20 lines
1.3 KiB
Plaintext
20 lines
1.3 KiB
Plaintext
Changes by Piezo_:
|
|
Improved portal response time by changing the teleport routine from a node update to a global step
|
|
Changed how portals update their world-node
|
|
Changed model scale and hitbox dimensions
|
|
Vertically offset model to be partially buried.
|
|
Non-player objects can now travel through portals
|
|
Reduced active portal brightness somewhat
|
|
Restructured portal network to prevent players causing trouble by naming themself "players" or "registered_players"
|
|
Visual style and sounds completely re-done to add originality
|
|
Public portals can now be used by anyone, but only the portal's owner can set the description and public/private state.
|
|
Server operators can disable "ownership" of portals by setting meseportals.allowPrivatePortals (in init.lua) to false
|
|
Added search bar, and formspec security measures.
|
|
A maximum number of allowed portals per player can be set via meseportals.maxPlayerPortals
|
|
Added permissions "msp_admin", which allows full control and access to all portals, and "msp_unlimited", which bypasses the portal cap.
|
|
Portals and all associated nodes are now fully protection-aware.
|
|
Reorganized/Split up files
|
|
Position and rotation relative to the portal are now maintained, making travel feel smoother.
|
|
|
|
Changes by SpaghettiToastBook:
|
|
Added meseportals.can_connect |