Commit Graph

  • 95e56352cf
    Fixes, README master Evert 2018-03-20 20:43:19 +0200
  • 62465fd158
    Make objects fall through the planet and warp around the edges Make objects visible and active across planet edges Evert 2018-03-20 20:25:03 +0200
  • d20b830575
    Use planet shaders for objects, including wield items and players Evert 2018-03-20 20:14:47 +0200
  • 8e2fe7e957
    Planet: Fix gravity and centrifugal force for planet_keep_scale Gravity / centrifugal force calculation didn't take into account that the heights on a planet that preserves the aspect ratio of nodes is actually different from just the y-coordinate, since the shader applies the exponential function. The centrifugal force now also takes the width of blocks into account (real speed = blocks per second * block width), so that the force near the planet center and further up is now more realistic. Evert 2018-03-20 19:50:00 +0200
  • c82b330849
    change that Evert 2018-03-20 19:47:17 +0200
  • 2f188ddfc9
    Enable falling through the planet Falling through the planet basically behaves like falling through a torus with a hole. There are no special visuals to it, it's basically just teleporting to the other side of the planet and reversing the vertical velocity. Evert 2018-03-20 19:46:20 +0200
  • e871b4a877
    Improve shaders using the complex exponential function Evert 2018-03-20 19:39:02 +0200
  • 9fa00af9b4
    Planet: Send blocks across wraparound map edges and fix collission de… …tection at edges Evert 2018-03-20 19:32:23 +0200
  • ca7807995f
    Planet: Disable double node faces if planet_enable is set, fixes some visual glitches on small planets Evert 2018-03-20 19:09:57 +0200
  • 9d9c7a462d
    Add 'planet_realistic_gravity' setting to simulate realistic planet g… …ravity Evert 2018-03-20 19:05:37 +0200
  • 25f184dd1f
    Planet: Add 'planet_centrifugal_enable' setting to enable centrifugal… … force simulation Evert 2018-03-20 18:57:56 +0200
  • 3bcc8737b3
    Planet: Add "planet_keep_scale" option to make nodes in the player's … …proximity always look the same size Evert 2018-03-20 18:46:33 +0200
  • 102ac5b205
    Add some more hacks to make planet seem more realistic Evert 2018-03-20 18:38:23 +0200
  • d88f1ce6ed
    Add experimental shaders for simulating minetest on a planet-like sphere, enable them in minetest.conf with minetest_planet = true and set the planet radius with planet_radius = 20 with 20 here being the planet's radius in map blocks (16 nodes) Evert 2018-03-20 18:11:46 +0200
  • 15bafa60f3 Mgfractal / chunksize: Improve documentation paramat 2018-03-20 02:30:25 +0000
  • 68c6494af0 Lua_api.txt: Fix hardware colouring documentation paramat 2018-03-18 05:34:02 +0000
  • 95dceb5a39
    Add src/unittest/test_world/world.mt to gitignore Loïc Blot 2018-03-18 16:20:08 +0100
  • c34d28bad6
    Add missing file to android build Loic Blot 2018-03-17 12:13:37 +0100
  • 0358ae789a Fix node-nodebox lighting difference in direct sunlight (#7061) Vitaliy 2018-03-17 12:10:16 +0300
  • b1c0e9953f
    .gitignore: ignore more files (android, unittests) Loic Blot 2018-03-17 09:21:49 +0100
  • fdc02a59ba Lua_api.txt: Split long lines part 6 paramat 2018-03-17 05:00:37 +0000
  • e800684ead
    Fix a crash or random memory leak when reseting saved environment variable in test_servermodmanager.cpp Loic Blot 2018-03-16 19:34:41 +0100
  • 478b785bc8
    Drop Server::m_enable_rollback_recording it's only used in server constructor Loic Blot 2018-03-16 09:12:39 +0100
  • 95ce5583a9
    ServerEnvironment::loadDefaultMeta: Loading default meta is only possible for ServerEnv itself Loic Blot 2018-03-16 08:52:42 +0100
  • 858c95630f
    Forgot to remove obsolete Server::m_mods Loic Blot 2018-03-16 08:44:57 +0100
  • 6c184947c3
    Server: delegate mod management & config to ServerModConfiguration (#7131) Loïc Blot 2018-03-16 08:41:33 +0100
  • 5e61f64ce2
    Fix an alone if to be with a missing else Loic Blot 2018-03-16 08:40:09 +0100
  • 0d8cb8433a Lua_api.txt: Split long lines part 5, fix hardware colouring docs paramat 2018-03-16 02:47:35 +0000
  • 19c993bc39 Biomes: Fix vertical biome blend paramat 2018-03-15 04:29:09 +0000
  • d86ea9cd3e README: Fix Fedora dependencies (#7133) pauloue 2018-03-15 12:49:16 -0400
  • 06f67646d8 Lua_api.txt: Split long lines part 4 paramat 2018-03-14 04:12:18 +0000
  • 92ca9dda54 Rename 'subgame' to 'game' paramat 2018-03-13 01:59:01 +0000
  • d57024b7c9 Lua_api.txt: Improve and complete drawtype documentation paramat 2018-03-12 02:49:16 +0000
  • 1d385caa06 Lua_api.txt: Split long lines part 3 paramat 2018-03-11 23:41:22 +0000
  • 7ad6cdd09b Biome API: Add 'get_biome_name(biome_id)' API paramat 2018-03-09 23:16:23 +0000
  • a09a994417
    Add Voxelarea unittests (#7121) Loïc Blot 2018-03-11 21:16:19 +0100
  • 1106109998
    Android: typo fix since recent gradle update, as output path changed Loic Blot 2018-03-11 18:22:11 +0100
  • f7938fab9f
    Finally fix android build Loic Blot 2018-03-11 17:52:46 +0100
  • a1c5a01142
    Fix Android build, but there is a remaining linking issue in guiConfirmRegistration Loic Blot 2018-03-11 17:45:58 +0100
  • 22a891a925
    Android build fixes for c++11 stujones11 2017-12-06 20:36:29 +0000
  • 69247ca223
    Android: update tools (gradle, NDK) & prepare to switch to clang Loic Blot 2018-03-11 16:52:53 +0100
  • cf8d579abc Drop texture file list cache (#6660) Vitaliy 2018-03-10 21:33:37 +0300
  • ee20433425 Fix typo in lighting code since bcdb3d5 SmallJoker 2018-03-10 09:37:43 +0100
  • 5a1884c21d Lua_api.txt: Split long lines part 2 paramat 2018-03-10 04:26:38 +0000
  • 644d0ab2bb Spawn level: Add 'get_spawn_level(x, z)' API paramat 2018-03-07 03:40:35 +0000
  • 473d81f2e2 Formspecs: Unify textarea and field parsing functions, fix wrong fallback text SmallJoker 2018-03-10 00:24:57 +0100
  • 12d1e4ff04 VoxelArea: add_{x,y,z,p} must be static Loic Blot 2018-03-09 08:49:00 +0100
  • 3b27cf30d9 Drop unused struct ModLicenseInfo & ModAuthorInfo + default constructor in ModMetadata Loic Blot 2018-03-09 08:36:42 +0100
  • 2c860a6a42 ServerEnvironment & StaticObject cleanups Loic Blot 2018-03-09 08:25:48 +0100
  • def46c6cdb Drop unused Server::m_ignore_map_edit_events_peer_id Loic Blot 2018-03-08 23:47:46 +0100
  • bcdb3d56c0 Variable name fix + structure creation unrolling in lighting code Loic Blot 2018-03-08 23:42:49 +0100
  • 6036f865cb Drop less performant Server::setBlockNotSent for ClientInterface::markBlockposAsNotSent Loic Blot 2018-03-08 22:58:43 +0100
  • b592c52f1c Lua_api.txt: Split long lines part 1 paramat 2018-03-09 04:18:53 +0000
  • 1137f469e2 Gennotify docs: Clarify returned positions for decorations paramat 2018-03-04 18:47:39 +0000
  • f091de9a2f Biomes: Document xyz biome limits paramat 2018-03-07 23:55:17 +0000
  • 1a88c4b7a5 Getv3intfield: Fix logic of return bool paramat 2018-03-04 18:19:37 +0000
  • cbb9301bea Biomes: Add 'min_pos'/'max_pos' xyz biome limits paramat 2018-02-23 08:54:03 +0000
  • c7c03ad7a6 Cleanup & bugfix Loic Blot 2018-03-08 22:19:25 +0100
  • c7656edaa5 Cleanup: drop Server::hudGetHotbarSelectedImage() Loic Blot 2018-03-08 22:06:48 +0100
  • 4be46aeeb1 Cleanup: drop Server::hudGetHotbarImage() Loic Blot 2018-03-08 22:05:47 +0100
  • 373f1bfb4a Cleanup: drop Server::hudGetHotbarItemcount() Loic Blot 2018-03-08 22:03:45 +0100
  • f35236afea
    mods.cpp/h: little performance improvement in getModsInPath (+ codestyle) (#7108) Loïc Blot 2018-03-08 20:03:43 +0100
  • 6cfd699b9f Fix bad markdown in lua_api.txt pauloue 2018-03-05 10:14:19 -0500
  • 540e07e3ef Fix missing warningstream (or similar problem) (#7034) you 2018-03-04 17:34:36 +0100
  • 929792e15e Allow for getting world name and path separately on the command line (#6555) Brian 2018-03-04 11:34:09 -0500
  • 48493a979b Gennotify: Add 'minetest.get_decoration_id' API paramat 2018-03-02 21:27:59 +0000
  • 07622bf9b4 Generate Notifier: Clear events once after all 'on generated' functions paramat 2018-03-02 13:39:39 +0000
  • b952d42000 MapgenValleys: Fixed submarine valleys shape Gael-de-Sailly 2018-02-28 18:51:53 +0100
  • ebbd158774
    c_converter: Function template for numeric fields, add v3s16 default (#7090) SmallJoker 2018-03-03 10:59:43 +0100
  • a1cf8a127c
    Slippery: Simplify, make more efficient (#7086) SmallJoker 2018-03-03 10:59:14 +0100
  • f5fd4a0af1 Cleanup in flat lighting (#7051) Vitaliy 2018-03-03 12:58:45 +0300
  • e7f1611991 Fix liquid post effect colour behaviour in third person view red-001 2018-02-25 22:52:05 +0000
  • c610643c4c Place schematic (on vmanip): Enable use of 'place center' flags paramat 2018-02-23 13:42:48 +0000
  • 6c9df2ffa7 CollisionMoveSimple: Collide with 'ignore' nodes paramat 2018-02-24 15:57:34 +0000
  • 359a940dde SAO limits: Allow SAOs to exist outside the set 'mapgen limit' paramat 2018-02-20 19:32:24 +0000
  • 88a7160ad8 Fix CMake error (#7074) by bumping the required CMake version past 3.8.1 (#7075) nOOb3167 2018-02-25 12:26:41 +0100
  • 66372e75d9
    is_area_protected: Rename from intersects_protection (#7073) SmallJoker 2018-02-25 12:25:39 +0100
  • 4118e150f8 CMakeLists use the source_group command to improve look and feel when generating Visual Studio projects. The TREE argument of source_group appears in CMake 3.8 therefore check for version. nOOb3167 2018-02-19 15:01:10 +0100
  • cbf891ef1d CMakeLists pass windows sources (manifest and resource file) to executable targets separately from common_SRCS nOOb3167 2018-02-19 14:57:01 +0100
  • 57418111a8
    Registration dialog: Larger text field with scrollbars (#7047) SmallJoker 2018-02-23 17:01:05 +0100
  • 673f7196a2 Find nodes in area (under air): Raise volume limit and document it paramat 2018-02-21 14:34:06 +0000
  • 5652edea3b Settingtypes.txt: Fix valleys dungeon ymax error paramat 2018-02-21 14:06:53 +0000
  • f9ad061910 Vertical biome blend: Tune blend patterns paramat 2018-02-20 13:42:52 +0000
  • 2bc7c5ff93 Dungeons: Add Y limits in all mapgens paramat 2018-02-17 17:43:13 +0000
  • 0f015b28a3 Delete world dialog: Move buttons to avoid double click deletion Muhammad Rifqi Priyo Susanto 2017-09-30 00:50:42 +0700
  • cf98f5bbc0 /shutdown can't do countdown when using reconnect and/or shutdown message (#7055) dopik 2018-02-19 08:41:44 +0100
  • 5ef9056e89 Add a refresh button to the serverlist (#6957) Tre 2018-02-19 01:25:57 -0600
  • 4bb41a19dc Mitigate formspec exploits by verifying that the formspec was shown to the user by the server. (#6878) red-001 2018-02-18 21:33:42 +0000
  • 63bcd33036 Lua API documentation: Fix spelling (#7046) pauloue 2018-02-18 04:41:22 -0500
  • 3f2e0c1206 Check argument types inside MetaDataRef Lua API (#7045) sfan5 2018-02-18 10:40:45 +0100
  • 46bbacee95 Fix "Ignoring CONTENT_IGNORE redefinition" warning (#4393) you 2018-02-18 10:40:14 +0100
  • ae6aed15cf Remove legacy chat network code. (#6954) red-001 2018-02-17 18:23:21 +0000
  • 11928b7af1 Render copyright notice: Fix name spelling (#7042) Vitaliy 2018-02-15 23:19:34 +0300
  • 338d645fcf Add `on_auth_fail` callback (#7039) red-001 2018-02-15 20:18:54 +0000
  • 861cfd8484 Dungeons: Avoid generation in multiple liquid nodes and 'airlike' paramat 2018-02-12 00:52:44 +0000
  • 1156088db7 Item entity: Delete in 'ignore' nodes paramat 2018-02-10 04:55:40 +0000
  • 737f0b4473 Falling.lua: Delete falling node entities on contact with 'ignore' paramat 2018-02-06 00:55:35 +0000
  • 359c8f82ce
    map.cpp: Initialize NodeNeighbor, set NeighborType to u8 & cleanup Loic Blot 2018-02-11 09:23:25 +0100
  • 3face01a20 Node definition manager refactor (#7016) Dániel Juhász 2018-02-10 22:04:16 +0200
  • 617d94c803 Position entity nametags relative to selection-box (#7031) stujones11 2018-02-10 09:42:33 +0000