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pos1.y=pos1.y+1
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hadRoom = hadRoom and placeportalCollider(pos1, pos, player)
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pos1.y=pos1.y+1
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hadRoom = hadRoom and placeportalCollider(pos1, pos, player)
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pos1.y=pos1.y+1
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hadRoom = hadRoom and placeportalCollider(pos1, pos, player)
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pos1.z=pos1.z-1
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hadRoom = hadRoom and placeportalCollider(pos1, pos, player)
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pos1.z=pos1.z-1
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hadRoom = hadRoom and placeportalCollider(pos1, pos, player)
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pos1.z=pos1.z-1
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hadRoom = hadRoom and placeportalCollider(pos1, pos, player)
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pos1.z=pos1.z-1
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hadRoom = hadRoom and placeportalCollider(pos1, pos, player)
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pos1.y=pos1.y-1
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hadRoom = hadRoom and placeportalCollider(pos1, pos, player)
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pos1.y=pos1.y-1
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hadRoom = hadRoom and placeportalCollider(pos1, pos, player)
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pos1.y=pos1.y-1
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hadRoom = hadRoom and placeportalCollider(pos1, pos, player)
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pos1.y=pos1.y-1
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placeportalCollider(pos1, pos, player)
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pos1.z=pos1.z+1
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placeportalCollider(pos1, pos, player)
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pos1.z=pos1.z+1
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placeportalCollider(pos1, pos, player)
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pos1.z=pos1.z+1
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placeportalCollider(pos1, pos, player)
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pos1.z=pos1.z+1
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placeportalCollider(pos1, pos, player)
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else
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pos1.x=pos1.x+2
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hadRoom = hadRoom and placeportalCollider(pos1, pos, player)
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pos1.y=pos1.y+1
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hadRoom = hadRoom and placeportalCollider(pos1, pos, player)
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pos1.y=pos1.y+1
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hadRoom = hadRoom and placeportalCollider(pos1, pos, player)
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pos1.y=pos1.y+1
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hadRoom = hadRoom and placeportalCollider(pos1, pos, player)
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pos1.x=pos1.x-1
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hadRoom = hadRoom and placeportalCollider(pos1, pos, player)
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pos1.x=pos1.x-1
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hadRoom = hadRoom and placeportalCollider(pos1, pos, player)
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pos1.x=pos1.x-1
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hadRoom = hadRoom and placeportalCollider(pos1, pos, player)
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pos1.x=pos1.x-1
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hadRoom = hadRoom and placeportalCollider(pos1, pos, player)
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pos1.y=pos1.y-1
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hadRoom = hadRoom and placeportalCollider(pos1, pos, player)
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pos1.y=pos1.y-1
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hadRoom = hadRoom and placeportalCollider(pos1, pos, player)
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pos1.y=pos1.y-1
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hadRoom = hadRoom and placeportalCollider(pos1, pos, player)
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pos1.y=pos1.y-1
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placeportalCollider(pos1, pos, player)
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pos1.x=pos1.x+1
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placeportalCollider(pos1, pos, player)
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pos1.x=pos1.x+1
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placeportalCollider(pos1, pos, player)
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pos1.x=pos1.x+1
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placeportalCollider(pos1, pos, player)
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pos1.x=pos1.x+1
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placeportalCollider(pos1, pos, player)
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end
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if hadRoom then
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meseportals.swap_portal_node(pos,"meseportals:portalnode_off",dir)
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local player_name = player:get_player_name()
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meseportals.registerPortal(player_name, pos, dir)
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return true
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else
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minetest.remove_node(pos)
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minetest.chat_send_player(player:get_player_name(), "Not enough room!")
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end
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else
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minetest.chat_send_player(player:get_player_name(), "You have reached the maximum allowed number of portals!")
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core.remove_node(pos)
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end
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end
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function meseportals.activatePortal(pos)
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local portal = meseportals.findPortal(pos)
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if meseportals.findPortal(pos) then
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portal["updateme"] = true
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meseportals.save_data(portal["owner"])
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end
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end
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function meseportals.deactivatePortal(pos)
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local portal = meseportals.findPortal(pos)
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if portal then
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portal["destination"] = nil
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portal["destination_description"] = nil
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portal["destination_dir"] = nil
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portal["updateme"] = true
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meseportals.save_data(portal["owner"])
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end
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end
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local function removeportal(pos)
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if (meseportals.findPortal(pos) ~= nil) then
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local meta = core.get_meta(pos)
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if meta:get_string("dont_destroy") == "true" then
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-- when swapping it
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return
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end
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if meseportals.findPortal(pos)["destination"] then
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meseportals.deactivatePortal(meseportals.findPortal(pos)["destination"])
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end
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meseportals.unregisterPortal(pos)
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end
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end
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local msp_selection_box = {
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type = "fixed",
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fixed={{-2.5,-1.5,-0.2,2.5,3.5,0.2},},
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}
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local msp_groups = {cracky=2,not_in_creative_inventory=1,immovable=2}
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local msp_groups1 = {cracky=2,immovabl=2}
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local old_pttfp = minetest.pointed_thing_to_face_pos
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minetest.pointed_thing_to_face_pos = function(placer, pointed_thing)
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if pointed_thing and placer and pointed_thing.above and pointed_thing.under then
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if pointed_thing.under.x == pointed_thing.above.x and pointed_thing.under.y == pointed_thing.above.y and pointed_thing.under.z == pointed_thing.above.z then
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return placer:get_pos()
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else
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return old_pttfp(placer, pointed_thing)
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end
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else
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return vector.new(0,0,0)
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end
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end
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minetest.register_node("meseportals:portalnode_on",{
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tiles = {
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--{name = "gray.png"},
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--{
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--name = "puddle_animated.png",
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--animation = {
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-- type = "vertical_frames",
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-- aspect_w = 16,
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-- aspect_h = 16,
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-- length = 2.0,
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-- },
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--},
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{name = "meseportal_vortex.png",--Portal
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animation = {
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type = "vertical_frames",
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},
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},
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{name = "meseportal_mese_on.png", --Buttons
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animation = {
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type = "vertical_frames",
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},
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},
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{name = "meseportal_mese_on.png", --Cables
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animation = {
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type = "vertical_frames",
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},
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},
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{name = "meseportal_mese_on.png", --Coil
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animation = {
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type = "vertical_frames",
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},
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},
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{name = "meseportal_frame.png"}, --Frame
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},
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drawtype = "mesh",
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mesh = "meseportal.obj",
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visual_scale = 5.0,
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groups = msp_groups,
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drop = "meseportals:portalnode_off",
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paramtype2 = "facedir",
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paramtype = "light",
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light_source = 5,
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selection_box = msp_selection_box,
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walkable = false,
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on_destruct = removeportal,
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on_rightclick=meseportals.portalFormspecHandler,
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})
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minetest.register_node("meseportals:portalnode_off",{
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description = "Mese Portal (Sneak+Place = Buried)",
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inventory_image = "meseportal.png",
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wield_image = "meseportal.png",
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tiles = {
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{name = "meseportal_null.png"},
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{name = "meseportal_mese_off.png"},
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{name = "meseportal_mese_off.png"},
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{name = "meseportal_mese_off.png"},
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{name = "meseportal_frame.png"},
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},
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groups = msp_groups1,
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paramtype2 = "facedir",
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paramtype = "light",
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drawtype = "mesh",
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drop = "meseportals:portalnode_off",
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mesh = "meseportal.obj",
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visual_scale = 5.0,
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selection_box = msp_selection_box,
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walkable = false,
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on_destruct = removeportal,
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on_place = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.above
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if minetest.registered_nodes[minetest.get_node(pointed_thing.under).name] then
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if minetest.registered_nodes[minetest.get_node(pointed_thing.under).name].on_rightclick and not placer:get_player_control().sneak then
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return minetest.registered_nodes[minetest.get_node(pointed_thing.under).name].on_rightclick(pointed_thing.under, minetest.get_node(pointed_thing.under), placer, itemstack, pointed_thing)
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end
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if minetest.registered_nodes[minetest.get_node(pointed_thing.under).name].buildable_to then
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pos = pointed_thing.under
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end
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end
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if minetest.check_player_privs(placer, {protection_bypass=true}) or not minetest.is_protected(pos, placer:get_player_name()) then
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minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(placer:get_look_dir()))
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local node = minetest.get_node(pos)
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local meta = minetest.get_meta(pos)
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if placer:get_player_control().sneak then
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minetest.set_node(pos, node)
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else
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minetest.remove_node(pos)
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pos.y = pos.y + 1
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minetest.set_node(pos, node)
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end
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if placeportal(placer,pos) then
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return itemstack
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else
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return nil
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end
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end
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end,
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on_rightclick=meseportals.portalFormspecHandler,
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})
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local old_protected = minetest.is_protected
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local basecheck = { --f = face (x or z axis)
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{x=0, z=0, f=0},
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{x=1, z=0, f=1},
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{x=2, z=0, f=1},
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{x=-1, z=0, f=1},
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{x=-2, z=0, f=1},
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{x=0, z=1, f=2},
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{x=0, z=2, f=2},
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{x=0, z=-1, f=2},
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{x=0, z=-2, f=2},
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}
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minetest.is_protected = function(pos, player, ...) --Protect the bottom of the portal
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if not pos then return end
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local pos1 = vector.new(pos.x, pos.y + 1, pos.z) --Allocate
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local portal
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for _,pos2 in pairs(basecheck) do
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pos1.x = pos.x + pos2.x
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pos1.z = pos.z + pos2.z
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portal = meseportals.findPortal(pos1)
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if portal then
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if pos2.f == 0 then return true end --Right under
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if (pos2.f == 1) == (portal.dir == 0 or portal.dir == 2) then --Adjacent, XNOR with facedir
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return true
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end
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end
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end
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portal = meseportals.findPortal(pos)
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if portal and not minetest.check_player_privs(player, {msp_admin=true}) then
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if portal.owner ~= player then
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minetest.chat_send_player(player, "This portal belongs to " ..portal["owner"] .."!")
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return true
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end
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if portal.admin_lock then
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minetest.chat_send_player(player, "This portal has been locked by an admin.")
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return true
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end
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end
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return old_protected(pos, player, ...)
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end
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local usePortalController = function(pos, clicker)
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if meseportals.findPortal(pos) then
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meseportals.portalFormspecHandler(pos, nil, clicker, nil)
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else
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minetest.chat_send_player(clicker:get_player_name(), "The linked portal was moved or destroyed. Link this controller to a new portal.")
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end
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end
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minetest.register_node("meseportals:linked_portal_controller", {
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description = "Linked Portal Controller",
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inventory_image = "meseportal_controller_inventory.png",
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wield_image = "meseportal_controller_inventory.png",
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tiles = {{name = "meseportal_controller.png"}},
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drawtype = "mesh",
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paramtype = "light",
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paramtype2 = "facedir",
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mesh = "meseportal_controller.obj",
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drop = "meseportals:unlinked_portal_controller",
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groups = {cracky=3,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
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stack_max = 1,
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walkable = true,
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light_source = 5,
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selection_box = {
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type = "fixed",
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fixed={{-0.425,-0.325,0.5,0.45,0.325,0.425},},
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},
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collision_box = {
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type = "fixed",
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fixed={{-0.425,-0.325,0.5,0.45,0.325,0.425},},
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},
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on_place = function(itemstack, placer, pointed_thing)
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if minetest.check_player_privs(placer, {protection_bypass=true}) or not minetest.is_protected(pointed_thing.above, placer:get_player_name()) then
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local rightClicked = minetest.get_node(pointed_thing.under).name
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if not placer:get_player_control().sneak then
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if rightClicked == "meseportals:portalnode_on" or rightClicked == "meseportals:portalnode_off" then
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local portal = meseportals.findPortal(pointed_thing.under)
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if portal then
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if portal["type"] == "public" or placer:get_player_name() == portal["owner"] or minetest.check_player_privs(placer, {msp_admin=true}) or not meseportals.allowPrivatePortals then
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minetest.chat_send_player(placer:get_player_name(), "Controller linked to "..portal["description"])
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itemstack:get_meta():set_string("portal", minetest.pos_to_string(pointed_thing.under))
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itemstack:get_meta():set_string("description", "Linked Portal Controller ["..portal["description"].."]")
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return itemstack
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else
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minetest.chat_send_player(placer:get_player_name(), portal["owner"] .." has set this portal to private.")
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end
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else
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minetest.chat_send_player(placer:get_player_name(), "This portal is broken.")
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end
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elseif minetest.registered_nodes[rightClicked] and minetest.registered_nodes[rightClicked].on_rightclick then
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return minetest.registered_nodes[rightClicked].on_rightclick(pointed_thing.under, minetest.get_node(pointed_thing.under), placer, itemstack, pointed_thing)
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end
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end
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local p
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if minetest.registered_nodes[minetest.get_node(pointed_thing.under).name] and minetest.registered_nodes[minetest.get_node(pointed_thing.under).name].buildable_to then
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p = pointed_thing.under
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else
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p = pointed_thing.above
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end
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local portalID = itemstack:get_meta():get_string("portal")
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minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(placer:get_look_dir()))
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local meta = minetest.get_meta(p)
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meta:set_string("portal", portalID)
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return itemstack
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end
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end,
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on_use = function(itemstack, user)
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local pos1 = minetest.string_to_pos(itemstack:get_meta():get_string("portal"))
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usePortalController(pos1, user)
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end,
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on_rightclick = function(pos, node, clicker)
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local pos1 = minetest.string_to_pos(minetest.get_meta(pos):get_string("portal"))
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usePortalController(pos1, clicker)
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end
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})
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minetest.register_node("meseportals:unlinked_portal_controller", {
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description = "Unlinked Portal Controller",
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inventory_image = "meseportal_controller_inventory_unlinked.png",
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wield_image = "meseportal_controller_inventory_unlinked.png",
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tiles = {{name = "meseportal_controller_unlinked.png"}},
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drawtype = "mesh",
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paramtype = "light",
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paramtype2 = "facedir",
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mesh = "meseportal_controller.obj",
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drop = "meseportals:unlinked_portal_controller",
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groups = {cracky=3,oddly_breakable_by_hand=2},
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walkable = true,
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selection_box = {
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type = "fixed",
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fixed={{-0.425,-0.325,0.5,0.45,0.325,0.425},},
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},
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collision_box = {
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type = "fixed",
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fixed={{-0.425,-0.325,0.5,0.45,0.325,0.425},},
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},
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on_place = function(itemstack, placer, pointed_thing)
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local rightClicked = minetest.get_node(pointed_thing.under).name
|
|
if not placer:get_player_control().sneak then
|
|
if rightClicked == "meseportals:portalnode_on" or rightClicked == "meseportals:portalnode_off" then
|
|
local portal = meseportals.findPortal(pointed_thing.under)
|
|
if portal then
|
|
if portal["type"] == "public" or placer:get_player_name() == portal["owner"] or minetest.check_player_privs(placer, {msp_admin=true}) then
|
|
minetest.chat_send_player(placer:get_player_name(), "Controller linked to "..portal["description"])
|
|
itemstack:set_name("meseportals:linked_portal_controller")
|
|
itemstack:get_meta():set_string("portal", minetest.pos_to_string(pointed_thing.under))
|
|
itemstack:get_meta():set_string("description", "Linked Portal Controller ["..portal["description"].."]")
|
|
return itemstack
|
|
else
|
|
minetest.chat_send_player(placer:get_player_name(), portal["owner"] .." has set this portal to private.")
|
|
return
|
|
end
|
|
else
|
|
minetest.chat_send_player(placer:get_player_name(), "This portal is broken.")
|
|
end
|
|
elseif minetest.registered_nodes[rightClicked] and minetest.registered_nodes[rightClicked].on_rightclick then
|
|
return minetest.registered_nodes[rightClicked].on_rightclick(pointed_thing.under, minetest.get_node(pointed_thing.under), placer, itemstack, pointed_thing)
|
|
end
|
|
end
|
|
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(placer:get_look_dir()))
|
|
end,
|
|
on_use = function(_, user)
|
|
minetest.chat_send_player(user:get_player_name(), "This controller is not linked. Link this controller to a portal by right-clicking the portal.")
|
|
end,
|
|
on_rightclick = function(_, __, user)
|
|
minetest.chat_send_player(user:get_player_name(), "This controller is not linked. Link this controller to a portal by right-clicking the portal.")
|
|
end,
|
|
})
|
|
|
|
minetest.register_craftitem("meseportals:portal_segment", {
|
|
description = "Encased Mesenetic Field Coil",
|
|
inventory_image = "meseportal_portal_part.png",
|
|
wield_image = "meseportal_portal_part.png",
|
|
})
|
|
|
|
minetest.register_craftitem("meseportals:tesseract_crystal", {
|
|
description = "Tesseract Crystal",
|
|
inventory_image = "meseportal_tesseract.png",
|
|
wield_image = "meseportal_tesseract.png",
|
|
}) |