Made picking items up in creative mode delete them (because they usually are in the inventory already anyway)

master
Perttu Ahola 2011-07-30 19:05:25 +03:00
parent cae422076b
commit 4b0c3e4357
1 changed files with 6 additions and 6 deletions

View File

@ -2384,10 +2384,10 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
if(item) if(item)
{ {
if(g_settings.getBool("creative_mode") == false) InventoryList *ilist = player->inventory.getList("main");
if(ilist != NULL)
{ {
InventoryList *ilist = player->inventory.getList("main"); if(g_settings.getBool("creative_mode") == false)
if(ilist != NULL)
{ {
// Skip if inventory has no free space // Skip if inventory has no free space
if(ilist->getUsedSlots() == ilist->getSize()) if(ilist->getUsedSlots() == ilist->getSize())
@ -2400,10 +2400,10 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
ilist->addItem(item); ilist->addItem(item);
UpdateCrafting(player->peer_id); UpdateCrafting(player->peer_id);
SendInventory(player->peer_id); SendInventory(player->peer_id);
// Remove object from environment
obj->m_removed = true;
} }
// Remove object from environment
obj->m_removed = true;
} }
} }
else else