Only try to load from possible player files
parent
7e6db1b803
commit
e491f8cd48
|
@ -443,46 +443,35 @@ void ServerEnvironment::savePlayer(const std::string &playername)
|
|||
|
||||
Player *ServerEnvironment::loadPlayer(const std::string &playername)
|
||||
{
|
||||
std::string players_path = m_path_world + DIR_DELIM "players";
|
||||
std::string players_path = m_path_world + DIR_DELIM "players" DIR_DELIM;
|
||||
|
||||
RemotePlayer *player = static_cast<RemotePlayer*>(getPlayer(playername.c_str()));
|
||||
bool newplayer = false;
|
||||
bool foundplayer = false;
|
||||
bool found = false;
|
||||
if (!player) {
|
||||
player = new RemotePlayer(m_gamedef);
|
||||
newplayer = true;
|
||||
}
|
||||
|
||||
std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
|
||||
for (u32 i = 0; i < player_files.size(); i++) {
|
||||
if (player_files[i].dir)
|
||||
continue;
|
||||
|
||||
// Full path to this file
|
||||
std::string path = players_path + "/" + player_files[i].name;
|
||||
|
||||
// Load player to see what is its name
|
||||
RemotePlayer testplayer(m_gamedef);
|
||||
std::string path = players_path + playername;
|
||||
for (u32 i = 0; i < 1000; i++) {
|
||||
// Open file and deserialize
|
||||
std::ifstream is(path.c_str(), std::ios_base::binary);
|
||||
if (!is.good()) {
|
||||
infostream << "Failed to read " << path << std::endl;
|
||||
continue;
|
||||
return NULL;
|
||||
}
|
||||
player->deSerialize(is, player_files[i].name);
|
||||
|
||||
if (!string_allowed(player->getName(), PLAYERNAME_ALLOWED_CHARS)) {
|
||||
infostream << "Not loading player with invalid name: "
|
||||
<< player->getName() << std::endl;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (player->getName() == playername) {
|
||||
// We found our player
|
||||
foundplayer = true;
|
||||
testplayer.deSerialize(is, path);
|
||||
if (testplayer.getName() == playername) {
|
||||
*player = testplayer;
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
|
||||
path = players_path + playername + itos(i);
|
||||
}
|
||||
if (!foundplayer) {
|
||||
if (!found) {
|
||||
infostream << "Player file for player " << playername
|
||||
<< " not found" << std::endl;
|
||||
return NULL;
|
||||
}
|
||||
if (newplayer) {
|
||||
|
|
|
@ -284,11 +284,10 @@ void Player::clearHud()
|
|||
}
|
||||
|
||||
|
||||
void RemotePlayer::save(const std::string &savedir)
|
||||
void RemotePlayer::save(std::string savedir)
|
||||
{
|
||||
bool newplayer = true;
|
||||
|
||||
/* We have to iterate through all files in the players directory
|
||||
/*
|
||||
* We have to open all possible player files in the players directory
|
||||
* and check their player names because some file systems are not
|
||||
* case-sensitive and player names are case-sensitive.
|
||||
*/
|
||||
|
@ -296,23 +295,25 @@ void RemotePlayer::save(const std::string &savedir)
|
|||
// A player to deserialize files into to check their names
|
||||
RemotePlayer testplayer(m_gamedef);
|
||||
|
||||
std::vector<fs::DirListNode> player_files = fs::GetDirListing(savedir);
|
||||
for(u32 i = 0; i < player_files.size(); i++) {
|
||||
if (player_files[i].dir || player_files[i].name[0] == '.') {
|
||||
continue;
|
||||
savedir += DIR_DELIM;
|
||||
std::string path = savedir + m_name;
|
||||
for (u32 i = 0; i < 1000; i++) {
|
||||
if (!fs::PathExists(path)) {
|
||||
// Open file and serialize
|
||||
std::ostringstream ss(std::ios_base::binary);
|
||||
serialize(ss);
|
||||
if (!fs::safeWriteToFile(path, ss.str())) {
|
||||
infostream << "Failed to write " << path << std::endl;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Full path to this file
|
||||
std::string path = savedir + "/" + player_files[i].name;
|
||||
|
||||
// Open file and deserialize
|
||||
std::ifstream is(path.c_str(), std::ios_base::binary);
|
||||
if (!is.good()) {
|
||||
infostream << "Failed to read " << path << std::endl;
|
||||
continue;
|
||||
infostream << "Failed to open " << path << std::endl;
|
||||
return;
|
||||
}
|
||||
testplayer.deSerialize(is, player_files[i].name);
|
||||
|
||||
testplayer.deSerialize(is, path);
|
||||
if (strcmp(testplayer.getName(), m_name) == 0) {
|
||||
// Open file and serialize
|
||||
std::ostringstream ss(std::ios_base::binary);
|
||||
|
@ -320,33 +321,13 @@ void RemotePlayer::save(const std::string &savedir)
|
|||
if (!fs::safeWriteToFile(path, ss.str())) {
|
||||
infostream << "Failed to write " << path << std::endl;
|
||||
}
|
||||
newplayer = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (newplayer) {
|
||||
bool found = false;
|
||||
std::string path = savedir + "/" + m_name;
|
||||
for (u32 i = 0; i < 1000; i++) {
|
||||
if (!fs::PathExists(path)) {
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
path = savedir + "/" + m_name + itos(i);
|
||||
}
|
||||
if (!found) {
|
||||
infostream << "Didn't find free file for player " << m_name << std::endl;
|
||||
return;
|
||||
}
|
||||
path = savedir + m_name + itos(i);
|
||||
}
|
||||
|
||||
// Open file and serialize
|
||||
std::ostringstream ss(std::ios_base::binary);
|
||||
serialize(ss);
|
||||
if (!fs::safeWriteToFile(path, ss.str())) {
|
||||
infostream << "Failed to write " << path << std::endl;
|
||||
}
|
||||
}
|
||||
infostream << "Didn't find free file for player " << m_name << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -335,7 +335,7 @@ public:
|
|||
RemotePlayer(IGameDef *gamedef): Player(gamedef), m_sao(0) {}
|
||||
virtual ~RemotePlayer() {}
|
||||
|
||||
void save(const std::string &savedir);
|
||||
void save(std::string savedir);
|
||||
|
||||
PlayerSAO *getPlayerSAO()
|
||||
{ return m_sao; }
|
||||
|
|
Loading…
Reference in New Issue