32 lines
1.8 KiB
Plaintext
32 lines
1.8 KiB
Plaintext
I fixed multiskin erroring on "default:dirt" texture. Now, it appears that when
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joining the game as a node class, that when wielding a walkie after
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changing back to miner results in the compass being shown behind the hearts!
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[This should be okay, now. I just reorganized the order of hud flags
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being set, seemed to work.]
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Sometimes switching to/from node class results in bugs. Like getting an item in your
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hand from prior class. Or the hotbar on the hud showing visual glitches
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(vertical lines). There's also the matter of multiskin attempting to set
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player's skin to "default:dirt" and the like.
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Explosions seem to erase backpacks, other stuff. I did function() end on on_blast
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for backpack, hopefully that helps. Still need to explode the contents.
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I was underground battling with Oerkki and NPCs, when I saw the minimap come on when I hit
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the button. But, I didn't have a walkie! What? [Got it, forgot to turn it off
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if wielded ~= walkie... -jas]
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Sometimes the player's HP (built-in statbar, not override (breath is hidden/off)) does not
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display on the HUD. The reason, I suspect, is because I had a level 99 miner
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and 1/99 HP shows as zero (out of twenty) on the HUD. I wonder if I can override
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it easily, I don't want to redo the HP statbar, but I might eventually. [Update:
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Armor suffers the same issue, if a very low value, shows as `0' on statbar!]
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When the player's `wielditem' (mod), in third person, item is constantly set, models resets.
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Example: Holding a walkie talkie, which is always setting(?). Or updating something,
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causing the model to reset (not fully animate, go back to frame 0 repeatedly)...
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The last item on the list of teleports in the bed formspec, if deleted, doesn't
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update the index. So what happens is that once you delete the last
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item, it won't work again until you select a new item.
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