L-Systems treegen update.
parent
099d7ff2ad
commit
8b75736c6f
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@ -1073,57 +1073,62 @@ methods:
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^ clear all objects in the environments
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- spawn_tree (pos, {treedef})
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^ spawns L-System tree at given pos with definition in treedef table
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treedef={
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axiom, - string initial tree axiom
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rules_a, - string rules set A
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rules_b, - string rules set B
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rules_c, - string rules set C
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rules_d, - string rules set D
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trunk, - string trunk node name
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leaves, - string leaves node name
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angle, - num angle in deg
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iterations, - num max # of iterations, usually 2 -5
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random_level, - num factor to lower nr of iterations, usually 0 - 3
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thin_trunks, - boolean true -> use thin trunks
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fruit_tree, - boolean true -> is a fruit tree
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fruit - string fruit node name
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treedef={
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axiom, - string initial tree axiom
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rules_a, - string rules set A
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rules_b, - string rules set B
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rules_c, - string rules set C
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rules_d, - string rules set D
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trunk, - string trunk node name
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leaves, - string leaves node name
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leaves2, - string secondary leaves node name
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leaves2_chance,- num chance (0-100) to replace leaves with leaves2
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angle, - num angle in deg
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iterations, - num max # of iterations, usually 2 -5
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random_level, - num factor to lower nr of iterations, usually 0 - 3
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trunk_type, - string single/double/crossed) type of trunk: 1 node, 2x2 nodes or 3x3 in cross shape
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thin_branches, - boolean true -> use thin (1 node) branches
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fruit, - string fruit node name
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fruit_chance, - num chance (0-100) to replace leaves with fruit node
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}
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Key for Special L-System Symbols used in Axioms
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G - move forward one unit with the pin down
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F - move forward one unit with the pin up
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A - replace with rules set A
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B - replace with rules set B
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C - replace with rules set C
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D - replace with rules set D
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a - replace with rules set A, chance 90%
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b - replace with rules set B, chance 80%
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c - replace with rules set C, chance 70%
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d - replace with rules set D, chance 60%
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+ - yaw the turtle right by angle parameter
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- - yaw the turtle left by angle parameter
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& - pitch the turtle down by angle parameter
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^ - pitch the turtle up by angle parameter
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/ - roll the turtle to the right by angle parameter
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* - roll the turtle to the left by angle parameter
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[ - save in stack current state info
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] - recover from stack state info
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Key for Special L-System Symbols used in Axioms
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G - move forward one unit with the pen up
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F - move forward one unit with the pen down drawing trunks and branches
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f - move forward one unit with the pen down drawing leaves
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A - replace with rules set A
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B - replace with rules set B
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C - replace with rules set C
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D - replace with rules set D
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a - replace with rules set A, chance 90%
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b - replace with rules set B, chance 80%
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c - replace with rules set C, chance 70%
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d - replace with rules set D, chance 60%
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+ - yaw the turtle right by angle parameter
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- - yaw the turtle left by angle parameter
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& - pitch the turtle down by angle parameter
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^ - pitch the turtle up by angle parameter
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/ - roll the turtle to the right by angle parameter
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* - roll the turtle to the left by angle parameter
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[ - save in stack current state info
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] - recover from stack state info
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Example usage: spawn small apple tree
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apple_tree={
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axiom="FFFFFAFFBF",
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rules_a="[&&&FFFFF&&FFFF][&&&++++FFFFF&&FFFF][&&&----FFFFF&&FFFF]",
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rules_b="[&&&++FFFFF&&FFFF][&&&--FFFFF&&FFFF][&&&------FFFFF&&FFFF]",
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trunk="default:tree",
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leaves="default:leaves",
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angle=30,
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iterations=2,
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random_level=0,
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thin_trunks=true,
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fruit_tree=true,
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fruit="default:apple"
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Example usage: spawn small apple tree
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apple_tree={
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axiom="FFFFFAFFBF",
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rules_a="[&&&FFFFF&&FFFF][&&&++++FFFFF&&FFFF][&&&----FFFFF&&FFFF]",
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rules_b="[&&&++FFFFF&&FFFF][&&&--FFFFF&&FFFF][&&&------FFFFF&&FFFF]",
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trunk="default:tree",
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leaves="default:leaves",
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angle=30,
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iterations=2,
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random_level=0,
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trunk_type="single",
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thin_branches=true,
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fruit_chance=10,
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fruit="default:apple"
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}
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minetest.env:spawn_tree(pos,apple_tree)
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minetest.env:spawn_tree(pos,apple_tree)
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Deprecated:
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- add_rat(pos): Add C++ rat object (no-op)
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@ -4034,21 +4034,30 @@ private:
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getstringfield(L, 3, "axiom", tree_def.initial_axiom);
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getstringfield(L, 3, "rules_a", tree_def.rules_a);
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getstringfield(L, 3, "rules_b", tree_def.rules_b);
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getstringfield(L, 3, "rules_c", tree_def.rules_a);
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getstringfield(L, 3, "rules_d", tree_def.rules_b);
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getstringfield(L, 3, "rules_c", tree_def.rules_c);
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getstringfield(L, 3, "rules_d", tree_def.rules_d);
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getstringfield(L, 3, "trunk", trunk);
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tree_def.trunknode=ndef->getId(trunk);
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getstringfield(L, 3, "leaves", leaves);
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tree_def.leavesnode=ndef->getId(leaves);
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tree_def.leaves2_chance=0;
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getstringfield(L, 3, "leaves2", leaves);
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if (leaves !="")
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{
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tree_def.leaves2node=ndef->getId(leaves);
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getintfield(L, 3, "leaves2_chance", tree_def.leaves2_chance);
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}
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getintfield(L, 3, "angle", tree_def.angle);
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getintfield(L, 3, "iterations", tree_def.iterations);
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getintfield(L, 3, "random_level", tree_def.iterations_random_level);
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getboolfield(L, 3, "thin_trunks", tree_def.thin_trunks);
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getboolfield(L, 3, "fruit_tree", tree_def.fruit_tree);
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if (tree_def.fruit_tree)
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getstringfield(L, 3, "trunk_type", tree_def.trunk_type);
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getboolfield(L, 3, "thin_branches", tree_def.thin_branches);
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tree_def.fruit_chance=0;
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getstringfield(L, 3, "fruit", fruit);
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if (fruit != "")
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{
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getstringfield(L, 3, "fruit", fruit);
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tree_def.fruitnode=ndef->getId(fruit);
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getintfield(L, 3, "fruit_chance",tree_def.fruit_chance);
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}
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}
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else
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@ -118,7 +118,7 @@ void spawn_ltree (ServerEnvironment *env, v3s16 p0, INodeDefManager *ndef, TreeD
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core::map<v3s16, MapBlock*> modified_blocks;
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ManualMapVoxelManipulator vmanip(map);
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v3s16 tree_blockp = getNodeBlockPos(p0);
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vmanip.initialEmerge(tree_blockp - v3s16(1,1,1), tree_blockp + v3s16(1,1,1));
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vmanip.initialEmerge(tree_blockp - v3s16(1,1,1), tree_blockp + v3s16(1,2,1));
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make_ltree (vmanip, p0, ndef, tree_definition);
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vmanip.blitBackAll(&modified_blocks);
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@ -221,7 +221,13 @@ void make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefManager *nd
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}
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//make sure tree is not floating in the air
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if (tree_definition.thin_trunks == false)
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if (tree_definition.trunk_type == "double")
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{
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make_tree_node_placement(vmanip,v3f(p0.X+position.X+1,p0.Y+position.Y-1,p0.Z+position.Z),dirtnode);
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make_tree_node_placement(vmanip,v3f(p0.X+position.X,p0.Y+position.Y-1,p0.Z+position.Z+1),dirtnode);
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make_tree_node_placement(vmanip,v3f(p0.X+position.X+1,p0.Y+position.Y-1,p0.Z+position.Z+1),dirtnode);
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}
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if (tree_definition.trunk_type == "crossed")
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{
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make_tree_node_placement(vmanip,v3f(p0.X+position.X+1,p0.Y+position.Y-1,p0.Z+position.Z),dirtnode);
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make_tree_node_placement(vmanip,v3f(p0.X+position.X-1,p0.Y+position.Y-1,p0.Z+position.Z),dirtnode);
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@ -233,8 +239,9 @@ void make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefManager *nd
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Key for Special L-System Symbols used in Axioms
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G - move forward one unit with the pin down
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F - move forward one unit with the pin up
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G - move forward one unit with the pen up
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F - move forward one unit with the pen down drawing trunks and branches
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f - move forward one unit with the pen down drawing leaves
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A - replace with rules set A
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B - replace with rules set B
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C - replace with rules set C
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@ -264,13 +271,21 @@ void make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefManager *nd
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switch (axiom_char)
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{
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case 'G':
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dir = v3f(-1,0,0);
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dir = v3f(1,0,0);
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dir = transposeMatrix(rotation,dir);
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position+=dir;
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break;
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case 'F':
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make_tree_trunk_placement(vmanip,v3f(p0.X+position.X,p0.Y+position.Y,p0.Z+position.Z),tree_definition);
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if (tree_definition.thin_trunks == false)
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if ((stack_orientation.empty() && tree_definition.trunk_type == "double") ||
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(!stack_orientation.empty() && tree_definition.trunk_type == "double" && !tree_definition.thin_branches))
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{
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make_tree_trunk_placement(vmanip,v3f(p0.X+position.X+1,p0.Y+position.Y,p0.Z+position.Z),tree_definition);
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make_tree_trunk_placement(vmanip,v3f(p0.X+position.X,p0.Y+position.Y,p0.Z+position.Z+1),tree_definition);
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make_tree_trunk_placement(vmanip,v3f(p0.X+position.X+1,p0.Y+position.Y,p0.Z+position.Z+1),tree_definition);
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}
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if ((stack_orientation.empty() && tree_definition.trunk_type == "crossed") ||
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(!stack_orientation.empty() && tree_definition.trunk_type == "crossed" && !tree_definition.thin_branches))
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{
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make_tree_trunk_placement(vmanip,v3f(p0.X+position.X+1,p0.Y+position.Y,p0.Z+position.Z),tree_definition);
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make_tree_trunk_placement(vmanip,v3f(p0.X+position.X-1,p0.Y+position.Y,p0.Z+position.Z),tree_definition);
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@ -295,6 +310,12 @@ void make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefManager *nd
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dir = transposeMatrix(rotation,dir);
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position+=dir;
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break;
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case 'f':
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make_tree_leaves_placement(vmanip,v3f(p0.X+position.X,p0.Y+position.Y,p0.Z+position.Z),tree_definition);
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dir = v3f(1,0,0);
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dir = transposeMatrix(rotation,dir);
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position+=dir;
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break;
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// turtle commands
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case '[':
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stack_orientation.push(rotation);
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@ -371,6 +392,9 @@ void make_tree_trunk_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
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void make_tree_leaves_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
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TreeDef &tree_definition)
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{
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MapNode leavesnode=tree_definition.leavesnode;
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if (myrand_range(1,100) > 100-tree_definition.leaves2_chance)
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leavesnode=tree_definition.leaves2node;
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v3s16 p1 = v3s16(myround(p0.X),myround(p0.Y),myround(p0.Z));
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if(vmanip.m_area.contains(p1) == false)
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return;
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@ -378,15 +402,15 @@ void make_tree_leaves_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
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if(vmanip.m_data[vi].getContent() != CONTENT_AIR
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&& vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
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return;
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if (tree_definition.fruit_tree)
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if (tree_definition.fruit_chance>0)
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{
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if (myrand_range(1,100) > 90+tree_definition.iterations)
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if (myrand_range(1,100) > 100-tree_definition.fruit_chance)
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vmanip.m_data[vmanip.m_area.index(p1)] = tree_definition.fruitnode;
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else
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vmanip.m_data[vmanip.m_area.index(p1)] = tree_definition.leavesnode;
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vmanip.m_data[vmanip.m_area.index(p1)] = leavesnode;
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}
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else if (myrand_range(1,100) > 20)
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vmanip.m_data[vmanip.m_area.index(p1)] = tree_definition.leavesnode;
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vmanip.m_data[vmanip.m_area.index(p1)] = leavesnode;
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}
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irr::core::matrix4 setRotationAxisRadians(irr::core::matrix4 M, double angle, v3f axis)
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@ -38,12 +38,15 @@ std::string rules_c;
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std::string rules_d;
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MapNode trunknode;
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MapNode leavesnode;
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MapNode leaves2node;
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int leaves2_chance;
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int angle;
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int iterations;
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int iterations_random_level;
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bool thin_trunks;
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bool fruit_tree;
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std::string trunk_type;
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bool thin_branches;
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MapNode fruitnode;
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int fruit_chance;
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};
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// Add default tree
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