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a642d324bf
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eea4a4a535
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@ -2921,7 +2921,6 @@ local mob_step = function(self, dtime)
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do_states(self, dtime)
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do_jump(self)
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runaway_from(self)
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--[[
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local stepper = self.stepper or random()
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self.stepper = stepper + dtime
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if self.stepper < 10 then
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@ -2930,7 +2929,6 @@ local mob_step = function(self, dtime)
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self.stepper = random()
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end
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local t = 0
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--]]
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--[[
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for k, v in pairs(minetest.get_objects_inside_radius(pos, 24)) do
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local s = v:get_luaentity()
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@ -2946,7 +2944,6 @@ local mob_step = function(self, dtime)
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end
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end
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--]]
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--[[
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undercrowd(pos, 8)
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if minetest.find_node_near(pos, 8, "mobs:spawner") then
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return
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@ -2969,7 +2966,6 @@ local mob_step = function(self, dtime)
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end
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--print("Mob spawns Spawny the Spawner!")
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minetest.get_node_timer(pos):start(0)
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--]]
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end
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@ -6,7 +6,6 @@ local random = math.random
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local redo = mobs.redo
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local check_for_player = mobs.check_for_player
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local limiter = mobs.limiter
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local erase = mobs.erase
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minetest.register_node("mobs:spawner", {
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description = "I spawn things!",
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@ -26,25 +25,11 @@ minetest.register_node("mobs:spawner", {
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on_blast = function()
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end,
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on_timer = function(pos, elapsed)
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if elapsed > 10 then
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erase(pos)
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end
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if elapsed < 10 then
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minetest.get_node_timer(pos):set(10, elapsed + 0.1)
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return
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else
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minetest.get_node_timer(pos):start(0)
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if check_for_player(pos) then
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minetest.get_node_timer(pos):set(10, 0)
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end
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if check_for_player(pos) then
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minetest.get_node_timer(pos):start(0)
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return
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end
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if limiter(pos) then
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return
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end
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limiter(pos)
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local node = minetest.get_node_or_nil({
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x = pos.x,
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@ -55,8 +40,7 @@ minetest.register_node("mobs:spawner", {
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if node and node.name then
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local node_below = minetest.registered_nodes[node.name]
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if node_below and not node_below.walkable then
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erase(pos)
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return
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return redo(pos)
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end
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end
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@ -118,7 +102,7 @@ minetest.register_node("mobs:spawner", {
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print("Spawning " .. mob)
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minetest.add_entity(spawn_pos, mob)
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erase(pos)
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redo(pos)
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end,
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})
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@ -131,9 +115,7 @@ minetest.register_abm({
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catch_up = false,
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action = function(pos, node, active_object_count, active_object_count_wider)
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--print(active_object_count, active_object_count_wider)
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if limiter(pos) then
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minetest.set_node(pos, {name = "air"})
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end
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limiter(pos)
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end,
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})
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@ -1,23 +1,7 @@
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local random = math.random
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local stepper = 0
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mobs.erase = function(pos)
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local n = minetest.get_node_or_nil(pos)
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local nn = n.name
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if not nn then
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return
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end
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if nn == "mobs:spawner" then
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minetest.set_node(pos, {name = "air"})
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return true
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end
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end
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mobs.check_for_player = function(pos, radius)
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radius = radius or 32
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local objects_in_radius = minetest.get_objects_inside_radius(pos, radius)
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mobs.check_for_player = function(pos)
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local objects_in_radius = minetest.get_objects_inside_radius(pos, 16)
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for i = 1, #objects_in_radius do
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local object = objects_in_radius[i]
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local player = object:is_player()
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@ -29,7 +13,7 @@ mobs.check_for_player = function(pos, radius)
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end
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mobs.undercrowd = function(pos, radius)
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radius = radius or 8
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radius = radius or 3
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local r = minetest.get_objects_inside_radius(pos, radius)
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local t = 0
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for _, v in pairs(r) do
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@ -44,10 +28,10 @@ mobs.undercrowd = function(pos, radius)
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t = t + 1
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end
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if t > 5 then
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v:remove()
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print("Overcrowded.")
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return v:remove()
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end
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end
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return t
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end
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local undercrowd = mobs.undercrowd
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@ -64,6 +48,8 @@ minetest.register_on_mods_loaded(function()
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end)
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mobs.redo = function(pos, radius)
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print("Redoing.")
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radius = radius or 1
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local p1 = {
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@ -82,18 +68,21 @@ mobs.redo = function(pos, radius)
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if n then
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local t = minetest.get_node_timer(n)
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if not t:is_started() then
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t:start(0)
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print("Restarting timer.")
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t:start(1)
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end
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end
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local a = minetest.find_nodes_in_area_under_air(p1, p2, "group:reliable")
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if a and a[1] then
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print("Setting spawner.")
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local an = a[random(#a)]
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local np = {
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x = an.x,
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y = an.y + 1,
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z = an.z,
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}
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print("Setting spawner.")
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minetest.set_node(np, {name = "mobs:spawner"})
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end
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end
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@ -106,7 +95,7 @@ mobs.limiter = function(pos, radius, limit, immediate_surrounding, surrounding)
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minetest.get_objects_inside_radius(pos, radius)
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if #immediate_surrounding > 6 then
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return true
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return
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end
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local surrounding = surrounding or
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@ -125,11 +114,12 @@ mobs.limiter = function(pos, radius, limit, immediate_surrounding, surrounding)
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end
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end
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if h > limit then
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return true
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return
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end
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end
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end
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--[[
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local stepper = 0
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minetest.register_globalstep(function(dtime)
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if stepper < 10 then
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stepper = stepper + dtime
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@ -137,7 +127,6 @@ minetest.register_globalstep(function(dtime)
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else
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stepper = 0
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end
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local players = minetest.get_connected_players()
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for i = 1, #players do
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if players[i] == "" then
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@ -148,9 +137,7 @@ minetest.register_globalstep(function(dtime)
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break
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end
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if undercrowd(pos, 32) > 3 then
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break
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end
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undercrowd(pos, 8)
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if minetest.find_node_near(pos, 8, "mobs:spawner") then
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break
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@ -173,4 +160,3 @@ minetest.register_globalstep(function(dtime)
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minetest.get_node_timer(pos):start(0)
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end
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end)
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--]]
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