fix crash on wolf teleport
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@ -163,6 +163,7 @@ Changes 2.0.0
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-fix price update bug in trader
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-fix price update bug in trader
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-new cow textures
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-new cow textures
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-improve sheep model
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-improve sheep model
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-fix crash on teleport of wolf
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Changes 1.9.15
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Changes 1.9.15
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-fixed crash when mob got spawned at unloaded pos
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-fixed crash when mob got spawned at unloaded pos
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@ -81,7 +81,7 @@ dofile (mobf_modpath .. "/mgen_rasterized/mgen_raster.lua")
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dofile (mobf_modpath .. "/mgen_jordan4ibanez/mgen_jordan4ibanez.lua")
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dofile (mobf_modpath .. "/mgen_jordan4ibanez/mgen_jordan4ibanez.lua")
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dofile (mobf_modpath .. "/mov_gen_none.lua")
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dofile (mobf_modpath .. "/mov_gen_none.lua")
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mobf_version = "2.0.0"
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mobf_version = "2.0.1"
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--! @brief define tools used for more than one mob
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--! @brief define tools used for more than one mob
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function mobf_init_basic_tools()
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function mobf_init_basic_tools()
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@ -88,10 +88,11 @@ end
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--
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--
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--! @param entity mob to check for teleport
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--! @param entity mob to check for teleport
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--! @param now current time
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--! @param now current time
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--! @param targetpos position of target
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--!
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--!
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--! @return true/false finish processing
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--! @return true/false finish processing
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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function mgen_follow.handleteleport(entity,now)
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function mgen_follow.handleteleport(entity,now,targetpos)
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if (entity.dynamic_data.movement.last_next_to_target ~= nil ) then
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if (entity.dynamic_data.movement.last_next_to_target ~= nil ) then
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local time_since_next_to_target =
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local time_since_next_to_target =
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@ -189,9 +190,9 @@ function mgen_follow.callback(entity,now)
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entity.dynamic_data.movement.guardspawnpoint then
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entity.dynamic_data.movement.guardspawnpoint then
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dbg_mobf.fmovement_lvl3("MOBF: Target available")
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dbg_mobf.fmovement_lvl3("MOBF: Target available")
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--calculate distance to target
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--calculate distance to target
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local targetpos = entity.dynamic_data.spawning.spawnpoint
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local targetpos = entity.dynamic_data.spawning.spawnpoint
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if entity.dynamic_data.movement.guardspawnpoint ~= true then
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if entity.dynamic_data.movement.guardspawnpoint ~= true then
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dbg_mobf.fmovement_lvl3("MOBF: moving target selected")
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dbg_mobf.fmovement_lvl3("MOBF: moving target selected")
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targetpos = entity.dynamic_data.movement.target:getpos()
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targetpos = entity.dynamic_data.movement.target:getpos()
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@ -223,7 +224,7 @@ function mgen_follow.callback(entity,now)
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dbg_mobf.fmovement_lvl3("MOBF: max distance is set to : " .. max_distance)
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dbg_mobf.fmovement_lvl3("MOBF: max distance is set to : " .. max_distance)
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if distance > max_distance then
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if distance > max_distance then
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if mgen_follow.handleteleport(entity,now) then
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if mgen_follow.handleteleport(entity,now,targetpos) then
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return
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return
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end
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end
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