-fix crash when trying to access empty movgen
-fix old default movgen definition was still used instead of default state
movgen in state change handling
-fixed deer model flying when lying
-fix crash in changestate
-fixed bug mobs disapearing as soon as attacking if spawned in slightly wrong
positions
-fixed boombomb and npc to use current api
-added big_red mesh
-fixed big_red not being agressive
-fixed wolf missing combat movegen
-added backtrace support
-fix bug ostich_f can't be spawned
-revert accidentaly changed wolf to be not agressive
-fix mobs following don't jump
-fix height level check for flying mobs not working
-stop movement of inactive mobs
-fixed mobs don't respawn within torch ...
-fixed crash on show npc inventory due to changed api
-fixed drop avoidance not working if dropping to water (due to another fix)
-improve house spawning
-added calf mesh
-added rat mesh
-replaced .x meshes by .b3d meshes
-fixed bug 3d inventory mob not facing player correctly
-fixed crash in random drop handling with incorrect dynamic_data
-mobs will face player on combat now
-improved follow behaviour (you can't get away that easy anymore)
-reduced damage done by mobs
-fixed height level controling for fish and gulls (has been brocken for ages)
-added spawner based spawning for any abm based spawning
-"default" state is now mandatory for any mob!
-added lots of security checks to callback handlers
-added new tracing facilitys mobf_core and mobf_core_helper
-fixed additional bugs in entity replacement code of state changer
-fixed bug mobf crashing on no good position beeing known for mob when needed