improve use of markdown

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Jacob Gustafson 2018-09-24 21:00:51 -04:00 committed by GitHub
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# compassgps
This mod creates a customizable compass with user settable bookmarks and shared and admin bookmarks in multiplayer.
**Compass GPS version 2.7 fork 1**
(Kilarin's fork)
**Compass GPS version 2.7 fork 1** (Kilarin's fork)
TeTpaAka's gui, file io, and coding for multiplayer games was simply amazing. But as I was learning from their awesome code, I saw some changes I'd like to make using these new ideas, as well as some things I learned while looking at other mods. So, with complete and total respect for the original awesome mods, and hopefully in the same spirit as theirs, I present my own fork of the fork. CompassGPS
## Previous Forks
### Echo
created a compass mod back in 2012: [https://forum.minetest.net/viewtopic.php?id=3785](https://forum.minetest.net/viewtopic.php?id=3785)
* Echo managed to make the compass in your inventory actually change it's image to point in the direction of it's target.
### PilzAdam
fork was lost, and the amount of code that merged back into Echo's is unknown.<br/>
### TeTpaAka
(2013) made a fork of the compass mod called compass+ [https://forum.minetest.net/viewtopic.php?id=8117](https://forum.minetest.net/viewtopic.php?id=8117)
* added bookmarks via chat commands
* added some type of GUI, file IO, and multiplayer considerations
### Kilarin
fork added the ability to bookmark specific places, and a gui so you could choose what point the compass should point to:
* this fork was renamed CompassGPS
* fixed a few bugs while I was working on this. There was a problem in the mod that caused compass to jump around in inventory if there were empty slots above it, that is fixed now. And there was also a problem with the bookmark list not being saved after you removed a bookmark if you didn't add a new bookmark afterwards. Now the bookmark list is saved whenever you change it, either adding or removing.
* tried to follow Echo and TeTpaAka's examples of how to properly code for multiplayer games, and all of the new settings should work just fine in a multiplayer game.
* shared and admin bookmarks
* made maps based on TeTpaAka's code
* see changelog for later changes
**Previous Forks**<br/>
* Echo created a compass mod back in 2012: [https://forum.minetest.net/viewtopic.php?id=3785](https://forum.minetest.net/viewtopic.php?id=3785)
* Echo managed to make the compass in your inventory actually change it's image to point in the direction of it's target.
* PilzAdam's fork was lost, and the amount of code that merged back into Echo's is unknown.<br/>
* TeTpaAka made a fork (2013) of the compass mod called compass+ [https://forum.minetest.net/viewtopic.php?id=8117](https://forum.minetest.net/viewtopic.php?id=8117)
* added bookmarks via chat commands
* added some type of GUI, file IO, and multiplayer considerations
* Kilarin fork adds the ability to bookmark named targets, and a GUI so you could choose the compass' target:
* this fork was renamed CompassGPS
* fixed a few bugs while I was working on this. There was a problem in the mod that caused compass to jump around in inventory if there were empty slots above it, that is fixed now. And there was also a problem with the bookmark list not being saved after you removed a bookmark if you didn't add a new bookmark afterwards. Now the bookmark list is saved whenever you change it, either adding or removing.
* tried to follow Echo and TeTpaAka's examples of how to properly code for multiplayer games, and all of the new settings should work just fine in a multiplayer game.
* shared and admin bookmarks
* made maps based on TeTpaAka's code
* see changelog for later changes
![alt text](http://i59.tinypic.com/a15ls0.png "image")