Further mobs spawner adjustments.
parent
7bd0780ca9
commit
ede46a4bb4
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@ -2928,7 +2928,7 @@ local mob_step = function(self, dtime)
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runaway_from(self)
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local stepper = self.stepper or random()
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self.stepper = stepper + dtime
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if self.stepper < 12 then
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if self.stepper < 15 then
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return
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else
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self.stepper = random()
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@ -1,7 +1,7 @@
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local path = minetest.get_modpath(minetest.get_current_modname())
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local stepper = 0
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minetest.register_globalstep(function(dtime)
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if stepper < 12 then
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if stepper < 15 then
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stepper = stepper + dtime
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return
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else
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@ -45,7 +45,6 @@ minetest.register_node("mobs:spawner", {
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end
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end
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local mobs = {
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"mobs:rat",
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"mobs:rat",
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"mobs:npc",
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}
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@ -55,7 +54,7 @@ minetest.register_node("mobs:spawner", {
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local protection = minetest.find_node_near(pos, 13,
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{"protector:protect", "protector:protect2"}, true)
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if not protection and (biome == "underground" or night) and
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minetest.get_node_light(pos) < 7 then
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minetest.get_node_light(pos) < 9 then
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local mobs_to_insert = {
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"mobs:dungeon_master",
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"mobs:oerkki",
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@ -83,17 +82,18 @@ minetest.register_node("mobs:spawner", {
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z = pos.z,
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}
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local p1 = {
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x = spawn_pos.x + floor(colbox[1]),
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y = spawn_pos.y + floor(colbox[2]),
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z = spawn_pos.z + floor(colbox[3]),
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x = spawn_pos.x + colbox[1],
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y = spawn_pos.y + colbox[2],
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z = spawn_pos.z + colbox[3],
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}
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local p2 = {
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x = spawn_pos.x + ceil(colbox[4]),
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y = spawn_pos.y + ceil(colbox[5]),
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z = spawn_pos.z + ceil(colbox[6]),
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x = spawn_pos.x + colbox[4],
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y = spawn_pos.y + colbox[5],
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z = spawn_pos.z + colbox[6],
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}
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local d = vector.distance(p1, p2) * 3.14
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local _, s = minetest.find_nodes_in_area(p1, p2, "air", true)
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if s["air"] < 9 then
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if s["air"] < d then
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return minetest.set_node(pos, {name = "air"})
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end
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minetest.add_entity(spawn_pos, mob)
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