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#smart_inventory
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# smart_inventory
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##Overview
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## Overview
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Minetest inventory with focus on very much items.
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The mod is organized in multiple pages, each page does have own focus. There is a cached classification system implented that allow fast searching and browsing trough available items.
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##Crafting page
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## Crafting page
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![Screenshot](https://github.com/bell07/minetest-smart_inventory/blob/master/screenshot.png)
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The vision is to not affect the gameplay trough crafting helpers. The helper should display currently relevant craft recipes only.
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- Contains the usual player-, and crafting inventory
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@ -16,7 +16,7 @@ The vision is to not affect the gameplay trough crafting helpers. The helper sho
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- Compress - use the stack max size in inventory
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- Sweep - move content of crafting inventory back to the main inventory
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###Optional support for other mods
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### Optional support for other mods
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doc_items - if the doc system is found the crafting page shows only items craftable by known (revealed) items.
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A lookup button is available on already known items to jump to the documntation entry
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@ -24,8 +24,10 @@ A lookup button is available on already known items to jump to the documntation
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## Creative page
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The vision is to get items fast searchable and gettable
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- 3 dynamic filters + text search field for fast items search
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- just click to the item to get it in inventory
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- cleanup of inventory trough "delete" field
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- just click to the item to get it in inventory
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- Grouping out mass-generated shaped nodes to own group to keep klarity. "shape_type" enhancement required.
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"shape_type" is implemented already in ![lib_node_shapes modpack](https://forum.minetest.net/viewtopic.php?f=9&t=16740),[carpets](https://github.com/bell07/minetest-carpets). Prepared (locally, not pulled yet till mtg patch is clarified): ts_doors. [minetest_game patch](https://github.com/minetest/minetest_game/pull/1594)
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## Player page
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The vision is to get all skins and player customizations visual exposed
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@ -33,7 +35,7 @@ The vision is to get all skins and player customizations visual exposed
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### 3d_armor
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In creative mode there are all armor items available for 3d_armor support. The players inventory is not used in this mode. In survival only the armor from players inventory is shown
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###Support for skins
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### skins
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tested with my fork https://github.com/bell07/minetest-skinsdb
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But it should be work with any fork that uses skins.skins[] and have *_preview.png files
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