Fix player model being rotated by 90 degree on riding mobs
Fine tuning for riding player placement on ostrich
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@ -3,6 +3,7 @@ Mob Framework Mod (former animals mod) provides a framework for creating mobs
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(c) sapier (code,some graphics)
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(c) rinoux (many 2D graphics)
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(c) Xanthin (german translation)
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Contact sapier a t gmx net
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-------------------------------------------------------------------------------
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@ -27,7 +27,7 @@ mobf_assert_backtrace(mobf_ride == nil)
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mobf_ride = {}
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------------------------------------------------------------------------------
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-- @function [parent=#mobf_ride] attache_player(entity,player)
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-- @function [parent=#mobf_ride] attach_player(entity,player)
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--
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--! @brief make a player ride this mob
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--! @class mobf_ride
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@ -36,7 +36,7 @@ mobf_ride = {}
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--! @param entity entity to be ridden
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--! @param player player riding
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-------------------------------------------------------------------------------
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function mobf_ride.attache_player(entity,player)
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function mobf_ride.attach_player(entity,player)
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entity.dynamic_data.ride.is_attached = true
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entity.dynamic_data.ride.player = player
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@ -50,14 +50,19 @@ function mobf_ride.attache_player(entity,player)
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attacheoffset = entity.data.ride.attacheoffset
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end
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player:set_attach(entity.object,"",attacheoffset, {x=0,y=0,z=0})
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player:set_attach(entity.object,"",attacheoffset, {x=0,y=90,z=0})
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-- default always overrides animations even for attached players
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-- if type(default.player_set_animation) == "function" then
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-- default.player_set_animation(player, "sit")
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-- end
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if entity.data.ride.texturemod ~= nil then
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entity.object:settexturemod(entity.data.ride.texturemod);
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end
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end
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------------------------------------------------------------------------------
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-- @function [parent=#mobf_ride] dettache_player(entity,player)
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-- @function [parent=#mobf_ride] dettach_player(entity,player)
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--
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--! @brief make a player ride this mob
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--! @class mobf_ride
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@ -65,7 +70,7 @@ end
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--
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--! @param entity entity to be ridden
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-------------------------------------------------------------------------------
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function mobf_ride.dettache_player(entity)
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function mobf_ride.dettach_player(entity)
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entity.dynamic_data.ride.is_attached = false
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entity.dynamic_data.ride.player:set_detach()
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@ -226,7 +231,7 @@ function mobf_ride.on_punch_callback(entity,player)
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dbg_mobf.ride_lvl2("MOBF: punched ridden mob")
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if entity.dynamic_data.ride.player == player then
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dbg_mobf.ride_lvl2("MOBF: detaching player")
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mobf_ride.dettache_player(entity)
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mobf_ride.dettach_player(entity)
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player:get_inventory():add_item("main",saddle .. " 1")
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return true
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end
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@ -238,7 +243,7 @@ function mobf_ride.on_punch_callback(entity,player)
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if player:get_inventory():contains_item("main",saddle .. " 1") then
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dbg_mobf.ride_lvl2("MOBF: have saddle")
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mobf_ride.attache_player(entity,player)
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mobf_ride.attach_player(entity,player)
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player:get_inventory():remove_item("main",saddle .. " 1")
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return true
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end
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@ -268,9 +273,9 @@ function mobf_ride.is_enabled(entity)
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end
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------------------------------------------------------------------------------
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-- @function [parent=#mobf_ride] attache_player(entity,player)
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-- @function [parent=#mobf_ride] init(entity)
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--
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--! @brief make a player ride this mob
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--! @brief initialize ride dynamic data
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--! @class mobf_ride
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--! @public
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--
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@ -306,7 +311,7 @@ minetest.register_on_leaveplayer( function(player)
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entity.dynamic_data.ride ~= nil and
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entity.dynamic_data.ride.player == player then
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print("MOBF: found player to be attached")
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ride.dettache_player(entity)
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ride.dettach_player(entity)
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break
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end
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end
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