use thrush model for large and small birds
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c9958ac4f2
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@ -22,7 +22,8 @@ if mobs.mod and mobs.mod == "redo" then
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walk_start = 1, walk_end = 95,
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walk_start = 1, walk_end = 95,
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run_start = 1, run_end = 95
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run_start = 1, run_end = 95
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}
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}
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local l_model = "animal_gull.b3d"
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local l_gull_model = "animal_gull.b3d"
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local l_thrush_model = "mobs_birds_thrush.b3d"
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local l_egg_texture = "default_cloud.png"
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local l_egg_texture = "default_cloud.png"
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local l_capture_chance_h = 5
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local l_capture_chance_h = 5
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local l_capture_chance_n = 60
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local l_capture_chance_n = 60
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@ -51,7 +52,7 @@ if mobs.mod and mobs.mod == "redo" then
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armor = 100,
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armor = 100,
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collisionbox = {-1, -0.3, -1, 1, 0.3, 1},
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collisionbox = {-1, -0.3, -1, 1, 0.3, 1},
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visual = "mesh",
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visual = "mesh",
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mesh = l_model,
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mesh = l_gull_model,
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textures = l_skins_gull,
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textures = l_skins_gull,
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rotate = 270,
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rotate = 270,
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walk_velocity = 4,
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walk_velocity = 4,
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@ -83,7 +84,7 @@ if mobs.mod and mobs.mod == "redo" then
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armor = 100,
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armor = 100,
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collisionbox = {-0.5, -0.3, -0.5, 0.5, 0.3, 0.5},
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collisionbox = {-0.5, -0.3, -0.5, 0.5, 0.3, 0.5},
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visual = "mesh",
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visual = "mesh",
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mesh = l_model,
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mesh = l_thrush_model,
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textures = l_skins_bird,
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textures = l_skins_bird,
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visual_size = {x=.5, y=.5},
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visual_size = {x=.5, y=.5},
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rotate = 270,
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rotate = 270,
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@ -116,7 +117,7 @@ if mobs.mod and mobs.mod == "redo" then
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armor = 100,
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armor = 100,
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collisionbox = {-0.25, -0.3, -0.25, 0.25, 0.3, 0.25},
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collisionbox = {-0.25, -0.3, -0.25, 0.25, 0.3, 0.25},
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visual = "mesh",
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visual = "mesh",
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mesh = l_model,
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mesh = l_thrush_model,
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textures = l_skins_bird,
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textures = l_skins_bird,
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visual_size = {x=.25, y=.25},
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visual_size = {x=.25, y=.25},
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rotate = 270,
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rotate = 270,
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