Add a bunch of stuff
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3123a1af39
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180
init.lua
180
init.lua
@ -13,22 +13,31 @@ function intable(tbl, item)
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end
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--current goal, give a pickaxe a random table of enchantments -
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--DONE current goal, give a pickaxe a random table of enchantments -
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--for the cherry pick enchantment, do an on_dignode function for all players, then check for the enchantment, drop the item that was mined using player:dig_node
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--DONE for the cherry pick enchantment, do an on_dignode function for all players, then check for the enchantment, drop the item that was mined using player:dig_node
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--do multiple levels for these
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--make the thing slowly raise the tool with a sound, make a noise with particles and throw the tool at the player
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--DONE make the thing slowly raise the tool with a sound, make a noise with particles and throw the tool at the player
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--possibly a max level enchant? maybe?
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--damage group enchant?
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--make the enchantment box use the moving water texture, with an overlay, to make it look like it's magic
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--DONE make the enchantment box use the moving water texture, with an overlay, to make it look like it's magic
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--make the enchantment box randomly eat items instead of enchanting them
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--make the enchantment box explode, and kill player's in area on rare occasions
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--make the enchant box clear the player's inventory on RARE occasions
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--modify treecapitator to use voxel manip
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--make bad effects also happen
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enchant = {}
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enchant.enchantments_pick = {
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@ -298,17 +307,79 @@ end
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local enchant_top = {
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name = "default_water_source_animated.png^[colorize:red:120^enchant_table_top.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 2.0,
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},
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}
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function decimate_player_with_crucible(pos)
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local radius = 3
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local min = {x=pos.x-radius,y=pos.y-radius,z=pos.z-radius}
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local max = {x=pos.x+radius,y=pos.y+radius,z=pos.z+radius}
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local vm = minetest.get_voxel_manip()
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local emin, emax = vm:read_from_map(min,max)
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local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
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local data = vm:get_data()
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for x = -radius,radius do
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for y = -radius,radius do
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for z = -radius,radius do
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if x*x+y*y+z*z <= radius * radius + radius then --from sfan5's nuke mod (1.6)
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local p_pos = area:index(pos.x+x,pos.y+y,pos.z+z)
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data[p_pos] = minetest.get_content_id("air")
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end
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end
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end
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end
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vm:set_data(data)
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vm:calc_lighting()
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vm:write_to_map()
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vm:update_map()
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minetest.forceload_block(pos)
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end
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--The logic of this thing is totally messed up, so you can right click it with your hand, or any item in general
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--Possibly keeping it like this?
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minetest.register_node("enchant:crucible", {
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description = "Crucible",
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minetest.register_node("enchant:enchantbox", {
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description = "Cactus",
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tiles = {"default_cactus_top.png", "default_stone.png"},
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--Thanks to Gambit and kilbith for this
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tiles = {enchant_top,"enchant_table_bottom.png","enchant_table_side.png","enchant_table_side.png","enchant_table_side.png","enchant_table_side.png",},
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paramtype2 = "facedir",
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is_ground_content = true,
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groups = {snappy=1,choppy=3,flammable=2},
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paramtype = "light",
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drawtype = "nodebox",
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selection_box = {type="regular"},
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node_box = {
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type = "fixed",
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fixed = {
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--jukebox core - divide by 16 because 16 pixels
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{-8/16, -8/16, -8/16, 8/16, 7/16, 8/16},
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--top
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{-8/16, 6/16, -8/16, 8/16, 7/16, 8/16},
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--top trim
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{6/16, 7/16, -8/16, 8/16, 8/16, 8/16},
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{-8/16, 7/16, 6/16, 8/16, 8/16, 8/16},
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{-8/16, 7/16, -8/16, -6/16, 8/16, 8/16},
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{-8/16, 7/16, -8/16, 8/16, 8/16, -6/16},
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},
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},
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on_place = minetest.rotate_node,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local chance = math.random()
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--chance = 0.999 --------------------------------------------------------------------------------------------------------- uh oh
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if chance <= 0.85 then
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local name = itemstack:get_name()
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local meta = itemstack:get_metadata()
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--only enchant unenchanted tools
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@ -361,8 +432,8 @@ minetest.register_node("enchant:enchantbox", {
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minetest.add_particlespawner({
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amount = 100,
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time = 13,
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minpos = {x=pos.x-0.5, y=pos.y-0.1, z=pos.z-0.5},
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maxpos = {x=pos.x+0.5, y=pos.y-0.1, z=pos.z+0.5},
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minpos = {x=pos.x-(6/16), y=pos.y-0.1, z=pos.z-(6/16)},
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maxpos = {x=pos.x+(6/16), y=pos.y-0.1, z=pos.z+(6/16)},
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minvel = {x=0, y=0, z=0},
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maxvel = {x=0, y=0, z=0},
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minacc = {x=0, y=0.1, z=0},
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@ -468,8 +539,8 @@ minetest.register_node("enchant:enchantbox", {
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minetest.add_particlespawner({
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amount = 100,
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time = 13,
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minpos = {x=pos.x-0.5, y=pos.y-0.1, z=pos.z-0.5},
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maxpos = {x=pos.x+0.5, y=pos.y-0.1, z=pos.z+0.5},
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minpos = {x=pos.x-(6/16), y=pos.y-0.1, z=pos.z-(6/16)},
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maxpos = {x=pos.x+(6/16), y=pos.y-0.1, z=pos.z+(6/16)},
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minvel = {x=0, y=0, z=0},
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maxvel = {x=0, y=0, z=0},
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minacc = {x=0, y=0.1, z=0},
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@ -576,8 +647,8 @@ minetest.register_node("enchant:enchantbox", {
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minetest.add_particlespawner({
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amount = 100,
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time = 13,
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minpos = {x=pos.x-0.5, y=pos.y-0.1, z=pos.z-0.5},
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maxpos = {x=pos.x+0.5, y=pos.y-0.1, z=pos.z+0.5},
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minpos = {x=pos.x-(6/16), y=pos.y-0.1, z=pos.z-(6/16)},
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maxpos = {x=pos.x+(6/16), y=pos.y-0.1, z=pos.z+(6/16)},
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minvel = {x=0, y=0, z=0},
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maxvel = {x=0, y=0, z=0},
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minacc = {x=0, y=0.1, z=0},
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@ -646,6 +717,89 @@ minetest.register_node("enchant:enchantbox", {
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--end
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--return(itemstack)
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elseif chance > 0.85 and chance < 0.998 then
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--it ate the item! such bad luck
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itemstack:take_item()
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minetest.sound_play("chomp", {
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pos = pos,
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max_hear_distance = 20,
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gain = 1,
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})
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minetest.add_particlespawner({
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amount = 200,
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time = 5,
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minpos = {x=pos.x-(6/16), y=pos.y-0.1, z=pos.z-(6/16)},
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maxpos = {x=pos.x+(6/16), y=pos.y-0.1, z=pos.z+(6/16)},
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minvel = {x=0, y=0, z=0},
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maxvel = {x=0, y=0, z=0},
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minacc = {x=0, y=0.5, z=0},
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maxacc = {x=0, y=3, z=0},
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minexptime = 1,
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maxexptime = 2,
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minsize = 1,
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maxsize = 1,
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collisiondetection = false,
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vertical = false,
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texture = "heart.png",
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})
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elseif chance >= 0.999 then
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--warning: this function is brutal
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--you must have broken 200 mirrors and crashed with a salt truck, let's destroy your life
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minetest.sound_play("bad_luck", {
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pos = pos,
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max_hear_distance = 55,
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gain = 1,
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})
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minetest.add_particlespawner({
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amount = 200,
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time = 10,
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minpos = {x=pos.x-(6/16), y=pos.y-0.1, z=pos.z-(6/16)},
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maxpos = {x=pos.x+(6/16), y=pos.y-0.1, z=pos.z+(6/16)},
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minvel = {x=0, y=0, z=0},
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maxvel = {x=0, y=0, z=0},
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minacc = {x=0, y=0.5, z=0},
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maxacc = {x=0, y=3, z=0},
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minexptime = 1,
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maxexptime = 2,
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minsize = 1,
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maxsize = 1,
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collisiondetection = false,
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vertical = false,
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texture = "bubble.png^[colorize:red:120",
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})
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minetest.after(10, function() --give them the illusion that they might live
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local inv = clicker:get_inventory()
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local size = inv:get_size("main")
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for i = 1,size do
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local stack = inv:get_stack("main", i)
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inv:set_stack("main", i, "")
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end
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--explosion stuff (use this for fireworks/tnt/nukes)
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decimate_player_with_crucible(pos)
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minetest.add_particlespawner({
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amount = 200,
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time = 0.1,
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minpos = pos,
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maxpos = pos,
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minvel = {x=-5, y=-5, z=-5},
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maxvel = {x=5, y=5, z=5},
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minacc = {x=0, y=0, z=0},
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maxacc = {x=0, y=0, z=0},
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minexptime = 3,
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maxexptime = 5,
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minsize = 1,
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maxsize = 1,
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collisiondetection = false,
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vertical = false,
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texture = "bubble.png",
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})
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minetest.sound_play("boom", {
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pos = pos,
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max_hear_distance = 55,
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gain = 1,
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})
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end)
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end
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end,
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})
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BIN
sounds/bad_luck.ogg
Normal file
BIN
sounds/bad_luck.ogg
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Binary file not shown.
BIN
sounds/boom.ogg
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BIN
sounds/boom.ogg
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Binary file not shown.
BIN
sounds/chomp.ogg
Normal file
BIN
sounds/chomp.ogg
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Binary file not shown.
@ -1,2 +1,5 @@
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https://www.freesound.org/people/Sclolex/sounds/172876/
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https://www.freesound.org/people/suntemple/sounds/241809/
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https://www.freesound.org/people/ggctuk/sounds/80551/
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https://www.freesound.org/people/DJ%20Chronos/sounds/57350/
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https://www.freesound.org/people/unfa/sounds/259300/
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BIN
textures/enchant_table_bottom.png
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BIN
textures/enchant_table_bottom.png
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Binary file not shown.
After Width: | Height: | Size: 3.0 KiB |
BIN
textures/enchant_table_side.png
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BIN
textures/enchant_table_side.png
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Binary file not shown.
After Width: | Height: | Size: 3.5 KiB |
BIN
textures/enchant_table_top.png
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BIN
textures/enchant_table_top.png
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Binary file not shown.
After Width: | Height: | Size: 16 KiB |
3
thanks.txt
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3
thanks.txt
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@ -0,0 +1,3 @@
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Thanks to kilbith for suggesting the textures of the crucible.
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Thanks to Gambit for creating the textures crucible.
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