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95e56352cf
Fixes, README
master
Evert
2018-03-20 20:43:19 +0200
62465fd158
Make objects fall through the planet and warp around the edges Make objects visible and active across planet edges
Evert
2018-03-20 20:25:03 +0200
d20b830575
Use planet shaders for objects, including wield items and players
Evert
2018-03-20 20:14:47 +0200
8e2fe7e957
Planet: Fix gravity and centrifugal force for planet_keep_scale Gravity / centrifugal force calculation didn't take into account that the heights on a planet that preserves the aspect ratio of nodes is actually different from just the y-coordinate, since the shader applies the exponential function. The centrifugal force now also takes the width of blocks into account (real speed = blocks per second * block width), so that the force near the planet center and further up is now more realistic.
Evert
2018-03-20 19:50:00 +0200
c82b330849
change that
Evert
2018-03-20 19:47:17 +0200
2f188ddfc9
Enable falling through the planet Falling through the planet basically behaves like falling through a torus with a hole. There are no special visuals to it, it's basically just teleporting to the other side of the planet and reversing the vertical velocity.
Evert
2018-03-20 19:46:20 +0200
e871b4a877
Improve shaders using the complex exponential function
Evert
2018-03-20 19:39:02 +0200
9fa00af9b4
Planet: Send blocks across wraparound map edges and fix collission de… …tection at edges
Evert
2018-03-20 19:32:23 +0200
ca7807995f
Planet: Disable double node faces if planet_enable is set, fixes some visual glitches on small planets
Evert
2018-03-20 19:09:57 +0200
9d9c7a462d
Add 'planet_realistic_gravity' setting to simulate realistic planet g… …ravity
Evert
2018-03-20 19:05:37 +0200
25f184dd1f
Planet: Add 'planet_centrifugal_enable' setting to enable centrifugal… … force simulation
Evert
2018-03-20 18:57:56 +0200
3bcc8737b3
Planet: Add "planet_keep_scale" option to make nodes in the player's … …proximity always look the same size
Evert
2018-03-20 18:46:33 +0200
102ac5b205
Add some more hacks to make planet seem more realistic
Evert
2018-03-20 18:38:23 +0200
d88f1ce6ed
Add experimental shaders for simulating minetest on a planet-like sphere, enable them in minetest.conf with minetest_planet = true and set the planet radius with planet_radius = 20 with 20 here being the planet's radius in map blocks (16 nodes)
Evert
2018-03-20 18:11:46 +0200
15bafa60f3
Mgfractal / chunksize: Improve documentation
paramat
2018-03-20 02:30:25 +0000
68c6494af0
Lua_api.txt: Fix hardware colouring documentation
paramat
2018-03-18 05:34:02 +0000
95dceb5a39
Add src/unittest/test_world/world.mt to gitignore
Loïc Blot
2018-03-18 16:20:08 +0100
c34d28bad6
Add missing file to android build
Loic Blot
2018-03-17 12:13:37 +0100
0358ae789a
Fix node-nodebox lighting difference in direct sunlight (#7061 )
Vitaliy
2018-03-17 12:10:16 +0300
b1c0e9953f
.gitignore: ignore more files (android, unittests)
Loic Blot
2018-03-17 09:21:49 +0100
fdc02a59ba
Lua_api.txt: Split long lines part 6
paramat
2018-03-17 05:00:37 +0000
e800684ead
Fix a crash or random memory leak when reseting saved environment variable in test_servermodmanager.cpp
Loic Blot
2018-03-16 19:34:41 +0100
478b785bc8
Drop Server::m_enable_rollback_recording it's only used in server constructor
Loic Blot
2018-03-16 09:12:39 +0100
95ce5583a9
ServerEnvironment::loadDefaultMeta: Loading default meta is only possible for ServerEnv itself
Loic Blot
2018-03-16 08:52:42 +0100
858c95630f
Forgot to remove obsolete Server::m_mods
Loic Blot
2018-03-16 08:44:57 +0100
6c184947c3
Server: delegate mod management & config to ServerModConfiguration (#7131 )
Loïc Blot
2018-03-16 08:41:33 +0100
5e61f64ce2
Fix an alone if to be with a missing else
Loic Blot
2018-03-16 08:40:09 +0100
0d8cb8433a
Lua_api.txt: Split long lines part 5, fix hardware colouring docs
paramat
2018-03-16 02:47:35 +0000
19c993bc39
Biomes: Fix vertical biome blend
paramat
2018-03-15 04:29:09 +0000
d86ea9cd3e
README: Fix Fedora dependencies (#7133 )
pauloue
2018-03-15 12:49:16 -0400
06f67646d8
Lua_api.txt: Split long lines part 4
paramat
2018-03-14 04:12:18 +0000
92ca9dda54
Rename 'subgame' to 'game'
paramat
2018-03-13 01:59:01 +0000
d57024b7c9
Lua_api.txt: Improve and complete drawtype documentation
paramat
2018-03-12 02:49:16 +0000
1d385caa06
Lua_api.txt: Split long lines part 3
paramat
2018-03-11 23:41:22 +0000
7ad6cdd09b
Biome API: Add 'get_biome_name(biome_id)' API
paramat
2018-03-09 23:16:23 +0000
a09a994417
Add Voxelarea unittests (#7121 )
Loïc Blot
2018-03-11 21:16:19 +0100
1106109998
Android: typo fix since recent gradle update, as output path changed
Loic Blot
2018-03-11 18:22:11 +0100
f7938fab9f
Finally fix android build
Loic Blot
2018-03-11 17:52:46 +0100
a1c5a01142
Fix Android build, but there is a remaining linking issue in guiConfirmRegistration
Loic Blot
2018-03-11 17:45:58 +0100
22a891a925
Android build fixes for c++11
stujones11
2017-12-06 20:36:29 +0000
69247ca223
Android: update tools (gradle, NDK) & prepare to switch to clang
Loic Blot
2018-03-11 16:52:53 +0100
cf8d579abc
Drop texture file list cache (#6660 )
Vitaliy
2018-03-10 21:33:37 +0300
ee20433425
Fix typo in lighting code since bcdb3d5
SmallJoker
2018-03-10 09:37:43 +0100
5a1884c21d
Lua_api.txt: Split long lines part 2
paramat
2018-03-10 04:26:38 +0000
644d0ab2bb
Spawn level: Add 'get_spawn_level(x, z)' API
paramat
2018-03-07 03:40:35 +0000
473d81f2e2
Formspecs: Unify textarea and field parsing functions, fix wrong fallback text
SmallJoker
2018-03-10 00:24:57 +0100
12d1e4ff04
VoxelArea: add_{x,y,z,p} must be static
Loic Blot
2018-03-09 08:49:00 +0100
3b27cf30d9
Drop unused struct ModLicenseInfo & ModAuthorInfo + default constructor in ModMetadata
Loic Blot
2018-03-09 08:36:42 +0100
2c860a6a42
ServerEnvironment & StaticObject cleanups
Loic Blot
2018-03-09 08:25:48 +0100
def46c6cdb
Drop unused Server::m_ignore_map_edit_events_peer_id
Loic Blot
2018-03-08 23:47:46 +0100
bcdb3d56c0
Variable name fix + structure creation unrolling in lighting code
Loic Blot
2018-03-08 23:42:49 +0100
6036f865cb
Drop less performant Server::setBlockNotSent for ClientInterface::markBlockposAsNotSent
Loic Blot
2018-03-08 22:58:43 +0100
b592c52f1c
Lua_api.txt: Split long lines part 1
paramat
2018-03-09 04:18:53 +0000
1137f469e2
Gennotify docs: Clarify returned positions for decorations
paramat
2018-03-04 18:47:39 +0000
f091de9a2f
Biomes: Document xyz biome limits
paramat
2018-03-07 23:55:17 +0000
1a88c4b7a5
Getv3intfield: Fix logic of return bool
paramat
2018-03-04 18:19:37 +0000
cbb9301bea
Biomes: Add 'min_pos'/'max_pos' xyz biome limits
paramat
2018-02-23 08:54:03 +0000
c7c03ad7a6
Cleanup & bugfix
Loic Blot
2018-03-08 22:19:25 +0100
c7656edaa5
Cleanup: drop Server::hudGetHotbarSelectedImage()
Loic Blot
2018-03-08 22:06:48 +0100
4be46aeeb1
Cleanup: drop Server::hudGetHotbarImage()
Loic Blot
2018-03-08 22:05:47 +0100
373f1bfb4a
Cleanup: drop Server::hudGetHotbarItemcount()
Loic Blot
2018-03-08 22:03:45 +0100
f35236afea
mods.cpp/h: little performance improvement in getModsInPath (+ codestyle) (#7108 )
Loïc Blot
2018-03-08 20:03:43 +0100
6cfd699b9f
Fix bad markdown in lua_api.txt
pauloue
2018-03-05 10:14:19 -0500
540e07e3ef
Fix missing warningstream (or similar problem) (#7034 )
you
2018-03-04 17:34:36 +0100
929792e15e
Allow for getting world name and path separately on the command line (#6555 )
Brian
2018-03-04 11:34:09 -0500
48493a979b
Gennotify: Add 'minetest.get_decoration_id' API
paramat
2018-03-02 21:27:59 +0000
07622bf9b4
Generate Notifier: Clear events once after all 'on generated' functions
paramat
2018-03-02 13:39:39 +0000
b952d42000
MapgenValleys: Fixed submarine valleys shape
Gael-de-Sailly
2018-02-28 18:51:53 +0100
ebbd158774
c_converter: Function template for numeric fields, add v3s16 default (#7090 )
SmallJoker
2018-03-03 10:59:43 +0100
a1cf8a127c
Slippery: Simplify, make more efficient (#7086 )
SmallJoker
2018-03-03 10:59:14 +0100
f5fd4a0af1
Cleanup in flat lighting (#7051 )
Vitaliy
2018-03-03 12:58:45 +0300
e7f1611991
Fix liquid post effect colour behaviour in third person view
red-001
2018-02-25 22:52:05 +0000
c610643c4c
Place schematic (on vmanip): Enable use of 'place center' flags
paramat
2018-02-23 13:42:48 +0000
6c9df2ffa7
CollisionMoveSimple: Collide with 'ignore' nodes
paramat
2018-02-24 15:57:34 +0000
359a940dde
SAO limits: Allow SAOs to exist outside the set 'mapgen limit'
paramat
2018-02-20 19:32:24 +0000
88a7160ad8
Fix CMake error (#7074 ) by bumping the required CMake version past 3.8.1 (#7075 )
nOOb3167
2018-02-25 12:26:41 +0100
66372e75d9
is_area_protected: Rename from intersects_protection (#7073 )
SmallJoker
2018-02-25 12:25:39 +0100
4118e150f8
CMakeLists use the source_group command to improve look and feel when generating Visual Studio projects. The TREE argument of source_group appears in CMake 3.8 therefore check for version.
nOOb3167
2018-02-19 15:01:10 +0100
cbf891ef1d
CMakeLists pass windows sources (manifest and resource file) to executable targets separately from common_SRCS
nOOb3167
2018-02-19 14:57:01 +0100
57418111a8
Registration dialog: Larger text field with scrollbars (#7047 )
SmallJoker
2018-02-23 17:01:05 +0100
673f7196a2
Find nodes in area (under air): Raise volume limit and document it
paramat
2018-02-21 14:34:06 +0000
5652edea3b
Settingtypes.txt: Fix valleys dungeon ymax error
paramat
2018-02-21 14:06:53 +0000
f9ad061910
Vertical biome blend: Tune blend patterns
paramat
2018-02-20 13:42:52 +0000
2bc7c5ff93
Dungeons: Add Y limits in all mapgens
paramat
2018-02-17 17:43:13 +0000
0f015b28a3
Delete world dialog: Move buttons to avoid double click deletion
Muhammad Rifqi Priyo Susanto
2017-09-30 00:50:42 +0700
cf98f5bbc0
/shutdown can't do countdown when using reconnect and/or shutdown message (#7055 )
dopik
2018-02-19 08:41:44 +0100
5ef9056e89
Add a refresh button to the serverlist (#6957 )
Tre
2018-02-19 01:25:57 -0600
4bb41a19dc
Mitigate formspec exploits by verifying that the formspec was shown to the user by the server. (#6878 )
red-001
2018-02-18 21:33:42 +0000
63bcd33036
Lua API documentation: Fix spelling (#7046 )
pauloue
2018-02-18 04:41:22 -0500
3f2e0c1206
Check argument types inside MetaDataRef Lua API (#7045 )
sfan5
2018-02-18 10:40:45 +0100
46bbacee95
Fix "Ignoring CONTENT_IGNORE redefinition" warning (#4393 )
you
2018-02-18 10:40:14 +0100
ae6aed15cf
Remove legacy chat network code. (#6954 )
red-001
2018-02-17 18:23:21 +0000
11928b7af1
Render copyright notice: Fix name spelling (#7042 )
Vitaliy
2018-02-15 23:19:34 +0300
338d645fcf
Add `on_auth_fail` callback (#7039 )
red-001
2018-02-15 20:18:54 +0000
861cfd8484
Dungeons: Avoid generation in multiple liquid nodes and 'airlike'
paramat
2018-02-12 00:52:44 +0000
1156088db7
Item entity: Delete in 'ignore' nodes
paramat
2018-02-10 04:55:40 +0000
737f0b4473
Falling.lua: Delete falling node entities on contact with 'ignore'
paramat
2018-02-06 00:55:35 +0000
359c8f82ce
map.cpp: Initialize NodeNeighbor, set NeighborType to u8 & cleanup
Loic Blot
2018-02-11 09:23:25 +0100
3face01a20
Node definition manager refactor (#7016 )
Dániel Juhász
2018-02-10 22:04:16 +0200
617d94c803
Position entity nametags relative to selection-box (#7031 )
stujones11
2018-02-10 09:42:33 +0000