Add a bunch of stuff
parent
3123a1af39
commit
4e2fc3734e
718
init.lua
718
init.lua
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@ -13,22 +13,31 @@ function intable(tbl, item)
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end
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--current goal, give a pickaxe a random table of enchantments -
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--DONE current goal, give a pickaxe a random table of enchantments -
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--for the cherry pick enchantment, do an on_dignode function for all players, then check for the enchantment, drop the item that was mined using player:dig_node
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--DONE for the cherry pick enchantment, do an on_dignode function for all players, then check for the enchantment, drop the item that was mined using player:dig_node
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--do multiple levels for these
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--make the thing slowly raise the tool with a sound, make a noise with particles and throw the tool at the player
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--DONE make the thing slowly raise the tool with a sound, make a noise with particles and throw the tool at the player
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--possibly a max level enchant? maybe?
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--damage group enchant?
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--make the enchantment box use the moving water texture, with an overlay, to make it look like it's magic
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--DONE make the enchantment box use the moving water texture, with an overlay, to make it look like it's magic
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--make the enchantment box randomly eat items instead of enchanting them
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--make the enchantment box explode, and kill player's in area on rare occasions
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--make the enchant box clear the player's inventory on RARE occasions
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--modify treecapitator to use voxel manip
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--make bad effects also happen
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enchant = {}
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enchant.enchantments_pick = {
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@ -298,103 +307,137 @@ end
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local enchant_top = {
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name = "default_water_source_animated.png^[colorize:red:120^enchant_table_top.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 2.0,
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},
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}
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function decimate_player_with_crucible(pos)
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local radius = 3
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local min = {x=pos.x-radius,y=pos.y-radius,z=pos.z-radius}
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local max = {x=pos.x+radius,y=pos.y+radius,z=pos.z+radius}
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local vm = minetest.get_voxel_manip()
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local emin, emax = vm:read_from_map(min,max)
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local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
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local data = vm:get_data()
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for x = -radius,radius do
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for y = -radius,radius do
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for z = -radius,radius do
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if x*x+y*y+z*z <= radius * radius + radius then --from sfan5's nuke mod (1.6)
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local p_pos = area:index(pos.x+x,pos.y+y,pos.z+z)
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data[p_pos] = minetest.get_content_id("air")
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end
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end
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end
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end
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vm:set_data(data)
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vm:calc_lighting()
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vm:write_to_map()
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vm:update_map()
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minetest.forceload_block(pos)
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end
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--The logic of this thing is totally messed up, so you can right click it with your hand, or any item in general
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--Possibly keeping it like this?
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minetest.register_node("enchant:crucible", {
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description = "Crucible",
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minetest.register_node("enchant:enchantbox", {
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description = "Cactus",
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tiles = {"default_cactus_top.png", "default_stone.png"},
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--Thanks to Gambit and kilbith for this
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tiles = {enchant_top,"enchant_table_bottom.png","enchant_table_side.png","enchant_table_side.png","enchant_table_side.png","enchant_table_side.png",},
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paramtype2 = "facedir",
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is_ground_content = true,
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groups = {snappy=1,choppy=3,flammable=2},
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paramtype = "light",
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drawtype = "nodebox",
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selection_box = {type="regular"},
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node_box = {
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type = "fixed",
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fixed = {
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--jukebox core - divide by 16 because 16 pixels
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{-8/16, -8/16, -8/16, 8/16, 7/16, 8/16},
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--top
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{-8/16, 6/16, -8/16, 8/16, 7/16, 8/16},
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--top trim
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{6/16, 7/16, -8/16, 8/16, 8/16, 8/16},
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{-8/16, 7/16, 6/16, 8/16, 8/16, 8/16},
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{-8/16, 7/16, -8/16, -6/16, 8/16, 8/16},
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{-8/16, 7/16, -8/16, 8/16, 8/16, -6/16},
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},
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},
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on_place = minetest.rotate_node,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local name = itemstack:get_name()
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local meta = itemstack:get_metadata()
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--only enchant unenchanted tools
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if intable(enchant.pick, name) ~= false and meta == "" then
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--set up a random amount of perks, with random perks, in a random order, random.
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local enc_tab = {}
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local counter = 1
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for i = 1,math.random(1,tablelength(enchant.enchantments_pick)) do
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local perk = enchant.enchantments_pick[math.random(1,tablelength(enchant.enchantments_pick))]
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if intable(enc_tab, perk) == false then
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enc_tab[counter] = perk
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counter = counter + 1
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end
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end
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local tool = itemstack:get_name()
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local a, b, c, d = 0,0,0,0
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if intable(enc_tab, enchant.enchantments_pick[1]) then --speed
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a = 1
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end
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if intable(enc_tab, enchant.enchantments_pick[2]) then --durable
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b = 1
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end
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if intable(enc_tab, enchant.enchantments_pick[3]) then --luck
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c = 1
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end
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if intable(enc_tab, enchant.enchantments_pick[4]) then --cherry pick
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d = 1
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end
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if a.."_"..b.."_"..c.."_"..d ~= "0_0_0_0" then -- no enchantments, then don't put out a normal tool
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local name = itemstack:get_name()
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itemstack:take_item()--set_name(tool.."_"..a.."_"..b.."_"..c.."_"..d)
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local pos = pointed_thing.under
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pos.y = pos.y + 0.7
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--local item = minetest.add_item(pos, tool.."_"..a.."_"..b.."_"..c.."_"..d)
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local item = minetest.add_item(pos,name)
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if item == nil then
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print(tool.."_"..a.."_"..b.."_"..c.."_"..d)
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print("BUG!")
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return
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end
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local item = item:get_luaentity().object
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item:setvelocity({x = 0, y = 0.1, z = 0})
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item:setacceleration({x = 0, y = 0, z = 0})
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item:set_properties({automatic_rotate = 0}) --or do 10
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local sound = minetest.sound_play("build", {
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pos = pos,
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max_hear_distance = 20,
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gain = 1,
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})
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minetest.add_particlespawner({
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amount = 100,
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time = 13,
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minpos = {x=pos.x-0.5, y=pos.y-0.1, z=pos.z-0.5},
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maxpos = {x=pos.x+0.5, y=pos.y-0.1, z=pos.z+0.5},
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minvel = {x=0, y=0, z=0},
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maxvel = {x=0, y=0, z=0},
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minacc = {x=0, y=0.1, z=0},
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maxacc = {x=0, y=1, z=0},
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minexptime = 1,
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maxexptime = 2,
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minsize = 1,
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maxsize = 1,
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collisiondetection = false,
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vertical = false,
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texture = "bubble.png",
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})
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minetest.after(13, function()
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--don't do anything if the player cancelled the event
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if item:get_luaentity() == nil then
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return
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local chance = math.random()
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--chance = 0.999 --------------------------------------------------------------------------------------------------------- uh oh
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if chance <= 0.85 then
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local name = itemstack:get_name()
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local meta = itemstack:get_metadata()
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--only enchant unenchanted tools
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if intable(enchant.pick, name) ~= false and meta == "" then
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--set up a random amount of perks, with random perks, in a random order, random.
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local enc_tab = {}
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local counter = 1
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for i = 1,math.random(1,tablelength(enchant.enchantments_pick)) do
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local perk = enchant.enchantments_pick[math.random(1,tablelength(enchant.enchantments_pick))]
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if intable(enc_tab, perk) == false then
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enc_tab[counter] = perk
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counter = counter + 1
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end
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minetest.sound_stop(sound)
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minetest.sound_play("enchant", {
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end
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local tool = itemstack:get_name()
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local a, b, c, d = 0,0,0,0
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if intable(enc_tab, enchant.enchantments_pick[1]) then --speed
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a = 1
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end
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if intable(enc_tab, enchant.enchantments_pick[2]) then --durable
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b = 1
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end
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if intable(enc_tab, enchant.enchantments_pick[3]) then --luck
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c = 1
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end
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if intable(enc_tab, enchant.enchantments_pick[4]) then --cherry pick
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d = 1
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end
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if a.."_"..b.."_"..c.."_"..d ~= "0_0_0_0" then -- no enchantments, then don't put out a normal tool
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local name = itemstack:get_name()
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itemstack:take_item()--set_name(tool.."_"..a.."_"..b.."_"..c.."_"..d)
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local pos = pointed_thing.under
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pos.y = pos.y + 0.7
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--local item = minetest.add_item(pos, tool.."_"..a.."_"..b.."_"..c.."_"..d)
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local item = minetest.add_item(pos,name)
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if item == nil then
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print(tool.."_"..a.."_"..b.."_"..c.."_"..d)
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print("BUG!")
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return
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end
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local item = item:get_luaentity().object
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item:setvelocity({x = 0, y = 0.1, z = 0})
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item:setacceleration({x = 0, y = 0, z = 0})
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item:set_properties({automatic_rotate = 0}) --or do 10
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local sound = minetest.sound_play("build", {
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pos = pos,
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max_hear_distance = 20,
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gain = 1,
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})
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minetest.add_particlespawner({
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amount = 100,
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time = 0.1,
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minpos = item:getpos(),
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maxpos = item:getpos(),
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minvel = {x=-1, y=-1, z=-1},
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maxvel = {x=1, y=1, z=1},
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minacc = {x=0, y=0, z=0},
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maxacc = {x=0, y=0, z=0},
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time = 13,
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minpos = {x=pos.x-(6/16), y=pos.y-0.1, z=pos.z-(6/16)},
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maxpos = {x=pos.x+(6/16), y=pos.y-0.1, z=pos.z+(6/16)},
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minvel = {x=0, y=0, z=0},
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maxvel = {x=0, y=0, z=0},
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minacc = {x=0, y=0.1, z=0},
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maxacc = {x=0, y=1, z=0},
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minexptime = 1,
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maxexptime = 2,
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minsize = 1,
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@ -403,105 +446,105 @@ minetest.register_node("enchant:enchantbox", {
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vertical = false,
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texture = "bubble.png",
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})
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--make it so you cannot get the enchantment before it's done with the cinematic
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local newpos = item:getpos()
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local newpos2= clicker:getpos()
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item:remove()
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local item = minetest.add_item(newpos, tool.."_"..a.."_"..b.."_"..c.."_"..d)
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item:setvelocity({x=newpos2.x-newpos.x,y=(newpos2.y-newpos.y)+6,z=newpos2.z-newpos.z})
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item:setacceleration({x = 0, y = -10, z = 0})
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end)
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minetest.after(13, function()
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--don't do anything if the player cancelled the event
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if item:get_luaentity() == nil then
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return
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end
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minetest.sound_stop(sound)
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minetest.sound_play("enchant", {
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pos = pos,
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max_hear_distance = 20,
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gain = 1,
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})
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minetest.add_particlespawner({
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amount = 100,
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time = 0.1,
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minpos = item:getpos(),
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maxpos = item:getpos(),
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minvel = {x=-1, y=-1, z=-1},
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maxvel = {x=1, y=1, z=1},
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minacc = {x=0, y=0, z=0},
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maxacc = {x=0, y=0, z=0},
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minexptime = 1,
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maxexptime = 2,
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minsize = 1,
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maxsize = 1,
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collisiondetection = false,
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vertical = false,
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texture = "bubble.png",
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})
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--make it so you cannot get the enchantment before it's done with the cinematic
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local newpos = item:getpos()
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local newpos2= clicker:getpos()
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item:remove()
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local item = minetest.add_item(newpos, tool.."_"..a.."_"..b.."_"..c.."_"..d)
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item:setvelocity({x=newpos2.x-newpos.x,y=(newpos2.y-newpos.y)+6,z=newpos2.z-newpos.z})
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item:setacceleration({x = 0, y = -10, z = 0})
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end)
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return(itemstack)
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else
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--do nothing
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end
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end
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if intable(enchant.shovel, name) ~= false and meta == "" then
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--set up a random amount of perks, with random perks, in a random order, random.
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local enc_tab = {}
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local counter = 1
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for i = 1,math.random(1,tablelength(enchant.enchantments_shovel)) do
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local perk = enchant.enchantments_shovel[math.random(1,tablelength(enchant.enchantments_shovel))]
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if intable(enc_tab, perk) == false then
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enc_tab[counter] = perk
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counter = counter + 1
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return(itemstack)
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else
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--do nothing
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end
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end
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local tool = itemstack:get_name()
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local a, b, c, d = 0,0,0,0
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if intable(enc_tab, enchant.enchantments_shovel[1]) then --speed
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a = 1
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end
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if intable(enc_tab, enchant.enchantments_shovel[2]) then --durable
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b = 1
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end
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if intable(enc_tab, enchant.enchantments_shovel[3]) then --luck
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c = 1
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end
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if intable(enc_tab, enchant.enchantments_shovel[4]) then --cherry pick
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d = 1
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end
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if a.."_"..b.."_"..c.."_"..d ~= "0_0_0_0" then -- no enchantments, then don't put out a normal tool
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local name = itemstack:get_name()
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itemstack:take_item()--set_name(tool.."_"..a.."_"..b.."_"..c.."_"..d)
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local pos = pointed_thing.under
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pos.y = pos.y + 0.7
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--local item = minetest.add_item(pos, tool.."_"..a.."_"..b.."_"..c.."_"..d)
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local item = minetest.add_item(pos,name)
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if item == nil then
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print(tool.."_"..a.."_"..b.."_"..c.."_"..d)
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print("BUG!")
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return
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end
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local item = item:get_luaentity().object
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item:setvelocity({x = 0, y = 0.1, z = 0})
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item:setacceleration({x = 0, y = 0, z = 0})
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item:set_properties({automatic_rotate = 0}) --or do 10
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local sound = minetest.sound_play("build", {
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pos = pos,
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max_hear_distance = 20,
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gain = 1,
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})
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minetest.add_particlespawner({
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amount = 100,
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time = 13,
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minpos = {x=pos.x-0.5, y=pos.y-0.1, z=pos.z-0.5},
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maxpos = {x=pos.x+0.5, y=pos.y-0.1, z=pos.z+0.5},
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minvel = {x=0, y=0, z=0},
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maxvel = {x=0, y=0, z=0},
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minacc = {x=0, y=0.1, z=0},
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maxacc = {x=0, y=1, z=0},
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minexptime = 1,
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maxexptime = 2,
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minsize = 1,
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maxsize = 1,
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collisiondetection = false,
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vertical = false,
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texture = "bubble.png",
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})
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minetest.after(13, function()
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--don't do anything if the player cancelled the event
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if item:get_luaentity() == nil then
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return
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if intable(enchant.shovel, name) ~= false and meta == "" then
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--set up a random amount of perks, with random perks, in a random order, random.
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local enc_tab = {}
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local counter = 1
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for i = 1,math.random(1,tablelength(enchant.enchantments_shovel)) do
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local perk = enchant.enchantments_shovel[math.random(1,tablelength(enchant.enchantments_shovel))]
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if intable(enc_tab, perk) == false then
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enc_tab[counter] = perk
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counter = counter + 1
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end
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minetest.sound_stop(sound)
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minetest.sound_play("enchant", {
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end
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local tool = itemstack:get_name()
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local a, b, c, d = 0,0,0,0
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if intable(enc_tab, enchant.enchantments_shovel[1]) then --speed
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a = 1
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end
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if intable(enc_tab, enchant.enchantments_shovel[2]) then --durable
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b = 1
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end
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if intable(enc_tab, enchant.enchantments_shovel[3]) then --luck
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c = 1
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end
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if intable(enc_tab, enchant.enchantments_shovel[4]) then --cherry pick
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d = 1
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end
|
||||
if a.."_"..b.."_"..c.."_"..d ~= "0_0_0_0" then -- no enchantments, then don't put out a normal tool
|
||||
local name = itemstack:get_name()
|
||||
itemstack:take_item()--set_name(tool.."_"..a.."_"..b.."_"..c.."_"..d)
|
||||
local pos = pointed_thing.under
|
||||
pos.y = pos.y + 0.7
|
||||
--local item = minetest.add_item(pos, tool.."_"..a.."_"..b.."_"..c.."_"..d)
|
||||
local item = minetest.add_item(pos,name)
|
||||
if item == nil then
|
||||
print(tool.."_"..a.."_"..b.."_"..c.."_"..d)
|
||||
print("BUG!")
|
||||
return
|
||||
end
|
||||
local item = item:get_luaentity().object
|
||||
item:setvelocity({x = 0, y = 0.1, z = 0})
|
||||
item:setacceleration({x = 0, y = 0, z = 0})
|
||||
item:set_properties({automatic_rotate = 0}) --or do 10
|
||||
local sound = minetest.sound_play("build", {
|
||||
pos = pos,
|
||||
max_hear_distance = 20,
|
||||
gain = 1,
|
||||
})
|
||||
minetest.add_particlespawner({
|
||||
amount = 100,
|
||||
time = 0.1,
|
||||
minpos = item:getpos(),
|
||||
maxpos = item:getpos(),
|
||||
minvel = {x=-1, y=-1, z=-1},
|
||||
maxvel = {x=1, y=1, z=1},
|
||||
minacc = {x=0, y=0, z=0},
|
||||
maxacc = {x=0, y=0, z=0},
|
||||
time = 13,
|
||||
minpos = {x=pos.x-(6/16), y=pos.y-0.1, z=pos.z-(6/16)},
|
||||
maxpos = {x=pos.x+(6/16), y=pos.y-0.1, z=pos.z+(6/16)},
|
||||
minvel = {x=0, y=0, z=0},
|
||||
maxvel = {x=0, y=0, z=0},
|
||||
minacc = {x=0, y=0.1, z=0},
|
||||
maxacc = {x=0, y=1, z=0},
|
||||
minexptime = 1,
|
||||
maxexptime = 2,
|
||||
minsize = 1,
|
||||
|
@ -510,106 +553,106 @@ minetest.register_node("enchant:enchantbox", {
|
|||
vertical = false,
|
||||
texture = "bubble.png",
|
||||
})
|
||||
--make it so you cannot get the enchantment before it's done with the cinematic
|
||||
local newpos = item:getpos()
|
||||
local newpos2= clicker:getpos()
|
||||
item:remove()
|
||||
local item = minetest.add_item(newpos, tool.."_"..a.."_"..b.."_"..c.."_"..d)
|
||||
item:setvelocity({x=newpos2.x-newpos.x,y=(newpos2.y-newpos.y)+6,z=newpos2.z-newpos.z})
|
||||
item:setacceleration({x = 0, y = -10, z = 0})
|
||||
end)
|
||||
minetest.after(13, function()
|
||||
--don't do anything if the player cancelled the event
|
||||
if item:get_luaentity() == nil then
|
||||
return
|
||||
end
|
||||
minetest.sound_stop(sound)
|
||||
minetest.sound_play("enchant", {
|
||||
pos = pos,
|
||||
max_hear_distance = 20,
|
||||
gain = 1,
|
||||
})
|
||||
minetest.add_particlespawner({
|
||||
amount = 100,
|
||||
time = 0.1,
|
||||
minpos = item:getpos(),
|
||||
maxpos = item:getpos(),
|
||||
minvel = {x=-1, y=-1, z=-1},
|
||||
maxvel = {x=1, y=1, z=1},
|
||||
minacc = {x=0, y=0, z=0},
|
||||
maxacc = {x=0, y=0, z=0},
|
||||
minexptime = 1,
|
||||
maxexptime = 2,
|
||||
minsize = 1,
|
||||
maxsize = 1,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "bubble.png",
|
||||
})
|
||||
--make it so you cannot get the enchantment before it's done with the cinematic
|
||||
local newpos = item:getpos()
|
||||
local newpos2= clicker:getpos()
|
||||
item:remove()
|
||||
local item = minetest.add_item(newpos, tool.."_"..a.."_"..b.."_"..c.."_"..d)
|
||||
item:setvelocity({x=newpos2.x-newpos.x,y=(newpos2.y-newpos.y)+6,z=newpos2.z-newpos.z})
|
||||
item:setacceleration({x = 0, y = -10, z = 0})
|
||||
end)
|
||||
|
||||
|
||||
|
||||
return(itemstack)
|
||||
return(itemstack)
|
||||
|
||||
else
|
||||
--do nothing
|
||||
end
|
||||
end
|
||||
if intable(enchant.axe, name) ~= false and meta == "" then
|
||||
--set up a random amount of perks, with random perks, in a random order, random.
|
||||
local enc_tab = {}
|
||||
local counter = 1
|
||||
for i = 1,math.random(1,tablelength(enchant.enchantments_axe)) do
|
||||
local perk = enchant.enchantments_axe[math.random(1,tablelength(enchant.enchantments_axe))]
|
||||
if intable(enc_tab, perk) == false then
|
||||
enc_tab[counter] = perk
|
||||
counter = counter + 1
|
||||
else
|
||||
--do nothing
|
||||
end
|
||||
end
|
||||
local tool = itemstack:get_name()
|
||||
local a, b, c, d = 0,0,0,0
|
||||
if intable(enc_tab, enchant.enchantments_axe[1]) then --speed
|
||||
a = 1
|
||||
end
|
||||
if intable(enc_tab, enchant.enchantments_axe[2]) then --durable
|
||||
b = 1
|
||||
end
|
||||
if intable(enc_tab, enchant.enchantments_axe[3]) then --luck
|
||||
c = 1
|
||||
end
|
||||
if intable(enc_tab, enchant.enchantments_axe[4]) then --cherry pick
|
||||
d = 1
|
||||
end
|
||||
if a.."_"..b.."_"..c.."_"..d ~= "0_0_0_0" then -- no enchantments, then don't put out a normal tool
|
||||
local name = itemstack:get_name()
|
||||
itemstack:take_item()--set_name(tool.."_"..a.."_"..b.."_"..c.."_"..d)
|
||||
local pos = pointed_thing.under
|
||||
pos.y = pos.y + 0.7
|
||||
--local item = minetest.add_item(pos, tool.."_"..a.."_"..b.."_"..c.."_"..d)
|
||||
local item = minetest.add_item(pos,name)
|
||||
if item == nil then
|
||||
print(tool.."_"..a.."_"..b.."_"..c.."_"..d)
|
||||
print("BUG!")
|
||||
return
|
||||
end
|
||||
local item = item:get_luaentity().object
|
||||
item:setvelocity({x = 0, y = 0.1, z = 0})
|
||||
item:setacceleration({x = 0, y = 0, z = 0})
|
||||
item:set_properties({automatic_rotate = 0}) --or do 10
|
||||
local sound = minetest.sound_play("build", {
|
||||
pos = pos,
|
||||
max_hear_distance = 20,
|
||||
gain = 1,
|
||||
})
|
||||
minetest.add_particlespawner({
|
||||
amount = 100,
|
||||
time = 13,
|
||||
minpos = {x=pos.x-0.5, y=pos.y-0.1, z=pos.z-0.5},
|
||||
maxpos = {x=pos.x+0.5, y=pos.y-0.1, z=pos.z+0.5},
|
||||
minvel = {x=0, y=0, z=0},
|
||||
maxvel = {x=0, y=0, z=0},
|
||||
minacc = {x=0, y=0.1, z=0},
|
||||
maxacc = {x=0, y=1, z=0},
|
||||
minexptime = 1,
|
||||
maxexptime = 2,
|
||||
minsize = 1,
|
||||
maxsize = 1,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "bubble.png",
|
||||
})
|
||||
minetest.after(13, function()
|
||||
--don't do anything if the player cancelled the event
|
||||
if item:get_luaentity() == nil then
|
||||
return
|
||||
if intable(enchant.axe, name) ~= false and meta == "" then
|
||||
--set up a random amount of perks, with random perks, in a random order, random.
|
||||
local enc_tab = {}
|
||||
local counter = 1
|
||||
for i = 1,math.random(1,tablelength(enchant.enchantments_axe)) do
|
||||
local perk = enchant.enchantments_axe[math.random(1,tablelength(enchant.enchantments_axe))]
|
||||
if intable(enc_tab, perk) == false then
|
||||
enc_tab[counter] = perk
|
||||
counter = counter + 1
|
||||
end
|
||||
minetest.sound_stop(sound)
|
||||
minetest.sound_play("enchant", {
|
||||
end
|
||||
local tool = itemstack:get_name()
|
||||
local a, b, c, d = 0,0,0,0
|
||||
if intable(enc_tab, enchant.enchantments_axe[1]) then --speed
|
||||
a = 1
|
||||
end
|
||||
if intable(enc_tab, enchant.enchantments_axe[2]) then --durable
|
||||
b = 1
|
||||
end
|
||||
if intable(enc_tab, enchant.enchantments_axe[3]) then --luck
|
||||
c = 1
|
||||
end
|
||||
if intable(enc_tab, enchant.enchantments_axe[4]) then --cherry pick
|
||||
d = 1
|
||||
end
|
||||
if a.."_"..b.."_"..c.."_"..d ~= "0_0_0_0" then -- no enchantments, then don't put out a normal tool
|
||||
local name = itemstack:get_name()
|
||||
itemstack:take_item()--set_name(tool.."_"..a.."_"..b.."_"..c.."_"..d)
|
||||
local pos = pointed_thing.under
|
||||
pos.y = pos.y + 0.7
|
||||
--local item = minetest.add_item(pos, tool.."_"..a.."_"..b.."_"..c.."_"..d)
|
||||
local item = minetest.add_item(pos,name)
|
||||
if item == nil then
|
||||
print(tool.."_"..a.."_"..b.."_"..c.."_"..d)
|
||||
print("BUG!")
|
||||
return
|
||||
end
|
||||
local item = item:get_luaentity().object
|
||||
item:setvelocity({x = 0, y = 0.1, z = 0})
|
||||
item:setacceleration({x = 0, y = 0, z = 0})
|
||||
item:set_properties({automatic_rotate = 0}) --or do 10
|
||||
local sound = minetest.sound_play("build", {
|
||||
pos = pos,
|
||||
max_hear_distance = 20,
|
||||
gain = 1,
|
||||
})
|
||||
minetest.add_particlespawner({
|
||||
amount = 100,
|
||||
time = 0.1,
|
||||
minpos = item:getpos(),
|
||||
maxpos = item:getpos(),
|
||||
minvel = {x=-1, y=-1, z=-1},
|
||||
maxvel = {x=1, y=1, z=1},
|
||||
minacc = {x=0, y=0, z=0},
|
||||
maxacc = {x=0, y=0, z=0},
|
||||
time = 13,
|
||||
minpos = {x=pos.x-(6/16), y=pos.y-0.1, z=pos.z-(6/16)},
|
||||
maxpos = {x=pos.x+(6/16), y=pos.y-0.1, z=pos.z+(6/16)},
|
||||
minvel = {x=0, y=0, z=0},
|
||||
maxvel = {x=0, y=0, z=0},
|
||||
minacc = {x=0, y=0.1, z=0},
|
||||
maxacc = {x=0, y=1, z=0},
|
||||
minexptime = 1,
|
||||
maxexptime = 2,
|
||||
minsize = 1,
|
||||
|
@ -618,34 +661,145 @@ minetest.register_node("enchant:enchantbox", {
|
|||
vertical = false,
|
||||
texture = "bubble.png",
|
||||
})
|
||||
--make it so you cannot get the enchantment before it's done with the cinematic
|
||||
local newpos = item:getpos()
|
||||
local newpos2= clicker:getpos()
|
||||
item:remove()
|
||||
local item = minetest.add_item(newpos, tool.."_"..a.."_"..b.."_"..c.."_"..d)
|
||||
item:setvelocity({x=newpos2.x-newpos.x,y=(newpos2.y-newpos.y)+6,z=newpos2.z-newpos.z})
|
||||
item:setacceleration({x = 0, y = -10, z = 0})
|
||||
end)
|
||||
minetest.after(13, function()
|
||||
--don't do anything if the player cancelled the event
|
||||
if item:get_luaentity() == nil then
|
||||
return
|
||||
end
|
||||
minetest.sound_stop(sound)
|
||||
minetest.sound_play("enchant", {
|
||||
pos = pos,
|
||||
max_hear_distance = 20,
|
||||
gain = 1,
|
||||
})
|
||||
minetest.add_particlespawner({
|
||||
amount = 100,
|
||||
time = 0.1,
|
||||
minpos = item:getpos(),
|
||||
maxpos = item:getpos(),
|
||||
minvel = {x=-1, y=-1, z=-1},
|
||||
maxvel = {x=1, y=1, z=1},
|
||||
minacc = {x=0, y=0, z=0},
|
||||
maxacc = {x=0, y=0, z=0},
|
||||
minexptime = 1,
|
||||
maxexptime = 2,
|
||||
minsize = 1,
|
||||
maxsize = 1,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "bubble.png",
|
||||
})
|
||||
--make it so you cannot get the enchantment before it's done with the cinematic
|
||||
local newpos = item:getpos()
|
||||
local newpos2= clicker:getpos()
|
||||
item:remove()
|
||||
local item = minetest.add_item(newpos, tool.."_"..a.."_"..b.."_"..c.."_"..d)
|
||||
item:setvelocity({x=newpos2.x-newpos.x,y=(newpos2.y-newpos.y)+6,z=newpos2.z-newpos.z})
|
||||
item:setacceleration({x = 0, y = -10, z = 0})
|
||||
end)
|
||||
|
||||
|
||||
|
||||
return(itemstack)
|
||||
return(itemstack)
|
||||
|
||||
else
|
||||
--do nothing
|
||||
else
|
||||
--do nothing
|
||||
end
|
||||
end
|
||||
-- then do the enchantments for other tools
|
||||
|
||||
--now let's make it do some enchanted actions!
|
||||
--local meta_table = minetest.deserialize(itemstack:get_metadata())
|
||||
--for i = 1,tablelength(meta_table) do --do all the enchantment actions ----- This should probably be some kind of function! ------
|
||||
-- if meta_table[i] == "speed" then
|
||||
-- print("this item has speed")
|
||||
-- end
|
||||
--end
|
||||
|
||||
--return(itemstack)
|
||||
elseif chance > 0.85 and chance < 0.998 then
|
||||
--it ate the item! such bad luck
|
||||
itemstack:take_item()
|
||||
minetest.sound_play("chomp", {
|
||||
pos = pos,
|
||||
max_hear_distance = 20,
|
||||
gain = 1,
|
||||
})
|
||||
minetest.add_particlespawner({
|
||||
amount = 200,
|
||||
time = 5,
|
||||
minpos = {x=pos.x-(6/16), y=pos.y-0.1, z=pos.z-(6/16)},
|
||||
maxpos = {x=pos.x+(6/16), y=pos.y-0.1, z=pos.z+(6/16)},
|
||||
minvel = {x=0, y=0, z=0},
|
||||
maxvel = {x=0, y=0, z=0},
|
||||
minacc = {x=0, y=0.5, z=0},
|
||||
maxacc = {x=0, y=3, z=0},
|
||||
minexptime = 1,
|
||||
maxexptime = 2,
|
||||
minsize = 1,
|
||||
maxsize = 1,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "heart.png",
|
||||
})
|
||||
elseif chance >= 0.999 then
|
||||
--warning: this function is brutal
|
||||
--you must have broken 200 mirrors and crashed with a salt truck, let's destroy your life
|
||||
minetest.sound_play("bad_luck", {
|
||||
pos = pos,
|
||||
max_hear_distance = 55,
|
||||
gain = 1,
|
||||
})
|
||||
minetest.add_particlespawner({
|
||||
amount = 200,
|
||||
time = 10,
|
||||
minpos = {x=pos.x-(6/16), y=pos.y-0.1, z=pos.z-(6/16)},
|
||||
maxpos = {x=pos.x+(6/16), y=pos.y-0.1, z=pos.z+(6/16)},
|
||||
minvel = {x=0, y=0, z=0},
|
||||
maxvel = {x=0, y=0, z=0},
|
||||
minacc = {x=0, y=0.5, z=0},
|
||||
maxacc = {x=0, y=3, z=0},
|
||||
minexptime = 1,
|
||||
maxexptime = 2,
|
||||
minsize = 1,
|
||||
maxsize = 1,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "bubble.png^[colorize:red:120",
|
||||
})
|
||||
minetest.after(10, function() --give them the illusion that they might live
|
||||
local inv = clicker:get_inventory()
|
||||
local size = inv:get_size("main")
|
||||
for i = 1,size do
|
||||
local stack = inv:get_stack("main", i)
|
||||
inv:set_stack("main", i, "")
|
||||
end
|
||||
--explosion stuff (use this for fireworks/tnt/nukes)
|
||||
decimate_player_with_crucible(pos)
|
||||
minetest.add_particlespawner({
|
||||
amount = 200,
|
||||
time = 0.1,
|
||||
minpos = pos,
|
||||
maxpos = pos,
|
||||
minvel = {x=-5, y=-5, z=-5},
|
||||
maxvel = {x=5, y=5, z=5},
|
||||
minacc = {x=0, y=0, z=0},
|
||||
maxacc = {x=0, y=0, z=0},
|
||||
minexptime = 3,
|
||||
maxexptime = 5,
|
||||
minsize = 1,
|
||||
maxsize = 1,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "bubble.png",
|
||||
})
|
||||
minetest.sound_play("boom", {
|
||||
pos = pos,
|
||||
max_hear_distance = 55,
|
||||
gain = 1,
|
||||
})
|
||||
end)
|
||||
end
|
||||
-- then do the enchantments for other tools
|
||||
|
||||
--now let's make it do some enchanted actions!
|
||||
--local meta_table = minetest.deserialize(itemstack:get_metadata())
|
||||
--for i = 1,tablelength(meta_table) do --do all the enchantment actions ----- This should probably be some kind of function! ------
|
||||
-- if meta_table[i] == "speed" then
|
||||
-- print("this item has speed")
|
||||
-- end
|
||||
--end
|
||||
|
||||
--return(itemstack)
|
||||
end,
|
||||
})
|
||||
|
||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -1,2 +1,5 @@
|
|||
https://www.freesound.org/people/Sclolex/sounds/172876/
|
||||
https://www.freesound.org/people/suntemple/sounds/241809/
|
||||
https://www.freesound.org/people/ggctuk/sounds/80551/
|
||||
https://www.freesound.org/people/DJ%20Chronos/sounds/57350/
|
||||
https://www.freesound.org/people/unfa/sounds/259300/
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 3.0 KiB |
Binary file not shown.
After Width: | Height: | Size: 3.5 KiB |
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Thanks to kilbith for suggesting the textures of the crucible.
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Thanks to Gambit for creating the textures crucible.
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Reference in New Issue