Reduce maxtries for mapgen algorithms to reduce mapgen load
Add debug traces
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@ -434,7 +434,7 @@ function spawning.divide_mapgen_entity(minp,maxp,spawndata,name,spawnfunc,maxtri
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dbg_mobf.spawning_lvl3("MOBF: " .. dump(spawnfunc))
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if maxtries == nil then
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maxtries = 5
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maxtries = 2
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end
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local divs = 0
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@ -498,11 +498,13 @@ function spawning.divide_mapgen_entity(minp,maxp,spawndata,name,spawnfunc,maxtri
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pos.x = math.floor(pos.x + 0.5)
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pos.z = math.floor(pos.z + 0.5)
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local starttime = mobf_get_time_ms()
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if spawnfunc(name,pos,min_y,max_y,spawndata) then
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spawned = spawned +1
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mobf_warn_long_fct(starttime,"on_mapgen_entity","user_3")
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break
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end
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end --for -> 5
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end --for -> maxtries
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end --mob around
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divs = divs +1
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@ -538,7 +540,7 @@ function spawning.divide_mapgen(minp,maxp,density,name,secondary_name,spawnfunc,
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dbg_mobf.spawning_lvl3("MOBF: " .. dump(spawnfunc))
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if maxtries == nil then
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maxtries = 5
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maxtries = 2
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end
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local divs = 0
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@ -566,11 +568,12 @@ function spawning.divide_mapgen(minp,maxp,density,name,secondary_name,spawnfunc,
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for i = 1, xdivs,1 do
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for j = 1, zdivs,1 do
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local starttime = mobf_get_time_ms()
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local x_center,x_delta = spawning.get_center(min_x,max_x,i,density)
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local z_center,z_delta = spawning.get_center(min_z,max_z,j,density)
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local surface_center = surfacefunc(x_center,z_center,min_y,max_y)
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mobf_warn_long_fct(starttime,"surface_detection","user_2")
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local centerpos = {x=x_center,y=surface_center,z=z_center}
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@ -593,8 +596,9 @@ function spawning.divide_mapgen(minp,maxp,density,name,secondary_name,spawnfunc,
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local pos = { x= x_center + x_try,
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z= z_center + z_try }
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local starttime = mobf_get_time_ms()
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pos.y = surfacefunc(pos.x,pos.z,min_y,max_y)
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mobf_warn_long_fct(starttime,"surface_detection","user_1")
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if pos.y and spawnfunc(name,pos,min_y,max_y) then
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spawned = spawned +1
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