Mapgen: Various fixes and improvements
Lua_api.txt: Document 'minetest.registered_biomes' Cavegen: Add fallback node for 'mapgen_ice' Dungeongen: Add fallback node for 'mapgen_river_water_source' Mgv5: Remove unnecessary '#include util/directiontables.h' Add missing 'this->'s in makeChunk() Mgv6: Edit empty line formatting Remove leading spaces in makeChunk() Add missing spaces after 'for' and 'if' Mgv7: Edit empty line formatting
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@ -2464,6 +2464,8 @@ These functions return the leftover itemstack.
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* Map of Lua entities, indexed by active object id
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* `minetest.registered_ores`
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* List of registered ore definitions.
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* `minetest.registered_biomes`
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* List of registered biome definitions.
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* `minetest.registered_decorations`
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* List of registered decoration definitions.
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@ -46,6 +46,9 @@ CaveV5::CaveV5(Mapgen *mg, PseudoRandom *ps)
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c_ice = ndef->getId("mapgen_ice");
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this->np_caveliquids = &nparams_caveliquids;
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this->ystride = mg->csize.X;
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if (c_ice == CONTENT_IGNORE)
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c_ice = CONTENT_AIR;
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dswitchint = ps->range(1, 14);
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flooded = ps->range(1, 2) == 2;
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@ -71,6 +71,8 @@ DungeonGen::DungeonGen(Mapgen *mapgen, DungeonParams *dparams)
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// For mapgens using river water
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dp.c_river_water = mg->ndef->getId("mapgen_river_water_source");
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if (dp.c_river_water == CONTENT_IGNORE)
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dp.c_river_water = mg->ndef->getId("mapgen_water_source");
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}
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@ -41,7 +41,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "mg_ore.h"
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#include "mg_decoration.h"
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#include "mapgen_v5.h"
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#include "util/directiontables.h"
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FlagDesc flagdesc_mapgen_v5[] = {
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@ -219,9 +218,9 @@ void MapgenV5::makeChunk(BlockMakeData *data)
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data->blockpos_requested.Y <= data->blockpos_max.Y &&
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data->blockpos_requested.Z <= data->blockpos_max.Z);
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generating = true;
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vm = data->vmanip;
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ndef = data->nodedef;
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this->generating = true;
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this->vm = data->vmanip;
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this->ndef = data->nodedef;
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//TimeTaker t("makeChunk");
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v3s16 blockpos_min = data->blockpos_min;
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@ -20,6 +20,7 @@ You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "mapgen.h"
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#include "voxel.h"
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#include "noise.h"
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@ -40,6 +41,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "mg_decoration.h"
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#include "mapgen_v6.h"
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FlagDesc flagdesc_mapgen_v6[] = {
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{"jungles", MGV6_JUNGLES},
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{"biomeblend", MGV6_BIOMEBLEND},
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@ -50,7 +52,8 @@ FlagDesc flagdesc_mapgen_v6[] = {
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{NULL, 0}
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};
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///////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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MapgenV6::MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge)
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@ -200,7 +203,6 @@ void MapgenV6Params::writeParams(Settings *settings) const
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//////////////////////// Some helper functions for the map generator
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// Returns Y one under area minimum if not found
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s16 MapgenV6::find_stone_level(v2s16 p2d)
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{
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@ -471,11 +473,11 @@ void MapgenV6::makeChunk(BlockMakeData *data)
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assert(data->vmanip);
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assert(data->nodedef);
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assert(data->blockpos_requested.X >= data->blockpos_min.X &&
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data->blockpos_requested.Y >= data->blockpos_min.Y &&
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data->blockpos_requested.Z >= data->blockpos_min.Z);
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data->blockpos_requested.Y >= data->blockpos_min.Y &&
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data->blockpos_requested.Z >= data->blockpos_min.Z);
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assert(data->blockpos_requested.X <= data->blockpos_max.X &&
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data->blockpos_requested.Y <= data->blockpos_max.Y &&
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data->blockpos_requested.Z <= data->blockpos_max.Z);
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data->blockpos_requested.Y <= data->blockpos_max.Y &&
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data->blockpos_requested.Z <= data->blockpos_max.Z);
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this->generating = true;
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this->vm = data->vmanip;
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@ -811,7 +813,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
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continue;
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// Drop mud on side
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for(u32 di = 0; di < 4; di++) {
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for (u32 di = 0; di < 4; di++) {
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v3s16 dirp = dirs4[di];
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u32 i2 = i;
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// Move to side
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@ -836,7 +838,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
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vm->m_area.add_y(em, i2, -1);
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n2 = &vm->m_data[i2];
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// if out of known area
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if(vm->m_area.contains(i2) == false ||
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if (vm->m_area.contains(i2) == false ||
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n2->getContent() == CONTENT_IGNORE) {
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dropped_to_unknown = true;
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break;
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@ -851,7 +853,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
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if (!dropped_to_unknown) {
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*n2 = *n;
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// Set old place to be air (or water)
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if(old_is_water)
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if (old_is_water)
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*n = MapNode(c_water_source);
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else
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*n = MapNode(CONTENT_AIR);
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@ -49,6 +49,7 @@ FlagDesc flagdesc_mapgen_v7[] = {
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{NULL, 0}
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};
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///////////////////////////////////////////////////////////////////////////////
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