-fix crash when trying to access empty movgen
-fix old default movgen definition was still used instead of default state
movgen in state change handling
-fixed deer model flying when lying
-fix crash in changestate
-fixed bug mobs disapearing as soon as attacking if spawned in slightly wrong
positions
-fixed boombomb and npc to use current api
-added big_red mesh
-fixed big_red not being agressive
-fixed wolf missing combat movegen
-added backtrace support
-fixed group support for mobs
-fixed sun damage handler resetting animation to "stand"
-fix orientation not updated correct for mobs following new default state schema
-fixed bug 2d sprites not shown correctly
-fixed doku
-added support for upright sprites
-added 3d mesh model for dm
-added 3d mesh models for chicken
-added sounds for some mod
-added license information
-added support for mobf without fire mod
-added non inventory_plus settings gui (requres core patch)
-replaced custom debug chatcommand handlers by official minetest ones
-fixed height level controling for fish and gulls (has been brocken for ages)
-added spawner based spawning for any abm based spawning
-"default" state is now mandatory for any mob!
-added lots of security checks to callback handlers
-added new tracing facilitys mobf_core and mobf_core_helper
-fixed additional bugs in entity replacement code of state changer
-fixed bug mobf crashing on no good position beeing known for mob when needed
-removed wielditem steer and cow textures
-added mesh based 3d models for cow
-added workaround for lost dynamic data on saving of permanent data
-don't drown mobs but move to last known good position
-drop correct meat
-add support for multiple drops
-fix lots of bugs in state change handling
-add animation support
-added experimental mob npc to demonstrate animation handling