-fix crash when trying to access empty movgen
-fix old default movgen definition was still used instead of default state
movgen in state change handling
-fixed deer model flying when lying
-fix crash in changestate
-fixed bug mobs disapearing as soon as attacking if spawned in slightly wrong
positions
-fixed boombomb and npc to use current api
-added big_red mesh
-fixed big_red not being agressive
-fixed wolf missing combat movegen
-added backtrace support
-fix bug ostich_f can't be spawned
-revert accidentaly changed wolf to be not agressive
-fix mobs following don't jump
-fix height level check for flying mobs not working
-stop movement of inactive mobs
-fixed boombomb still using abm based spawner
-added deer compatibility entity
-fixed crash on listactivemobs
-fixed crash with secondary spawning enabled
-fixed wrong env state shown on rightclick
-fixed mobs don't respawn within torch ...
-fixed crash on show npc inventory due to changed api
-fixed drop avoidance not working if dropping to water (due to another fix)
-improve house spawning
-fixed group support for mobs
-fixed sun damage handler resetting animation to "stand"
-fix orientation not updated correct for mobs following new default state schema
-fixed bug 2d sprites not shown correctly
-fixed doku
-added support for upright sprites
-added 3d mesh model for dm
-added 3d mesh models for chicken
-added sounds for some mod
-added license information
-added support for mobf without fire mod
-added non inventory_plus settings gui (requres core patch)
-replaced custom debug chatcommand handlers by official minetest ones
-catch misspelled blacklist string
-fix bug in barn crashing game
-fix bug custom on step handler making minetest unresponsive
-fixed crash on invalid blacklist
-added check to warn on unrealistic count of callbacks
-added statistics feature for mobf callback times
-make vombies and boombomb spawn in desert too