Add mossy cobble generator
Thank you Dragonop Textures by Dragonop Mod dedicated to Dragonop.master
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default
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machines = {}
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local function get_sat_time(stack)
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if stack then
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stack = stack[1]
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stack:set_count(stack:get_count() - 1)
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end
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return {
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time = 11,
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item = ItemStack("default:mossycobble"),
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},
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{
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items = {stack or ""},
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}
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end
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local function get_soak_time()
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return {
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time = 99,
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},
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{
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items = {ItemStack("bucket:bucket_empty")},
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}
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end
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--
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-- Formspecs
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--
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function machines.get_furnace_active_formspec(fuel_percent, item_percent)
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return "size[8,8.5]"..
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--default.gui_bg..
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--default.gui_bg_img..
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--default.gui_slots..
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"list[context;src;2.75,0.5;1,1;]"..
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"list[context;fuel;2.75,2.5;1,1;]"..
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"image[2.75,1.5;1,1;machines_warrow_bg.png^[lowpart:"..
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(100-fuel_percent)..":machines_warrow_fg.png]"..
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"image[3.75,1.5;1,1;machines_arrow_bg.png^[lowpart:"..
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(item_percent)..":machines_arrow_fg.png^[transformR270]"..
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"list[context;dst;4.75,0.96;2,2;]"..
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"list[current_player;main;0,4.25;8,1;]"..
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"list[current_player;main;0,5.5;8,3;8]"..
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"listring[context;dst]"..
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"listring[current_player;main]"..
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"listring[context;src]"..
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"listring[current_player;main]"..
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"listring[context;fuel]"..
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"listring[current_player;main]"..
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default.get_hotbar_bg(0, 4.25)
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end
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function machines.get_furnace_inactive_formspec()
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return "size[8,8.5]"..
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--default.gui_bg..
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--default.gui_bg_img..
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--default.gui_slots..
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"list[context;src;2.75,0.5;1,1;]"..
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"list[context;fuel;2.75,2.5;1,1;]"..
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"image[2.75,1.5;1,1;machines_warrow_bg.png]"..
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"image[3.75,1.5;1,1;machines_arrow_bg.png^[transformR270]"..
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"list[context;dst;4.75,0.96;2,2;]"..
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"list[current_player;main;0,4.25;8,1;]"..
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"list[current_player;main;0,5.5;8,3;8]"..
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"listring[context;dst]"..
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"listring[current_player;main]"..
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"listring[context;src]"..
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"listring[current_player;main]"..
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"listring[context;fuel]"..
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"listring[current_player;main]"..
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default.get_hotbar_bg(0, 4.25)
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end
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--
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-- Node callback functions that are the same for active and inactive furnace
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--
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local function can_dig(pos, player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("fuel") and inv:is_empty("dst") and inv:is_empty("src")
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end
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local function allow_metadata_inventory_put(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if listname == "fuel" then
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--if minetest.get_craft_result({method="fuel", width=1, items={stack}}).time ~= 0 then
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if stack:get_name() == "bucket:bucket_water" then
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if inv:is_empty("src") then
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meta:set_string("infotext", "Generator is empty")
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end
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return stack:get_count()
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else
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return 0
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end
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elseif listname == "src" then
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return stack:get_count()
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elseif listname == "dst" then
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return 0
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end
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end
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local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local stack = inv:get_stack(from_list, from_index)
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return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
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end
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local function allow_metadata_inventory_take(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return stack:get_count()
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end
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local function swap_node(pos, name)
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local node = minetest.get_node(pos)
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if node.name == name then
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return
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end
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node.name = name
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minetest.swap_node(pos, node)
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end
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local function furnace_node_timer(pos, elapsed)
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--
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-- Inizialize metadata
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--
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local meta = minetest.get_meta(pos)
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local fuel_time = meta:get_float("fuel_time") or 0
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local src_time = meta:get_float("src_time") or 0
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local fuel_totaltime = meta:get_float("fuel_totaltime") or 0
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local inv = meta:get_inventory()
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local srclist, fuellist
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local cookable, cooked
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local fuel
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local update = true
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while elapsed > 0 and update do
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update = false
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srclist = inv:get_list("src")
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fuellist = inv:get_list("fuel")
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--
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-- Cooking
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--
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-- Check if we have cookable content
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local aftercooked
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--cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
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cooked, aftercooked = get_sat_time(srclist)
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--cookable = cooked.time ~= 0
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cookable = cooked.time ~= 0 and inv:get_stack("src", 1):get_name() == "default:cobble"
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local el = math.min(elapsed, fuel_totaltime - fuel_time)
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if cookable then -- fuel lasts long enough, adjust el to cooking duration
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el = math.min(el, cooked.time - src_time)
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end
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-- Check if we have enough fuel to burn
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if fuel_time < fuel_totaltime then
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-- The furnace is currently active and has enough fuel
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fuel_time = fuel_time + el
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-- If there is a cookable item then check if it is ready yet
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if cookable then
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src_time = src_time + el
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if src_time >= cooked.time then
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-- Place result in dst list if possible
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if inv:room_for_item("dst", cooked.item) then
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inv:add_item("dst", cooked.item)
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inv:set_stack("src", 1, aftercooked.items[1])
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src_time = src_time - cooked.time
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update = true
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end
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else
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-- Item could not be cooked: probably missing fuel
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update = true
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end
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end
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else
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-- Furnace ran out of fuel
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if cookable then
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-- We need to get new fuel
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local afterfuel
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--fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
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fuel, afterfuel = get_soak_time()
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--if fuel.time == 0 then
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if inv:get_stack("fuel", 1):get_name() ~= "bucket:bucket_water" then
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-- No valid fuel in fuel list
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fuel_totaltime = 0
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src_time = 0
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else
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-- Take fuel from fuel list
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inv:set_stack("fuel", 1, afterfuel.items[1])
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update = true
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fuel_totaltime = fuel.time + (fuel_totaltime - fuel_time)
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end
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else
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-- We don't need to get new fuel since there is no cookable item
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fuel_totaltime = 0
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src_time = 0
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end
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fuel_time = 0
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end
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elapsed = elapsed - el
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end
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if fuel and fuel_totaltime > fuel.time then
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fuel_totaltime = fuel.time
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end
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if srclist[1]:is_empty() then
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src_time = 0
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end
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--
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-- Update formspec, infotext and node
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--
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local formspec
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local item_state
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local item_percent = 0
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if cookable then
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item_percent = math.floor(src_time / cooked.time * 100)
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if item_percent > 100 then
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item_state = "100% (output full)"
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else
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item_state = item_percent .. "%"
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end
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else
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if srclist[1]:is_empty() then
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item_state = "Empty"
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else
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item_state = "Not water"
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end
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end
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local fuel_state = "Empty"
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local active = "inactive"
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local result = false
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if fuel_totaltime ~= 0 then
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active = "active"
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local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
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fuel_state = fuel_percent .. "%"
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formspec = machines.get_furnace_active_formspec(fuel_percent, item_percent)
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swap_node(pos, "machines:generator_mossycobble_active")
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-- make sure timer restarts automatically
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result = true
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else
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if not fuellist[1]:is_empty() then
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fuel_state = "0%"
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end
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formspec = machines.get_furnace_inactive_formspec()
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swap_node(pos, "machines:generator_mossycobble")
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-- stop timer on the inactive furnace
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minetest.get_node_timer(pos):stop()
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end
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local infotext = "Generator " .. active .. "\n(Item: " .. item_state ..
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"; Water: " .. fuel_state .. ")"
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--
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-- Set meta values
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--
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meta:set_float("fuel_totaltime", fuel_totaltime)
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meta:set_float("fuel_time", fuel_time)
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meta:set_float("src_time", src_time)
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meta:set_string("formspec", formspec)
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meta:set_string("infotext", infotext)
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return result
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end
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--
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-- Node definitions
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--
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minetest.register_node("machines:generator_mossycobble", {
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description = "Mossy Cobble Generator",
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tiles = {
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"machines_mcgen_top.png", "machines_mcgen_bottom.png",
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"machines_mcgen_side.png", "machines_mcgen_side.png",
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"machines_mcgen_back.png", "machines_mcgen_front.png"
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},
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paramtype2 = "facedir",
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groups = {cracky=2},
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_stone_defaults(),
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can_dig = can_dig,
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on_timer = furnace_node_timer,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", machines.get_furnace_inactive_formspec())
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local inv = meta:get_inventory()
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inv:set_size('src', 1)
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inv:set_size('fuel', 1)
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inv:set_size('dst', 4)
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end,
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on_metadata_inventory_move = function(pos)
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minetest.get_node_timer(pos):start(1.0)
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end,
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on_metadata_inventory_put = function(pos)
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-- start timer function, it will sort out whether furnace can burn or not.
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minetest.get_node_timer(pos):start(1.0)
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end,
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on_blast = function(pos)
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local drops = {}
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default.get_inventory_drops(pos, "src", drops)
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default.get_inventory_drops(pos, "fuel", drops)
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default.get_inventory_drops(pos, "dst", drops)
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drops[#drops+1] = "machines:generator_mossycobble"
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minetest.remove_node(pos)
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return drops
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end,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_move = allow_metadata_inventory_move,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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})
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minetest.register_node("machines:generator_mossycobble_active", {
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description = "Mossy Cobble Generator (You hacker you!)",
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tiles = {
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"machines_mcgen_top.png", "machines_mcgen_bottom.png",
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"machines_mcgen_side.png", "machines_mcgen_side.png",
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"machines_mcgen_back.png",
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{
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image = "machines_mcgen_front_active.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1.5
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},
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}
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},
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paramtype2 = "facedir",
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light_source = 8,
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drop = "machines:generator_mossycobble",
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groups = {cracky=2, not_in_creative_inventory=1},
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_stone_defaults(),
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on_timer = furnace_node_timer,
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can_dig = can_dig,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_move = allow_metadata_inventory_move,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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})
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minetest.register_craft({
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output = "machines:generator_mossycobble",
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recipe = {
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{"default:mossycobble", "default:mossycobble", "default:mossycobble"},
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{"default:mossycobble", "default:furnace", "default:mossycobble"},
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{"default:mossycobble", "default:mossycobble", "default:mossycobble"},
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},
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})
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After Width: | Height: | Size: 324 B |
After Width: | Height: | Size: 251 B |
After Width: | Height: | Size: 554 B |
After Width: | Height: | Size: 583 B |
After Width: | Height: | Size: 526 B |
After Width: | Height: | Size: 1017 B |
After Width: | Height: | Size: 612 B |
After Width: | Height: | Size: 596 B |
After Width: | Height: | Size: 898 B |
After Width: | Height: | Size: 178 B |