More dumb changes.

master
James Stevenson 2019-01-21 04:38:07 -05:00
parent d2fab280a9
commit 40e02cf1e2
2 changed files with 28 additions and 8 deletions

View File

@ -6,6 +6,7 @@ local random = math.random
local redo = mobs.redo
local check_for_player = mobs.check_for_player
local limiter = mobs.limiter
local erase = mobs.erase
minetest.register_node("mobs:spawner", {
description = "I spawn things!",
@ -25,16 +26,19 @@ minetest.register_node("mobs:spawner", {
on_blast = function()
end,
on_timer = function(pos, elapsed)
print(dump(pos), elapsed)
if elapsed > 10 then
erase(pos)
end
if elapsed < 10 then
minetest.get_node_timer(pos):set(10, elapsed + 0.1)
return
else
minetest.get_node_timer(pos):start(10)
minetest.get_node_timer(pos):start(0)
end
if check_for_player(pos) then
minetest.get_node_timer(pos):start(10)
minetest.get_node_timer(pos):start(0)
return
end
@ -113,7 +117,7 @@ minetest.register_node("mobs:spawner", {
print("Spawning " .. mob)
minetest.add_entity(spawn_pos, mob)
redo(pos)
erase(pos)
end,
})

View File

@ -1,6 +1,20 @@
local random = math.random
local stepper = 0
mobs.erase = function(pos)
local n = minetest.get_node_or_nil(pos)
local nn = n.name
if not nn then
return
end
if nn == "mobs:spawner" then
minetest.set_node(pos, {name = "air"})
return true
end
end
mobs.check_for_player = function(pos, radius)
radius = radius or 32
local objects_in_radius = minetest.get_objects_inside_radius(pos, radius)
@ -15,7 +29,7 @@ mobs.check_for_player = function(pos, radius)
end
mobs.undercrowd = function(pos, radius)
radius = radius or 3
radius = radius or 8
local r = minetest.get_objects_inside_radius(pos, radius)
local t = 0
for _, v in pairs(r) do
@ -30,10 +44,10 @@ mobs.undercrowd = function(pos, radius)
t = t + 1
end
if t > 5 then
print("Overcrowded.")
return v:remove()
v:remove()
end
end
return t
end
local undercrowd = mobs.undercrowd
@ -137,7 +151,9 @@ minetest.register_globalstep(function(dtime)
break
end
undercrowd(pos, 8)
if undercrowd(pos, 32) > 3 then
break
end
if minetest.find_node_near(pos, 8, "mobs:spawner") then
break