Fixed #21 Earth under torches oscillates between mud and grass
parent
0b4cdfa023
commit
26582e0e66
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@ -863,7 +863,7 @@ void ServerEnvironment::step(float dtime)
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{
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if(myrand()%20 == 0)
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{
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MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0));
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MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0));
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if(content_features(n_top).air_equivalent &&
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n_top.getLightBlend(getDayNightRatio()) >= 13)
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{
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@ -879,9 +879,8 @@ void ServerEnvironment::step(float dtime)
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{
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//if(myrand()%20 == 0)
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{
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MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0));
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if(n_top.getContent() != CONTENT_AIR
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&& n_top.getContent() != CONTENT_IGNORE)
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MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0));
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if(content_features(n_top).air_equivalent == false)
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{
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n.setContent(CONTENT_MUD);
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m_map->addNodeWithEvent(p, n);
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