Increase stepheight on android by 0.5 to smoothen movement
parent
b7c0e4b333
commit
25235a4324
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@ -261,8 +261,6 @@ public class MinetestAssetCopy extends Activity
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textPaint.getTextBounds(todisplay, 0, todisplay.length(), bounds);
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textPaint.getTextBounds(todisplay, 0, todisplay.length(), bounds);
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while (bounds.width() > getResources().getDisplayMetrics().widthPixels * 0.7) {
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while (bounds.width() > getResources().getDisplayMetrics().widthPixels * 0.7) {
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Log.e("MinetestAssetCopy", todisplay + ": " +
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bounds.width() + " > " + (getResources().getDisplayMetrics().widthPixels * 0.7));
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if (todisplay.length() < 2) {
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if (todisplay.length() < 2) {
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break;
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break;
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}
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}
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@ -205,8 +205,13 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
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}
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}
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}
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}
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// this shouldn't be hardcoded but transmitted from server
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float player_stepheight = touching_ground ? (BS*0.6) : (BS*0.2);
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float player_stepheight = touching_ground ? (BS*0.6) : (BS*0.2);
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#ifdef __ANDROID__
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player_stepheight += 0.5;
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#endif
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v3f accel_f = v3f(0,0,0);
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v3f accel_f = v3f(0,0,0);
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collisionMoveResult result = collisionMoveSimple(env, m_gamedef,
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collisionMoveResult result = collisionMoveSimple(env, m_gamedef,
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