mobf_core/mobf/utils/generic_functions.lua
sapier 60fb792151 Add support for offline mob accounting
Fix bug orphaned lifebars stay forever
Fix crash due to invalid data passed to path based movegen
2013-12-09 15:25:55 +01:00

761 lines
20 KiB
Lua

-------------------------------------------------------------------------------
-- Mob Framework Mod by Sapier
--
-- You may copy, use, modify or do nearly anything except removing this
-- copyright notice.
-- And of course you are NOT allowed to pretend you have written it.
--
--! @file generic_functions.lua
--! @brief generic functions used in many different places
--! @copyright Sapier
--! @author Sapier
--! @date 2012-08-09
--!
-- Contact sapier a t gmx net
-------------------------------------------------------------------------------
--! @defgroup gen_func Generic functions
--! @brief functions for various tasks
--! @ingroup framework_int
--! @{
-------------------------------------------------------------------------------
-- name: mobf_get_time_ms()
--
--! @brief get current time in ms
--
--! @return current time in ms
-------------------------------------------------------------------------------
function mobf_get_time_ms()
--this fct is overwritten on init with best timesource available atm
return os.clock() * 1000
end
-------------------------------------------------------------------------------
-- name: mobf_contains(cur_table,element)
--
--! @brief check if element is in table
--
--! @param cur_table table to look in
--! @param element element to look for
--! @return true/false
-------------------------------------------------------------------------------
function mobf_contains(cur_table,element)
if cur_table == nil then
return false
end
for i,v in ipairs(cur_table) do
if v == element then
return true
end
end
return false
end
-------------------------------------------------------------------------------
-- name: MIN(a,b)
--
--! @brief minimum of two numbers
--
--! @param a number 1
--! @param b number 2
--! @return minimum
-------------------------------------------------------------------------------
function MIN(a,b)
mobf_assert_backtrace(type(a) == "number")
mobf_assert_backtrace(type(b) == "number")
if a > b then
return b
else
return a
end
end
-------------------------------------------------------------------------------
-- name: MAX(a,b)
--
--! @brief maximum of two numbers
--
--! @param a number 1
--! @param b number 2
--! @return maximum
-------------------------------------------------------------------------------
function MAX(a,b)
mobf_assert_backtrace(type(a) == "number")
mobf_assert_backtrace(type(b) == "number")
if a > b then
return a
else
return b
end
end
-------------------------------------------------------------------------------
-- name: DELTA(a,b)
--
--! @brief delta of two numbers
--
--! @param a number 1
--! @param b number 2
--! @return delta
-------------------------------------------------------------------------------
function DELTA(a,b)
return math.abs(a-b)
end
-------------------------------------------------------------------------------
-- name: mobf_is_walkable(node)
--
--! @brief check if walkable flag is set for a node
--
--! @param node to check
--! @return true/false
-------------------------------------------------------------------------------
function mobf_is_walkable(node)
return (node and node.name and minetest.registered_nodes[node.name] and
minetest.registered_nodes[node.name].walkable == false)
end
-------------------------------------------------------------------------------
-- name: mobf_get_current_time()
--
--! @brief alias to get current time
--
--! @return current time in seconds
-------------------------------------------------------------------------------
function mobf_get_current_time()
if type(minetest.get_time) == "function" then
return minetest.get_time()
else
return os.time(os.date('*t'))
end
end
-------------------------------------------------------------------------------
-- name: mobf_round_pos(pos)
--
--! @brief calculate integer position
--
--! @param pos position to be rounded
--! @return rounded position
-------------------------------------------------------------------------------
function mobf_round_pos(pos)
if pos == nil then
return pos
end
return { x=math.floor(pos.x + 0.5),
y=math.floor(pos.y + 0.5),
z=math.floor(pos.z + 0.5)
}
end
-------------------------------------------------------------------------------
-- name: mobf_find_entity(newobject) DEPRECATED
--
--! @brief find entity by object reference
--
--! @param newobject r object reference
--! @return entity object reference points at or nil on error
-------------------------------------------------------------------------------
function mobf_find_entity(newobject)
return newobject:get_luaentity()
end
-------------------------------------------------------------------------------
-- name: mobf_max_light_around(pos,range,daytime)
--
--! @brief get maximum light level around specified position
--
--! @param pos center of area to search
--! @param distance radius of area
--! @param daytime time of day to check
--! @return highest detected light level
-------------------------------------------------------------------------------
function mobf_max_light_around(pos,distance,daytime)
mobf_assert_validpos(pos)
local max_light = 0
for y_run=pos.y-distance,pos.y+distance,1 do
for z_run=pos.z-distance,pos.z+distance,1 do
for x_run=pos.x-distance,pos.x+distance,1 do
local current_pos = {x=x_run,y=y_run,z=z_run }
local node = minetest.get_node(current_pos)
if node.name == "air" then
local current_light = minetest.get_node_light(current_pos,daytime)
if current_light > max_light then
max_light = current_light
end
end
end
end
end
return max_light
end
-------------------------------------------------------------------------------
-- name: mobf_min_light_around(pos,range,daytime)
--
--! @brief get minimum light level around specified position
--
--! @param pos center of area to search
--! @param distance radius of area
--! @param daytime time of day to check
--! @return highest detected light level
-------------------------------------------------------------------------------
function mobf_min_light_around(pos,distance,daytime)
mobf_assert_validpos(pos)
local min_light = LIGHT_MAX+1
for y_run=pos.y-distance,pos.y+distance,1 do
for z_run=pos.z-distance,pos.z+distance,1 do
for x_run=pos.x-distance,pos.x+distance,1 do
local current_pos = {x=x_run,y=y_run,z=z_run }
local node = minetest.get_node(current_pos)
if node.name == "air" then
local current_light = minetest.get_node_light(current_pos,daytime)
if current_light < min_light then
min_light = current_light
end
end
end
end
end
return min_light
end
-------------------------------------------------------------------------------
-- name: mobf_mob_around(mob_name,mob_transform_name,pos,range,)
--
--! @brief get number of mobs of specified type within range of pos
--
--! @param mob_name basic name of mob
--! @param mob_transform secondary name of mob
--! @param pos position to check
--! @param range range to check
--! @param ignore_playerspawned ignore mob spawned by players for check
--! @return number of mob found
-------------------------------------------------------------------------------
function mobf_mob_around(mob_name,mob_transform,pos,range,ignore_playerspawned)
local count = 0
local objectcount = 0
mobf_assert_backtrace(range ~= nil)
mobf_assert_backtrace(pos ~= nil)
local objectlist = minetest.get_objects_inside_radius(pos,range)
if mob_transform == nil then
mob_transform = ""
end
for index,value in pairs(objectlist) do
local entity = mobf_find_entity(value)
dbg_mobf.generic_lvl1("MOBF: entity at "..printpos(pos)..
" looking for: "..mob_name ..
" or " .. mob_transform )
--any mob is required to have a name so we may use this to decide
--if an entity is an mob or not
if entity ~= nil and
entity.data ~= nil and
entity.dynamic_data ~= nil and
entity.dynamic_data.spawning ~= nil then
if entity.removed == false then
if entity.data.modname..":"..entity.data.name == mob_name or
entity.data.modname..":"..entity.data.name == mob_transform then
if (ignore_playerspawned and entity.dynamic_data.spawning.player_spawned) or
ignore_playerspawned ~= false then
dbg_mobf.generic_lvl1("MOBF: Found "..mob_name.. " or "
..mob_transform .. " within specified range of "..range)
count = count + 1
end
end
end
end
objectcount = objectcount +1
end
dbg_mobf.generic_lvl2("MOBF: found " .. objectcount .. " within range "
.. count .. " of them are relevant mobs ")
return count
end
-------------------------------------------------------------------------------
-- name: mobf_spawner_around(mob_name,pos,range)
--
--! @brief get number of mobs of specified type within range of pos
--
--! @param mob_name basic name of mob
--! @param pos position to check
--! @param range range to check
--! @return number of mob found
-------------------------------------------------------------------------------
function mobf_spawner_around(mob_name,pos,range)
mobf_assert_validpos(pos)
dbg_mobf.generic_lvl2("MOBF: mobf_spawner_around param: ".. dump(mob_name)
.. " "..dump(pos).. " " .. dump(range))
local count = 0
local objectcount = 0
local objectlist = minetest.get_objects_inside_radius(pos,range)
for index,value in pairs(objectlist) do
local entity = value:get_luaentity()
dbg_mobf.generic_lvl3("MOBF: entity at: "..dump(value:getpos())..
" looking for: "..mob_name .. " " ..
dump(value) .. " " ..
dump(entity))
--any mob is required to have a name so we may use this to decide
--if an entity is an mob or not
if entity ~= nil and
entity.spawner_mob_name ~= nil then
if entity.spawner_mob_name == mob_name then
dbg_mobf.generic_lvl2("MOBF: Found "..mob_name
.. " within specified range of "..range)
count = count + 1
end
end
objectcount = objectcount +1
end
dbg_mobf.generic_lvl2("MOBF: found " .. objectcount .. " within range "
.. count .. " of them are relevant spawners ")
return count
end
-------------------------------------------------------------------------------
-- name: mobf_line_of_sight(pos1,pos2)
--
--! @brief is there a line of sight between two specified positions
--
--! @param pos1 start position of los check
--! @param pos2 end position of los check
--! @return: true/false
-------------------------------------------------------------------------------
function mobf_line_of_sight(pos1,pos2)
--print("Checking line of sight between "..printpos(pos1).." and "..printpos(pos2))
local distance = mobf_calc_distance(pos1,pos2)
local normalized_vector = { x=(pos2.x-pos1.x)/distance,
y=(pos2.y-pos1.y)/distance,
z=(pos2.z-pos1.z)/distance}
local line_of_sight = true
for i=1,distance, 1 do
local tocheck = { x=pos1.x + (normalized_vector.x * i),
y=pos1.y + (normalized_vector.y *i),
z=pos1.z + (normalized_vector.z *i)}
local node = minetest.env:get_node(tocheck)
if minetest.registered_nodes[node.name] == nil or
minetest.registered_nodes[node.name].sunlight_propagates ~= true then
line_of_sight = false
break
end
end
return line_of_sight
end
function mobf_line_of_sightX(pos1,pos2)
return minetest.line_of_sight(pos1,pos2)
end
-------------------------------------------------------------------------------
-- name: mobf_pos_is_zero(pos)
--
--! @brief check if position is (0,0,0)
--
--! @param pos position to check
--! @return true/false
-------------------------------------------------------------------------------
function mobf_pos_is_zero(pos)
if pos.x ~= 0 then return false end
if pos.y ~= 0 then return false end
if pos.z ~= 0 then return false end
return true
end
-------------------------------------------------------------------------------
-- name: mobf_air_above(pos,height)
--
--! @brief check if theres at least height air abov pos
--
--! @param pos position to check
--! @param height min number of air to check
--! @return true/false
-------------------------------------------------------------------------------
function mobf_air_above(pos,height)
mobf_assert_validpos(pos)
for i=0, height, 1 do
local pos_above = {
x = pos.x,
y = pos.y + 1,
z = pos.z
}
local node_above = minetest.get_node(pos_above)
if node_above.name ~= "air" then
return false
end
end
return true
end
-------------------------------------------------------------------------------
-- name: mobf_ground_distance(pos,media)
--
--! @brief get number of blocks above solid ground
--
--! @param pos_raw position to check
--! @param media table of blocks not considered to be ground
--! @param max_check_height abort looking for ground after this number of nodes
--
--! @return number of blocks to ground
-------------------------------------------------------------------------------
function mobf_ground_distance(pos_raw,media,max_check_height)
local pos = {
x=pos_raw.x,
y=math.floor(pos_raw.y + 0.5),
z=pos_raw.z
}
local node_to_check = minetest.get_node(pos)
local count = 0
if max_check_height == nil then
max_check_height = 32
end
while node_to_check ~= nil and mobf_contains(media,node_to_check.name) and
count < max_check_height do
count = count +1
pos = {x=pos.x,y=pos.y-1,z=pos.z};
node_to_check = minetest.get_node(pos)
end
return count
end
-------------------------------------------------------------------------------
-- name: mobf_surface_distance(pos)
--
--! @brief get number of blocks above surface (solid or fluid!)
--
--! @param pos position to check
--! @return number of blocks to ground
-------------------------------------------------------------------------------
function mobf_surface_distance(pos)
local node_to_check = minetest.get_node(pos)
local count = 0
while node_to_check ~= nil and
node_to_check.name == "air" and
count < 32 do
count = count +1
pos = {x=pos.x,y=pos.y-1,z=pos.z};
node_to_check = minetest.get_node(pos)
end
return count
end
-------------------------------------------------------------------------------
-- name: mobf_air_distance(pos)
--
--! @brief get number of blocks below waterline
--
--! @param pos position to check
--! @return number of blocks to air
-------------------------------------------------------------------------------
function mobf_air_distance(pos)
mobf_assert_validpos(pos)
local node_to_check = minetest.get_node(pos)
local count = 0
while node_to_check ~= nil and (
node_to_check.name == "default:water_source" or
node_to_check.name == "default:water_flowing") do
count = count +1
pos = {x=pos.x,y=pos.y+1,z=pos.z};
node_to_check = minetest.get_node(pos)
end
if node_to_check.name == "air" then
return count
else
return -1
end
end
-------------------------------------------------------------------------------
-- name: mobf_above_water(pos)
--
--! @brief check if next non-air block below mob is a water block
--
--! @param pos position to check
--! @return true/false
-------------------------------------------------------------------------------
function mobf_above_water(pos)
local node_to_check = minetest.get_node(pos)
while node_to_check ~= nil and
node_to_check.name == "air" do
pos = {x=pos.x,y=pos.y-1,z=pos.z};
node_to_check = minetest.get_node(pos)
end
if node_to_check.name == "default:water_source" or
node_to_check.name == "default:water_flowing" then
return true
end
return false
end
-------------------------------------------------------------------------------
-- name: get_sunlight_surface(x,z, min_y, max_y)
--
--! @brief get surface for x/z coordinates
--
--! @param x x-coordinate
--! @param z z-coordinate
--! @param min_y minimum y-coordinate to consider
--! @param max_y maximum y-coordinate to consider
--! @return y value of surface or nil
-------------------------------------------------------------------------------
function mobf_get_sunlight_surface(x,z, min_y, max_y)
for runy = min_y, max_y,1 do
local pos = { x=x,y=runy, z=z }
local node_to_check = minetest.get_node(pos)
if node_to_check.name == "default:dirt_with_grass" then
return pos.y
end
end
return nil
end
-------------------------------------------------------------------------------
-- name: get_surface(x,z, min_y, max_y)
--
--! @brief get surface for x/z coordinates
--
--! @param x x-coordinate
--! @param z z-coordinate
--! @param min_y minimum y-coordinate to consider
--! @param max_y maximum y-coordinate to consider
--! @return y value of surface (first air node) or nil
-------------------------------------------------------------------------------
function mobf_get_surface(x,z, min_y, max_y)
mobf_assert_backtrace(min_y ~= nil)
mobf_assert_backtrace(max_y ~= nil)
mobf_assert_backtrace(x ~= nil)
mobf_assert_backtrace(z ~= nil)
if type(minetest.get_surface) == "function" then
local basepos = {x=x,y=min_y,z=z}
local offset = max_y-min_y
local retval = minetest.get_surface(basepos,offset)
return retval
end
local last_node = minetest.get_node({ x=x,y=min_y, z=z })
for runy = min_y+1, max_y,1 do
local pos = { x=x,y=runy, z=z }
local node_to_check = minetest.get_node(pos)
if node_to_check.name == "air" and
last_node.name ~= "air" and
last_node.mame ~= "ignore" then
return pos.y
end
last_node = node_to_check
end
return nil
end
-------------------------------------------------------------------------------
-- name: entity_at_loaded_pos(entity.mobname)
--
--! @brief check if entity is activated at already loaded pos
--
--! @param pos to check
--! @param mobname name of mob
--! @return true/false
-------------------------------------------------------------------------------
function entity_at_loaded_pos(pos,mobname)
local current_node = minetest.get_node(pos)
if mobname == nil then
mobname = ""
end
if current_node ~= nil then
if current_node.name == "ignore" then
minetest.log(LOGLEVEL_WARNING,"MOBF: " ..mobname .. " spawned at unloaded pos! : "
.. dump(pos))
return false
else
return true
end
end
minetest.log(LOGLEVEL_WARNING,"MOBF: spawned at invalid pos!")
return false
end
-------------------------------------------------------------------------------
-- name: mobf_random_direction()
--
--! @brief get a random (blocked) 3d direction
--
--! @return 3d dir value
-------------------------------------------------------------------------------
function mobf_random_direction()
local retval = {}
retval.x=math.random(-1,1)
retval.y=math.random(-1,1)
retval.z=math.random(-1,1)
return retval
end
-------------------------------------------------------------------------------
-- name: mobf_pos_is_same(pos1,pos2)
--
--! @brief check if two positions are equal
--
--! @param pos1
--! @param pos2
--
--! @return true/false
-------------------------------------------------------------------------------
function mobf_pos_is_same(pos1,pos2)
if pos1 == nil or
pos2 == nil then
return false
end
if pos1.x ~= pos2.x or
pos1.y ~= pos2.y or
pos1.z ~= pos2.z or
pos1.x == nil or
pos1.y == nil or
pos1.z == nil or
pos2.x == nil or
pos2.y == nil or
pos2.z == nil then
return false
end
return true
end
-------------------------------------------------------------------------------
-- name: mobf_is_pos(value)
--
--! @brief check if a given value is a position
--
--! @param value to check
--
--! @return true/false
-------------------------------------------------------------------------------
function mobf_is_pos(value)
if value == nil or
type(value) ~= "table" then
return false
end
if value.x == nil or
tonumber(value.x) == nil then
return false
end
if value.y == nil or
tonumber(value.y) == nil then
return false
end
if value.z == nil or
tonumber(value.z) == nil then
return false
end
return true
end
-------------------------------------------------------------------------------
-- name: mobf_hash_to_pos(hash)
--
--! @brief restore a position from a pos hash value
--
--! @param hash to restore pos from
--
--! @return posistion reconstructed from hash
-------------------------------------------------------------------------------
function mobf_hash_to_pos(hash)
local retval = {}
local raw_x = (hash % 65536)
local raw_y = ((hash - raw_x) % (65536*65536)) / 65536
local raw_z = ((hash - raw_x - raw_y) / 65536) / 65536
local mobpos = {}
retval.x = raw_x - 32768
retval.y = raw_y - 32768
retval.z = math.floor(raw_z - 32768)
return retval
end
--!@}