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Rubenwardy 2013-10-28 14:50:00 +00:00
commit 18a73574d6
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22
.gitattributes vendored Normal file
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# Auto detect text files and perform LF normalization
* text=auto
# Custom for Visual Studio
*.cs diff=csharp
*.sln merge=union
*.csproj merge=union
*.vbproj merge=union
*.fsproj merge=union
*.dbproj merge=union
# Standard to msysgit
*.doc diff=astextplain
*.DOC diff=astextplain
*.docx diff=astextplain
*.DOCX diff=astextplain
*.dot diff=astextplain
*.DOT diff=astextplain
*.pdf diff=astextplain
*.PDF diff=astextplain
*.rtf diff=astextplain
*.RTF diff=astextplain

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.gitignore vendored Normal file
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#################
## Eclipse
#################
*.pydevproject
.project
.metadata
bin/
tmp/
*.tmp
*.bak
*.swp
*~.nib
local.properties
.classpath
.settings/
.loadpath
# External tool builders
.externalToolBuilders/
# Locally stored "Eclipse launch configurations"
*.launch
# CDT-specific
.cproject
# PDT-specific
.buildpath
#################
## Visual Studio
#################
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.sln.docstates
# Build results
[Dd]ebug/
[Rr]elease/
x64/
build/
[Bb]in/
[Oo]bj/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
*_i.c
*_p.c
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.log
*.scc
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
*.cachefile
# Visual Studio profiler
*.psess
*.vsp
*.vspx
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# NCrunch
*.ncrunch*
.*crunch*.local.xml
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.Publish.xml
*.pubxml
# NuGet Packages Directory
## TODO: If you have NuGet Package Restore enabled, uncomment the next line
#packages/
# Windows Azure Build Output
csx
*.build.csdef
# Windows Store app package directory
AppPackages/
# Others
sql/
*.Cache
ClientBin/
[Ss]tyle[Cc]op.*
~$*
*~
*.dbmdl
*.[Pp]ublish.xml
*.pfx
*.publishsettings
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# SQL Server files
App_Data/*.mdf
App_Data/*.ldf
#############
## Windows detritus
#############
# Windows image file caches
Thumbs.db
ehthumbs.db
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Mac crap
.DS_Store
#############
## Python
#############
*.py[co]
# Packages
*.egg
*.egg-info
dist/
build/
eggs/
parts/
var/
sdist/
develop-eggs/
.installed.cfg
# Installer logs
pip-log.txt
# Unit test / coverage reports
.coverage
.tox
#Translations
*.mo
#Mr Developer
.mr.developer.cfg

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example.smartfs Normal file
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return { ["ele"] = { ["c"] = { ["pos"] = { ["y"] = 1, ["x"] = 1 }, ["label"] = "Check", ["value"] = true, ["type"] = "checkbox", ["name"] = "c" }, ["btn"] = { ["pos"] = { ["y"] = 2, ["x"] = 1 }, ["size"] = { ["h"] = 1, ["w"] = 1 }, ["value"] = "Button", ["type"] = "button", ["name"] = "btn" } }, ["size"] = { ["h"] = 3, ["w"] = 5 } }

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init.lua Normal file
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dofile(minetest.get_modpath("smartfs").."/smartfs.lua")
s = smartfs.create("smartfs:form",function(state)
state:size(10,7)
state:label(2,0,"lbl","SmartFS example formspec!")
state:field(7,1,3,1,"txt","Textbox")
state:image(0,0,2,2,"img","default_stone.png")
state:toggle(0,2,3,1,"tg",{"plenty..","of..","custom..","elements"})
state:checkbox(2,1,"c","Easy code",true)
local res = "smartfs.create(\"smartfs:form\",function(state)\n"
res = res .. "\tstate:size(10,7)\n"
res = res .. "\tstate:label(2,0,\"lbl\",\"SmartFS example formspec!\")\n"
res = res .. "\tstate:field(7,1,3,1,\"txt\",\"Textbox\")\n"
res = res .. "\tstate:image(0,0,2,2,\"img\",\"default_stone.png\")\n"
res = res .. "\tstate:toggle(0,2,3,1,\"tg\",{\"plenty..\",\"of..\",\"custom..\",\"elements\"})\n"
res = res .. "\tstate:checkbox(2,1,\"c\",\"Easy code\",true)\n"
res = res .. "end)"
state:textarea(1,3.5,9,4,"ta","Code:"):setText(res)
return true
end)
l = smartfs.create("smartfs:load",function(state)
state:load(minetest.get_modpath("smartfs").."/example.smartfs")
state:get("btn"):onClick(function(self,state)
print("Button clicked!")
end)
return true
end)
minetest.register_chatcommand("s", {
params = "",
description = "SmartFS test formspec 1: basics",
func = function(name, param)
s:show(name)
end,
})
minetest.register_chatcommand("l", {
params = "",
description = "SmartFS test formspec 2: loading",
func = function(name, param)
l:show(name)
end,
})

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smartfs.lua Normal file
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---------------------------
-- SmartFS: Smart Formspecs
-- by Rubenwardy
---------------------------
smartfs = {
_fdef = {},
_edef = {},
opened = {}
}
-----------------------------------------------------------------
-------------------------- THE API ----------------------------
-----------------------------------------------------------------
-- Register forms and elements
function smartfs.create(name,onload)
if smartfs._fdef[name] then
throw("Form "..name.." already exists!")
end
smartfs._fdef[name] = {
_reg = onload,
name = name,
show = smartfs._show_
}
return smartfs._fdef[name]
end
function smartfs.element(name,data)
if smartfs._edef[name] then
throw("Element type "..name.." already exists!")
end
smartfs._edef[name] = data
return smartfs._edef[name]
end
-- Show a formspec to a user
function smartfs._show_(form,player)
local state = {
_ele = {},
def = form,
player = player,
get = function(self,name)
return self._ele[name]
end,
close = function(self)
self.closed = true
end,
size = function(self,w,h)
self._size = {w=w,h=h}
end,
_show_ = function(self)
local res = ""
if self._size then
res = "size["..self._size.w..","..self._size.h.."]"
end
for key,val in pairs(self._ele) do
res = res .. val:build()
end
print ("FS: "..res)
minetest.show_formspec(player,form.name,res)
return res
end,
load = function(self,file)
local file = io.open(file, "r")
if file then
local table = minetest.deserialize(file:read("*all"))
if type(table) == "table" then
if table.size then
self._size = table.size
end
for key,val in pairs(table.ele) do
self:element(val.type,val)
end
return true
end
end
return false
end,
save = function(self,file)
local res = {ele={}}
if self._size then
res.size = self._size
end
for key,val in pairs(self._ele) do
res.ele[key] = val.data
end
local file = io.open(file, "w")
if file then
file:write(minetest.serialize(res))
file:close()
return true
end
return false
end,
button = function(self,x,y,w,h,name,text)
return self:element("button",{pos={x=x,y=y},size={w=w,h=h},name=name,value=text})
end,
label = function(self,x,y,name,text)
return self:element("label",{pos={x=x,y=y},name=name,value=text})
end,
toggle = function(self,x,y,w,h,name,list)
return self:element("toggle",{pos={x=x,y=y},size={w=w,h=h},name=name,id=1,list=list})
end,
field = function(self,x,y,w,h,name,label)
return self:element("field",{pos={x=x,y=y},size={w=w,h=h},name=name,value="",label=label})
end,
pwdfield = function(self,x,y,w,h,name,label)
local res = self:element("field",{pos={x=x,y=y},size={w=w,h=h},name=name,value="",label=label})
res:isPassword(true)
return res
end,
textarea = function(self,x,y,w,h,name,label)
local res = self:element("field",{pos={x=x,y=y},size={w=w,h=h},name=name,value="",label=label})
res:isMultiline(true)
return res
end,
image = function(self,x,y,w,h,name,img)
return self:element("image",{pos={x=x,y=y},size={w=w,h=h},name=name,value=img})
end,
checkbox = function(self,x,y,name,label,selected)
return self:element("checkbox",{pos={x=x,y=y},name=name,value=selected,label=label})
end,
element = function(self,typen,data)
local type = smartfs._edef[typen]
if not type then
throw("Element type "..typen.." does not exist!")
end
if self._ele[data.name] then
throw("Element "..data.name.." already exists")
end
data.type = typen
local ele = {
name = data.name,
root = self,
data = data,
remove = function(self)
self.root._ele[self.name] = nil
end
}
for key,val in pairs(type) do
ele[key] = val
end
self._ele[data.name] = ele
return self._ele[data.name]
end
}
if form._reg(state)~=false then
smartfs.opened[player] = state
state:_show_()
end
end
-- Receive fields from formspec
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if smartfs.opened[name] then
if smartfs.opened[name].def.name == formname then
local state = smartfs.opened[name]
for key,val in pairs(fields) do
if state._ele[key] then
state._ele[key].data.value = val
end
end
for key,val in pairs(state._ele) do
if val.submit then
val:submit(fields)
end
end
if state.closed ~= true then
state:_show_()
else
minetest.show_formspec(name,"","size[5,1]label[0,0;Formspec closing not yet created!]")
smartfs.opened[name] = nil
end
return true
else
smartfs.opened[name] = nil
end
end
return false
end)
-----------------------------------------------------------------
------------------------- ELEMENTS ----------------------------
-----------------------------------------------------------------
smartfs.element("button",{
build = function(self)
if self.data.img then
return "image_button["..
self.data.pos.x..","..self.data.pos.y..
";"..
self.data.size.w..","..self.data.size.h..
";"..
self.data.img..
";"..
self.name..
";"..
self.data.value..
"]"
else
return "button["..
self.data.pos.x..","..self.data.pos.y..
";"..
self.data.size.w..","..self.data.size.h..
";"..
self.name..
";"..
self.data.value..
"]"
end
end,
submit = function(self,fields)
if fields[self.name] and self._click then
self:_click(self.root)
end
end,
setPosition = function(self,x,y)
self.data.pos = {x=x,y=y}
end,
getPosition = function(self,x,y)
return self.data.pos
end,
setSize = function(self,w,h)
self.data.size = {w=w,h=h}
end,
getSize = function(self,x,y)
return self.data.size
end,
onClick = function(self,func)
self._click = func
end,
setText = function(self,text)
self.data.value = text
end,
getText = function(self)
return self.data.value
end,
setImage = function(self,image)
self.data.img = image
end,
getImage = function(self)
return self.data.img
end
})
smartfs.element("toggle",{
build = function(self)
return "button["..
self.data.pos.x..","..self.data.pos.y..
";"..
self.data.size.w..","..self.data.size.h..
";"..
self.name..
";"..
self.data.list[self.data.id]..
"]"
end,
submit = function(self,fields)
if fields[self.name] then
self.data.id = self.data.id + 1
if self.data.id > #self.data.list then
self.data.id = 1
end
if self._tog then
self:_tog(self.root)
end
end
end,
onToggle = function(self,func)
self._tog = func
end,
setPosition = function(self,x,y)
self.data.pos = {x=x,y=y}
end,
getPosition = function(self,x,y)
return self.data.pos
end,
setSize = function(self,w,h)
self.data.size = {w=w,h=h}
end,
getSize = function(self,x,y)
return self.data.size
end,
setId = function(self,id)
self.data.id = id
end,
getId = function(self)
return self.data.id
end,
getText = function(self)
return self.data.list[self.data.id]
end
})
smartfs.element("label",{
build = function(self)
return "label["..
self.data.pos.x..","..self.data.pos.y..
";"..
self.data.value..
"]"
end,
setPosition = function(self,x,y)
self.data.pos = {x=x,y=y}
end,
getPosition = function(self,x,y)
return self.data.pos
end,
setText = function(self,text)
self.data.value = text
end,
getText = function(self)
return self.data.value
end
})
smartfs.element("field",{
build = function(self)
if self.data.ml then
return "textarea["..
self.data.pos.x..","..self.data.pos.y..
";"..
self.data.size.w..","..self.data.size.h..
";"..
self.name..
";"..
self.data.label..
";"..
self.data.value..
"]"
elseif self.data.pwd then
return "pwdfield["..
self.data.pos.x..","..self.data.pos.y..
";"..
self.data.size.w..","..self.data.size.h..
";"..
self.name..
";"..
self.data.label..
"]"
else
return "field["..
self.data.pos.x..","..self.data.pos.y..
";"..
self.data.size.w..","..self.data.size.h..
";"..
self.name..
";"..
self.data.label..
";"..
self.data.value..
"]"
end
end,
setPosition = function(self,x,y)
self.data.pos = {x=x,y=y}
end,
getPosition = function(self,x,y)
return self.data.pos
end,
setSize = function(self,w,h)
self.data.size = {w=w,h=h}
end,
getSize = function(self,x,y)
return self.data.size
end,
setText = function(self,text)
self.data.value = text
end,
getText = function(self)
return self.data.value
end,
isPassword = function(self,bool)
self.data.pwd = bool
end,
isMultiline = function(self,bool)
self.data.ml = bool
end
})
smartfs.element("image",{
build = function(self)
return "image["..
self.data.pos.x..","..self.data.pos.y..
";"..
self.data.size.w..","..self.data.size.h..
";"..
self.data.value..
"]"
end,
setPosition = function(self,x,y)
self.data.pos = {x=x,y=y}
end,
getPosition = function(self,x,y)
return self.data.pos
end,
setSize = function(self,w,h)
self.data.size = {w=w,h=h}
end,
getSize = function(self,x,y)
return self.data.size
end,
setImage = function(self,text)
self.data.value = text
end,
getImage = function(self)
return self.data.value
end
})
smartfs.element("checkbox",{
build = function(self)
if self.data.value then
return "checkbox["..
self.data.pos.x..","..self.data.pos.y..
";"..
self.name..
";"..
self.data.label..
";true]"
else
return "checkbox["..
self.data.pos.x..","..self.data.pos.y..
";"..
self.name..
";"..
self.data.label..
";false]"
end
end,
setPosition = function(self,x,y)
self.data.pos = {x=x,y=y}
end,
getPosition = function(self,x,y)
return self.data.pos
end,
setSize = function(self,w,h)
self.data.size = {w=w,h=h}
end,
getSize = function(self,x,y)
return self.data.size
end,
setText = function(self,text)
self.data.value = text
end,
getText = function(self)
return self.data.value
end
})
smartfs.element("code",{
build = function(self)
if self._build then
self:_build()
end
return self.data.code
end,
submit = function(self,fields)
if self._sub then
self:_sub(fields)
end
end,
onSubmit = function(self,func)
self._sub = func
end,
onBuild = function(self,func)
self._build = func
end,
setCode = function(self,code)
self.data.code = code
end,
getCode = function(self)
return self.data.code
end
})