rotation fix
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parent
38e1393645
commit
4170075418
@ -20,7 +20,7 @@ if mobs.mod and mobs.mod == "redo" then
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visual = "mesh",
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mesh = "animal_bat.b3d",
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textures = l_skins,
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rotate = 4.5,
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rotate = 270,
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walk_velocity = 10,
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run_velocity = 23,
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fall_speed = 0,
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@ -53,7 +53,7 @@ if mobs.mod and mobs.mod == "redo" then
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visual = "mesh",
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mesh = l_model,
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textures = l_skins_gull,
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rotate = 4.5,
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rotate = 270,
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walk_velocity = 4,
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run_velocity = 6,
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fall_speed = 0,
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@ -86,7 +86,7 @@ if mobs.mod and mobs.mod == "redo" then
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mesh = l_model,
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textures = l_skins_bird,
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visual_size = {x=.5, y=.5},
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rotate = 4.5,
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rotate = 270,
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walk_velocity = 4,
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run_velocity = 6,
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fall_speed = 0,
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@ -119,7 +119,7 @@ if mobs.mod and mobs.mod == "redo" then
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mesh = l_model,
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textures = l_skins_bird,
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visual_size = {x=.25, y=.25},
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rotate = 4.5,
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rotate = 270,
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walk_velocity = 4,
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run_velocity = 6,
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fall_speed = 0,
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