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write to the author to ask for permission. For software which is
|
||||
copyrighted by the Free Software Foundation, write to the Free
|
||||
Software Foundation; we sometimes make exceptions for this. Our
|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
ordinary General Public License).
|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
safest to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
{description}
|
||||
Copyright (C) {year} {fullname}
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
|
||||
USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random
|
||||
Hacker.
|
||||
|
||||
{signature of Ty Coon}, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
||||
|
60
README.md
Normal file
60
README.md
Normal file
@ -0,0 +1,60 @@
|
||||
Beware the dark [bewarethedark]
|
||||
=================
|
||||
|
||||
A Minetest mod where darkness simply kills you directly
|
||||
|
||||
Version: 0.4.0
|
||||
|
||||
License:
|
||||
Code: LGPL 2.1 (see included LICENSE file)
|
||||
Textures: CC-BY-SA (see http://creativecommons.org/licenses/by-sa/4.0/)
|
||||
|
||||
Report bugs or request help on the forum topic.
|
||||
|
||||
Description
|
||||
-----------
|
||||
|
||||
This is a mod for MineTest. It's only function is to make
|
||||
darkness and light a valid mechanic for the default minetest_game.
|
||||
In other voxel games, darkness is dangerous because it spawns
|
||||
monsters. In MineTest, darkness just makes it more likely for you
|
||||
to walk into a tree.
|
||||
|
||||
This mod changes that in a very direct fashion: you are damaged
|
||||
by darkness, the darker the damager. So craft those torches!
|
||||
|
||||
Current behavior
|
||||
----------------
|
||||
|
||||
If you stand in a node with light level 7 or less, you slowly
|
||||
lose "sanity", represented by a hud bar with eyes. The darker it is,
|
||||
the more sanity you lose per second. When you run out of sanity,
|
||||
you get damaged instead!
|
||||
|
||||
Stand in bright light to replenish sanity. Sunlight is best, but
|
||||
directly on top of a torch should work, too.
|
||||
|
||||
Future plans
|
||||
------------
|
||||
|
||||
None at the moment.
|
||||
|
||||
Dependencies
|
||||
------------
|
||||
* hud (optional): https://forum.minetest.net/viewtopic.php?f=11&t=6342 (see HUD.txt for configuration)
|
||||
* hudbars (optional): https://forum.minetest.net/viewtopic.php?f=11&t=11153
|
||||
|
||||
Installation
|
||||
------------
|
||||
|
||||
Unzip the archive, rename the folder to to `bewarethedark` and
|
||||
place it in minetest/mods/
|
||||
|
||||
( Linux: If you have a linux system-wide installation place
|
||||
it in ~/.minetest/mods/. )
|
||||
|
||||
( If you only want this to be used in a single world, place
|
||||
the folder in worldmods/ in your worlddirectory. )
|
||||
|
||||
For further information or help see:
|
||||
http://wiki.minetest.com/wiki/Installing_Mods
|
67
bewarethedark.default.conf
Normal file
67
bewarethedark.default.conf
Normal file
@ -0,0 +1,67 @@
|
||||
--[[
|
||||
|
||||
Beware the Dark configuration
|
||||
-----------------------------
|
||||
|
||||
To modify the configuration without fear of it being overwritten
|
||||
by an update of this mod, copy this file to
|
||||
|
||||
bewarethedark.conf
|
||||
|
||||
in the mod directory or the directory of a specific world, and
|
||||
modify away. The mod will read configuration first from the
|
||||
default file, then from the mod directory copy, and finally from
|
||||
the world directory copy.
|
||||
|
||||
The settings from these locations will be merged together in an
|
||||
intelligent fashion. Normal entries in the config table will get
|
||||
overwritten. Table entries (those with {} at the left of the =)
|
||||
will get merged together, unless the special table entry 'CLEAR'
|
||||
is given, with a true value. This merging does not go deeper than
|
||||
one level, but this should be sufficient.
|
||||
|
||||
]]
|
||||
|
||||
bewarethedark.config = {
|
||||
|
||||
--[[ The period, in seconds, in which this mod updates values.
|
||||
Changing this will not directly affect other values, but
|
||||
may change computation load or accuracy.
|
||||
]]
|
||||
|
||||
tick_time = 0.5,
|
||||
|
||||
--[[ Damage per second for various light levels, both for hp
|
||||
and sanity loss. Negative values "heal" sanity, but not
|
||||
hp.
|
||||
]]
|
||||
|
||||
damage_for_light = {
|
||||
[15] = -1.0,
|
||||
[14] = -0.5,
|
||||
[13] = -0.2, -- the light level for default torches
|
||||
[12] = 0,
|
||||
[11] = 0,
|
||||
[10] = 0,
|
||||
[ 9] = 0,
|
||||
[ 8] = 0,
|
||||
[ 7] = 0.1,
|
||||
[ 6] = 0.2,
|
||||
[ 5] = 0.3,
|
||||
[ 4] = 0.4,
|
||||
[ 3] = 0.5,
|
||||
[ 2] = 0.6,
|
||||
[ 1] = 0.8,
|
||||
[ 0] = 1.0,
|
||||
},
|
||||
|
||||
--[[ Damage per second for light levels when sanity is 0.
|
||||
Negative values have no effect.
|
||||
Any missing value here is taken from the above
|
||||
'damage_for_light' table. By default, this table
|
||||
is empty, so both damage tables are effectively the same.
|
||||
]]
|
||||
|
||||
insane_damage_for_light = {
|
||||
},
|
||||
}
|
64
configuration.lua
Normal file
64
configuration.lua
Normal file
@ -0,0 +1,64 @@
|
||||
--[[
|
||||
|
||||
Configuration from default, moddir and worlddir, in that order.
|
||||
|
||||
See init.lua for license.
|
||||
|
||||
]]
|
||||
|
||||
-- change these for other mods
|
||||
local M = bewarethedark
|
||||
local modname = 'bewarethedark'
|
||||
local fileroot = modname
|
||||
|
||||
-- make sure config exists; keep constant reference to it
|
||||
local C = M.config or {}
|
||||
M.config = C
|
||||
|
||||
local function try_config_file(filename)
|
||||
--print("Config from "..filename)
|
||||
local file, err = io.open(filename, 'r')
|
||||
if file then
|
||||
file:close() -- was just for checking existance
|
||||
local confcode, err = loadfile(filename)
|
||||
if confcode then
|
||||
confcode()
|
||||
if C ~= M.config then
|
||||
-- M.config was overriden, merge
|
||||
for key, value in pairs(M.config) do
|
||||
if type(value) == 'table' and type(C[key]) == 'table' and not value.CLEAR then
|
||||
for k, v in pairs(value) do
|
||||
C[key][k] = value[k]
|
||||
end
|
||||
else
|
||||
-- copy (not a table, or asked to clear)
|
||||
C[key] = value
|
||||
end
|
||||
end
|
||||
else
|
||||
-- no override? Empty, or file knows what it is doing.
|
||||
end
|
||||
else
|
||||
minetest.log("error", "Could not load " .. filename .. ": " .. err)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- read starting configuration from <modname>.default.conf
|
||||
try_config_file(minetest.get_modpath(modname) .. "/" .. fileroot .. ".default.conf")
|
||||
|
||||
-- next, install-specific copy in modpath
|
||||
try_config_file(minetest.get_modpath(modname) .. "/" .. fileroot .. ".conf")
|
||||
|
||||
-- last, world-specific copy in worldpath
|
||||
try_config_file(minetest.get_worldpath() .. "/" .. fileroot .. ".conf")
|
||||
|
||||
-- remove any special keys from tables
|
||||
for key, value in pairs(C) do
|
||||
if type(value) == 'table' then
|
||||
value.CLEAR = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- write back
|
||||
M.config = C
|
2
depends.txt
Normal file
2
depends.txt
Normal file
@ -0,0 +1,2 @@
|
||||
hud?
|
||||
hudbars?
|
40
hud.conf.no_hunger
Normal file
40
hud.conf.no_hunger
Normal file
@ -0,0 +1,40 @@
|
||||
--[[
|
||||
|
||||
Better HUD config file, without Hunger mod.
|
||||
|
||||
This file mirrors the default settings of the Better HUD mod,
|
||||
except that it moves the "breath" bar upwards to make room
|
||||
for the "sanity" bar.
|
||||
|
||||
Use this config file as a starting point if you *don't* have the
|
||||
Hunger mod enabled.
|
||||
|
||||
For more information, see hud.conf.example in the mods/hud
|
||||
directory.
|
||||
|
||||
]]
|
||||
|
||||
HUD_SB_SIZE = { x = 24, y = 24 }
|
||||
|
||||
--[[ Layout:
|
||||
|
||||
ARMOR | (AIR)
|
||||
HEALTH | SANITY
|
||||
|
||||
]]
|
||||
|
||||
HUD_HEALTH_POS = { x = 0.5, y = 1 }
|
||||
HUD_HEALTH_OFFSET = { x = -262, y = -87 }
|
||||
|
||||
-- not used
|
||||
HUD_HUNGER_POS = { x = 0.5, y = 1 }
|
||||
HUD_HUNGER_OFFSET = { x = 15, y = -133 }
|
||||
|
||||
HUD_AIR_POS = { x = 0.5, y = 1 }
|
||||
HUD_AIR_OFFSET = { x = 15, y = -110 }
|
||||
|
||||
HUD_ARMOR_POS = { x = 0.5, y = 1 }
|
||||
HUD_ARMOR_OFFSET = { x = -262, y = -110 }
|
||||
|
||||
HUD_SANITY_POS = { x = 0.5, y = 1 }
|
||||
HUD_SANITY_OFFSET = { x = 15, y = -87 }
|
43
hud.conf.with_hunger
Normal file
43
hud.conf.with_hunger
Normal file
@ -0,0 +1,43 @@
|
||||
--[[
|
||||
|
||||
Better HUD config file, with Hunger mod.
|
||||
|
||||
This file mirrors the default settings of the Better HUD mod,
|
||||
except that it moves the "breath" bar upwards to make room
|
||||
for the "sanity" bar.
|
||||
|
||||
Use this config file as a starting point if you *do* have the
|
||||
Hunger mod enabled.
|
||||
|
||||
For more information, see hud.conf.example in the mods/hud
|
||||
directory.
|
||||
|
||||
]]
|
||||
|
||||
HUD_SB_SIZE = { x = 24, y = 24 }
|
||||
|
||||
--[[ Layout:
|
||||
|
||||
(AIR)
|
||||
ARMOR | SANITY
|
||||
HEALTH | HUNGER
|
||||
|
||||
]]
|
||||
|
||||
HUD_HEALTH_POS = { x = 0.5, y = 1 }
|
||||
HUD_HEALTH_OFFSET = { x = -262, y = -87 }
|
||||
|
||||
-- At the time of writing, the Hunger mod contains code to swap
|
||||
-- the positions of "hunger" and "air", so these positions are
|
||||
-- "un-swapped"...
|
||||
HUD_HUNGER_POS = { x = 0.5, y = 1 }
|
||||
HUD_HUNGER_OFFSET = { x = 15, y = -133 }
|
||||
|
||||
HUD_AIR_POS = { x = 0.5, y = 1 }
|
||||
HUD_AIR_OFFSET = { x = 15, y = -87 }
|
||||
|
||||
HUD_ARMOR_POS = { x = 0.5, y = 1 }
|
||||
HUD_ARMOR_OFFSET = { x = -262, y = -110 }
|
||||
|
||||
HUD_SANITY_POS = { x = 0.5, y = 1 }
|
||||
HUD_SANITY_OFFSET = { x = 15, y = -110 }
|
89
hud.lua
Normal file
89
hud.lua
Normal file
@ -0,0 +1,89 @@
|
||||
--[[
|
||||
|
||||
HUD definitions for Beware the Dark
|
||||
|
||||
Optionally from one of the supported mods
|
||||
|
||||
Any hud needs to define the following functions:
|
||||
|
||||
- bewarethedark.hud_init(player)
|
||||
Initialize the HUD for a new player.
|
||||
|
||||
- bewarethedark.hud_update(player, value)
|
||||
Display the new value "value" for the given player. "value" is
|
||||
a floating point number, not necessarily bounded. You can use the
|
||||
"bewarethedark.hud_clamp(value)" function to get an integer between 0
|
||||
and 20.
|
||||
|
||||
]]
|
||||
|
||||
local M = bewarethedark
|
||||
local C = M.config
|
||||
local PPA = M.persistent_player_attributes
|
||||
|
||||
function M.hud_clamp(value)
|
||||
if value < 0 then
|
||||
return 0
|
||||
elseif value > 20 then
|
||||
return 20
|
||||
else
|
||||
return math.ceil(value)
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("hudbars") then
|
||||
hb.register_hudbar('sanity', 0x000000, "Sanity", {
|
||||
bar = 'bewarethedark_hudbars_bar.png',
|
||||
icon = 'bewarethedark_eye.png'
|
||||
}, 20, 20, false)
|
||||
function M.hud_init(player)
|
||||
hb.init_hudbar(player, 'sanity',
|
||||
M.hud_clamp(PPA.get_value(player, 'bewarethedark_sanity')),
|
||||
20, false)
|
||||
end
|
||||
function M.hud_update(player, value)
|
||||
hb.change_hudbar(player, 'sanity', M.hud_clamp(value), 20)
|
||||
end
|
||||
elseif minetest.get_modpath("hud") then
|
||||
-- default positions follow [hud] defaults
|
||||
local position = HUD_SANITY_POS or { x=0.5, y=1 }
|
||||
local offset = HUD_SANITY_OFFSET or { x=15, y=-133} -- above AIR
|
||||
hud.register('sanity', {
|
||||
hud_elem_type = "statbar",
|
||||
position = position,
|
||||
text = "bewarethedark_eye.png",
|
||||
background = "bewarethedark_eye_closed.png",
|
||||
number = 20,
|
||||
max = 20,
|
||||
size = HUD_SB_SIZE, -- by default { x=24, y=24 },
|
||||
offset = offset,
|
||||
})
|
||||
function M.hud_init(player)
|
||||
-- automatic by [hud]
|
||||
end
|
||||
function M.hud_update(player, value)
|
||||
hud.change_item(player, 'sanity', {
|
||||
number = M.hud_clamp(value)
|
||||
})
|
||||
end
|
||||
else
|
||||
-- 'builtin' hud
|
||||
function M.hud_init(player)
|
||||
-- above breath bar, for now
|
||||
local name = player:get_player_name()
|
||||
M.players[name].hud_id = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = { x=0.5, y=1 },
|
||||
text = "bewarethedark_eye.png",
|
||||
number = M.hud_clamp(PPA.get_value(player, 'bewarethedark_sanity')),
|
||||
direction = 0,
|
||||
size = { x=24, y=24 },
|
||||
offset = { x=25, y=-(48+24+16+32)},
|
||||
})
|
||||
end
|
||||
function M.hud_update(player, value)
|
||||
local name = player:get_player_name()
|
||||
local hud_id = M.players[name].hud_id
|
||||
player:hud_change(hud_id, 'number', M.hud_clamp(value))
|
||||
end
|
||||
end
|
147
init.lua
Normal file
147
init.lua
Normal file
@ -0,0 +1,147 @@
|
||||
--[[
|
||||
|
||||
Beware the Dark [bewarethedark]
|
||||
==========================
|
||||
|
||||
A mod where darkness simply kills you outright.
|
||||
|
||||
Copyright (C) 2015 Ben Deutsch <ben@bendeutsch.de>
|
||||
|
||||
License
|
||||
-------
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
|
||||
USA
|
||||
|
||||
]]
|
||||
|
||||
|
||||
bewarethedark = {
|
||||
|
||||
-- configuration in bewarethedark.default.conf
|
||||
|
||||
-- per-player-stash (not persistent)
|
||||
players = {
|
||||
--[[
|
||||
name = {
|
||||
pending_dmg = 0.0,
|
||||
}
|
||||
]]
|
||||
},
|
||||
|
||||
-- global things
|
||||
time_next_tick = 0.0,
|
||||
}
|
||||
local M = bewarethedark
|
||||
|
||||
dofile(minetest.get_modpath('bewarethedark')..'/configuration.lua')
|
||||
local C = M.config
|
||||
|
||||
dofile(minetest.get_modpath('bewarethedark')..'/persistent_player_attributes.lua')
|
||||
local PPA = M.persistent_player_attributes
|
||||
|
||||
dofile(minetest.get_modpath('bewarethedark')..'/hud.lua')
|
||||
|
||||
PPA.register({
|
||||
name = 'bewarethedark_sanity',
|
||||
min = 0,
|
||||
max = 20,
|
||||
default = 20,
|
||||
})
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local pl = M.players[name]
|
||||
if not pl then
|
||||
M.players[name] = { pending_dmg = 0.0 }
|
||||
pl = M.players[name]
|
||||
M.hud_init(player)
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local pl = M.players[name]
|
||||
pl.pending_dmg = 0.0
|
||||
local sanity = 20
|
||||
PPA.set_value(player, "bewarethedark_sanity", sanity)
|
||||
M.hud_update(player, sanity)
|
||||
end)
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
|
||||
M.time_next_tick = M.time_next_tick - dtime
|
||||
while M.time_next_tick < 0.0 do
|
||||
M.time_next_tick = M.time_next_tick + C.tick_time
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
|
||||
if player:get_hp() <= 0 then
|
||||
-- dead players don't fear the dark
|
||||
break
|
||||
end
|
||||
|
||||
local name = player:get_player_name()
|
||||
local pl = M.players[name]
|
||||
local pos = player:getpos()
|
||||
local pos_y = pos.y
|
||||
-- the middle of the block with the player's head
|
||||
pos.y = math.floor(pos_y) + 1.5
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
local light_now = minetest.get_node_light(pos) or 0
|
||||
if node.name == 'ignore' then
|
||||
-- can happen while world loads, set to something innocent
|
||||
light_now = 9
|
||||
end
|
||||
|
||||
local sanity = PPA.get_value(player, "bewarethedark_sanity")
|
||||
local overflow_factor = 1.0
|
||||
|
||||
local dps = C.damage_for_light[light_now] * C.tick_time
|
||||
--print("Standing in " .. node.name .. " at light " .. light_now .. " taking " .. dps);
|
||||
|
||||
if dps ~= 0 then
|
||||
|
||||
sanity = sanity - dps
|
||||
--print("New sanity "..sanity)
|
||||
if sanity < 0.0 and minetest.setting_getbool("enable_damage") then
|
||||
-- how much of this tick is hp damage?
|
||||
overflow_factor = (0.0 - sanity) / dps
|
||||
sanity = 0.0
|
||||
end
|
||||
|
||||
PPA.set_value(player, "bewarethedark_sanity", sanity)
|
||||
|
||||
M.hud_update(player, sanity)
|
||||
end
|
||||
|
||||
-- if insane, hp damage applies
|
||||
if sanity <= 0.0 then
|
||||
-- dps for HP potentially other than for sanity
|
||||
dps = (C.insane_damage_for_light[light_now] or C.damage_for_light[light_now]) * C.tick_time * overflow_factor
|
||||
if dps < 0.0 then dps = 0.0 end
|
||||
|
||||
pl.pending_dmg = pl.pending_dmg + dps
|
||||
|
||||
if pl.pending_dmg > 0.0 then
|
||||
local dmg = math.floor(pl.pending_dmg)
|
||||
--print("Deals "..dmg.." damage!")
|
||||
pl.pending_dmg = pl.pending_dmg - dmg
|
||||
player:set_hp( player:get_hp() - dmg )
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
111
persistent_player_attributes.lua
Normal file
111
persistent_player_attributes.lua
Normal file
@ -0,0 +1,111 @@
|
||||
--[[
|
||||
|
||||
Persistent player attributes
|
||||
|
||||
]]
|
||||
|
||||
-- change this to inject into other module
|
||||
local M = bewarethedark
|
||||
|
||||
M.persistent_player_attributes = {}
|
||||
local PPA = M.persistent_player_attributes
|
||||
|
||||
--[[
|
||||
Helper functions that take care of the conversions *and* the
|
||||
clamping for us
|
||||
]]
|
||||
|
||||
local function _count_for_val(value, def)
|
||||
local count = math.floor((value - def.min) / (def.max - def.min) * 65535)
|
||||
if count < 0 then count = 0 end
|
||||
if count > 65535 then count = 65535 end
|
||||
return count
|
||||
end
|
||||
local function _val_for_count(count, def)
|
||||
local value = count / 65535 * (def.max - def.min) + def.min
|
||||
if value < def.min then value = def.min end
|
||||
if value > def.max then value = def.max end
|
||||
return value
|
||||
end
|
||||
-- end helper functions
|
||||
|
||||
-- the stash of registered attributes
|
||||
|
||||
PPA.defs = {--[[
|
||||
name = {
|
||||
name = "mymod_attr1",
|
||||
min = 0,
|
||||
max = 10,
|
||||
default = 5,
|
||||
},
|
||||
]]}
|
||||
|
||||
PPA.read_cache = {--[[
|
||||
player_name = {
|
||||
attr1 = value1,
|
||||
attr2 = value2,
|
||||
},
|
||||
]]}
|
||||
|
||||
--[[
|
||||
How to register a new attribute, with named parameters:
|
||||
PPA.register({ name = "mymod_attr1", min = 0, ... })
|
||||
]]
|
||||
|
||||
PPA.register = function(def)
|
||||
PPA.defs[def.name] = {
|
||||
name = def.name,
|
||||
min = def.min or 0.0,
|
||||
max = def.max or 1.0,
|
||||
default = def.default or def.min or 0.0,
|
||||
}
|
||||
end
|
||||
|
||||
-- The on_joinplayer handler
|
||||
|
||||
PPA.on_joinplayer = function(player)
|
||||
local inv = player:get_inventory()
|
||||
local player_name = player:get_player_name()
|
||||
PPA.read_cache[player_name] = {}
|
||||
for name, def in pairs(PPA.defs) do
|
||||
if inv:get_size(name) == 0 then
|
||||
inv:set_size(name, 1)
|
||||
-- set default value
|
||||
inv:set_stack(name, 1, ItemStack({ name = ":", count = _count_for_val(def.default, def) }))
|
||||
-- cache default value
|
||||
PPA.read_cache[player_name][name] = def.default
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(PPA.on_joinplayer)
|
||||
|
||||
|
||||
--[[ get an attribute, procedural style:
|
||||
local attr1 = PPA.get_value(player, "mymod_attr1")
|
||||
]]
|
||||
|
||||
PPA.get_value = function(player, name)
|
||||
local player_name = player:get_player_name()
|
||||
if PPA.read_cache[player_name][name] == nil then
|
||||
local def = PPA.defs[name]
|
||||
local inv = player:get_inventory()
|
||||
local count = inv:get_stack(name, 1):get_count()
|
||||
PPA.read_cache[player_name][name] = _val_for_count(count, def)
|
||||
end
|
||||
return PPA.read_cache[player_name][name]
|
||||
end
|
||||
|
||||
--[[ set an attribute, procedural style:
|
||||
PPA.set_value(player, "mymod_attr1", attr1)
|
||||
]]
|
||||
|
||||
PPA.set_value = function(player, name, value)
|
||||
local def = PPA.defs[name]
|
||||
local inv = player:get_inventory()
|
||||
local player_name = player:get_player_name()
|
||||
if value > def.max then value = def.max end
|
||||
if value < def.min then value = def.min end
|
||||
PPA.read_cache[player_name][name] = value
|
||||
inv:set_stack(name, 1, ItemStack({ name = ":", count = _count_for_val(value, def) }))
|
||||
end
|
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textures/bewarethedark_eye.png
Normal file
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textures/bewarethedark_eye_closed.png
Normal file
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textures/bewarethedark_eye_closed.png
Normal file
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BIN
textures/bewarethedark_hudbars_bar.png
Normal file
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textures/bewarethedark_hudbars_bar.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 175 B |
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Reference in New Issue
Block a user