39890570ef
Remove time traces used at another location now
1325 lines
42 KiB
Lua
1325 lines
42 KiB
Lua
-------------------------------------------------------------------------------
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-- Mob Framework Mod by Sapier
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--
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-- You may copy, use, modify or do nearly anything except removing this
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-- copyright notice.
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-- And of course you are NOT allow to pretend you have written it.
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--
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--! @file spawning.lua
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--! @brief component containing spawning features
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--! @copyright Sapier
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--! @author Sapier
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--! @date 2012-08-09
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--
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--! @defgroup spawning Spawn mechanisms
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--! @brief all functions and variables required for automatic mob spawning
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--! @ingroup framework_int
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--! @{
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--
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--! @defgroup spawn_algorithms Spawn algorithms
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--! @brief spawn algorithms provided by mob framework (can be extended by mods)
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--
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-- Contact sapier a t gmx net
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-------------------------------------------------------------------------------
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mobf_assert_backtrace(spawning == nil)
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--! @class spawning
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--! @brief spawning features
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spawning = {}
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--!@}
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mobf_assert_backtrace(mobf_spawn_algorithms == nil)
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--! @brief registry for spawn algorithms
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--! @memberof spawning
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--! @private
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mobf_spawn_algorithms = {}
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-------------------------------------------------------------------------------
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-- name: remove_uninitialized(entity,staticdata)
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-- @function [parent=#spawning] remove_uninitialized
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--
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--! @brief remove a spawn point based uppon staticdata supplied
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--! @memberof spawning
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--
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--! @param entity to remove
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--! @param staticdata of mob
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-------------------------------------------------------------------------------
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function spawning.remove_uninitialized(entity, staticdata)
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--entity may be known in spawnlist
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if staticdata ~= nil then
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local permanent_data = mobf_deserialize_permanent_entity_data(staticdata)
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if (permanent_data.spawnpoint ~= nil) then
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--prepare information required to remove entity
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entity.dynamic_data = {}
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entity.dynamic_data.spawning = {}
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entity.dynamic_data.spawning.spawnpoint = permanent_data.spawnpoint
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entity.dynamic_data.spawning.player_spawned = permanent_data.playerspawned
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entity.dynamic_data.spawning.spawner = permanent_data.spawner
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spawning.remove(entity,"remove uninitialized")
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end
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else
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dbg_mobf.spawning_lvl1("MOBF: remove uninitialized entity=" .. tostring(entity))
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--directly remove it can't be known to spawnlist
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entity.object:remove()
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end
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end
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-------------------------------------------------------------------------------
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-- name: remove(entity)
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-- @function [parent=#spawning] remove
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--
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--! @brief remove a mob
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--! @memberof spawning
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--
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--! @param entity mob to remove
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--! @param reason text to log as reason for removal
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-------------------------------------------------------------------------------
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function spawning.remove(entity,reason)
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local pos = entity.object:getpos()
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dbg_mobf.spawning_lvl3("MOBF: --> remove " .. printpos(pos))
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if entity ~= nil then
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entity.removed = true
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dbg_mobf.spawning_lvl1("MOBF: remove entity=" .. tostring(entity))
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if minetest.world_setting_get("mobf_log_removed_entities") then
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if reason == nil then
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reason = "unknown"
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end
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minetest.log(LOGLEVEL_NOTICE,"MOBF: removing " .. entity.data.name ..
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" at " .. printpos(pos) .. " due to: " .. reason)
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end
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mob_preserve.handle_remove(entity,reason)
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if entity.lifebar ~= nil then
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mobf_lifebar.del(entity.lifebar)
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end
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entity.object:remove()
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else
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minetest.log(LOGLEVEL_ERROR,"Trying to delete an an non existant mob")
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end
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dbg_mobf.spawning_lvl3("MOBF: <-- remove")
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end
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-------------------------------------------------------------------------------
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-- name: init_dynamic_data(entity)
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-- @function [parent=#spawning] init_dynamic_data
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--
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--! @brief initialize dynamic data required for spawning
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--! @memberof spawning
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--
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--! @param entity mob to initialize dynamic data
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--! @param now current time
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-------------------------------------------------------------------------------
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function spawning.init_dynamic_data(entity,now)
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local data = {
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player_spawned = false,
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ts_dense_check = now,
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spawnpoint = entity.object:getpos(),
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original_spawntime = now,
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spawner = nil,
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density = spawning.population_density_get_min(entity),
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}
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entity.removed = false
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entity.dynamic_data.spawning = data
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end
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-------------------------------------------------------------------------------
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-- name: population_density_check(mob)
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-- @function [parent=#spawning] population_density_check
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--
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--! @brief check and fix if there are too many mobs within a specific range
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--! @memberof spawning
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--
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--! @param entity mob to check
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--! @param now current time
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-------------------------------------------------------------------------------
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function spawning.population_density_check(entity,now)
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if entity == nil or
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entity.dynamic_data == nil or
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entity.dynamic_data.spawning == nil then
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mobf_bug_warning(LOGLEVEL_ERROR,"MOBF BUG!!! " .. entity.data.name ..
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" pop dense check called for entity with missing spawn data entity=" ..
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tostring(entity))
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return
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end
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-- don't check if mob is player spawned
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if entity.dynamic_data.spawning.player_spawned == true then
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dbg_mobf.spawning_lvl1("MOBF: mob is player spawned skipping pop dense check")
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return
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end
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--don't do population check while fighting
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if entity.dynamic_data.combat ~= nil and
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entity.dynamic_data.combat.target ~= "" then
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return
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end
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--only check every 15 seconds
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if entity.dynamic_data.spawning.ts_dense_check + 15 > now then
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return
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end
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entity.dynamic_data.spawning.ts_dense_check = now
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local entitypos = mobf_round_pos(entity.object:getpos())
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--mob either not initialized completely or a bug
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if mobf_pos_is_zero(entitypos) then
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return
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end
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local secondary_name = ""
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if entity.data.harvest ~= nil then
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secondary_name = entity.data.harvest.transform_to
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end
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mobf_assert_backtrace(entity.dynamic_data.spawning.density ~= nil)
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local mob_count = mobf_mob_around(entity.data.modname..":"..entity.data.name,
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secondary_name,
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entitypos,
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entity.dynamic_data.spawning.density,
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true)
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if mob_count > 5 then
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entity.removed = true
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minetest.log(LOGLEVEL_WARNING,"MOBF: Too many ".. mob_count .. " "..
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entity.data.name.." at one place dying: " ..
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tostring(entity.dynamic_data.spawning.player_spawned))
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spawning.remove(entity, "population density check")
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else
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dbg_mobf.spawning_lvl3("Density ok only "..mob_count.." mobs around")
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end
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end
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-------------------------------------------------------------------------------
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-- name: replace_entity(pos,name,spawnpos,health)
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-- @function [parent=#spawning] replace_entity
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--
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--! @brief replace mob at a specific position by a new one
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--! @memberof spawning
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--
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--! @param entity mob to replace
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--! @param name of the mob to add
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--! @param preserve preserve original spawntime
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--! @return entity added or nil on error
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-------------------------------------------------------------------------------
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function spawning.replace_entity(entity,name,preserve)
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dbg_mobf.spawning_lvl3("MOBF: --> replace_entity("
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.. entity.data.name .. "|" .. name .. ")")
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if minetest.registered_entities[name] == nil then
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minetest.log(LOGLEVEL_ERROR,"MOBF: replace_entity: Bug no "
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..name.." is registred")
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return nil
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end
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-- avoid switching to same entity
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if entity.name == name then
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minetest.log(LOGLEVEL_INFO,"MOBF: not replacing " .. name ..
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" by entity of same type!")
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return nil
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end
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-- get data to be transfered to new entity
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local pos = mobf.get_basepos(entity)
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local health = entity.object:get_hp()
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local temporary_dynamic_data = entity.dynamic_data
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local entity_orientation = entity.object:getyaw()
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if preserve == nil or preserve == false then
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temporary_dynamic_data.spawning.original_spawntime = mobf_get_current_time()
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end
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--calculate new y pos
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if minetest.registered_entities[name].collisionbox ~= nil then
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pos.y = pos.y - minetest.registered_entities[name].collisionbox[2]
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end
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--delete current mob
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dbg_mobf.spawning_lvl2("MOBF: replace_entity: removing " .. entity.data.name)
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--unlink dynamic data (this should work but doesn't due to other bugs)
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entity.dynamic_data = nil
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--removing is done after exiting lua!
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spawning.remove(entity,"replaced")
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local newobject = minetest.add_entity(pos,name)
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local newentity = mobf_find_entity(newobject)
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if newentity ~= nil then
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if newentity.dynamic_data ~= nil then
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dbg_mobf.spawning_lvl2("MOBF: replace_entity: " .. name ..
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" added at " ..
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printpos(newentity.dynamic_data.spawning.spawnpoint))
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newentity.dynamic_data = temporary_dynamic_data
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newentity.object:set_hp(health)
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newentity.object:setyaw(entity_orientation)
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else
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minetest.log(LOGLEVEL_ERROR,
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"MOBF: replace_entity: dynamic data not set for "..name..
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" maybe delayed activation?")
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newentity.dyndata_delayed = {
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data = temporary_dynamic_data,
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health = health,
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orientation = entity_orientation
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}
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end
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else
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minetest.log(LOGLEVEL_ERROR,
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"MOBF: replace_entity 4 : Bug no "..name.." has been created")
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end
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dbg_mobf.spawning_lvl3("MOBF: <-- replace_entity")
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return newentity
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end
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------------------------------------------------------------------------------
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-- name: lifecycle_callback()
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-- @function [parent=#spawning] lifecycle_callback
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--
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--! @brief check mob lifecycle_callback
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--! @memberof spawning
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--
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--! @return true/false still alive dead
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-------------------------------------------------------------------------------
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function spawning.lifecycle_callback(entity,now)
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if entity.dynamic_data.spawning.original_spawntime ~= nil then
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if entity.data.spawning.lifetime ~= nil then
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local lifetime = entity.data.spawning.lifetime
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local current_age = now - entity.dynamic_data.spawning.original_spawntime
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if current_age > 0 and
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current_age > lifetime then
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dbg_mobf.spawning_lvl1("MOBF: removing animal due to limited lifetime")
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spawning.remove(entity," limited mob lifetime")
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return false
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end
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end
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else
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entity.dynamic_data.spawning.original_spawntime = now
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end
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return true
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end
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------------------------------------------------------------------------------
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-- name: register_spawn_algorithm()
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-- @function [parent=#spawning] register_spawn_algorithm
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--
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--! @brief print current spawn statistics
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--! @memberof spawning
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--! @param spawnfunc function to be called to initialize this algorithm
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--! @param cleanupfunc function to initialize a cleanup if spawner needs to be removed
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--
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--! @return true/false successfully added spawn algorithm
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-------------------------------------------------------------------------------
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function spawning.register_spawn_algorithm(name, spawnfunc, cleanupfunc)
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if (mobf_spawn_algorithms[name] ~= nil) then
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return false
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end
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local new_algorithm = {}
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new_algorithm.initialize_spawning = spawnfunc
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new_algorithm.initialize_cleanup = cleanupfunc
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mobf_spawn_algorithms[name] = new_algorithm
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return true
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end
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------------------------------------------------------------------------------
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-- name: spawn_and_check(name,pos,text)
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-- @function [parent=#spawning] spawn_and_check
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--
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--! @brief spawn an entity and check for presence
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--! @memberof spawning
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--! @param name name of entity
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--! @param pos position to spawn mob at
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--! @param text message used for log messages
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--
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--! @return spawned mob entity
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-------------------------------------------------------------------------------
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function spawning.spawn_and_check(name,pos,text)
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mobf_assert_validpos(pos)
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mobf_assert_backtrace(name ~= nil)
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local newobject = minetest.add_entity(pos,name)
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if newobject then
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local newentity = mobf_find_entity(newobject)
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if newentity == nil then
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dbg_mobf.spawning_lvl3("MOBF BUG!!! no " .. name ..
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" entity has been created by " .. text .. "!")
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mobf_bug_warning(LOGLEVEL_ERROR,"BUG!!! no " .. name ..
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" entity has been created by " .. text .. "!")
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else
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dbg_mobf.spawning_lvl2("MOBF: spawning "..name ..
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" entity by " .. text .. " at position ".. printpos(pos))
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minetest.log(LOGLEVEL_INFO,"MOBF: spawning "..name ..
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" entity by " .. text .. " at position ".. printpos(pos))
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return newentity
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end
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else
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dbg_mobf.spawning_lvl3("MOBF BUG!!! no "..name..
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" object has been created by " .. text .. "!")
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mobf_bug_warning(LOGLEVEL_ERROR,"MOBF BUG!!! no "..name..
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" object has been created by " .. text .. "!")
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end
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return nil
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end
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------------------------------------------------------------------------------
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-- name: chunk_get_center(min,max,current_step,interval)
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-- @function [parent=#spawning] chunk_get_center
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--
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--! @brief calculate center and deltas
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--! @memberof spawning
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--
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--! @return center,delta
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-------------------------------------------------------------------------------
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function spawning.chunk_get_center(min,max,current_step,interval)
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dbg_mobf.spawning_lvl3("MOBF: chunk_get_center params: " .. min .. " " .. max ..
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" " .. current_step .. " " .. interval )
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local abs_min = min + interval * (current_step-1)
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local abs_max = abs_min + interval
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if abs_max > max then
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abs_max = max
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end
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local delta = (abs_max - abs_min) / 2
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return (abs_min + delta),delta
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end
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------------------------------------------------------------------------------
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-- name: divide_mapgen_entity(minp,maxp,spawning_data,spawnfunc,maxtries)
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-- @function [parent=#spawning] divide_mapgen_entity
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--
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--! @brief divide mapblock into 2d chunks and call spawnfunc with randomized parameters for each
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--! @memberof spawning
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--! @param minp minimum 3d point of map block
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--! @param maxp maximum 3d point of map block
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--! @param spawning_data all information required for spawning
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--! @param spawnfunc function to use for spawning
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--! @param maxtries maximum number of tries to place a spawner
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--
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-------------------------------------------------------------------------------
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function spawning.divide_mapgen_entity(minp,maxp,spawning_data,spawnfunc,maxtries)
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if maxtries == nil then
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maxtries = 2
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end
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mobf_assert_backtrace(type(spawning_data) == "table")
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mobf_assert_backtrace(type(maxtries) == "number")
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mobf_assert_backtrace(type(spawnfunc) == "function")
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local divs = 0
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local attempts = 0
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local spawned = 0
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local min_x = MIN(minp.x,maxp.x)
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local min_y = MIN(minp.y,maxp.y)
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local min_z = MIN(minp.z,maxp.z)
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local max_x = MAX(minp.x,maxp.x)
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local max_y = MAX(minp.y,maxp.y)
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local max_z = MAX(minp.z,maxp.z)
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local xdivs = math.floor(((max_x - min_x) / spawning_data.density) +1)
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local zdivs = math.floor(((max_z - min_z) / spawning_data.density) +1)
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dbg_mobf.spawning_lvl3("MOBF: X: " .. min_x .. "-->" .. max_x)
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dbg_mobf.spawning_lvl3("MOBF: Z: " .. min_z .. "-->" .. max_z)
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dbg_mobf.spawning_lvl3("MOBF: Y: " .. min_y .. "-->" .. max_y)
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dbg_mobf.spawning_lvl3("MOBF: generating in " .. xdivs .. " | " .. zdivs .. " chunks")
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for i = 1, xdivs,1 do
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for j = 1, zdivs,1 do
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local x_center,x_delta = spawning.chunk_get_center(min_x,max_x,i,spawning_data.density)
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local z_center,z_delta = spawning.chunk_get_center(min_z,max_z,j,spawning_data.density)
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local surface_center = mobf_get_surface(x_center,z_center,min_y,max_y)
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local centerpos = {x=x_center,y=surface_center,z=z_center}
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if surface_center == nil then
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dbg_mobf.spawning_lvl2(
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"MOBF: didn't find surface for " ..printpos(centerpos))
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centerpos.y = min_y + ((max_y-min_y)/2)
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end
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dbg_mobf.spawning_lvl3("MOBF: center is set to " ..
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"(" .. x_center .. "," .. z_center .. ")"
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.." --> (".. x_delta .."," .. z_delta .. ")")
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--check if there is already a mobspawner of same type within area
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local spawner_around = mobf_spawner_around(spawning_data.name,centerpos,spawning_data.density)
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if spawner_around == 0 then
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dbg_mobf.spawning_lvl3("no " .. spawning_data.name .. " spawner within range of " ..
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spawning_data.density .. " around " ..printpos(centerpos))
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for i = 0, maxtries, 1 do
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attempts = attempts +1
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local x_try = math.random(-x_delta,x_delta)
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local z_try = math.random(-z_delta,z_delta)
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local pos = { x= x_center + x_try,
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z= z_center + z_try }
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--do place spawners in center of block
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pos.x = math.floor(pos.x + 0.5)
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pos.z = math.floor(pos.z + 0.5)
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spawning_data.minp = min_y
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spawning_data.maxp = max_y
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if spawnfunc(spawning_data,pos,nil) then
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spawned = spawned +1
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break
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end
|
|
end --for -> maxtries
|
|
end --mob around
|
|
|
|
divs = divs +1
|
|
end -- for z divs
|
|
end -- for x divs
|
|
local max_available_tries = divs * maxtries
|
|
dbg_mobf.spawning_lvl3("MOBF: divide_mapgen I " ..
|
|
"(" .. divs .. "|" .. attempts .. "|" .. spawned .. "|" .. max_available_tries .. ")")
|
|
mobf_rtd.total_spawned = mobf_rtd.total_spawned + spawned
|
|
return spawned
|
|
end
|
|
|
|
------------------------------------------------------------------------------
|
|
-- name: divide_mapgen(minp,maxp,spawning_data,spawnfunc,surfacefunc,maxtries)
|
|
-- @function [parent=#spawning] divide_mapgen
|
|
--
|
|
--! @brief divide mapblock into 2d chunks and call spawnfunc with randomized parameters for each
|
|
--! @memberof spawning
|
|
--! @param minp minimum 3d point of map block
|
|
--! @param maxp maximum 3d point of map block
|
|
--! @param spawning_data full set of spawning parameters
|
|
--! @param spawnfunc function to use for spawning
|
|
--! @param maxtries maximum number of tries to place a entity
|
|
--
|
|
-------------------------------------------------------------------------------
|
|
function spawning.divide_mapgen(minp,maxp,spawning_data,spawnfunc,surfacefunc,maxtries)
|
|
dbg_mobf.spawning_lvl3("MOBF: divide_mapgen params: ")
|
|
|
|
mobf_assert_backtrace(type(spawning_data) == "table")
|
|
|
|
if maxtries == nil then
|
|
maxtries = 2
|
|
end
|
|
|
|
local divs = 0
|
|
local attempts = 0
|
|
local spawned = 0
|
|
|
|
local starttime = mobf_get_time_ms()
|
|
|
|
local min_x = MIN(minp.x,maxp.x)
|
|
local min_y = MIN(minp.y,maxp.y)
|
|
local min_z = MIN(minp.z,maxp.z)
|
|
|
|
local max_x = MAX(minp.x,maxp.x)
|
|
local max_y = MAX(minp.y,maxp.y)
|
|
local max_z = MAX(minp.z,maxp.z)
|
|
|
|
|
|
local xdivs = math.floor(((max_x - min_x) / spawning_data.density) +1)
|
|
local zdivs = math.floor(((max_z - min_z) / spawning_data.density) +1)
|
|
|
|
dbg_mobf.spawning_lvl3("MOBF: X: " .. min_x .. "-->" .. max_x)
|
|
dbg_mobf.spawning_lvl3("MOBF: Z: " .. min_z .. "-->" .. max_z)
|
|
dbg_mobf.spawning_lvl3("MOBF: Y: " .. min_y .. "-->" .. max_y)
|
|
dbg_mobf.spawning_lvl3("MOBF: generating in " .. xdivs .. " | " .. zdivs .. " chunks")
|
|
|
|
for i = 1, xdivs,1 do
|
|
for j = 1, zdivs,1 do
|
|
|
|
local x_center,x_delta = spawning.chunk_get_center(min_x,max_x,i,spawning_data.density)
|
|
local z_center,z_delta = spawning.chunk_get_center(min_z,max_z,j,spawning_data.density)
|
|
|
|
local surface_center = surfacefunc(x_center,z_center,min_y,max_y)
|
|
|
|
local centerpos = {x=x_center,y=surface_center,z=z_center}
|
|
|
|
if surface_center == nil then
|
|
dbg_mobf.spawning_lvl2(
|
|
"MOBF: didn't find surface for " ..printpos(centerpos))
|
|
centerpos.y = min_y + ((max_y-min_y)/2)
|
|
end
|
|
|
|
dbg_mobf.spawning_lvl3("MOBF: center is (" .. x_center .. "," .. z_center .. ") --> (".. x_delta .."," .. z_delta .. ")")
|
|
|
|
for i = 0, maxtries, 1 do
|
|
attempts = attempts +1
|
|
local x_try = math.random(-x_delta,x_delta)
|
|
local z_try = math.random(-z_delta,z_delta)
|
|
|
|
local pos = { x= x_center + x_try,
|
|
z= z_center + z_try }
|
|
|
|
pos.y = surfacefunc(pos.x,pos.z,min_y,max_y)
|
|
|
|
local continue = false
|
|
local mobs_around = -1
|
|
local pos_ok = true
|
|
|
|
|
|
if not continue and
|
|
pos.y == nil then
|
|
continue = true
|
|
end
|
|
|
|
if not continue then
|
|
mobs_around = mobf_mob_around(spawning_data.name,
|
|
spawning_data.name_secondary,
|
|
pos,
|
|
spawning_data.density,true)
|
|
if mobs_around > 0 then
|
|
continue = true
|
|
end
|
|
end
|
|
|
|
--check if there s enough space above to place mob
|
|
if not continue and
|
|
spawning_data.height ~= nil and
|
|
mobf_air_above(pos,spawning_data.height) ~= true then
|
|
dbg_mobf.spawning_lvl3("MOBF: not enough room to spawn: " .. spawning_data.height)
|
|
local mypos = pos
|
|
for i=1,spawning_data.height,1 do
|
|
local nodeatpos = minetest.get_node(mypos)
|
|
dbg_mobf.spawning_lvl3("\t" .. printpos(mypos) .. ": " .. nodeatpos.name)
|
|
mypos.y = mypos.y +1
|
|
end
|
|
continue = true
|
|
end
|
|
|
|
|
|
|
|
--check if position is ok
|
|
if not continue then
|
|
local pos_above = {
|
|
x=pos.x,
|
|
y=pos.y+1,
|
|
z=pos.z}
|
|
local state = spawning.pos_quality(spawning_data,pos_above)
|
|
if not environment.evaluate_state(state,LT_SAFE_POS) then
|
|
local node_at_pos = minetest.get_node(pos_above)
|
|
--mobf_print("MOBF: pos: " .. node_at_pos.name)
|
|
--mobf_print("MOBF: spawning data: " .. dump(spawning_data))
|
|
--mobf_print("MOBF: invalid pos to spawn: " .. state:tostring())
|
|
continue = true
|
|
end
|
|
end
|
|
|
|
|
|
|
|
|
|
if not continue then
|
|
if spawnfunc(spawning_data,pos) then
|
|
spawned = spawned +1
|
|
break
|
|
end
|
|
end -- mobs_around
|
|
end --for -> 5
|
|
|
|
divs = divs +1
|
|
end -- for z divs
|
|
end -- for x divs
|
|
local max_available_tries = divs * maxtries
|
|
dbg_mobf.spawning_lvl2("MOBF: divide_mapgen II " ..
|
|
"(" .. divs .. "|" .. attempts .. "|" .. spawned .. "|" .. max_available_tries .. ")")
|
|
mobf_rtd.total_spawned = mobf_rtd.total_spawned + spawned
|
|
return spawned
|
|
end
|
|
|
|
------------------------------------------------------------------------------
|
|
-- name: register_spawner_entity(spawning_data,spawnfunc,suffix)
|
|
-- @function [parent=#spawning] register_spawner_entity
|
|
--
|
|
--! @brief register a spawner entity
|
|
--! @memberof spawning
|
|
--
|
|
--! @param spawning_data spawning information to use
|
|
--! @param spawnfunc function to call for spawning
|
|
--! @param surfacefunc if not nil use this function to find surface
|
|
--! @param suffix to add
|
|
--! @param maxttries maximum number of tries per step
|
|
--
|
|
--! @return
|
|
-------------------------------------------------------------------------------
|
|
function spawning.register_spawner_entity(spawning_data,spawnfunc,surfacefunc,suffix,max_tries)
|
|
if suffix == nil then
|
|
suffix = ""
|
|
end
|
|
|
|
if max_tries == nil then
|
|
max_tries = 25
|
|
end
|
|
|
|
mobf_assert_backtrace(type(spawning_data) == "table")
|
|
mobf_assert_backtrace(type(spawnfunc) == "function")
|
|
mobf_assert_backtrace(surfacefunc == nil or type(surfacefunc) == "function")
|
|
mobf_assert_backtrace(spawning_data.respawndelay ~= nil)
|
|
mobf_assert_backtrace(type(spawning_data.respawndelay) == "number")
|
|
|
|
local spawner_texture = "invisible.png^[makealpha:128,0,0^[makealpha:128,128,0"
|
|
local spawner_collisionbox = { 0.0,0.0,0.0,0.0,0.0,0.0}
|
|
local punchfct = nil
|
|
|
|
if minetest.world_setting_get("mobf_show_spawners") then
|
|
spawner_texture = "spawner.png"
|
|
spawner_collisionbox = { -0.5,-0.5,-0.5,0.5,0.5,0.5 }
|
|
punchfct = function(self,puncher,time_from_last_punch, tool_capabilities, direction)
|
|
if puncher ~= nil and
|
|
puncher:is_player() then
|
|
|
|
local playername = puncher:get_player_name()
|
|
|
|
if playername ~= nil then
|
|
local pos = self.object:getpos()
|
|
local min_light_around = mobf_min_light_around(pos,5,0.5)
|
|
local air_around = minetest.find_nodes_in_area(
|
|
{ x=pos.x-2,y=pos.y-2,z=pos.z-2 },
|
|
{ x=pos.x+2,y=pos.y+2,z=pos.z+2},
|
|
{ "air" } )
|
|
local ycheck = "false"
|
|
if self.spawner_mob_spawndata.relaxed_y_check then
|
|
ycheck = "true"
|
|
end
|
|
mobf_print("MOBF: punched spawner: " .. self.name ..
|
|
" spawning: " .. self.spawner_mob_name ..
|
|
" spawner suffix " .. self.spawner_suffix ..
|
|
" air_around: " .. #air_around ..
|
|
" min_light: " .. min_light_around ..
|
|
" ignore y check: " .. ycheck)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
dbg_mobf.spawning_lvl2("MOBF: register spawner entity: \"" .. spawning_data.name .. "_spawner" .. suffix .. "\"")
|
|
minetest.register_entity(spawning_data.name .. "_spawner" .. suffix,
|
|
{
|
|
physical = false,
|
|
collisionbox = spawner_collisionbox,
|
|
visual = "sprite",
|
|
textures = { spawner_texture },
|
|
mobf_spawner = true,
|
|
groups = { "immortal" },
|
|
|
|
on_step = function(self,dtime)
|
|
local starttime = mobf_get_time_ms()
|
|
self.spawner_time_passed = self.spawner_time_passed -dtime
|
|
|
|
if self.surfacefunc == nil then
|
|
if self.spawner_surfacefunc ~= nil then
|
|
if self.spawner_miny ~= nil and
|
|
self.spawner_maxy ~= nil then
|
|
|
|
self.surfacefunc = function(x,y,miny,maxy)
|
|
return self.spawner_surfacefunc(x,y,self.spawner_miny,self.spawner_maxy)
|
|
end
|
|
else
|
|
self.surfacefunc = self.spawner_surfacefunc
|
|
end
|
|
else
|
|
self.surfacefunc = mobf_get_surface
|
|
end
|
|
end
|
|
|
|
local surfacefunc = self.surfacefunc
|
|
|
|
--self.spawner_time_passed has to be handled by spawnfunc!
|
|
if self.spawner_time_passed < 0 then
|
|
local successfull = false
|
|
local spawnerpos = self.object:getpos()
|
|
|
|
--find random pos around
|
|
for try=1,max_tries,1 do
|
|
local newpos = {}
|
|
local continue = false
|
|
|
|
--find a random new position
|
|
local max_offset = 0.4*self.spawner_mob_spawndata.density
|
|
|
|
newpos.x = math.floor(spawnerpos.x +
|
|
math.random(0,max_offset) +
|
|
0.5)
|
|
newpos.z = math.floor(spawnerpos.z +
|
|
math.random(0,max_offset) +
|
|
0.5)
|
|
|
|
dbg_mobf.spawning_lvl2(
|
|
"MOBF: trying to get new random value, max_offset:" ..
|
|
max_offset .. " checking pos: " .. printpos(newpos) .. " spawnerpos.y=" .. spawnerpos.y)
|
|
|
|
newpos.y = mobf_get_surface(newpos.x,newpos.z,spawnerpos.y-10, spawnerpos.y+10)
|
|
|
|
--NOT required for flying mobs
|
|
if spawning_data.relaxed_y_check and newpos.y == nil then
|
|
newpos.y = spawnerpos.y
|
|
end
|
|
|
|
if newpos.y == nil then
|
|
dbg_mobf.spawning_lvl2("MOBF: didn't find surface")
|
|
continue = true
|
|
end
|
|
|
|
if not spawning_data.relaxed_y_check then
|
|
|
|
--check if minimum height at random pos is given
|
|
if not continue then
|
|
--check if there s enough space above to place mob
|
|
if spawning_data.height ~= nil and
|
|
mobf_air_above(newpos,
|
|
self.spawner_mob_spawndata.height) ~= true then
|
|
dbg_mobf.spawning_lvl2("MOBF: not enough air above")
|
|
continue = true
|
|
end
|
|
end
|
|
|
|
--check if new position is suitable for mob
|
|
if not continue then
|
|
--check if pos is ok
|
|
if not environment.evaluate_state(
|
|
spawning.pos_quality(self.spawner_mob_spawndata,newpos),
|
|
LT_SAFE_POS) then
|
|
dbg_mobf.spawning_lvl2("MOBF: not a safe pos")
|
|
continue = true
|
|
end
|
|
end
|
|
|
|
--don't spawn directly inside another mob
|
|
if not continue then
|
|
continue = spawning.position_in_use(newpos,
|
|
self.spawner_mob_spawndata)
|
|
end
|
|
|
|
--check population density
|
|
if not continue then
|
|
continue = spawning.population_density_limit(newpos,
|
|
self.spawner_mob_spawndata)
|
|
end
|
|
end
|
|
|
|
--now try to spawn
|
|
if not continue then
|
|
local pos_below = {x=newpos.x,y=newpos.y-1,z=newpos.z }
|
|
if spawnfunc(self.spawner_mob_spawndata,pos_below,self) then
|
|
self.spawner_time_passed = self.spawner_mob_spawndata.respawndelay
|
|
dbg_mobf.spawning_lvl2("MOBF: succesfully spawned")
|
|
successfull = true
|
|
break --break for loop
|
|
else
|
|
dbg_mobf.spawning_lvl2("MOBF: failed to spawn")
|
|
end
|
|
end
|
|
end
|
|
|
|
--if we didn't find a pos try again a little bit faster
|
|
if not successfull then
|
|
self.spawner_time_passed = self.spawner_mob_spawndata.respawndelay/2
|
|
end
|
|
end
|
|
mobf_warn_long_fct(starttime,
|
|
"spawner_entity_onstep_" .. self.spawner_mob_name,"spawn_onstep")
|
|
end,
|
|
|
|
on_activate = function(self,staticdata)
|
|
local pos = self.object:getpos()
|
|
dbg_mobf.spawning_lvl2("MOBF: spawner for mob: " ..
|
|
self.spawner_mob_name .. " at " .. printpos(pos))
|
|
local starttime = mobf_get_time_ms()
|
|
if self.spawner_mob_transform == nil then
|
|
self.spawner_mob_transform = ""
|
|
end
|
|
self.object:set_armor_groups({immortal=100})
|
|
--TODO honor time since deactivation
|
|
self.spawner_time_passed = 1
|
|
mobf_warn_long_fct(starttime,"spawner_entity_activate","spawn_onstep")
|
|
end,
|
|
|
|
on_punch = punchfct,
|
|
|
|
spawner_mob_name = spawning_data.name,
|
|
spawner_mob_transform = spawning_data.name_secondary,
|
|
spawner_time_passed = 1,
|
|
spawner_mob_spawndata = spawning_data,
|
|
spawner_surfacefunc = surfacefunc,
|
|
spawner_suffix = suffix,
|
|
})
|
|
end
|
|
|
|
------------------------------------------------------------------------------
|
|
-- name: register_cleanup_spawner(mobname)
|
|
-- @function [parent=#spawning] register_cleanup_spawner
|
|
--
|
|
--! @brief register an entity to cleanup spawners
|
|
--! @memberof spawning
|
|
--
|
|
--! @param mobname mobname to create cleanup
|
|
-------------------------------------------------------------------------------
|
|
function spawning.register_cleanup_spawner(mobname)
|
|
minetest.register_entity(mobname .. "_spawner",
|
|
{
|
|
on_activate = function(self,staticdata)
|
|
self.object:remove()
|
|
end
|
|
})
|
|
end
|
|
|
|
|
|
------------------------------------------------------------------------------
|
|
-- name: setup_algorithm(mob)
|
|
-- @function [parent=#spawning] setup_algorithm
|
|
--
|
|
--! @brief set up a specific algorithm for a mob
|
|
--! @memberof spawning
|
|
--
|
|
--! @param primary_name name of mob
|
|
--! @param secondary_name name of mob (when harvested)
|
|
--! @param parameters spawning parameters
|
|
--! @param envid identifyer for environment of mob
|
|
--! @param collisionbox collisionbox of mob
|
|
-------------------------------------------------------------------------------
|
|
function spawning.setup_algorithm(primary_name,secondary_name,parameters,envid,collisionbox)
|
|
|
|
if type(parameters) == "table" then
|
|
|
|
if mobf_spawn_algorithms[parameters.algorithm] ~= nil and
|
|
type(mobf_spawn_algorithms[parameters.algorithm].initialize_spawning) == "function" then
|
|
dbg_mobf.spawning_lvl2("MOBF: algorithm: " .. parameters.algorithm)
|
|
dbg_mobf.spawning_lvl2("MOBF: " .. dump(primary_name) .. " " ..
|
|
dump(secondary_name) .. " " .. dump(parameters) .. " " ..
|
|
dump(envid))
|
|
|
|
local spawning_data = minetest.deserialize(minetest.serialize(parameters))
|
|
|
|
spawning_data.name = primary_name
|
|
spawning_data.name_secondary = secondary_name
|
|
spawning_data.environment = environment_list[envid]
|
|
spawning_data.collisionbox = collisionbox
|
|
|
|
mobf_spawn_algorithms[parameters.algorithm].initialize_spawning(spawning_data)
|
|
else
|
|
dbg_mobf.spawning_lvl2("MOBF: setup algorithm: invalid algorithm identifier")
|
|
end
|
|
else
|
|
dbg_mobf.spawning_lvl2("MOBF: setup algorithm: no spawndata specified")
|
|
end
|
|
end
|
|
|
|
------------------------------------------------------------------------------
|
|
-- name: population_density_get_min(entity)
|
|
-- @function [parent=#spawning] population_density_get_min
|
|
--
|
|
--! @brief get minimum density for this mob
|
|
--! @memberof spawning
|
|
--
|
|
--! @param entity the mob itself
|
|
--
|
|
--! @return minimum density over all spawners defined for this mob
|
|
-------------------------------------------------------------------------------
|
|
function spawning.population_density_get_min(entity)
|
|
if type(entity.data.spawning.primary_algorithms) == "table" then
|
|
local density = nil
|
|
for i=1 , #entity.data.spawning.primary_algorithms , 1 do
|
|
if density == nil or
|
|
entity.data.spawning.primary_algorithms[i].density < density then
|
|
|
|
density = entity.data.spawning.primary_algorithms[i].density
|
|
end
|
|
end
|
|
return density
|
|
else
|
|
return entity.data.spawning.density
|
|
end
|
|
end
|
|
|
|
------------------------------------------------------------------------------
|
|
-- name: collisionbox_get_max(entity)
|
|
-- @function [parent=#spawning] collisionbox_get_max
|
|
--
|
|
--! @brief get maximum extent of mob
|
|
--! @memberof spawning
|
|
--
|
|
--! @param mob mob specification
|
|
--
|
|
--! @return a collisionbox covering all state collisionboxes
|
|
-------------------------------------------------------------------------------
|
|
function spawning.collisionbox_get_max(mob)
|
|
|
|
--use 1 block as minimum for spawning
|
|
local retval = {-0.5,-0.5,-0.5,0.5,0.5,0.5}
|
|
|
|
--check all states if there's some collisionbox that requires more room
|
|
for i=1,#mob.states,1 do
|
|
if mob.states[i] ~= nil and
|
|
mob.states[i].graphics_3d ~= nil and
|
|
type(mob.states[i].graphics_3d.collisionbox) == "table" then
|
|
retval[1] = MIN(retval[1],mob.states[i].graphics_3d.collisionbox[1])
|
|
retval[2] = MIN(retval[2],mob.states[i].graphics_3d.collisionbox[2])
|
|
retval[3] = MIN(retval[3],mob.states[i].graphics_3d.collisionbox[3])
|
|
retval[4] = MAX(retval[4],mob.states[i].graphics_3d.collisionbox[4])
|
|
retval[5] = MAX(retval[5],mob.states[i].graphics_3d.collisionbox[5])
|
|
retval[6] = MAX(retval[6],mob.states[i].graphics_3d.collisionbox[6])
|
|
end
|
|
end
|
|
|
|
return retval
|
|
end
|
|
|
|
------------------------------------------------------------------------------
|
|
-- name: register_mob(mob)
|
|
-- @function [parent=#spawning] register_mob
|
|
--
|
|
--! @brief initialize spawn algorithms for a mob
|
|
--! @memberof spawning
|
|
--
|
|
--! @param mob definition
|
|
-------------------------------------------------------------------------------
|
|
function spawning.register_mob(mob)
|
|
--spawn mechanism handling
|
|
if not minetest.world_setting_get("mobf_disable_animal_spawning") then
|
|
--register spawn callback to world
|
|
if environment_list[mob.generic.envid] ~= nil then
|
|
local secondary_name = ""
|
|
if mob.harvest ~= nil then
|
|
secondary_name = mob.harvest.transforms_to
|
|
end
|
|
|
|
dbg_mobf.spawning_lvl3("MOBF: Environment to use: " .. tostring(mob.generic.envid))
|
|
|
|
if mob.spawning.algorithm == nil then
|
|
dbg_mobf.spawning_lvl2("MOBF: Register spawning algorithms")
|
|
if type(mob.spawning.primary_algorithms) == "table" then
|
|
for i=1 , #mob.spawning.primary_algorithms , 1 do
|
|
spawning.setup_algorithm(
|
|
mob.modname..":"..mob.name,
|
|
secondary_name,
|
|
mob.spawning.primary_algorithms[i],
|
|
mob.generic.envid,
|
|
spawning.collisionbox_get_max(mob))
|
|
end
|
|
else
|
|
dbg_mobf.spawning_lvl2("MOBF: " .. mob.name
|
|
.. " no primary spawn algorithm defined! ")
|
|
end
|
|
|
|
if minetest.world_setting_get("mobf_animal_spawning_secondary") then
|
|
if type(mob.spawning.secondary_algorithms) == "table" then
|
|
for i=1 , #mob.spawning.secondary_algorithms , 1 do
|
|
spawning.setup_algorithm(
|
|
mob.modname..":"..mob.name,
|
|
secondary_name,
|
|
mob.spawning.secondary_algorithms[i],
|
|
mob.generic.envid)
|
|
end
|
|
end
|
|
end
|
|
else
|
|
minetest.log(LOGLEVEL_WARNING,"MOBF: legacy spawning declaration"
|
|
.. " for mob: " .. mob.name
|
|
.. "!!! not supported any longer!")
|
|
end
|
|
else
|
|
minetest.log(LOGLEVEL_ERROR,"MOBF: specified mob >" .. mob.name
|
|
.. "< without environment!")
|
|
end
|
|
else
|
|
dbg_mobf.spawning_lvl3("MOBF: MOB spawning disabled!")
|
|
end
|
|
end
|
|
|
|
------------------------------------------------------------------------------
|
|
-- name: divide_mapgen_jobfunc(mob)
|
|
-- @function [parent=#spawning] divide_mapgen_jobfunc
|
|
--
|
|
--! @brief job wrapper function for divide mapgen
|
|
--! @memberof spawning
|
|
--
|
|
--! @param data job data
|
|
-------------------------------------------------------------------------------
|
|
function spawning.divide_mapgen_jobfunc(data)
|
|
local spawned = spawning.divide_mapgen(
|
|
data.minp,
|
|
data.maxp,
|
|
data.spawning_data,
|
|
data.spawnfunc,
|
|
data.surfacefunc,
|
|
1
|
|
)
|
|
if data.func ~= nil then
|
|
data.maxtries = data.maxtries -1
|
|
data.spawned = data.spawned + spawned
|
|
local stopspawning = 3
|
|
if data.stopspawning ~= nil then
|
|
stopspawning = data.stopspawning
|
|
end
|
|
if data.spawned < stopspawning and
|
|
data.maxtries > 0 then
|
|
--requeue job
|
|
mobf_job_queue.add_job({callback=data.func,data=data})
|
|
end
|
|
end
|
|
end
|
|
|
|
------------------------------------------------------------------------------
|
|
-- name: divide_mapgen_jobfunc(mob)
|
|
-- @function [parent=#spawning] divide_mapgen_jobfunc
|
|
--
|
|
--! @brief job wrapper function for divide mapgen
|
|
--! @memberof spawning
|
|
--
|
|
--! @param data job data
|
|
-------------------------------------------------------------------------------
|
|
function spawning.divide_mapgen_entity_jobfunc(data)
|
|
local spawned = spawning.divide_mapgen_entity(
|
|
data.minp,
|
|
data.maxp,
|
|
data.spawning_data,
|
|
data.spawnfunc,
|
|
1
|
|
)
|
|
data.maxtries = data.maxtries -1
|
|
|
|
if data.spawned == nil then
|
|
data.spawned = 0
|
|
end
|
|
|
|
if data.func ~= nil then
|
|
mobf_assert_backtrace(spawned ~= nil)
|
|
data.spawned = data.spawned + spawned
|
|
local stopspawning = 3
|
|
if data.stopspawning ~= nil then
|
|
stopspawning = data.stopspawning
|
|
end
|
|
if data.spawned < stopspawning and
|
|
data.maxtries > 0 then
|
|
--requeue job
|
|
mobf_job_queue.add_job({callback=data.func,data=data})
|
|
end
|
|
else
|
|
mobf_assert_backtrace(data.maxtries <= 0)
|
|
end
|
|
end
|
|
|
|
------------------------------------------------------------------------------
|
|
-- name: pos_quality(spawning_data,pos)
|
|
-- @function [parent=#spawning] pos_quality
|
|
--
|
|
--! @brief build a entity like datastructure to be passed to pos_quality check
|
|
--! @memberof spawning
|
|
--
|
|
--! @param pos_quality state
|
|
-------------------------------------------------------------------------------
|
|
function spawning.pos_quality(spawning_data,pos)
|
|
local dummyentity = {}
|
|
|
|
dummyentity.collisionbox = spawning_data.collisionbox
|
|
dummyentity.environment = spawning_data.environment
|
|
|
|
--TODO find a way to pass this information!
|
|
dummyentity.data = {}
|
|
dummyentity.data.movement = {}
|
|
dummyentity.data.movement.canfly = false
|
|
|
|
return environment.pos_quality(pos,dummyentity)
|
|
end
|
|
|
|
------------------------------------------------------------------------------
|
|
-- name: position_in_use(pos,spawndata)
|
|
-- @function [parent=#spawning] position_in_use
|
|
--
|
|
--! @brief check if there already is a mob at a specific position
|
|
--! @memberof spawning
|
|
--
|
|
--! @param pos position to check
|
|
--! @param spawndata data for this mob
|
|
--
|
|
--! @return true == mob present false == no mob
|
|
-------------------------------------------------------------------------------
|
|
function spawning.position_in_use(pos,spawndata)
|
|
local mobcount = mobf_mob_around(
|
|
spawndata.name,
|
|
spawndata.name_secondary,
|
|
pos,
|
|
1.5,true)
|
|
if mobcount > 0 then
|
|
dbg_mobf.spawning_lvl2("MOBF: mob at same pos")
|
|
return true
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
------------------------------------------------------------------------------
|
|
-- name: population_density_limit(pos,spawndata)
|
|
-- @function [parent=#spawning] position_in_use
|
|
--
|
|
--! @brief check if population density limit is reached
|
|
--! @memberof spawning
|
|
--
|
|
--! @param pos position to check
|
|
--! @param spawndata data for this mob
|
|
--
|
|
--! @return true == mob present false == no mob
|
|
-------------------------------------------------------------------------------
|
|
function spawning.population_density_limit(pos,spawndata)
|
|
mobf_assert_backtrace(spawndata ~= nil)
|
|
mobf_assert_validpos(pos)
|
|
local mobcount = mobf_mob_around(
|
|
spawndata.name,
|
|
spawndata.name_secondary,
|
|
pos,
|
|
spawndata.density,true)
|
|
if mobcount > 0 then
|
|
dbg_mobf.spawning_lvl2("MOBF: not spawning within pop density")
|
|
return true
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- name: spawner_get_water_pos(pos,max_depth,min_y,max_y)
|
|
--
|
|
--! @brief find a position at x/z within some y limitations
|
|
--
|
|
--! @param pos position do spawn
|
|
--! @param min_depth min-y depth to spawn
|
|
--! @param max_depth max-y depth to spawn
|
|
--! @param min_y minimum y value of generated chunk
|
|
--! @param max_y maximum y value of generated chunk
|
|
-------------------------------------------------------------------------------
|
|
function spawning.spawner_get_water_pos(pos,min_depth,max_depth,min_y,max_y)
|
|
--get information about current position
|
|
local upper_pos = {x=pos.x,y=max_y,z=pos.z}
|
|
|
|
mobf_assert_backtrace(type(min_depth) == "number")
|
|
mobf_assert_backtrace(type(max_depth) == "number")
|
|
|
|
if max_depth > max_y then
|
|
dbg_mobf.spawning_lvl3("MOBF: get_water_pos to deep")
|
|
return nil
|
|
end
|
|
|
|
if min_depth < min_y then
|
|
dbg_mobf.spawning_lvl3("MOBF: get_water_pos to high")
|
|
return nil
|
|
end
|
|
|
|
local ground_distance = mobf_ground_distance(upper_pos,
|
|
{ "default:water_flowing",
|
|
"default:water_source",
|
|
"air" },max_y - min_y)
|
|
local ground_level = max_y - ground_distance +1
|
|
|
|
local ground_pos = {x=pos.x,y=ground_level,z=pos.z }
|
|
local water_depth = mobf_air_distance(ground_pos)
|
|
|
|
local surfacenode = minetest.get_node(ground_pos)
|
|
|
|
|
|
|
|
if surfacenode == nil then
|
|
dbg_mobf.spawning_lvl3("MOBF: invalid ground node")
|
|
return nil
|
|
end
|
|
|
|
if surfacenode.name ~= "default:water_flowing" and
|
|
surfacenode.name ~= "default:water_source" then
|
|
--mobf_print("MOBF: WD:" .. water_depth .. " GD: " .. ground_distance)
|
|
--mobf_print("MOBF: MAXD:" .. max_depth .. " " .. min_y .. "<->" .. max_y)
|
|
dbg_mobf.spawning_lvl3("MOBF: " .. surfacenode.name .. " isn't open water: " .. printpos(ground_pos))
|
|
--if ground_pos.y > 0 then
|
|
-- for i=min_y,max_y,1 do
|
|
-- local node = minetest.get_node({x=pos.x,y=i,z=pos.z})
|
|
-- print("i=" .. i .. " : " .. node.name)
|
|
-- end
|
|
--end
|
|
return nil
|
|
end
|
|
|
|
if water_depth <= 0 then
|
|
dbg_mobf.spawning_lvl3("MOBF: water not found! GP: " .. ground_level .. " WD: " .. water_depth)
|
|
--TODO spawn in caves?
|
|
return nil
|
|
end
|
|
|
|
local water_surface_pos = {x=pos.x,y=ground_level + water_depth,z=pos.z}
|
|
|
|
--dbg_mobf.spawning_lvl2
|
|
dbg_mobf.spawning_lvl3("MOBF: mobf_spawner_get_water_pos GL: " ..
|
|
ground_level ..
|
|
" WDPT: " .. water_depth ..
|
|
" WSP: " .. printpos(water_surface_pos))
|
|
if MAX(ground_level,max_depth) > water_surface_pos.y then
|
|
mobf_print("MOBF: WD:" .. water_depth .. " GD: " .. ground_distance)
|
|
mobf_print("MOBF: MAXD:" .. max_depth .. " " .. min_y .. "<->" .. max_y)
|
|
mobf_print("MOBF: mobf_spawner_get_water_pos GL: " ..
|
|
ground_level ..
|
|
" WDPT: " .. water_depth ..
|
|
" WSP: " .. printpos(water_surface_pos))
|
|
--this can happen if there are air bubbles within water
|
|
--mobf_assert_backtrace(MAX(ground_level,max_depth) < water_surface_pos.y)
|
|
return nil
|
|
end
|
|
|
|
--check if there is any chance to find a suitable pos
|
|
if MAX(ground_level,max_depth) >= MIN(water_surface_pos.y,min_depth) then
|
|
return nil
|
|
end
|
|
|
|
pos.y = math.floor(
|
|
math.random(
|
|
MAX(ground_level,max_depth),
|
|
MIN(water_surface_pos.y,min_depth)
|
|
)
|
|
+ 0.5)
|
|
return pos
|
|
end
|
|
|
|
--include spawn algorithms
|
|
dofile (mobf_modpath .. "/spawn_algorithms/at_night.lua")
|
|
dofile (mobf_modpath .. "/spawn_algorithms/forrest.lua")
|
|
dofile (mobf_modpath .. "/spawn_algorithms/in_shallow_water.lua")
|
|
dofile (mobf_modpath .. "/spawn_algorithms/shadows.lua")
|
|
dofile (mobf_modpath .. "/spawn_algorithms/willow.lua")
|
|
dofile (mobf_modpath .. "/spawn_algorithms/big_willow.lua")
|
|
dofile (mobf_modpath .. "/spawn_algorithms/in_air1.lua")
|
|
dofile (mobf_modpath .. "/spawn_algorithms/none.lua")
|
|
dofile (mobf_modpath .. "/spawn_algorithms/deep_large_caves.lua")
|
|
dofile (mobf_modpath .. "/spawn_algorithms/deep_water.lua") |