bulletin_boards/init.lua

440 lines
14 KiB
Lua

-- TODO:
-- There's potential race conditions in here if two players have the board open
-- and a culling happens or they otherwise diddle around with it. For now just
-- make sure it doesn't crash
local S = minetest.get_translator(minetest.get_current_modname())
local bulletin_max = 7*8
local culling_interval = 86400 -- one day in seconds
local culling_min = bulletin_max - 12 -- won't cull if there are this many or fewer bulletins
local bulletin_boards = {}
bulletin_boards.player_state = {}
bulletin_boards.board_def = {}
local path = minetest.get_worldpath() .. "/bulletin_boards.lua"
local f, e = loadfile(path);
if f then
bulletin_boards.global_boards = f()
else
bulletin_boards.global_boards = {}
end
local function save_boards()
local file, e = io.open(path, "w");
if not file then
return error(e);
end
file:write(minetest.serialize(bulletin_boards.global_boards))
file:close()
end
local max_text_size = 5000 -- half a book
local max_title_size = 60
local short_title_size = 12
-- gets the bulletins currently on a board
-- and other persisted data
local function get_board(name)
local board = bulletin_boards.global_boards[name]
if board then
return board
end
board = {}
board.last_culled = minetest.get_gametime()
bulletin_boards.global_boards[name] = board
return board
end
-- for incrementing through the bulletins on a board
local function find_next(board, start_index)
local index = start_index + 1
while index ~= start_index do
if board[index] then
return index
end
index = index + 1
if index > bulletin_max then
index = 1
end
end
return index
end
local function find_prev(board, start_index)
local index = start_index - 1
while index ~= start_index do
if board[index] then
return index
end
index = index - 1
if index < 1 then
index = bulletin_max
end
end
return index
end
-- Groups bulletins by count-per-player, then picks the oldest bulletin from the group with the highest count.
-- eg, if A has 1 bulletin, B has 2 bulletins, and C has 2 bulletins, then this will pick the oldest
-- bulletin from (B and C)'s bulletins. Returns index and timestamp, or nil if there's nothing.
local function find_most_cullable(board_name)
local board = get_board(board_name)
local player_count = {}
local max_count = 0
local total = 0
for i = 1, bulletin_max do
local bulletin = board[i]
if bulletin then
total = total + 1
local player_name = bulletin.owner
local count = (player_count[player_name] or 0) + 1
max_count = math.max(count, max_count)
player_count[player_name] = count
end
end
if total <= culling_min then
return
end
local max_players = {}
for player_name, count in pairs(player_count) do
if count == max_count then
max_players[player_name] = true
end
end
local most_cullable_index
local most_cullable_timestamp
for i = 1, bulletin_max do
local bulletin = board[i]
if bulletin and max_players[bulletin.owner] then
if bulletin.timestamp <= (most_cullable_timestamp or bulletin.timestamp) then
most_cullable_timestamp = bulletin.timestamp
most_cullable_index = i
end
end
end
return most_cullable_index, most_cullable_timestamp
end
-- safe way to get the description string of an item, in case it's not registered
local function get_item_desc(stack)
local stack_def = stack:get_definition()
if stack_def then
return stack_def.description
end
return stack:get_name()
end
-- shows the base board to a player
local function show_board(player_name, board_name)
local formspec = {}
local board = get_board(board_name)
local current_time = minetest.get_gametime()
local intervals = (current_time - board.last_culled)/culling_interval
local cull_count, remaining_cull_time = math.modf(intervals)
while cull_count > 0 do
local cull_index = find_most_cullable(board_name)
if cull_index then
board[cull_index] = nil
cull_count = cull_count - 1
else
cull_count = 0
end
end
board.last_culled = current_time - math.floor(culling_interval * remaining_cull_time)
local def = bulletin_boards.board_def[board_name]
local desc = minetest.formspec_escape(def.desc)
local tip
if def.cost then
local stack = ItemStack(def.cost)
tip = S("Post your bulletin here for the cost of @1 @2", stack:get_count(), get_item_desc(stack))
desc = desc .. S(", Cost: @1 @2", stack:get_count(), get_item_desc(stack))
else
tip = S("Post your bulletin here")
end
formspec[#formspec+1] = "size[8,8.5]"
.. "container[0,0]"
.. "label[0.0,-0.25;"..desc.."]"
.. "container_end[]"
.. "container[0,0.5]"
local i = 0
for y = 0, 6 do
for x = 0, 7 do
i = i + 1
local bulletin = board[i] or {}
local short_title = bulletin.title or ""
--Don't bother triming the title if the trailing dots would make it longer
if #short_title > short_title_size + 3 then
short_title = short_title:sub(1, short_title_size) .. "..."
end
local img = bulletin.icon or ""
formspec[#formspec+1] =
"image_button["..x..",".. y*1.2 ..";1,1;"..img..";button_"..i..";]"
.."label["..x..","..y*1.2-0.35 ..";"..minetest.formspec_escape(short_title).."]"
if bulletin.title and bulletin.owner and bulletin.timestamp then
local days_ago = math.floor((current_time-bulletin.timestamp)/86400)
formspec[#formspec+1] = "tooltip[button_"..i..";"
..S("@1\nPosted by @2\n@3 days ago", minetest.formspec_escape(bulletin.title), bulletin.owner, days_ago).."]"
else
formspec[#formspec+1] = "tooltip[button_"..i..";"..tip.."]"
end
end
end
formspec[#formspec+1] = "container_end[]"
bulletin_boards.player_state[player_name] = {board=board_name}
minetest.show_formspec(player_name, "bulletin_boards:board", table.concat(formspec))
end
-- shows a specific bulletin on a board
local function show_bulletin(player, board_name, index)
local board = get_board(board_name)
local def = bulletin_boards.board_def[board_name]
local icons = def.icons
local bulletin = board[index] or {}
local player_name = player:get_player_name()
bulletin_boards.player_state[player_name] = {board=board_name, index=index}
local tip
local has_cost
if def.cost then
local stack = ItemStack(def.cost)
local player_inventory = minetest.get_inventory({type="player", name=player_name})
tip = S("Post bulletin with this icon at the cost of @1 @2", stack:get_count(), get_item_desc(stack))
has_cost = player_inventory:contains_item("main", stack)
else
tip = S("Post bulletin with this icon")
has_cost = true
end
local admin = minetest.check_player_privs(player, "server")
local formspec = {"size[8,8]"
.."button[0.2,0;1,1;prev;"..S("Prev").."]"
.."button[6.65,0;1,1;next;"..S("Next").."]"}
local esc = minetest.formspec_escape
if ((bulletin.owner == nil or bulletin.owner == player_name) and has_cost) or admin then
formspec[#formspec+1] =
"field[1.5,0.75;5.5,0;title;"..S("Title:")..";"..esc(bulletin.title or "").."]"
.."textarea[0.5,1.15;7.5,7;text;"..S("Contents:")..";"..esc(bulletin.text or "").."]"
.."label[0.3,7;"..S("Post:").."]"
for i, icon in ipairs(icons) do
formspec[#formspec+1] = "image_button[".. i*0.75-0.5 ..",7.35;1,1;"..icon..";save_"..i..";]"
.."tooltip[save_"..i..";"..tip.."]"
end
formspec[#formspec+1] = "image_button[".. (#icons+1)*0.75-0.25 ..",7.35;1,1;bulletin_boards_delete.png;delete;]"
.."tooltip[delete;"..S("Delete this bulletin").."]"
.."label["..(#icons+1)*0.75-0.25 ..",7;"..S("Delete:").."]"
elseif bulletin.owner then
formspec[#formspec+1] =
"label[1.4,0.5;"..S("Posted by @1", bulletin.owner).."]"
.."tablecolumns[color;text]"
.."tableoptions[background=#00000000;highlight=#00000000;border=false]"
.."table[1.35,0.25;5,0.5;title;#FFFF00,"..esc(bulletin.title or "").."]"
.."textarea[0.5,1.5;7.5,7;;"..esc(bulletin.text or "")..";]"
.."button[2.5,7.5;3,1;back;" .. S("Back to Board") .. "]"
if bulletin.owner == player_name then
formspec[#formspec+1] = "image_button[".. (#icons+1)*0.75-0.25 ..",7.35;1,1;bulletin_boards_delete.png;delete;]"
.."tooltip[delete;"..S("Delete this bulletin").."]"
.."label["..(#icons+1)*0.75-0.25 ..",7;"..S("Delete:").."]"
end
else
return
end
minetest.show_formspec(player_name, "bulletin_boards:bulletin", table.concat(formspec))
end
-- interpret clicks on the base board
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "bulletin_boards:board" then return end
local player_name = player:get_player_name()
for field, state in pairs(fields) do
if field:sub(1, #"button_") == "button_" then
local i = tonumber(field:sub(#"button_"+1))
local state = bulletin_boards.player_state[player_name]
if state then
show_bulletin(player, state.board, i)
end
return
end
end
end)
-- interpret clicks on the bulletin
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "bulletin_boards:bulletin" then return end
local player_name = player:get_player_name()
local state = bulletin_boards.player_state[player_name]
if not state then return end
local board = get_board(state.board)
local def = bulletin_boards.board_def[state.board]
if not board then return end
-- no security needed on these actions
if fields.back then
bulletin_boards.player_state[player_name] = nil
show_board(player_name, state.board)
end
if fields.prev then
local next_index = find_prev(board, state.index)
show_bulletin(player, state.board, next_index)
return
end
if fields.next then
local next_index = find_next(board, state.index)
show_bulletin(player, state.board, next_index)
return
end
if fields.quit then
minetest.after(0.1, show_board, player_name, state.board)
end
-- check if the player's allowed to do the stuff after this
local admin = minetest.check_player_privs(player, "server")
local current_bulletin = board[state.index]
if not admin and (current_bulletin and current_bulletin.owner ~= player_name) then
-- someone's done something funny. Don't be accusatory, though - could be a race condition
return
end
if fields.delete then
board[state.index] = nil
fields.title = ""
save_boards()
end
local player_inventory = minetest.get_inventory({type="player", name=player_name})
local has_cost = true
if def.cost then
has_cost = player_inventory:contains_item("main", def.cost)
end
if fields.text ~= "" and (has_cost or admin) then
for field, _ in pairs(fields) do
if field:sub(1, #"save_") == "save_" then
local i = tonumber(field:sub(#"save_"+1))
local bulletin = {}
bulletin.owner = player_name
bulletin.title = fields.title:sub(1, max_title_size)
bulletin.text = fields.text:sub(1, max_text_size)
bulletin.icon = def.icons[i]
bulletin.timestamp = minetest.get_gametime()
board[state.index] = bulletin
if not admin and def.cost then
player_inventory:remove_item("main", def.cost)
end
save_boards()
break
end
end
end
bulletin_boards.player_state[player_name] = nil
show_board(player_name, state.board)
end)
-- default icon set
local base_icons = {
"bulletin_boards_document_comment_above.png",
"bulletin_boards_document_back.png",
"bulletin_boards_document_next.png",
"bulletin_boards_document_image.png",
"bulletin_boards_document_signature.png",
"bulletin_boards_to_do_list.png",
"bulletin_boards_documents_email.png",
"bulletin_boards_receipt_invoice.png",
}
-- generates a random jumble of icons to superimpose on a bulletin board texture
-- rez is the "working" canvas size. 32-pixel icons get scattered on that canvas
-- before it is scaled down to 16 pixels
local function generate_random_board(rez, count, icons)
icons = icons or base_icons
local tex = {"([combine:"..rez.."x"..rez}
for i = 1, count do
tex[#tex+1] = ":"..math.random(1,rez-32)..","..math.random(1,rez-32)
.."="..icons[math.random(1,#icons)]
end
tex[#tex+1] = "^[resize:16x16)"
return table.concat(tex)
end
local function register_board(board_name, board_def)
bulletin_boards.board_def[board_name] = board_def
local background = board_def.background or "bulletin_boards_corkboard.png"
local foreground = board_def.foreground or "bulletin_boards_frame.png"
local tile = background.."^"..generate_random_board(98, 7, board_def.icons).."^"..foreground
local bulletin_board_def = {
description = board_def.desc,
groups = {choppy=1},
tiles = {tile},
inventory_image = tile,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
drawtype = "nodebox",
node_box = {
type = "wallmounted",
wall_top = {-0.5, 0.4375, -0.5, 0.5, 0.5, 0.5},
wall_bottom = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
wall_side = {-0.5, -0.5, -0.5, -0.4375, 0.5, 0.5},
},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local player_name = clicker:get_player_name()
show_board(player_name, board_name)
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", board_def.desc or "")
end,
}
minetest.register_node(board_name, bulletin_board_def)
end
if minetest.get_modpath("default") then
register_board("bulletin_boards:bulletin_board_basic", {
desc = S("Public Bulletin Board"),
cost = "default:paper",
icons = base_icons,
})
minetest.register_craft({
output = "bulletin_boards:bulletin_board_basic",
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', 'default:paper', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
},
})
register_board("bulletin_boards:bulletin_board_copper", {
desc = S("Copper Board"),
cost = "default:copper_ingot",
foreground = "bulletin_boards_frame_copper.png",
icons = base_icons,
})
minetest.register_craft({
output = "bulletin_boards:bulletin_board_copper",
recipe = {
{"default:copper_ingot", "default:copper_ingot", "default:copper_ingot"},
{"default:copper_ingot", 'default:paper', "default:copper_ingot"},
{"default:copper_ingot", "default:copper_ingot", "default:copper_ingot"},
},
})
end