player: fix crash on item removal-fast-clicking
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@ -220,9 +220,11 @@ local function player_callback(state)
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local grid_armor = smart_inventory.smartfs_elements.buttons_grid(state, 0, 0, 8, 1, "armor_grid")
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local grid_armor = smart_inventory.smartfs_elements.buttons_grid(state, 0, 0, 8, 1, "armor_grid")
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grid_armor:onClick(function(self, state, index, player)
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grid_armor:onClick(function(self, state, index, player)
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update_selected_item(state, state.param.armor_armor_list[index])
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if state.param.armor_armor_list[index] then
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move_item_to_inv(state, state.param.armor_armor_list[index])
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update_selected_item(state, state.param.armor_armor_list[index])
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update_page(state)
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move_item_to_inv(state, state.param.armor_armor_list[index])
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update_page(state)
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end
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end)
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end)
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local grid_main = smart_inventory.smartfs_elements.buttons_grid(state, 0, 8, 20, 2, "main_grid")
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local grid_main = smart_inventory.smartfs_elements.buttons_grid(state, 0, 8, 20, 2, "main_grid")
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