whitespace fixes
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@ -87,7 +87,6 @@ function graphics.update(entity,now,dtime)
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dbg_mobf.graphics_lvl3("MOBF: attention mode orientation update")
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local direction = mobf_get_direction(entity.object:getpos(),
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entity.dynamic_data.attention.most_relevant_target:getpos())
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if entity.mode == "3d" then
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entity.object:setyaw(
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mobf_calc_yaw(direction.x,direction.z))
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@ -233,7 +232,6 @@ function graphics.set_animation(entity,name)
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return
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end
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--fallback
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entity.object:setsprite({x=0,y=0}, 1, 0, true)
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