CSM: Add tag "(client)mod", even though it's a hybrid one

Let MonoDevelop update this project file... *shrug*
This commit is contained in:
SmallJoker 2017-07-25 17:35:54 +02:00
parent d415b4ce3b
commit 94e0c9b9ef
3 changed files with 73 additions and 75 deletions

18
.gitignore vendored
View File

@ -1,10 +1,10 @@
# Ignore bin and obj directories
bin/
obj/
# Ignore local data
*.suo
*.user
# Ignore bin and obj directories
bin/
obj/
# Ignore local data
*.suo
*.user
Config.cs

View File

@ -40,7 +40,8 @@ namespace ModIndexer
case "game": return DATA_TYPE.REL_GAME;
case "csm":
case "clientmod":
case "client mod": return DATA_TYPE.REL_CSM;
case "client mod":
case "(client)mod": return DATA_TYPE.REL_CSM;
case "old clientmod": // TODO
case "old client mod": // TODO
case "old modpack": // TODO

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@ -1,66 +1,63 @@
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<HintPath>..\EEWorldIndexer\bin\Debug\MySql.Data.dll</HintPath>
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<Compile Include="Program.cs" />
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<Compile Include="Misc.cs" />
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Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
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<Target Name="AfterBuild">
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-->
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{B1F4DBC1-A211-488D-90B5-E18293F455D4}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ModIndexer</RootNamespace>
<AssemblyName>ModIndexer</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
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<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Newtonsoft.Json">
<HintPath>..\MT_skins_updater\bin\Release\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="MySql.Data">
<HintPath>..\EEWorldIndexer\bin\Debug\MySql.Data.dll</HintPath>
</Reference>
<Reference Include="HtmlAgilityPack">
<HintPath>HtmlAgilityPack.dll</HintPath>
</Reference>
<Reference Include="System.Net" />
<Reference Include="System" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Config.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Misc.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>