Minimap update
parent
420125debd
commit
b160f8dfe7
|
@ -266,6 +266,14 @@
|
|||
#enable_mesh_cache = true
|
||||
# Enables caching of facedir rotated meshes
|
||||
|
||||
#enable_minimap = true
|
||||
# Enables minimap
|
||||
#minimap_shape_round = true
|
||||
# true - round shape, false - square
|
||||
#minimap_double_scan_height = true
|
||||
# true = 256, false = 128
|
||||
# useable to make minimap smoother on slower machines
|
||||
|
||||
# The time in seconds it takes between repeated
|
||||
# right clicks when holding the right mouse button.
|
||||
#repeat_rightclick_time = 0.25
|
||||
|
|
|
@ -179,6 +179,7 @@ void set_default_settings(Settings *settings)
|
|||
|
||||
settings->setDefault("enable_minimap", "true");
|
||||
settings->setDefault("minimap_shape_round", "true");
|
||||
settings->setDefault("minimap_double_scan_height", "true");
|
||||
|
||||
settings->setDefault("curl_timeout", "5000");
|
||||
settings->setDefault("curl_parallel_limit", "8");
|
||||
|
|
|
@ -164,6 +164,15 @@ void *MinimapUpdateThread::Thread()
|
|||
return NULL;
|
||||
}
|
||||
|
||||
MinimapUpdateThread::~MinimapUpdateThread()
|
||||
{
|
||||
for (std::map<v3s16, MinimapMapblock *>::iterator
|
||||
it = m_blocks_cache.begin();
|
||||
it != m_blocks_cache.end(); it++) {
|
||||
delete it->second;
|
||||
}
|
||||
}
|
||||
|
||||
MinimapPixel *MinimapUpdateThread::getMinimapPixel (v3s16 pos, s16 height, s16 &pixel_height)
|
||||
{
|
||||
pixel_height = height - MAP_BLOCKSIZE;
|
||||
|
@ -236,6 +245,12 @@ Mapper::Mapper(IrrlichtDevice *device, Client *client)
|
|||
this->shdrsrc = client->getShaderSource();
|
||||
|
||||
m_enable_shaders = g_settings->getBool("enable_shaders");
|
||||
m_enable_shaders = g_settings->getBool("enable_shaders");
|
||||
if (g_settings->getBool("minimap_double_scan_height")) {
|
||||
m_surface_mode_scan_height = 256;
|
||||
} else {
|
||||
m_surface_mode_scan_height = 128;
|
||||
}
|
||||
data = new MinimapData;
|
||||
data->mode = MINIMAP_MODE_OFF;
|
||||
data->radar = false;
|
||||
|
@ -265,13 +280,6 @@ Mapper::~Mapper()
|
|||
{
|
||||
m_minimap_update_thread->Stop();
|
||||
m_minimap_update_thread->Wait();
|
||||
|
||||
for (std::map<v3s16, MinimapMapblock *>::iterator
|
||||
it = m_minimap_update_thread->m_blocks_cache.begin();
|
||||
it != m_minimap_update_thread->m_blocks_cache.end(); it++){
|
||||
delete it->second;
|
||||
}
|
||||
|
||||
m_meshbuffer->drop();
|
||||
data->minimap_mask_round->drop();
|
||||
data->minimap_mask_square->drop();
|
||||
|
@ -303,9 +311,9 @@ void Mapper::setMinimapMode(MinimapMode mode)
|
|||
{
|
||||
static const u16 modeDefs[7 * 3] = {
|
||||
0, 0, 0,
|
||||
0, 256, 256,
|
||||
0, 256, 128,
|
||||
0, 256, 64,
|
||||
0, m_surface_mode_scan_height, 256,
|
||||
0, m_surface_mode_scan_height, 128,
|
||||
0, m_surface_mode_scan_height, 64,
|
||||
1, 32, 128,
|
||||
1, 32, 64,
|
||||
1, 32, 32};
|
||||
|
|
|
@ -124,6 +124,7 @@ public:
|
|||
this->driver = device->getVideoDriver();
|
||||
this->tsrc = client->getTextureSource();
|
||||
}
|
||||
~MinimapUpdateThread();
|
||||
void getMap (v3s16 pos, s16 size, s16 height, bool radar);
|
||||
MinimapPixel *getMinimapPixel (v3s16 pos, s16 height, s16 &pixel_height);
|
||||
s16 getAirCount (v3s16 pos, s16 height);
|
||||
|
@ -148,6 +149,7 @@ private:
|
|||
video::ITexture *minimap_texture;
|
||||
scene::SMeshBuffer *m_meshbuffer;
|
||||
bool m_enable_shaders;
|
||||
u16 m_surface_mode_scan_height;
|
||||
JMutex m_mutex;
|
||||
|
||||
public:
|
||||
|
|
|
@ -787,6 +787,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef,
|
|||
bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping");
|
||||
bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
|
||||
bool enable_mesh_cache = g_settings->getBool("enable_mesh_cache");
|
||||
bool enable_minimap = g_settings->getBool("enable_minimap");
|
||||
|
||||
bool use_normal_texture = enable_shaders &&
|
||||
(enable_bumpmapping || enable_parallax_occlusion);
|
||||
|
@ -797,7 +798,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef,
|
|||
ContentFeatures *f = &m_content_features[i];
|
||||
|
||||
// minimap pixel color - the average color of a texture
|
||||
if (f->tiledef[0].name != "")
|
||||
if (enable_minimap && f->tiledef[0].name != "")
|
||||
f->minimap_color = tsrc->getTextureAverageColor(f->tiledef[0].name);
|
||||
|
||||
// Figure out the actual tiles to use
|
||||
|
|
Loading…
Reference in New Issue