minetest-meseportals/CHANGES.txt

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Changes by Piezo_:
Improved portal response time by changing the teleport routine from a node update to a global step
Changed how portals update their world-node
Changed model scale and hitbox dimensions
Vertically offset model to be partially buried.
Non-player objects can now travel through portals
Reduced active portal brightness somewhat
Restructured portal network to prevent players causing trouble by naming themself "players" or "registered_players"
Visual style and sounds completely re-done to add originality
Public portals can now be used by anyone, but only the portal's owner can set the description and public/private state.
Server operators can disable "ownership" of portals by setting meseportals.allowPrivatePortals (in init.lua) to false
Added search bar, and formspec security measures.
A maximum number of allowed portals per player can be set via meseportals.maxPlayerPortals
Added permissions "msp_admin", which allows full control and access to all portals, and "msp_unlimited", which bypasses the portal cap.
Portals and all associated nodes are now fully protection-aware.
Reorganized/Split up files
Position and rotation relative to the portal are now maintained, making travel feel smoother.
Changes by SpaghettiToastBook:
Added meseportals.can_connect