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@ -15,8 +15,8 @@ License of source code
Copyright (C) 2017 XtremeHacker
See README.txt in each mod directory for information about other authors.
GNU LESSER GENERAL PUBLIC LICENSE
Version 2.1, February 1999
GNU LESSER GENERAL PUBLIC LICENSE
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Copyright (C) 1991, 1999 Free Software Foundation, Inc.
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
@ -27,21 +27,21 @@ See README.txt in each mod directory for information about other authors.
as the successor of the GNU Library Public License, version 2, hence
the version number 2.1.]
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<signature of Ty Coon>, 1 April 1990
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That's all there is to it!

View File

@ -54,35 +54,35 @@ The gamemode API allows registering new gamemodes to be used in-game.
#### Gamemode definition
```lua
{
tab_group = "creative", -- Group of tabs to be shown in inventory
aliases = {"c", "1"}, -- Aliases that refer to the gamemode
tab_group = "creative", -- Group of tabs to be shown in inventory
aliases = {"c", "1"}, -- Aliases that refer to the gamemode
-- Gamemode-specific hand definition
hand = {
range = 10 -- Custom range
on_use = function() ... end, -- Custom on_use
full_punch_interval = 1.0,
-- Gamemode-specific hand definition
hand = {
range = 10 -- Custom range
on_use = function() ... end, -- Custom on_use
full_punch_interval = 1.0,
max_drop_level = 0,
groupcaps = {
fleshy = {times={[2]=2.00, [3]=1.00}, uses=0, maxlevel=1},
crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1},
snappy = {times={[3]=0.40}, uses=0, maxlevel=1},
oddly_breakable_by_hand = {times={[1]=7.00,[2]=4.00,[3]=1.40},
uses=0, maxlevel=3},
},
damage_groups = {fleshy=1},
},
uses=0, maxlevel=3},
},
damage_groups = {fleshy=1},
},
stack_unlimited = true, -- Whether the player can place an infinite amount of blocks from a single itemstack
item_drops = "auto", -- Automatically pick up item if not in inventory (used by creative), else drop item
hud_flags = { hotbar = false }, -- Change HUD flags for gamemode
privileges = { interact = false }, -- Enable/disable privileges for gamemode
on_enable = function(player)
-- Called when the gamemode is enabled for a player
end,
on_disable = function(player)
-- Called when the player changes to another gamemode
end,
stack_unlimited = true, -- Whether the player can place an infinite amount of blocks from a single itemstack
item_drops = "auto", -- Automatically pick up item if not in inventory (used by creative), else drop item
hud_flags = { hotbar = false }, -- Change HUD flags for gamemode
privileges = { interact = false }, -- Enable/disable privileges for gamemode
on_enable = function(player)
-- Called when the gamemode is enabled for a player
end,
on_disable = function(player)
-- Called when the player changes to another gamemode
end,
}
```
@ -173,23 +173,23 @@ The GUI API easily generates formstrings for custom elements and allows you to r
#### Tab definition
```lua
{
style = "vertical" or "horizontal",
-- ^ "vertical" causes the tab to be displayed as part of a
-- vertical list (default), while horizontal causes the tab
-- to be displayed as part of a horizontal list at the top
-- of the formspec.
icon = "tab_inventory.png",
tooltip = "Inventory",
default = true, -- Set tab to default
groups = { survival = true, creative = false}, -- Tab groups allow grouping multiple tabs together
get = function(name) -- Get formspec string (must return a formstring)
return [[
label[0,0;Hello world!]
]]
end,
handle = function(name, fields)
-- Handle submitted data
end,
style = "vertical" or "horizontal",
-- ^ "vertical" causes the tab to be displayed as part of a
-- vertical list (default), while horizontal causes the tab
-- to be displayed as part of a horizontal list at the top
-- of the formspec.
icon = "tab_inventory.png",
tooltip = "Inventory",
default = true, -- Set tab to default
groups = { survival = true, creative = false}, -- Tab groups allow grouping multiple tabs together
get = function(name) -- Get formspec string (must return a formstring)
return [[
label[0,0;Hello world!]
]]
end,
handle = function(name, fields)
-- Handle submitted data
end,
}
```
@ -237,13 +237,13 @@ The players API allows getting or setting specifics related to the player includ
#### Model definition
```lua
{
animation_speed = 30, -- Animation speed
textures = {"character.png"}, -- Textures file
animations = {
-- Standard animations
stand = { x= 0, y= 79, },
...
}
animation_speed = 30, -- Animation speed
textures = {"character.png"}, -- Textures file
animations = {
-- Standard animations
stand = { x= 0, y= 79, },
...
}
}
```
@ -255,8 +255,8 @@ The soil API allows registering soils nodes (e.g grass/dirt).
* `name`: Name of soil (without modname)
* `def`: See [Node definition (`register_node`)]
* Unless overriden in definition, groups `crumbly` and `soil`,
* `is_ground_content`, and `drops` are automatically set.
* Unless overriden in definition, groups `crumbly` and `soil`,
* `is_ground_content`, and `drops` are automatically set.
Trees API
---------
@ -301,22 +301,22 @@ The trees API allows registering, checking, placing, and growing trees.
#### Tree definition
```lua
{
basename = "Oak", -- Name to be concatenated for other nodes
center = "trees_oak_log.png", -- Center (top/bottom) texture
sides = "trees_oak_log_sides.png", -- Side texture
plank = "trees_oak_plank.png", -- Plank texture
sapling = "trees_oak_sapling.png", -- Sapling texture
leaf = "trees_oak_leaf.png", -- Leaf texture
offset = { x = -3, y = -1, z = -3}, -- Placement offset (x and z typically half the width and depth of the tree, y typically -1)
schematic = "oak_tree.mts", -- Tree schematic file
-- Mapgen definitions (minus those mentioned above - i.e. schematic)
mapgen = {
place_on = {"soil:dirt_with_grass"},
fill_ratio = 0.05,
biomes = {"eden:grassland"},
y_min = 1,
y_max = 200,
},
basename = "Oak", -- Name to be concatenated for other nodes
center = "trees_oak_log.png", -- Center (top/bottom) texture
sides = "trees_oak_log_sides.png", -- Side texture
plank = "trees_oak_plank.png", -- Plank texture
sapling = "trees_oak_sapling.png", -- Sapling texture
leaf = "trees_oak_leaf.png", -- Leaf texture
offset = { x = -3, y = -1, z = -3}, -- Placement offset (x and z typically half the width and depth of the tree, y typically -1)
schematic = "oak_tree.mts", -- Tree schematic file
-- Mapgen definitions (minus those mentioned above - i.e. schematic)
mapgen = {
place_on = {"soil:dirt_with_grass"},
fill_ratio = 0.05,
biomes = {"eden:grassland"},
y_min = 1,
y_max = 200,
},
}
```
@ -334,7 +334,7 @@ The tools API easily registers entire sets of tools.
#### Tool Definition
```lua
tools.register("Diamond", "diamond", {
material = "ores:diamond",
material = "ores:diamond",
pick = {"tools_diamond_pick.png", {
-- Capabilities
}},
@ -366,15 +366,15 @@ The flora API is meant to allow registration of plants and their characteristics
#### Plant definition
```lua
flora.register("cactus", {
node = {
description = "Cactus",
tiles = {"flora_cactus.png"},
...
},
decoration = {
deco_type = "simple",
place_on = "soil:sand",
...
},
node = {
description = "Cactus",
tiles = {"flora_cactus.png"},
...
},
decoration = {
deco_type = "simple",
place_on = "soil:sand",
...
},
})
```
```

View File

@ -14,13 +14,13 @@ Everything not listed in here:
XtremeHacker (CC BY-SA 3.0)
celeron55, Perttu Ahola <celeron55@gmail.com> (CC BY-SA 3.0):
character.b3d
character.b3d
Jordach (CC BY-SA 3.0):
character.png
character.png
octacian (CC BY-SA 3.0):
crosshair.png
crosshair.png
Jordan4ibanez (CC BY-SA 3.0):
eden_item_pickup.1.ogg

View File

@ -6,19 +6,19 @@ minetest.register_privilege("heal", "Ability to use /heal")
-- [command] Heal - /heal param
minetest.register_chatcommand("heal", {
description = "Heal yourself or another player",
params = "<player>",
params = "<player>",
privs = {heal=true},
func = function(name, param)
local player = minetest.get_player_by_name(name)
if param and minetest.get_player_by_name(param) then
player = minetest.get_player_by_name(param)
elseif param ~= "" then
return true, "Player \""..param.."\" doesn't exist"
end
local player = minetest.get_player_by_name(name)
if param and minetest.get_player_by_name(param) then
player = minetest.get_player_by_name(param)
elseif param ~= "" then
return true, "Player \""..param.."\" doesn't exist"
end
-- Set HP
player:set_hp(20)
-- Return message
return true, player:get_player_name().." had been healed"
end,
-- Set HP
player:set_hp(20)
-- Return message
return true, player:get_player_name().." had been healed"
end,
})

View File

@ -6,20 +6,20 @@ local modpath = minetest.get_modpath("eden")
-- [function] Get subgame version information
function eden.get_version()
return {
version = "0.1",
type = "dev",
core = "0.4.15",
core_type = "dev",
}
return {
version = "0.1",
type = "dev",
core = "0.4.15",
core_type = "dev",
}
end
-- [register] On join send message
minetest.register_on_joinplayer(function(player)
minetest.after(0, function()
minetest.chat_send_player(player:get_player_name(), "This is Eden, a highly"
.." work-in-progress Minetest subgame.")
end)
minetest.after(0, function()
minetest.chat_send_player(player:get_player_name(), "This is Eden, a highly"
.." work-in-progress Minetest subgame.")
end)
end)
-- Load item entity

View File

@ -71,7 +71,7 @@ minetest.register_entity("eden:wield_entity", {
-- [register] Globalstep
minetest.register_globalstep(function(dtime)
-- Add/update wielditem entity
-- Add/update wielditem entity
for _, player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local wield = player_wielding[name] or {}

View File

@ -12,12 +12,12 @@ local creative = minetest.setting_getbool("creative_mode")
-- [register] On join set gamemode
minetest.register_on_joinplayer(function(player)
gamemode.set(player, gamemode.get(player))
gamemode.set(player, gamemode.get(player))
end)
-- [register] On place node
minetest.register_on_placenode(function(pos, newnode, player, oldnode, itemstack)
local mode = gamemode.def(gamemode.get(player))
local mode = gamemode.def(gamemode.get(player))
local name = player:get_player_name()
if not gamemode.can_interact(player) then
@ -27,7 +27,7 @@ minetest.register_on_placenode(function(pos, newnode, player, oldnode, itemstack
return true
end
return mode.stack_unlimited
return mode.stack_unlimited
end)
-- [register] On dig node
@ -44,12 +44,12 @@ end)
-- [register] On hp change
minetest.register_on_player_hpchange(function(player, hp_change)
local def = gamemode.def(gamemode.get(player))
if def.damage == false then
return 0
else
return hp_change
end
local def = gamemode.def(gamemode.get(player))
if def.damage == false then
return 0
else
return hp_change
end
end, true)
---
@ -58,14 +58,14 @@ end, true)
local rotate_node = minetest.rotate_node
function minetest.rotate_node(itemstack, placer, pointed_thing)
itemstack = rotate_node(itemstack, placer, pointed_thing)
itemstack = rotate_node(itemstack, placer, pointed_thing)
local mode = gamemode.def(gamemode.get(placer))
if not mode.stack_unlimited then
itemstack:take_item(1)
end
local mode = gamemode.def(gamemode.get(placer))
if not mode.stack_unlimited then
itemstack:take_item(1)
end
return itemstack
return itemstack
end
---
@ -74,19 +74,19 @@ end
-- [function] Register gamemode
function gamemode.register(name, def)
-- Register hand
if def.hand then
minetest.register_item("gamemode:"..name, {
type = "none",
wield_image = def.hand.wield_image or "wieldhand.png",
wield_scale = {x = 1, y = 1, z = 2.5},
range = def.hand.range,
tool_capabilities = def.hand,
-- Register hand
if def.hand then
minetest.register_item("gamemode:"..name, {
type = "none",
wield_image = def.hand.wield_image or "wieldhand.png",
wield_scale = {x = 1, y = 1, z = 2.5},
range = def.hand.range,
tool_capabilities = def.hand,
on_use = def.hand.on_use,
})
})
def.hand = "gamemode:"..name
end
end
-- Save aliases
if def.aliases then
@ -101,92 +101,92 @@ end
-- [function] Get gamemode definition
function gamemode.def(name)
if gamemodes[name] then
return gamemodes[name]
if gamemodes[name] then
return gamemodes[name]
else
if aliases[name] then
return gamemodes[aliases[name]]
end
end
end
end
-- [function] Set player gamemode
function gamemode.set(player, gm_name)
local gm = gamemode.def(gm_name)
if gm then
local name = player:get_player_name()
if gm then
local name = player:get_player_name()
local privs = minetest.get_player_privs(name)
local old_gm = gamemode.def(gamemode.get(player))
-- Revert HUD flags
if old_gm.hud_flags then
local flags = table.copy(old_gm.hud_flags)
for _, f in pairs(flags) do
flags[_] = not f
end
player:hud_set_flags(flags)
end
local old_gm = gamemode.def(gamemode.get(player))
-- Revert HUD flags
if old_gm.hud_flags then
local flags = table.copy(old_gm.hud_flags)
for _, f in pairs(flags) do
flags[_] = not f
end
player:hud_set_flags(flags)
end
-- Revert privileges
if old_gm.privileges then
for _, i in pairs(old_gm.privileges) do
privs[_] = not old_gm.privileges[_] or nil
end
end
-- Check for on disable
if old_gm.on_disable then
old_gm.on_disable(player)
end
if old_gm.privileges then
for _, i in pairs(old_gm.privileges) do
privs[_] = not old_gm.privileges[_] or nil
end
end
-- Check for on disable
if old_gm.on_disable then
old_gm.on_disable(player)
end
-- Update cache
player:set_attribute("gamemode", gm_name)
-- Update formspec
if gm.tab_group then
gui.set_tab_group(player, gm.tab_group)
end
-- Update HUD flags
if gm.hud_flags then
player:hud_set_flags(gm.hud_flags)
end
-- Check for on enable
if gm.on_enable then
gm.on_enable(player)
end
-- Update privileges
if gm.privileges then
for _, i in pairs(gm.privileges) do
privs[_] = gm.privileges[_] or nil
end
end
-- Update hand
if gm.hand then
player:get_inventory():set_stack("hand", 1, gm.hand)
-- Update cache
player:set_attribute("gamemode", gm_name)
-- Update formspec
if gm.tab_group then
gui.set_tab_group(player, gm.tab_group)
end
-- Update HUD flags
if gm.hud_flags then
player:hud_set_flags(gm.hud_flags)
end
-- Check for on enable
if gm.on_enable then
gm.on_enable(player)
end
-- Update privileges
if gm.privileges then
for _, i in pairs(gm.privileges) do
privs[_] = gm.privileges[_] or nil
end
end
-- Update hand
if gm.hand then
player:get_inventory():set_stack("hand", 1, gm.hand)
else -- else, Reset hand
player:get_inventory():set_stack("hand", 1, "")
end
end
minetest.set_player_privs(name, privs)
return true
end
return true
end
end
-- [function] Get player gamemode
function gamemode.get(player)
if type(player) == "string" then
player = minetest.get_player_by_name(player)
end
if type(player) == "string" then
player = minetest.get_player_by_name(player)
end
local gm = player:get_attribute("gamemode")
if not gm or gm == "" then
if creative then gm = "creative"
else gm = "survival" end
end
local gm = player:get_attribute("gamemode")
if not gm or gm == "" then
if creative then gm = "creative"
else gm = "survival" end
end
if not gamemode.def(gm) then
return "survival"
end
return gm
return gm
end
-- [function] Can interact
@ -208,10 +208,10 @@ minetest.register_privilege("gamemode", "Ability to use /gamemode")
-- [command] Gamemode - /gamemode <mode>
minetest.register_chatcommand("gamemode", {
description = "Change gamemode",
params = "<gamemode> / <name> <gamemode>",
privs = {gamemode=true},
func = function(name, param)
description = "Change gamemode",
params = "<gamemode> / <name> <gamemode>",
privs = {gamemode=true},
func = function(name, param)
local params = param:split(" ")
local player = minetest.get_player_by_name(name)
local newgm
@ -232,11 +232,11 @@ minetest.register_chatcommand("gamemode", {
-- Set gamemode
if newgm and gamemode.set(player, newgm) then
local gm_name = gamemode.def(newgm).name
return true, "Set "..player:get_player_name().."'s gamemode to "..gm_name
return true, "Set "..player:get_player_name().."'s gamemode to "..gm_name
else -- else, Return invalid gamemode
return false, "Invalid gamemode "..dump(newgm)
end
end,
end,
})
---

View File

@ -7,8 +7,8 @@
-- [gamemode] Survival
gamemode.register("survival", {
aliases = {"s", "0"},
tab_group = "survival",
hand = {
tab_group = "survival",
hand = {
full_punch_interval = 1.0,
max_drop_level = 0,
groupcaps = {
@ -20,8 +20,8 @@ gamemode.register("survival", {
damage_groups = {fleshy=1},
},
privileges = {
interact = true,
},
interact = true,
},
})
local digtime = 25
@ -29,12 +29,12 @@ local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
-- [gamemode] Creative
gamemode.register("creative", {
aliases = {"c", "1"},
tab_group = "creative",
stack_unlimited = true,
item_drops = "auto",
damage = false,
breath = false,
hand = {
tab_group = "creative",
stack_unlimited = true,
item_drops = "auto",
damage = false,
breath = false,
hand = {
range = 10,
full_punch_interval = 0.5,
max_drop_level = 3,
@ -48,43 +48,43 @@ gamemode.register("creative", {
damage_groups = {fleshy = 10},
},
privileges = {
fly = true, fast = true,
},
fly = true, fast = true,
},
})
-- [gamemode] Spectator
gamemode.register("spectator", {
aliases = {"o", "2"},
tab_group = "spectator",
damage = false,
breath = false,
tab_group = "spectator",
damage = false,
breath = false,
hand = {
range = 0,
on_use = function() return end,
},
hud_flags = {
hotbar = false,
crosshair = false,
wielditem = false,
minimap = false,
},
privileges = {
fly = true, noclip = true, fast = true, interact = false,
},
on_enable = function(player)
player:set_properties({
hud_flags = {
hotbar = false,
crosshair = false,
wielditem = false,
minimap = false,
},
privileges = {
fly = true, noclip = true, fast = true, interact = false,
},
on_enable = function(player)
player:set_properties({
visual_size = {x = 0, y = 0},
makes_footstep_sound = false,
collisionbox = {0},
})
player:set_nametag_attributes({color = {a = 0}})
end,
on_disable = function(player)
player:set_properties({
player:set_nametag_attributes({color = {a = 0}})
end,
on_disable = function(player)
player:set_properties({
visual_size = {x = 1, y = 1},
makes_footstep_sound = true,
collisionbox = {-0.3, -1, -0.3, 0.3, 1, 0.3}
})
player:set_nametag_attributes({color = {a = 255, r = 255, g = 255, b = 255}})
end,
player:set_nametag_attributes({color = {a = 255, r = 255, g = 255, b = 255}})
end,
})

View File

@ -11,23 +11,23 @@ Everything not listed in here:
XtremeHacker (CC BY-SA 3.0)
kaadmy (CC BY-SA 4.0):
gui_hotbar_bg.png
gui_hotbar_selected.png
heart.png
bubble.png
gui_formspec_bg.png
gui_tab_active.png
gui_tab_inactive.png
gui_itemslot.png
gui_itemslot_dark.png
gui_button_2w_inactive.png
gui_button_2w_active.png
gui_button_3w_inactive.png
gui_button_3w_active.png
gui_arrow_bg.png
gui_hotbar_bg.png
gui_hotbar_selected.png
heart.png
bubble.png
gui_formspec_bg.png
gui_tab_active.png
gui_tab_inactive.png
gui_itemslot.png
gui_itemslot_dark.png
gui_button_2w_inactive.png
gui_button_2w_active.png
gui_button_3w_inactive.png
gui_button_3w_active.png
gui_arrow_bg.png
octacian (CC BY-SA 3.0):
heart_bg.png
bubble_bg.png
gui_formspec_title.png
gui_icon_inventory.png
heart_bg.png
bubble_bg.png
gui_formspec_title.png
gui_icon_inventory.png

View File

@ -11,23 +11,23 @@ local forms = {}
-- [local function] Preprocess
local function pre(player, name, form, group)
form = "size[9.5,9]"..form..gui.colors..gui.bg.."background[0,0;9.5,9;gui_formspec_bg.png]"
form = "size[9.5,9]"..form..gui.colors..gui.bg.."background[0,0;9.5,9;gui_formspec_bg.png]"
local tab = gui.get_tab(name)
local tabs = forms
local group = group or gui.get_inv_group(player)
if group then
tabs = gui.get_tabs_by_group(group)
end
local tab = gui.get_tab(name)
local tabs = forms
local group = group or gui.get_inv_group(player)
if group then
tabs = gui.get_tabs_by_group(group)
end
local vx, vy = -0.91, 0.5
local vx, vy = -0.91, 0.5
local hx, hy = 0.5, -0.96
-- Generate tabs
for _, f in pairs(tabs) do
-- Generate tabs
for _, f in pairs(tabs) do
local x, y, r = vx, vy, ""
local style = f.style or "vertical"
local icon = f.icon or "gui_null.png"
local tooltip = f.tooltip or ""
local icon = f.icon or "gui_null.png"
local tooltip = f.tooltip or ""
local tab = {
active = "gui_tab_active.png",
inactive = "gui_tab_inactive.png",
@ -49,21 +49,21 @@ local function pre(player, name, form, group)
}
end
local shifted_icon = "[combine:16x16:0,0="..tab.active..":"..shift.active.x..","..shift.active.y.."="..icon
local shifted_icon = "[combine:16x16:0,0="..tab.active..":"..shift.active.x..","..shift.active.y.."="..icon
icon = "[combine:16x16:0,0="..tab.inactive..":"..shift.inactive.x..","..shift.inactive.y.."="..icon
form = form .. "image_button["..x..","..y..";1,1;"..minetest.formspec_escape(icon)
form = form .. "image_button["..x..","..y..";1,1;"..minetest.formspec_escape(icon)
..";".."tab_"..f.name..";;true;false;"..minetest.formspec_escape(shifted_icon).."]"
.."tooltip[tab_"..f.name..";"..tooltip.."]"
.."tooltip[tab_"..f.name..";"..tooltip.."]"
if style == "horizontal" then
hx = x + 0.82
elseif style == "vertical" then
vy = y + 0.82
vy = y + 0.82
end
end
end
return form
return form
end
---
@ -72,34 +72,34 @@ end
-- [register] On join
minetest.register_on_joinplayer(function(player)
-- Set inventory size
player:get_inventory():set_size("main", 9 * 3)
-- Set inventory size
player:get_inventory():set_size("main", 9 * 3)
-- Initialize creative inventory
gui.init_creative_inv(player)
end)
-- [register] On receive fields
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname == "" then
formname = player:get_attribute("inv_form") or "gui:inventory"
end
if formname == "" then
formname = player:get_attribute("inv_form") or "gui:inventory"
end
formname = formname:split(":")
formname = formname:split(":")
if formname[1] == "gui" and gui.get_tab(formname[2]) then
-- Check for tab clicks
for _, f in pairs(forms) do
if fields["tab_"..f.name] then
gui.set_current_tab(player, f.name)
return
end
end
if formname[1] == "gui" and gui.get_tab(formname[2]) then
-- Check for tab clicks
for _, f in pairs(forms) do
if fields["tab_"..f.name] then
gui.set_current_tab(player, f.name)
return
end
end
local handle = gui.get_tab(formname[2]).handle
if handle then
handle(player:get_player_name(), fields)
end
end
local handle = gui.get_tab(formname[2]).handle
if handle then
handle(player:get_player_name(), fields)
end
end
end)
---
@ -108,84 +108,84 @@ end)
-- [function] Register tab
function gui.register_tab(name, def)
def.name = name
forms[#forms + 1] = def
def.name = name
forms[#forms + 1] = def
end
-- [function] Get tab
function gui.get_tab(name)
for _, f in pairs(forms) do
if f.name == name then
return f
end
end
for _, f in pairs(forms) do
if f.name == name then
return f
end
end
end
-- [function] Get tabs by group
function gui.get_tabs_by_group(group)
local tabs = {}
for _, f in pairs(forms) do
if f.groups[group] then
tabs[#tabs + 1] = f
end
end
return tabs
local tabs = {}
for _, f in pairs(forms) do
if f.groups[group] then
tabs[#tabs + 1] = f
end
end
return tabs
end
-- [function] Get group default tab
function gui.get_group_default(group)
local tabs = gui.get_tabs_by_group(group)
if tabs then
for _, f in pairs(tabs) do
if f.default then
return f
end
end
end
local tabs = gui.get_tabs_by_group(group)
if tabs then
for _, f in pairs(tabs) do
if f.default then
return f
end
end
end
end
-- [function] Set current tab
function gui.set_current_tab(player, formname)
if type(player) == "string" then
player = minetest.get_player_by_name(player)
end
local name = player:get_player_name()
if type(player) == "string" then
player = minetest.get_player_by_name(player)
end
local name = player:get_player_name()
if gui.get_tab(formname) then
local f = gui.get_tab(formname)
if gui.get_tab(formname) then
local f = gui.get_tab(formname)
player:set_inventory_formspec(pre(player, f.name, f.get(name)))
player:set_attribute("inv_form", "gui:"..f.name)
end
player:set_inventory_formspec(pre(player, f.name, f.get(name)))
player:set_attribute("inv_form", "gui:"..f.name)
end
end
-- [function] Get player inventory group
function gui.get_inv_group(player)
if type(player) == "string" then
player = minetest.get_player_by_name(player)
end
if type(player) == "string" then
player = minetest.get_player_by_name(player)
end
local attr = player:get_attribute("inv_tab_group")
if attr and attr ~= "" then
return attr
end
local attr = player:get_attribute("inv_tab_group")
if attr and attr ~= "" then
return attr
end
end
-- [function] Set tab group
function gui.set_tab_group(player, group)
if type(player) == "string" then
player = minetest.get_player_by_name(player)
end
local name = player:get_player_name()
if type(player) == "string" then
player = minetest.get_player_by_name(player)
end
local name = player:get_player_name()
-- Set attribute
player:set_attribute("inv_tab_group", group)
-- Set attribute
player:set_attribute("inv_tab_group", group)
local default = gui.get_group_default(group)
if default then
player:set_inventory_formspec(pre(player, default.name, default.get(name), group))
player:set_attribute("inv_form", "gui:"..default.name)
end
local default = gui.get_group_default(group)
if default then
player:set_inventory_formspec(pre(player, default.name, default.get(name), group))
player:set_attribute("inv_form", "gui:"..default.name)
end
end
-- [function] Get itemslot background
@ -208,24 +208,24 @@ end
-- [function] Get hotbar itemslot background
function gui.get_hotbar_itemslot_bg(x, y, w, h)
local out = ""
for i = 0, w - 1, 1 do
for j = 0, h - 1, 1 do
out = out .."image["..x+i..","..y+j..";1,1;gui_itemslot.png^gui_itemslot_dark.png]"
end
end
return out
local out = ""
for i = 0, w - 1, 1 do
for j = 0, h - 1, 1 do
out = out .."image["..x+i..","..y+j..";1,1;gui_itemslot.png^gui_itemslot_dark.png]"
end
end
return out
end
-- [function] Make inventory
function gui.make_inv(x, y, w, h, location, name, hotbar, start, strict_count)
start = start or ""
start = start or ""
if hotbar ~= false then
hotbar = gui.get_hotbar_itemslot_bg(x, y, w, 1)
else
hotbar = ""
end
if hotbar ~= false then
hotbar = gui.get_hotbar_itemslot_bg(x, y, w, 1)
else
hotbar = ""
end
local count
if strict_count then
@ -265,29 +265,29 @@ function gui.make_inv(x, y, w, h, location, name, hotbar, start, strict_count)
end
end
return "list["..location..";"..name..";"..x..","..y..";"..w..","..h..";"..start.."]"
..hotbar..gui.get_itemslot_bg(x, y, w, h, (count or nil))
return "list["..location..";"..name..";"..x..","..y..";"..w..","..h..";"..start.."]"
..hotbar..gui.get_itemslot_bg(x, y, w, h, (count or nil))
end
-- [function] Make button
function gui.make_button(x, y, w, h, name, label, noclip, exit)
local nc = tostring(noclip) or "false"
local nc = tostring(noclip) or "false"
local type = "image_button"
if exit == true then
type = "image_button_exit"
end
local type = "image_button"
if exit == true then
type = "image_button_exit"
end
if w == 1 then
return type.."["..x..","..y..";"..w..","..h..";gui_button_1w_inactive.png;"
..name..";"..label..";"..nc..";false;gui_button_1w_active.png]"
elseif w == 2 then
return type.."["..x..","..y..";"..w..","..h..";gui_button_2w_inactive.png;"
..name..";"..label..";"..nc..";false;gui_button_2w_active.png]"
else
return type.."["..x..","..y..";"..w..","..h..";gui_button_3w_inactive.png;"
..name..";"..label..";"..nc..";false;gui_button_3w_active.png]"
end
if w == 1 then
return type.."["..x..","..y..";"..w..","..h..";gui_button_1w_inactive.png;"
..name..";"..label..";"..nc..";false;gui_button_1w_active.png]"
elseif w == 2 then
return type.."["..x..","..y..";"..w..","..h..";gui_button_2w_inactive.png;"
..name..";"..label..";"..nc..";false;gui_button_2w_active.png]"
else
return type.."["..x..","..y..";"..w..","..h..";gui_button_3w_inactive.png;"
..name..";"..label..";"..nc..";false;gui_button_3w_active.png]"
end
end
---

View File

@ -6,19 +6,19 @@
-- [register] Inventory tab
gui.register_tab("inventory", {
icon = "gui_icon_inventory.png",
tooltip = "Inventory",
default = true,
groups = {survival = true, creative = true},
get = function(name)
return
gui.make_inv(2.3, 1, 3, 3, "current_player", "craft", false) ..
"image[5.25,2;1,1;gui_arrow_bg.png^[transformR270]" ..
icon = "gui_icon_inventory.png",
tooltip = "Inventory",
default = true,
groups = {survival = true, creative = true},
get = function(name)
return
gui.make_inv(2.3, 1, 3, 3, "current_player", "craft", false) ..
"image[5.25,2;1,1;gui_arrow_bg.png^[transformR270]" ..
"listring[current_player;main]" ..
"listring[current_player;craft]" ..
gui.make_inv(6.25, 2, 1, 1, "current_player", "craftpreview", false) ..
gui.make_inv(0.25, 4.7, 9, 4, "current_player", "main")
end,
gui.make_inv(6.25, 2, 1, 1, "current_player", "craftpreview", false) ..
gui.make_inv(0.25, 4.7, 9, 4, "current_player", "main")
end,
handle = function(name, fields)
if fields.quit then
local player = minetest.get_player_by_name(name)
@ -42,69 +42,69 @@ local items = minetest.registered_items
-- [register] Creative inventory tab
gui.register_tab("creative", {
icon = "gui_icon_creative.png",
tooltip = "Creative inventory",
groups = {creative = true},
get = function(name)
gui.update_creative_inv(name, items)
local inv = gui.creative_inventory[name]
local start_i = inv.start_i or 0
local pagenum = math.floor(start_i / (6*9) + 1)
local pagemax = math.ceil(inv.size / (6*9))
return
"label[7.48,6.7;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" ..
gui.make_inv(0.25, 7.7, 9, 1, "current_player", "main") ..
gui.make_inv(5.25, 6.5, 1, 1, "detached:trash", "main", false) ..
"listring[]" ..
"listring[current_player;main]" ..
"listring[detached:creative_" .. name .. ";main]" ..
gui.make_inv(0.25, 0.25, 9, 6, "detached:creative_" .. name, "main", false, tostring(start_i), true) ..
"field[0.55,6.89;3.2,1;creative_filter;;" .. minetest.formspec_escape(inv.filter) .. "]" ..
gui.make_button(6.65, 6.55, 1, 1, "creative_prev", "<") ..
gui.make_button(8.34, 6.55, 1, 1, "creative_next", ">") ..
gui.make_button(3.35, 6.55, 1, 1, "creative_search", "?") ..
gui.make_button(4, 6.55, 1, 1, "creative_clear", "X") ..
[[
image[5.33,6.6;0.8,0.8;gui_icon_trash.png]
tooltip[creative_search;Search]
tooltip[creative_clear;Reset]
listring[current_player;main]
listring[current_player;main]
field_close_on_enter[creative_filter;false]
]]
end,
handle = function(name, fields)
local player = minetest.get_player_by_name(name)
local inv = gui.creative_inventory[name]
assert(inv)
tooltip = "Creative inventory",
groups = {creative = true},
get = function(name)
gui.update_creative_inv(name, items)
local inv = gui.creative_inventory[name]
local start_i = inv.start_i or 0
local pagenum = math.floor(start_i / (6*9) + 1)
local pagemax = math.ceil(inv.size / (6*9))
return
"label[7.48,6.7;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" ..
gui.make_inv(0.25, 7.7, 9, 1, "current_player", "main") ..
gui.make_inv(5.25, 6.5, 1, 1, "detached:trash", "main", false) ..
"listring[]" ..
"listring[current_player;main]" ..
"listring[detached:creative_" .. name .. ";main]" ..
gui.make_inv(0.25, 0.25, 9, 6, "detached:creative_" .. name, "main", false, tostring(start_i), true) ..
"field[0.55,6.89;3.2,1;creative_filter;;" .. minetest.formspec_escape(inv.filter) .. "]" ..
gui.make_button(6.65, 6.55, 1, 1, "creative_prev", "<") ..
gui.make_button(8.34, 6.55, 1, 1, "creative_next", ">") ..
gui.make_button(3.35, 6.55, 1, 1, "creative_search", "?") ..
gui.make_button(4, 6.55, 1, 1, "creative_clear", "X") ..
[[
image[5.33,6.6;0.8,0.8;gui_icon_trash.png]
tooltip[creative_search;Search]
tooltip[creative_clear;Reset]
listring[current_player;main]
listring[current_player;main]
field_close_on_enter[creative_filter;false]
]]
end,
handle = function(name, fields)
local player = minetest.get_player_by_name(name)
local inv = gui.creative_inventory[name]
assert(inv)
if fields.creative_clear then
inv.start_i = 0
inv.filter = ""
gui.update_creative_inv(name, items)
elseif fields.creative_search or
fields.key_enter_field == "creative_filter" then
inv.start_i = 0
inv.filter = fields.creative_filter:lower()
gui.update_creative_inv(name, items)
elseif not fields.quit then
local start_i = inv.start_i or 0
if fields.creative_clear then
inv.start_i = 0
inv.filter = ""
gui.update_creative_inv(name, items)
elseif fields.creative_search or
fields.key_enter_field == "creative_filter" then
inv.start_i = 0
inv.filter = fields.creative_filter:lower()
gui.update_creative_inv(name, items)
elseif not fields.quit then
local start_i = inv.start_i or 0
if fields.creative_prev then
start_i = start_i - 6*9
if start_i < 0 then
start_i = inv.size - (inv.size % (6*9))
if inv.size == start_i then
start_i = math.max(0, inv.size - (6*9))
end
end
elseif fields.creative_next then
start_i = start_i + 6*9
if start_i >= inv.size then
start_i = 0
end
end
if fields.creative_prev then
start_i = start_i - 6*9
if start_i < 0 then
start_i = inv.size - (inv.size % (6*9))
if inv.size == start_i then
start_i = math.max(0, inv.size - (6*9))
end
end
elseif fields.creative_next then
start_i = start_i + 6*9
if start_i >= inv.size then
start_i = 0
end
end
inv.start_i = start_i
end
end,
inv.start_i = start_i
end
end,
})

View File

@ -2,68 +2,68 @@
-- [statbar] Health
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
local name = player:get_player_name()
hudlib.add_statbar(name, "health", {
replace = "health",
position = { x = 0.5, y = 1 },
size = { x = 24, y = 24 },
offset = { x = (-10*24)-20, y = -(48+24+16)},
texture = "heart.png",
background = "heart_bg.png",
min = 0,
max = 20,
start = player:get_hp(),
events = {
damage = function(self, player)
self:set_status(player:get_hp())
end,
},
on_step = function(self, player)
local def = gamemode.def(gamemode.get(player))
if def.damage == false then
self:hide()
else
self:show()
end
end,
})
hudlib.add_statbar(name, "health", {
replace = "health",
position = { x = 0.5, y = 1 },
size = { x = 24, y = 24 },
offset = { x = (-10*24)-20, y = -(48+24+16)},
texture = "heart.png",
background = "heart_bg.png",
min = 0,
max = 20,
start = player:get_hp(),
events = {
damage = function(self, player)
self:set_status(player:get_hp())
end,
},
on_step = function(self, player)
local def = gamemode.def(gamemode.get(player))
if def.damage == false then
self:hide()
else
self:show()
end
end,
})
end)
-- [statbar] Breath
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
local name = player:get_player_name()
hudlib.add_statbar(name, "breath", {
show = false,
replace = "breath",
position = { x = 0.5, y = 1 },
size = { x = 24, y = 24 },
offset = { x = 20, y = -(48+24+17)},
texture = "bubble.png",
background = "bubble_bg.png",
min = 0,
max = 20,
events = {
breath = function(self, player)
local bg = hudlib.get_statbar(name, "breath_background")
local air = player:get_breath()
local def = gamemode.def(gamemode.get(player))
hudlib.add_statbar(name, "breath", {
show = false,
replace = "breath",
position = { x = 0.5, y = 1 },
size = { x = 24, y = 24 },
offset = { x = 20, y = -(48+24+17)},
texture = "bubble.png",
background = "bubble_bg.png",
min = 0,
max = 20,
events = {
breath = function(self, player)
local bg = hudlib.get_statbar(name, "breath_background")
local air = player:get_breath()
local def = gamemode.def(gamemode.get(player))
if air < 11 and def.breath == false then
self:hide()
player:set_breath(11)
return
end
if air < 11 and def.breath == false then
self:hide()
player:set_breath(11)
return
end
if air > 10 then
self:hide()
else
self:show()
end
if air > 10 then
self:hide()
else
self:show()
end
self:set_status(air * 2)
end,
},
})
self:set_status(air * 2)
end,
},
})
end)

View File

@ -6,9 +6,9 @@ local modpath = minetest.get_modpath("gui")
-- [on join] Configure hotbar
minetest.register_on_joinplayer(function(player)
player:hud_set_hotbar_itemcount(9)
player:hud_set_hotbar_image("gui_hotbar_bg.png")
player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
player:hud_set_hotbar_itemcount(9)
player:hud_set_hotbar_image("gui_hotbar_bg.png")
player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
end)
-- Load API

View File

@ -8,35 +8,35 @@ ores = {}
-- [local function] Register oredef
local function register_oredef(ore, def)
local ores = def.ore
local ores = def.ore
local function register(_)
local oredef = ores[_]
oredef.ore = ore
oredef.ore_type = oredef.ore_type or def.ore_type
oredef.wherein = oredef.wherein or def.ore_wherein
-- Register ore definition
minetest.register_ore(oredef)
end
local function register(_)
local oredef = ores[_]
oredef.ore = ore
oredef.ore_type = oredef.ore_type or def.ore_type
oredef.wherein = oredef.wherein or def.ore_wherein
-- Register ore definition
minetest.register_ore(oredef)
end
for _, i in ipairs(ores) do
register(_)
end
for _, i in ipairs(ores) do
register(_)
end
end
-- [function] Register ore
function ores.register(name, def)
-- Check and register ore definition
if def.ore then
register_oredef("ores:"..name, def)
end
-- Check and register ore definition
if def.ore then
register_oredef("ores:"..name, def)
end
-- Ore node
minetest.register_node("ores:"..name, {
description = def.basename.." Ore",
tiles = {"eden_stone.png^"..def.texture},
groups = def.groups
})
-- Ore node
minetest.register_node("ores:"..name, {
description = def.basename.." Ore",
tiles = {"eden_stone.png^"..def.texture},
groups = def.groups
})
end
---
@ -45,100 +45,100 @@ end
-- [ore] Coal
ores.register("coal", {
basename = "Coal",
texture = "ores_coal_ore.png",
groups = {cracky = 3},
ore_type = "scatter",
ore_wherein = "eden:stone",
ore = {
{
clust_scarcity = 8 * 8 * 8,
clust_num_ores = 8,
clust_size = 3,
y_min = -31000,
y_max = 64,
},
{
clust_scarcity = 24 * 24 * 24,
clust_num_ores = 27,
clust_size = 6,
y_min = -31000,
y_max = 0,
},
},
basename = "Coal",
texture = "ores_coal_ore.png",
groups = {cracky = 3},
ore_type = "scatter",
ore_wherein = "eden:stone",
ore = {
{
clust_scarcity = 8 * 8 * 8,
clust_num_ores = 8,
clust_size = 3,
y_min = -31000,
y_max = 64,
},
{
clust_scarcity = 24 * 24 * 24,
clust_num_ores = 27,
clust_size = 6,
y_min = -31000,
y_max = 0,
},
},
})
-- [ore] Iron
ores.register("iron", {
basename = "Iron",
texture = "ores_iron_ore.png",
groups = {cracky = 2},
ore_type = "scatter",
ore_wherein = "eden:stone",
ore = {
{
clust_scarcity = 7 * 7 * 7,
clust_num_ores = 5,
clust_size = 3,
y_min = -31000,
y_max = 0,
},
{
clust_scarcity = 24 * 24 * 24,
clust_num_ores = 27,
clust_size = 6,
y_min = -31000,
y_max = -64,
},
},
basename = "Iron",
texture = "ores_iron_ore.png",
groups = {cracky = 2},
ore_type = "scatter",
ore_wherein = "eden:stone",
ore = {
{
clust_scarcity = 7 * 7 * 7,
clust_num_ores = 5,
clust_size = 3,
y_min = -31000,
y_max = 0,
},
{
clust_scarcity = 24 * 24 * 24,
clust_num_ores = 27,
clust_size = 6,
y_min = -31000,
y_max = -64,
},
},
})
-- [ore] Gold
ores.register("gold", {
basename = "Gold",
texture = "ores_gold_ore.png",
groups = {cracky = 2},
ore_type = "scatter",
ore_wherein = "eden:stone",
ore = {
{
clust_scarcity = 15 * 15 * 15,
clust_num_ores = 3,
clust_size = 2,
y_min = -255,
y_max = -64,
},
{
clust_scarcity = 13 * 13 * 13,
clust_num_ores = 5,
clust_size = 3,
y_min = -31000,
y_max = -256,
},
},
basename = "Gold",
texture = "ores_gold_ore.png",
groups = {cracky = 2},
ore_type = "scatter",
ore_wherein = "eden:stone",
ore = {
{
clust_scarcity = 15 * 15 * 15,
clust_num_ores = 3,
clust_size = 2,
y_min = -255,
y_max = -64,
},
{
clust_scarcity = 13 * 13 * 13,
clust_num_ores = 5,
clust_size = 3,
y_min = -31000,
y_max = -256,
},
},
})
-- [ore] Diamond
ores.register("diamond", {
basename = "Diamond",
texture = "ores_diamond_ore.png",
groups = {cracky = 1, level = 3},
ore_type = "scatter",
ore_wherein = "eden:stone",
ore = {
{
clust_scarcity = 17 * 17 * 17,
clust_num_ores = 4,
clust_size = 3,
y_min = -255,
y_max = -128,
},
{
clust_scarcity = 15 * 15 * 15,
clust_num_ores = 4,
clust_size = 3,
y_min = -31000,
y_max = -256,
},
},
basename = "Diamond",
texture = "ores_diamond_ore.png",
groups = {cracky = 1, level = 3},
ore_type = "scatter",
ore_wherein = "eden:stone",
ore = {
{
clust_scarcity = 17 * 17 * 17,
clust_num_ores = 4,
clust_size = 3,
y_min = -255,
y_max = -128,
},
{
clust_scarcity = 15 * 15 * 15,
clust_num_ores = 4,
clust_size = 3,
y_min = -31000,
y_max = -256,
},
},
})

View File

@ -11,7 +11,7 @@ Everything not listed in here:
XtremeHacker (CC BY-SA 3.0)
celeron55, Perttu Ahola <celeron55@gmail.com> (CC BY-SA 3.0):
character.b3d
character.b3d
Jordach (CC BY-SA 3.0):
character.png
character.png

View File

@ -15,9 +15,9 @@ local models = players.registered_models
function players.register_model(name, def)
models[name] = def
if def.default_model then
players.default_model = name
end
if def.default_model then
players.default_model = name
end
end
-- Player stats and animations
@ -96,9 +96,9 @@ end
-- [on joinplayer] Update appearance/physics
minetest.register_on_joinplayer(function(player)
if not players.default_model then
return
end
if not players.default_model then
return
end
players.attached[player:get_player_name()] = false
players.set_model(player, players.default_model)

View File

@ -42,7 +42,7 @@ minetest.register_globalstep(function(dtime)
if ctrl[PRIMARY] and ctrl.up and not spr.is then
start_sprint(player, name, "primary")
elseif ((not ctrl[PRIMARY] and spr.is) or
(ctrl[PRIMARY] and not ctrl.up and spr.is))
(ctrl[PRIMARY] and not ctrl.up and spr.is))
and spr.trigger == "primary" then
stop_sprint(player, name)
end
@ -55,7 +55,7 @@ minetest.register_globalstep(function(dtime)
if ctrl[SECOND] ~= secondary[name].last then
if secondary[name].time > 0.3 and not spr.is and
secondary[name].count > 0 and secondary[name].count < 3 then
secondary[name].count > 0 and secondary[name].count < 3 then
secondary[name] = {count = 0, time = 0, last = false}
return
end

View File

@ -8,13 +8,13 @@ soil = {}
-- [function] Register soil
function soil.register(name, def)
if not def.groups then def.groups = {} end
def.groups.crumbly = def.groups.crumbly or 3
def.groups.soil = def.groups.soil or 1
def.is_ground_content = true
def.drop = def.drop or "soil:"..name
if not def.groups then def.groups = {} end
def.groups.crumbly = def.groups.crumbly or 3
def.groups.soil = def.groups.soil or 1
def.is_ground_content = true
def.drop = def.drop or "soil:"..name
minetest.register_node("soil:"..name, def)
minetest.register_node("soil:"..name, def)
end
---

View File

@ -13,4 +13,4 @@ Everything not listed in here:
XtremeHacker (CC BY-SA 3.0)
octacian (CC BY-SA 3.0):
trees_oak_sapling.png (please replace)
trees_oak_sapling.png (please replace)

View File

@ -40,84 +40,84 @@ function trees.register(name, def)
}
local items = def.items
-- Sapling
minetest.register_node(items.sapling, {
-- Sapling
minetest.register_node(items.sapling, {
tree_type = name,
description = def.basename.." Sapling",
drawtype = "plantlike",
inventory_image = def.sapling,
wield_image = def.sapling,
tiles = {def.sapling},
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = trees.grow,
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(def.time.start_min, def.time.start_max))
end,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {dig_immediate = 3, flammable = 2, sapling = 1},
})
-- Normal (large)
minetest.register_node(items.large, {
tree_type = name,
description = "Large "..def.basename.." Log",
tiles = {def.center, def.sides},
paramtype2 = "facedir",
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, log = 1},
on_place = minetest.rotate_node,
})
-- Trunk
minetest.register_node(items.trunk, {
tree_type = name,
description = def.basename.." Trunk",
tiles = {def.center, def.sides},
description = def.basename.." Sapling",
drawtype = "plantlike",
inventory_image = def.sapling,
wield_image = def.sapling,
tiles = {def.sapling},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, log = 1, not_in_creative_inventory = 1},
drop = "trees:"..name.."_large",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.25, -0.5, -0.25, 0.25, 0.5, 0.25}, -- Base
{-0.1875, -0.5, -0.375, 0.25, 0.375, -0.25}, -- NodeBox3
{0.25, -0.5, -0.1875, 0.375, 0.1875, 0.1875}, -- NodeBox4
{-0.375, -0.5, -0.25, -0.25, 0.25, 0.1875}, -- NodeBox5
{-0.1875, -0.5, 0.25, 0.1875, 0.4375, 0.375}, -- NodeBox6
{-0.0625, -0.5, 0.375, 0.125, 0, 0.4375}, -- NodeBox7
},
},
})
sunlight_propagates = true,
walkable = false,
on_timer = trees.grow,
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(def.time.start_min, def.time.start_max))
end,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {dig_immediate = 3, flammable = 2, sapling = 1},
})
-- Log
minetest.register_node(items.log, {
-- Normal (large)
minetest.register_node(items.large, {
tree_type = name,
description = def.basename.." Log",
tiles = {def.center, def.sides},
description = "Large "..def.basename.." Log",
tiles = {def.center, def.sides},
paramtype2 = "facedir",
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, log = 1},
on_place = minetest.rotate_node,
})
-- Trunk
minetest.register_node(items.trunk, {
tree_type = name,
description = def.basename.." Trunk",
tiles = {def.center, def.sides},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, log = 1, not_in_creative_inventory = 1},
drop = "trees:"..name.."_large",
drawtype = "nodebox",
node_box = {
type = "connected",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.5, 0.25},
connect_front = {-0.125, -0.125, -0.5, 0.1875, 0.1875, -0.25},
connect_back = {-0.1875, -0.125, 0.1875, 0.1875, 0.1875, 0.5},
connect_left = {-0.5, -0.125, -0.125, -0.25, 0.1875, 0.125},
connect_right = {0.25, -0.125, -0.125, 0.5, 0.1875, 0.1875},
},
connects_to = {"trees:"..name.."_leaf"},
})
paramtype2 = "facedir",
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, log = 1, not_in_creative_inventory = 1},
drop = "trees:"..name.."_large",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.25, -0.5, -0.25, 0.25, 0.5, 0.25}, -- Base
{-0.1875, -0.5, -0.375, 0.25, 0.375, -0.25}, -- NodeBox3
{0.25, -0.5, -0.1875, 0.375, 0.1875, 0.1875}, -- NodeBox4
{-0.375, -0.5, -0.25, -0.25, 0.25, 0.1875}, -- NodeBox5
{-0.1875, -0.5, 0.25, 0.1875, 0.4375, 0.375}, -- NodeBox6
{-0.0625, -0.5, 0.375, 0.125, 0, 0.4375}, -- NodeBox7
},
},
})
-- Log
minetest.register_node(items.log, {
tree_type = name,
description = def.basename.." Log",
tiles = {def.center, def.sides},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, log = 1, not_in_creative_inventory = 1},
drop = "trees:"..name.."_large",
drawtype = "nodebox",
node_box = {
type = "connected",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.5, 0.25},
connect_front = {-0.125, -0.125, -0.5, 0.1875, 0.1875, -0.25},
connect_back = {-0.1875, -0.125, 0.1875, 0.1875, 0.1875, 0.5},
connect_left = {-0.5, -0.125, -0.125, -0.25, 0.1875, 0.125},
connect_right = {0.25, -0.125, -0.125, 0.5, 0.1875, 0.1875},
},
connects_to = {"trees:"..name.."_leaf"},
})
-- Plank
minetest.register_node(items.plank, {
@ -135,18 +135,18 @@ function trees.register(name, def)
recipe = {"trees:"..name.."_large"},
})
-- Leaf
minetest.register_node(items.leaf, {
-- Leaf
minetest.register_node(items.leaf, {
tree_type = name,
description = def.basename.." Leaf",
tiles = {def.leaf},
drawtype = "allfaces_optional",
waving = 1,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = {snappy = 3, flammable = 2, leaves = 1},
})
description = def.basename.." Leaf",
tiles = {def.leaf},
drawtype = "allfaces_optional",
waving = 1,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = {snappy = 3, flammable = 2, leaves = 1},
})
-- Wall Node
minetest.register_node(items.wall, {
@ -224,29 +224,29 @@ function trees.register(name, def)
},
})
-- Decoration
-- Decoration
if def.mapgen and def.schematic then
local mapgen = def.mapgen
mapgen.deco_type = "schematic"
mapgen.sidelen = mapgen.sidelen or 16
mapgen.flags = "place_center_x, place_center_z"
mapgen.rotation = "random"
mapgen.schematic = path.."/"..def.schematic
minetest.register_decoration(mapgen)
local mapgen = def.mapgen
mapgen.deco_type = "schematic"
mapgen.sidelen = mapgen.sidelen or 16
mapgen.flags = "place_center_x, place_center_z"
mapgen.rotation = "random"
mapgen.schematic = path.."/"..def.schematic
minetest.register_decoration(mapgen)
end
-- General
def.name = name
def.min_light = def.min_light or 13
def.time = def.time or {
start_min = 2400,
start_max = 4800,
retry_min = 240,
retry_max = 600,
}
-- General
def.name = name
def.min_light = def.min_light or 13
def.time = def.time or {
start_min = 2400,
start_max = 4800,
retry_min = 240,
retry_max = 600,
}
-- Add to table
trees.registered[name] = def
-- Add to table
trees.registered[name] = def
end
-- [function] Get name
@ -273,62 +273,62 @@ end
-- [function] Can grow
function trees.can_grow(pos)
local def = trees.get_def(pos)
local def = trees.get_def(pos)
if not def then return end
local light = def.min_light
local light = def.min_light
local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z})
-- Check for node under
if not node_under then
return
end
local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z})
-- Check for node under
if not node_under then
return
end
local name_under = node_under.name
-- Check if soil group
if minetest.get_item_group(name_under, "soil") == 0 then
return
end
local name_under = node_under.name
-- Check if soil group
if minetest.get_item_group(name_under, "soil") == 0 then
return
end
local light_level = minetest.get_node_light(pos)
if light and not light_level or light_level < light then
return
end
local light_level = minetest.get_node_light(pos)
if light and not light_level or light_level < light then
return
end
return true
return true
end
-- [function] Place tree
function trees.place(name, pos)
if trees.registered[name] then
local tree = trees.registered[name]
if tree.schematic then
if tree.offset then
pos = vector.add(tree.offset, pos)
end
if trees.registered[name] then
local tree = trees.registered[name]
if tree.schematic then
if tree.offset then
pos = vector.add(tree.offset, pos)
end
return minetest.place_schematic(pos, path.."/"..tree.schematic, "random",
nil, false)
end
end
return minetest.place_schematic(pos, path.."/"..tree.schematic, "random",
nil, false)
end
end
end
-- [function] Grow tree
function trees.grow(pos)
if trees.can_grow(pos) then
if trees.can_grow(pos) then
local name = trees.get_name(pos)
local basename = trees.get_def(pos).basename
-- Log message
minetest.log("action", "A "..basename.." sapling grows into a tree at "..
minetest.pos_to_string(pos))
-- Place tree
trees.place(name, pos)
else
-- Log message
minetest.log("action", "A "..basename.." sapling grows into a tree at "..
minetest.pos_to_string(pos))
-- Place tree
trees.place(name, pos)
else
local def = trees.get_def(pos)
if def then
minetest.get_node_timer(pos):start(math.random(def.time.retry_min, def.time.retry_max))
minetest.get_node_timer(pos):start(math.random(def.time.retry_min, def.time.retry_max))
end
end
end
end
---
@ -337,19 +337,19 @@ end
-- [register chatcommand] Place tree
minetest.register_chatcommand("place_tree", {
description = "[DEBUG] Place tree",
params = "<tree name> <pos (x y z)>",
privs = {debug=true},
func = function(name, param)
local tname, p = string.match(param, "^([^ ]+) *(.*)$")
description = "[DEBUG] Place tree",
params = "<tree name> <pos (x y z)>",
privs = {debug=true},
func = function(name, param)
local tname, p = string.match(param, "^([^ ]+) *(.*)$")
local pos = minetest.string_to_pos(p)
if not pos then
pos = minetest.get_player_by_name(name):getpos()
end
if not pos then
pos = minetest.get_player_by_name(name):getpos()
end
return true, "Success: "..dump(trees.place(tname, pos))
end
return true, "Success: "..dump(trees.place(tname, pos))
end
})
---