GameUI refactor (part 7/7): Finish to include profiler things to GameUI
Other changes: * Add GameUI clarification comment * Move force_fog_off & disable_camera_update flags from GameUI to Game, it's not UI related * Properly init GameUI::Flags * Move toggleChat toggleHud & toggleProfiler to GameUI * Add gameui.cpp to LINT whitelistmaster
parent
02f82eca0b
commit
f40f4143df
|
@ -204,8 +204,7 @@ void GameUI::showTranslatedStatusText(const char *str)
|
|||
delete[] wmsg;
|
||||
}
|
||||
|
||||
void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count,
|
||||
u32 profiler_current_page)
|
||||
void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count)
|
||||
{
|
||||
setStaticText(m_guitext_chat, chat_text);
|
||||
|
||||
|
@ -228,15 +227,14 @@ void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count,
|
|||
|
||||
// Don't show chat if disabled or empty or profiler is enabled
|
||||
m_guitext_chat->setVisible(m_flags.show_chat &&
|
||||
recent_chat_count != 0 && profiler_current_page == 0);
|
||||
recent_chat_count != 0 && m_profiler_current_page == 0);
|
||||
}
|
||||
|
||||
void GameUI::updateProfiler(u32 profiler_current_page, u32 profiler_max_page)
|
||||
void GameUI::updateProfiler()
|
||||
{
|
||||
if (profiler_current_page != 0) {
|
||||
if (m_profiler_current_page != 0) {
|
||||
std::ostringstream os(std::ios_base::binary);
|
||||
g_profiler->printPage(os, profiler_current_page,
|
||||
profiler_max_page);
|
||||
g_profiler->printPage(os, m_profiler_current_page, m_profiler_max_page);
|
||||
|
||||
std::wstring text = translate_string(utf8_to_wide(os.str()));
|
||||
setStaticText(m_guitext_profiler, text.c_str());
|
||||
|
@ -263,13 +261,39 @@ void GameUI::updateProfiler(u32 profiler_current_page, u32 profiler_max_page)
|
|||
m_guitext_profiler->setRelativePosition(core::rect<s32>(upper_left, lower_right));
|
||||
}
|
||||
|
||||
m_guitext_profiler->setVisible(profiler_current_page != 0);
|
||||
m_guitext_profiler->setVisible(m_profiler_current_page != 0);
|
||||
}
|
||||
|
||||
if (profiler_current_page != 0) {
|
||||
void GameUI::toggleChat()
|
||||
{
|
||||
m_flags.show_chat = !m_flags.show_chat;
|
||||
if (m_flags.show_chat)
|
||||
showTranslatedStatusText("Chat shown");
|
||||
else
|
||||
showTranslatedStatusText("Chat hidden");
|
||||
}
|
||||
|
||||
void GameUI::toggleHud()
|
||||
{
|
||||
m_flags.show_hud = !m_flags.show_hud;
|
||||
if (m_flags.show_hud)
|
||||
showTranslatedStatusText("HUD shown");
|
||||
else
|
||||
showTranslatedStatusText("HUD hidden");
|
||||
}
|
||||
|
||||
void GameUI::toggleProfiler()
|
||||
{
|
||||
m_profiler_current_page = (m_profiler_current_page + 1) % (m_profiler_max_page + 1);
|
||||
|
||||
// FIXME: This updates the profiler with incomplete values
|
||||
updateProfiler();
|
||||
|
||||
if (m_profiler_current_page != 0) {
|
||||
wchar_t buf[255];
|
||||
const wchar_t* str = wgettext("Profiler shown (page %d of %d)");
|
||||
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str,
|
||||
profiler_current_page, profiler_max_page);
|
||||
m_profiler_current_page, m_profiler_max_page);
|
||||
delete[] str;
|
||||
showStatusText(buf);
|
||||
} else {
|
||||
|
|
|
@ -29,6 +29,14 @@ using namespace irr;
|
|||
class Client;
|
||||
struct MapDrawControl;
|
||||
|
||||
/*
|
||||
* This object intend to contain the core UI elements
|
||||
* It includes:
|
||||
* - status texts
|
||||
* - debug texts
|
||||
* - chat texts
|
||||
* - hud flags
|
||||
*/
|
||||
class GameUI
|
||||
{
|
||||
// Temporary between coding time to move things here
|
||||
|
@ -44,13 +52,11 @@ public:
|
|||
// Flags that can, or may, change during main game loop
|
||||
struct Flags
|
||||
{
|
||||
bool show_chat;
|
||||
bool show_hud;
|
||||
bool show_minimap;
|
||||
bool force_fog_off;
|
||||
bool show_debug;
|
||||
bool show_profiler_graph;
|
||||
bool disable_camera_update;
|
||||
bool show_chat = true;
|
||||
bool show_hud = true;
|
||||
bool show_minimap = true;
|
||||
bool show_debug = true;
|
||||
bool show_profiler_graph = true;
|
||||
};
|
||||
|
||||
void init();
|
||||
|
@ -74,10 +80,13 @@ public:
|
|||
void showTranslatedStatusText(const char *str);
|
||||
inline void clearStatusText() { m_statustext.clear(); }
|
||||
|
||||
void setChatText(const EnrichedString &chat_text, u32 recent_chat_count,
|
||||
u32 profiler_current_page);
|
||||
void setChatText(const EnrichedString &chat_text, u32 recent_chat_count);
|
||||
|
||||
void updateProfiler(u32 profiler_current_page, u32 profiler_max_page);
|
||||
void updateProfiler();
|
||||
|
||||
void toggleChat();
|
||||
void toggleHud();
|
||||
void toggleProfiler();
|
||||
|
||||
private:
|
||||
Flags m_flags;
|
||||
|
@ -93,5 +102,8 @@ private:
|
|||
float m_statustext_time = 0.0f;
|
||||
|
||||
gui::IGUIStaticText *m_guitext_chat; // Chat text
|
||||
|
||||
gui::IGUIStaticText *m_guitext_profiler; // Profiler text
|
||||
u8 m_profiler_current_page = 0;
|
||||
const u8 m_profiler_max_page = 3;
|
||||
};
|
||||
|
|
74
src/game.cpp
74
src/game.cpp
|
@ -1065,9 +1065,6 @@ struct GameRunData {
|
|||
|
||||
v3f update_draw_list_last_cam_dir;
|
||||
|
||||
u32 profiler_current_page;
|
||||
u32 profiler_max_page; // Number of pages
|
||||
|
||||
float time_of_day_smooth;
|
||||
};
|
||||
|
||||
|
@ -1158,13 +1155,10 @@ protected:
|
|||
void toggleCinematic();
|
||||
void toggleAutoforward();
|
||||
|
||||
void toggleChat();
|
||||
void toggleHud();
|
||||
void toggleMinimap(bool shift_pressed);
|
||||
void toggleFog();
|
||||
void toggleDebug();
|
||||
void toggleUpdateCamera();
|
||||
void toggleProfiler();
|
||||
|
||||
void increaseViewRange();
|
||||
void decreaseViewRange();
|
||||
|
@ -1256,6 +1250,11 @@ protected:
|
|||
#endif
|
||||
|
||||
private:
|
||||
struct Flags {
|
||||
bool force_fog_off = false;
|
||||
bool disable_camera_update = false;
|
||||
};
|
||||
|
||||
void showPauseMenu();
|
||||
|
||||
// ClientEvent handlers
|
||||
|
@ -1315,6 +1314,7 @@ private:
|
|||
Minimap *mapper = nullptr;
|
||||
|
||||
GameRunData runData;
|
||||
Flags m_flags;
|
||||
|
||||
/* 'cache'
|
||||
This class does take ownership/responsibily for cleaning up etc of any of
|
||||
|
@ -1496,7 +1496,6 @@ bool Game::startup(bool *kill,
|
|||
|
||||
memset(&runData, 0, sizeof(runData));
|
||||
runData.time_from_last_punch = 10.0;
|
||||
runData.profiler_max_page = 3;
|
||||
runData.update_wielded_item_trigger = true;
|
||||
|
||||
m_game_ui->initFlags();
|
||||
|
@ -1790,7 +1789,7 @@ bool Game::createClient(const std::string &playername,
|
|||
}
|
||||
|
||||
GameGlobalShaderConstantSetterFactory *scsf = new GameGlobalShaderConstantSetterFactory(
|
||||
&m_game_ui->m_flags.force_fog_off, &runData.fog_range, client);
|
||||
&m_flags.force_fog_off, &runData.fog_range, client);
|
||||
shader_src->addShaderConstantSetterFactory(scsf);
|
||||
|
||||
// Update cached textures, meshes and materials
|
||||
|
@ -2201,9 +2200,7 @@ void Game::updateProfilers(const RunStats &stats, const FpsControl &draw_times,
|
|||
g_profiler->print(infostream);
|
||||
}
|
||||
|
||||
m_game_ui->updateProfiler(runData.profiler_current_page,
|
||||
runData.profiler_max_page);
|
||||
|
||||
m_game_ui->updateProfiler();
|
||||
g_profiler->clear();
|
||||
}
|
||||
|
||||
|
@ -2377,11 +2374,11 @@ void Game::processKeyInput()
|
|||
} else if (wasKeyDown(KeyType::SCREENSHOT)) {
|
||||
client->makeScreenshot();
|
||||
} else if (wasKeyDown(KeyType::TOGGLE_HUD)) {
|
||||
toggleHud();
|
||||
m_game_ui->toggleHud();
|
||||
} else if (wasKeyDown(KeyType::MINIMAP)) {
|
||||
toggleMinimap(isKeyDown(KeyType::SNEAK));
|
||||
} else if (wasKeyDown(KeyType::TOGGLE_CHAT)) {
|
||||
toggleChat();
|
||||
m_game_ui->toggleChat();
|
||||
} else if (wasKeyDown(KeyType::TOGGLE_FORCE_FOG_OFF)) {
|
||||
toggleFog();
|
||||
} else if (wasKeyDown(KeyType::TOGGLE_UPDATE_CAMERA)) {
|
||||
|
@ -2389,7 +2386,7 @@ void Game::processKeyInput()
|
|||
} else if (wasKeyDown(KeyType::TOGGLE_DEBUG)) {
|
||||
toggleDebug();
|
||||
} else if (wasKeyDown(KeyType::TOGGLE_PROFILER)) {
|
||||
toggleProfiler();
|
||||
m_game_ui->toggleProfiler();
|
||||
} else if (wasKeyDown(KeyType::INCREASE_VIEWING_RANGE)) {
|
||||
increaseViewRange();
|
||||
} else if (wasKeyDown(KeyType::DECREASE_VIEWING_RANGE)) {
|
||||
|
@ -2615,25 +2612,6 @@ void Game::toggleAutoforward()
|
|||
m_game_ui->showTranslatedStatusText("Automatic forwards disabled");
|
||||
}
|
||||
|
||||
void Game::toggleChat()
|
||||
{
|
||||
m_game_ui->m_flags.show_chat = !m_game_ui->m_flags.show_chat;
|
||||
if (m_game_ui->m_flags.show_chat)
|
||||
m_game_ui->showTranslatedStatusText("Chat shown");
|
||||
else
|
||||
m_game_ui->showTranslatedStatusText("Chat hidden");
|
||||
}
|
||||
|
||||
|
||||
void Game::toggleHud()
|
||||
{
|
||||
m_game_ui->m_flags.show_hud = !m_game_ui->m_flags.show_hud;
|
||||
if (m_game_ui->m_flags.show_hud)
|
||||
m_game_ui->showTranslatedStatusText("HUD shown");
|
||||
else
|
||||
m_game_ui->showTranslatedStatusText("HUD hidden");
|
||||
}
|
||||
|
||||
void Game::toggleMinimap(bool shift_pressed)
|
||||
{
|
||||
if (!mapper || !m_game_ui->m_flags.show_hud || !g_settings->getBool("enable_minimap"))
|
||||
|
@ -2689,8 +2667,8 @@ void Game::toggleMinimap(bool shift_pressed)
|
|||
|
||||
void Game::toggleFog()
|
||||
{
|
||||
m_game_ui->m_flags.force_fog_off = !m_game_ui->m_flags.force_fog_off;
|
||||
if (m_game_ui->m_flags.force_fog_off)
|
||||
m_flags.force_fog_off = !m_flags.force_fog_off;
|
||||
if (m_flags.force_fog_off)
|
||||
m_game_ui->showTranslatedStatusText("Fog disabled");
|
||||
else
|
||||
m_game_ui->showTranslatedStatusText("Fog enabled");
|
||||
|
@ -2730,24 +2708,14 @@ void Game::toggleDebug()
|
|||
|
||||
void Game::toggleUpdateCamera()
|
||||
{
|
||||
m_game_ui->m_flags.disable_camera_update = !m_game_ui->m_flags.disable_camera_update;
|
||||
if (m_game_ui->m_flags.disable_camera_update)
|
||||
m_flags.disable_camera_update = !m_flags.disable_camera_update;
|
||||
if (m_flags.disable_camera_update)
|
||||
m_game_ui->showTranslatedStatusText("Camera update disabled");
|
||||
else
|
||||
m_game_ui->showTranslatedStatusText("Camera update enabled");
|
||||
}
|
||||
|
||||
|
||||
void Game::toggleProfiler()
|
||||
{
|
||||
runData.profiler_current_page =
|
||||
(runData.profiler_current_page + 1) % (runData.profiler_max_page + 1);
|
||||
|
||||
// FIXME: This updates the profiler with incomplete values
|
||||
m_game_ui->updateProfiler(runData.profiler_current_page, runData.profiler_max_page);
|
||||
}
|
||||
|
||||
|
||||
void Game::increaseViewRange()
|
||||
{
|
||||
s16 range = g_settings->getS16("viewing_range");
|
||||
|
@ -2944,12 +2912,10 @@ inline void Game::step(f32 *dtime)
|
|||
if (can_be_and_is_paused) { // This is for a singleplayer server
|
||||
*dtime = 0; // No time passes
|
||||
} else {
|
||||
if (server != NULL) {
|
||||
//TimeTaker timer("server->step(dtime)");
|
||||
if (server) {
|
||||
server->step(*dtime);
|
||||
}
|
||||
|
||||
//TimeTaker timer("client.step(dtime)");
|
||||
client->step(*dtime);
|
||||
}
|
||||
}
|
||||
|
@ -3276,7 +3242,7 @@ void Game::updateChat(f32 dtime, const v2u32 &screensize)
|
|||
|
||||
// Display all messages in a static text element
|
||||
m_game_ui->setChatText(chat_backend->getRecentChat(),
|
||||
chat_backend->getRecentBuffer().getLineCount(), runData.profiler_current_page);
|
||||
chat_backend->getRecentBuffer().getLineCount());
|
||||
}
|
||||
|
||||
void Game::updateCamera(u32 busy_time, f32 dtime)
|
||||
|
@ -3336,7 +3302,7 @@ void Game::updateCamera(u32 busy_time, f32 dtime)
|
|||
|
||||
m_camera_offset_changed = (camera_offset != old_camera_offset);
|
||||
|
||||
if (!m_game_ui->m_flags.disable_camera_update) {
|
||||
if (!m_flags.disable_camera_update) {
|
||||
client->getEnv().getClientMap().updateCamera(camera_position,
|
||||
camera_direction, camera_fov, camera_offset);
|
||||
|
||||
|
@ -4033,7 +3999,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
|
|||
clouds->update(camera_node_position,
|
||||
sky->getCloudColor());
|
||||
if (clouds->isCameraInsideCloud() && m_cache_enable_fog &&
|
||||
!m_game_ui->m_flags.force_fog_off) {
|
||||
!m_flags.force_fog_off) {
|
||||
// if inside clouds, and fog enabled, use that as sky
|
||||
// color(s)
|
||||
video::SColor clouds_dark = clouds->getColor()
|
||||
|
@ -4058,7 +4024,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
|
|||
Fog
|
||||
*/
|
||||
|
||||
if (m_cache_enable_fog && !m_game_ui->m_flags.force_fog_off) {
|
||||
if (m_cache_enable_fog && !m_flags.force_fog_off) {
|
||||
driver->setFog(
|
||||
sky->getBgColor(),
|
||||
video::EFT_FOG_LINEAR,
|
||||
|
|
|
@ -21,6 +21,7 @@ src/clientobject.cpp
|
|||
src/clientobject.h
|
||||
src/client/clientlauncher.cpp
|
||||
src/client/clientlauncher.h
|
||||
src/client/gameui.cpp
|
||||
src/client/joystick_controller.cpp
|
||||
src/client/joystick_controller.h
|
||||
src/client/renderingengine.cpp
|
||||
|
|
Loading…
Reference in New Issue