Do the same for LevelDB interface
parent
aa172bdda4
commit
d419e4cbb6
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@ -92,7 +92,19 @@ MapBlock* Database_LevelDB::loadBlock(v3s16 blockpos)
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v2s16 p2d(blockpos.X, blockpos.Z);
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std::string datastr;
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leveldb::Status s = m_database->Get(leveldb::ReadOptions(), i64tos(getBlockAsInteger(blockpos)), &datastr);
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leveldb::Status s = m_database->Get(leveldb::ReadOptions(),
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i64tos(getBlockAsInteger(blockpos)), &datastr);
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if (datastr.length() == 0) {
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errorstream << "Blank block data in database (datastr.length() == 0) ("
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<< blockpos.X << "," << blockpos.Y << "," << blockpos.Z << ")" << std::endl;
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if (g_settings->getBool("ignore_world_load_errors")) {
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errorstream << "Ignoring block load error. Duck and cover! "
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<< "(ignore_world_load_errors)" << std::endl;
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} else {
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throw SerializationError("Blank block data in database");
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}
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}
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if (s.ok()) {
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/*
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@ -117,28 +129,29 @@ MapBlock* Database_LevelDB::loadBlock(v3s16 blockpos)
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block = sector->createBlankBlockNoInsert(blockpos.Y);
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created_new = true;
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}
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// Read basic data
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block->deSerialize(is, version, true);
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// If it's a new block, insert it to the map
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if (created_new)
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sector->insertBlock(block);
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/*
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Save blocks loaded in old format in new format
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*/
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//if(version < SER_FMT_VER_HIGHEST || save_after_load)
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// Only save if asked to; no need to update version
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//if(save_after_load)
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// saveBlock(block);
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// We just loaded it from, so it's up-to-date.
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block->resetModified();
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}
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catch (SerializationError &e)
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{
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errorstream << "Invalid block data in database"
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<<" ("<<blockpos.X<<","<<blockpos.Y<<","<<blockpos.Z<<")"
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<<" (SerializationError): "<<e.what()<<std::endl;
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<< " (" << blockpos.X << "," << blockpos.Y << "," << blockpos.Z
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<< ") (SerializationError): " << e.what() << std::endl;
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// TODO: Block should be marked as invalid in memory so that it is
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// not touched but the game can run
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@ -153,7 +166,7 @@ MapBlock* Database_LevelDB::loadBlock(v3s16 blockpos)
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return srvmap->getBlockNoCreateNoEx(blockpos); // should not be using this here
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}
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return(NULL);
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return NULL;
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}
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void Database_LevelDB::listAllLoadableBlocks(std::list<v3s16> &dst)
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