rotation fix

This commit is contained in:
blert2112 2015-07-26 10:43:14 -04:00
parent 38e1393645
commit 4170075418
2 changed files with 4 additions and 4 deletions

View File

@ -20,7 +20,7 @@ if mobs.mod and mobs.mod == "redo" then
visual = "mesh",
mesh = "animal_bat.b3d",
textures = l_skins,
rotate = 4.5,
rotate = 270,
walk_velocity = 10,
run_velocity = 23,
fall_speed = 0,

View File

@ -53,7 +53,7 @@ if mobs.mod and mobs.mod == "redo" then
visual = "mesh",
mesh = l_model,
textures = l_skins_gull,
rotate = 4.5,
rotate = 270,
walk_velocity = 4,
run_velocity = 6,
fall_speed = 0,
@ -86,7 +86,7 @@ if mobs.mod and mobs.mod == "redo" then
mesh = l_model,
textures = l_skins_bird,
visual_size = {x=.5, y=.5},
rotate = 4.5,
rotate = 270,
walk_velocity = 4,
run_velocity = 6,
fall_speed = 0,
@ -119,7 +119,7 @@ if mobs.mod and mobs.mod == "redo" then
mesh = l_model,
textures = l_skins_bird,
visual_size = {x=.25, y=.25},
rotate = 4.5,
rotate = 270,
walk_velocity = 4,
run_velocity = 6,
fall_speed = 0,