Fix crash due to usage of old mod_name variable which doesn't exist anymore

This commit is contained in:
sapier 2013-10-18 19:22:10 +02:00
parent d83e114aea
commit 88114c6cf7
4 changed files with 3 additions and 8 deletions

View File

@ -125,14 +125,11 @@ function mobf_spawner_initialize_on_big_willow_abm(spawning_data)
end
-------------------------------------------------------------------------------
-- name: mobf_spawn_on_big_willow_mapgen(mob_name,mob_transform,spawning_data,environment)
-- name: mobf_spawn_on_big_willow_mapgen(spawning_data)
--
--! @brief find a place on big willow to spawn a mob on map generation
--
--! @param mob_name name of mob
--! @param mob_transform secondary name of mob
--! @param spawning_data spawning configuration
--! @param environment environment of mob
--! @param spawning_data all information required for spawning
-------------------------------------------------------------------------------
function mobf_spawner_initialize_big_willow_mapgen(spawning_data)
minetest.log(LOGLEVEL_INFO,"MOBF:\tregistering willow mapgen spawn mapgen callback for mob "..spawning_data.name)

View File

@ -56,7 +56,7 @@ end
-------------------------------------------------------------------------------
function mobf_spawner_initialize_in_forrest_abm(spawning_data)
minetest.log(LOGLEVEL_WARNING,"MOBF: using deprecated abm based spawn algorithm \"spawn_in_forrest\" most likely causing lag in server!\t Use spawn_in_forrest_mapgen instead!")
minetest.log(LOGLEVEL_INFO,"MOBF:\tregistering forrest spawn abm callback for mob "..mob_name)
minetest.log(LOGLEVEL_INFO,"MOBF:\tregistering forrest spawn abm callback for mob ".. spawning_data.name)
local media = nil

View File

@ -177,7 +177,6 @@ function mobf_spawner_initialize_air_above_grass_mapgen(spawning_data)
minp = minp,
maxp = maxp,
spawning_data = spawning_data,
mob_name = mob_name,
spawnfunc = mobf_spawner_air_above_grass_spawner_spawnfunc,
maxtries = 5,
func = spawning.divide_mapgen_entity_jobfunc,

View File

@ -298,7 +298,6 @@ function mobf_spawn_initialize_in_shallow_water_mapgen(spawning_data)
minp = minp,
maxp = maxp,
spawning_data = spawning_data,
mob_name = mob_name,
spawnfunc = mobf_spawner_in_shallow_water_spawner_spawnfunc,
maxtries = 15,
func = spawning.divide_mapgen_entity_jobfunc,