Revise documentation.

master
James Stevenson 2018-12-26 16:57:16 -05:00
parent 8d8cb2064a
commit 4134d6fbb9
2 changed files with 15 additions and 33 deletions

34
BUGS
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@ -1,31 +1,3 @@
I fixed multiskin erroring on "default:dirt" texture. Now, it appears that when
joining the game as a node class, that when wielding a walkie after
changing back to miner results in the compass being shown behind the hearts!
[This should be okay, now. I just reorganized the order of hud flags
being set, seemed to work.]
Sometimes switching to/from node class results in bugs. Like getting an item in your
hand from prior class. Or the hotbar on the hud showing visual glitches
(vertical lines). There's also the matter of multiskin attempting to set
player's skin to "default:dirt" and the like.
Explosions seem to erase backpacks, other stuff. I did function() end on on_blast
for backpack, hopefully that helps. Still need to explode the contents.
I was underground battling with Oerkki and NPCs, when I saw the minimap come on when I hit
the button. But, I didn't have a walkie! What? [Got it, forgot to turn it off
if wielded ~= walkie... -jas]
Sometimes the player's HP (built-in statbar, not override (breath is hidden/off)) does not
display on the HUD. The reason, I suspect, is because I had a level 99 miner
and 1/99 HP shows as zero (out of twenty) on the HUD. I wonder if I can override
it easily, I don't want to redo the HP statbar, but I might eventually. [Update:
Armor suffers the same issue, if a very low value, shows as `0' on statbar!]
When the player's `wielditem' (mod), in third person, item is constantly set, models resets.
Example: Holding a walkie talkie, which is always setting(?). Or updating something,
causing the model to reset (not fully animate, go back to frame 0 repeatedly)...
The last item on the list of teleports in the bed formspec, if deleted, doesn't
update the index. So what happens is that once you delete the last
item, it won't work again until you select a new item.
Cannot set player's wield index, can only get it. Sometimes switching to/from
node class results in bugs. Like getting an item in your hand from prior
class. Or the hotbar on the hud showing visual glitches (vertical lines).

14
TODO
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Make backpacks explode contents.
Learn Blender
Make sure backpacks explode contents.
Raise the statbar values such that < some small number doesn't
show as 0, but 1.
Fix models reseting when holding walkie, and possibly other items.
It's likely due to wieldview.
Check that last item on public warp list upon deletion updates index.
Sort minetest.conf and minetest.conf.example, setting defaults back
to the source file.