mobf_core/mobf/debug_trace.lua
sapier d251d9b51e add new attention system
-support mobs facing player as first escalation level
-improove target selection (view angel, hear distance, remote view)
2013-04-04 22:13:49 +02:00

116 lines
3.2 KiB
Lua

-------------------------------------------------------------------------------
-- Mob Framework Mod by Sapier
--
-- You may copy, use, modify or do nearly anything except removing this
-- copyright notice.
-- And of course you are NOT allow to pretend you have written it.
--
--! @file debug_trace.lua
--! @brief contains switchable debug trace functions
--! @copyright Sapier
--! @author Sapier
--! @date 2012-08-09
--!
-- Contact sapier a t gmx net
-------------------------------------------------------------------------------
--! @defgroup debug_trace Debug trace functions
--! @brief central configuration of trace functions
--! @ingroup framework_int
--lvl1 excessive output
--lvl2 medium output
--lvl3 less output
--! @brief configuration of trace level to use for various components
--! @ingroup debug_trace
dbg_mobf = {
generic_lvl1 = function () end,
generic_lvl2 = function () end,
generic_lvl3 = function () end,
graphics_lvl1 = function () end,
graphics_lvl2 = function () end,
graphics_lvl3 = function () end,
spawning_lvl1 = function () end,
spawning_lvl2 = function () end,
spawning_lvl3 = function () end,
permanent_store_lvl1 = function () end,
permanent_store_lvl2 = function () end,
permanent_store_lvl3 = function () end,
movement_lvl1 = function () end,
movement_lvl2 = function () end,
movement_lvl3 = function () end,
pmovement_lvl1 = function () end,
pmovement_lvl2 = function () end,
pmovement_lvl3 = function () end,
fmovement_lvl1 = function () end,
fmovement_lvl2 = function () end,
fmovement_lvl3 = function () end,
path_mov_lvl1 = function () end,
path_mov_lvl2 = function () end,
path_mov_lvl3 = function () end,
fighting_lvl1 = function () end,
fighting_lvl2 = function () end,
fighting_lvl3 = function () end,
environment_lvl1 = function () end,
environment_lvl2 = function () end,
environment_lvl3 = function () end,
harvesting_lvl1 = function () end,
harvesting_lvl2 = function () end,
harvesting_lvl3 = function () end,
sound_lvl1 = function () end,
sound_lvl2 = function () end,
sound_lvl3 = function () end,
random_drop_lvl1 = function () end,
random_drop_lvl2 = function () end,
random_drop_lvl3 = function () end,
mob_state_lvl1 = function () end,
mob_state_lvl2 = function () end,
mob_state_lvl3 = function () end,
mobf_core_lvl1 = function () end,
mobf_core_lvl2 = function () end,
mobf_core_lvl3 = function () end,
mob_preserve_lvl1 = function () end,
mob_preserve_lvl2 = function () end,
mob_preserve_lvl3 = function () end,
mobf_core_helper_lvl1 = function () end,
mobf_core_helper_lvl2 = function () end,
mobf_core_helper_lvl3 = function () end,
trader_inv_lvl1 = function () end,
trader_inv_lvl2 = function () end,
trader_inv_lvl3 = function () end,
ride_lvl1 = function () end,
ride_lvl2 = function () end,
ride_lvl3 = function () end,
path_lvl1 = function () end,
path_lvl2 = function () end,
path_lvl3 = function () end,
lifebar_lvl1 = function () end,
lifebar_lvl2 = function () end,
lifebar_lvl3 = function () end,
attention_lvl1 = function () end,
attention_lvl2 = function () end,
attention_lvl3 = function () end,
}