spheretest/client/shaders/default_shader
Jeija c754fed9fa Improve shaders using the complex exponential function
The exponential function in the complex plane basically furls a grid
around the origin while keeping the aspect ratio of all squares in the
grid. We can just apply this function to the vertical cross-section
between the vertex and the player. This will make the planet look
actually spherical and reduce distortions.
2016-09-09 11:02:13 +02:00
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opengl_fragment.glsl Cleanup selection mesh code, add shaders for halo and selection boxes 2016-02-08 03:57:42 -05:00
opengl_vertex.glsl Improve shaders using the complex exponential function 2016-09-09 11:02:13 +02:00