182 lines
6.4 KiB
Lua
182 lines
6.4 KiB
Lua
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minetest.register_abm({
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nodenames = {"meseportals:portal_collider"},
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interval = 1,
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chance = 1,
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action = function(pos)
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local portalpos = minetest.string_to_pos(minetest.get_meta(pos):get_string("portal"))
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if portalpos then
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local nodeName = minetest.get_node(portalpos).name
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if nodeName ~= "ignore" then --If the portal is on the edge of the loaded world, wait to update
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if nodeName ~= "meseportals:portalnode_on" and nodeName ~= "meseportals:portalnode_off" then
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minetest.remove_node(pos)
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end
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end
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end
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end
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})
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minetest.register_abm({
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nodenames = {"meseportals:portalnode_on", "meseportals:portalnode_off"},
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interval = 1,
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chance = 1,
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action = function(pos)
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local current_portal = meseportals.findPortal(pos)
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if not current_portal then
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minetest.remove_node(pos)
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return
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end
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end
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})
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minetest.register_globalstep(function(dtime)
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local meta, infotext, pos1, pos, dir, dir1, hdiff, dest_portal
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for _, skip in pairs(meseportals_network) do
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for __, portal in pairs(skip) do
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if portal then
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pos = portal["pos"]
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if portal["time"] and not portal["admin_lock"] then -- Close portals automatically after a while
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if portal["time"] > 0 then
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portal["time"] = portal["time"] - dtime
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else
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portal["time"] = nil
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if portal["destination"] then
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meseportals.deactivatePortal(portal["destination"])
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end
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meseportals.deactivatePortal(pos)
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end
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end
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if minetest.get_node_or_nil(pos) then -- Do the complicated stuff only if the portal is loaded
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if minetest.get_node(pos).name ~= "meseportals:portalnode_off"
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and minetest.get_node(pos).name ~= "meseportals:portalnode_on"
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then --Portal broke
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if portal["destination"] then
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meseportals.deactivatePortal(portal["destination"])
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end
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meseportals.unregisterPortal(pos)
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elseif portal["updateme"] then -- Node needs to update
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if portal["destination"] == nil then
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if minetest.get_node(pos).name ~= "meseportals:portalnode_off" then
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minetest.sound_play("meseportal_close", {pos = pos, gain=0.6, max_hear_distance = 40})
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end
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meseportals.swap_portal_node(pos,"meseportals:portalnode_off",portal["dir"])
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else
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meseportals.swap_portal_node(pos,"meseportals:portalnode_on",portal["dir"])
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minetest.sound_play("meseportal_open", {pos = pos, gain=0.6, max_hear_distance = 40})
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end
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portal["updateme"] = false
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meseportals.save_data(portal["owner"])
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meta = minetest.get_meta(pos)
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if portal["type"]=="private" and meseportals.allowPrivatePortals then
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infotext="Private Portal"
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else
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infotext=(portal["description"])
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if meseportals.allowPrivatePortals then
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infotext=infotext.." ("..portal["owner"].."'s Public Portal)"
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end
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dest_portal = meseportals.findPortal(portal["destination"])
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if dest_portal then
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if dest_portal["type"] == "public" or not meseportals.allowPrivatePortals then
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infotext=infotext.."\nDestination: " ..portal["destination_description"] .." ("..portal["destination"].x..","..portal["destination"].y..","..portal["destination"].z..") "
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else
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infotext=infotext.."\nDestination: Private Portal"
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end
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end
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end
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if portal.admin_lock then
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infotext=infotext.."\nAdmin connection (Can not be closed)"
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end
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meta:set_string("infotext",infotext)
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end
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--Teleport players
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dest_portal=meseportals.findPortal(portal["destination"])
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if dest_portal then
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pos1 = vector.new(dest_portal["pos"])
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dir = portal.dir
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dir1 = portal.destination_dir
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for _,object in pairs(core.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 2)) do
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hdiff = nil
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if dir == 1
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or dir == 3 then
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if math.floor(object:get_pos().x + 0.5) == pos.x then
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hdiff = (object:get_pos().z - pos.z)
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end
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else
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if math.floor(object:get_pos().z + 0.5) == pos.z then
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hdiff = (object:get_pos().x - pos.x)
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end
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end
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if hdiff then
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pos1.y = pos1.y + (object:get_pos().y - pos.y) + 0.2
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local dest_angle = ((dir1 - 2) * -90)
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dest_angle = ((object:get_look_horizontal() or object:get_yaw()) + math.pi) + ((dir1 - dir) * -(math.pi/2))
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if dir == 1 or dir == 2 then
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hdiff = -hdiff
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end
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--hdiff = -1
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if dir1 == 0 then --ALL CORRECT
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pos1.z = pos1.z-1.25
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pos1.x = pos1.x - hdiff
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elseif dir1 == 1 then
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pos1.x = pos1.x-1.25
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pos1.z = pos1.z + hdiff
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elseif dir1 == 2 then
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pos1.z=pos1.z+1.25
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pos1.x = pos1.x + hdiff
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elseif dir1 == 3 then
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pos1.x = pos1.x+1.25
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pos1.z = pos1.z - hdiff
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end
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local vel = object:get_velocity() or object:get_player_velocity()
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vel.x = -vel.x
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local magnitude = math.sqrt((vel.x*vel.x) + (vel.z*vel.z))
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if math.abs(vel.z) < 0.01 then
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vel.z = 0.01
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end
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local direction = math.atan(vel.x/vel.z)
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-- Direction of velocity plus the change in look direction
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if vel.z < 0 then
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direction = direction + math.pi
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end
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direction = direction + math.pi + ((dir1 - dir) * -(math.pi/2))
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vel.x = magnitude * -math.sin(direction)
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vel.z = magnitude * math.cos(direction)
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local moved = false
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if object:is_player() then
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object:set_pos(pos1)
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if vector.equals(vector.round(object:get_pos()), vector.round(pos1)) then moved = true end
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elseif object:get_properties().physical == true then
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object:set_pos(pos1)
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moved = true
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end
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if moved then
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if object:is_player() then
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--player:set_player_velocity(vel) -- TODO: Bother the devs more about this
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object:set_look_horizontal(dest_angle)
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minetest.sound_play("meseportal_warp", {to_player=object:get_player_name(), gain=0.6, max_hear_distance=15})
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else
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object:set_velocity(vel)
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object:set_yaw(dest_angle)
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end
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minetest.sound_play("meseportal_warp", {pos = pos, gain=0.6, max_hear_distance=15})
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minetest.sound_play("meseportal_warp", {pos = pos1, gain=0.6, max_hear_distance=15})
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end
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end
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end
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else
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if portal["destination"] then --Destination portal broke/vanished
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meseportals.deactivatePortal(pos)
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end
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end
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end
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end
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end
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end
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end) |