mobs/init.lua

316 lines
7.5 KiB
Lua

dofile(minetest.get_modpath("mobs").."/api.lua")
mobs:register_mob("mobs:dirt_monster", {
type = "monster",
hp_max = 5,
collisionbox = {-0.4, -1, -0.4, 0.4, 1, 0.4},
visual = "upright_sprite",
visual_size = {x=1, y=2},
textures = {"mobs_dirt_monster.png", "mobs_dirt_monster_back.png"},
makes_footstep_sound = true,
view_range = 15,
walk_velocity = 1,
run_velocity = 3,
damage = 2,
drops = {
{name = "default:dirt",
chance = 1,
min = 3,
max = 5,},
},
armor = 100,
drawtype = "front",
water_damage = 1,
lava_damage = 5,
light_damage = 2,
on_rightclick = nil,
attack_type = "dogfight",
})
mobs:register_spawn("mobs:dirt_monster", {"default:dirt_with_grass"}, 3, -1, 7000, 3, 31000)
mobs:register_mob("mobs:stone_monster", {
type = "monster",
hp_max = 10,
collisionbox = {-0.4, -1, -0.4, 0.4, 1, 0.4},
visual = "upright_sprite",
visual_size = {x=1, y=2},
textures = {"mobs_stone_monster.png", "mobs_stone_monster_back.png"},
makes_footstep_sound = true,
view_range = 10,
walk_velocity = 0.5,
run_velocity = 2,
damage = 3,
drops = {
{name = "default:mossycobble",
chance = 1,
min = 3,
max = 5,},
},
light_resistant = true,
armor = 80,
drawtype = "front",
water_damage = 0,
lava_damage = 0,
light_damage = 0,
attack_type = "dogfight",
})
mobs:register_spawn("mobs:stone_monster", {"default:stone"}, 3, -1, 7000, 3, 0)
mobs:register_mob("mobs:sand_monster", {
type = "monster",
hp_max = 3,
collisionbox = {-0.4, -1, -0.4, 0.4, 1, 0.4},
visual = "upright_sprite",
visual_size = {x=1, y=2},
textures = {"mobs_sand_monster.png", "mobs_sand_monster_back.png"},
makes_footstep_sound = true,
view_range = 15,
walk_velocity = 1.5,
run_velocity = 4,
damage = 1,
drops = {
{name = "default:sand",
chance = 1,
min = 3,
max = 5,},
},
light_resistant = true,
armor = 100,
drawtype = "front",
water_damage = 3,
lava_damage = 1,
light_damage = 0,
attack_type = "dogfight",
})
mobs:register_spawn("mobs:sand_monster", {"default:desert_sand"}, 20, -1, 7000, 3, 31000)
mobs:register_mob("mobs:sheep", {
type = "animal",
hp_max = 5,
collisionbox = {-0.4, 0, -0.4, 0.4, 1, 0.4},
--visual = "upright_sprite",
--visual_size = {x=2, y=1.25},
--textures = {"mobs_sheep.png", "mobs_sheep.png"},
textures = {"mobs_sheep.png"},
visual = "mesh",
mesh = "mobs_sheep.x",
makes_footstep_sound = true,
walk_velocity = 1,
armor = 200,
drops = {
{name = "mobs:meat_raw",
chance = 1,
min = 2,
max = 3,},
},
drawtype = "front",
water_damage = 1,
lava_damage = 5,
light_damage = 0,
sounds = {
random = "mobs_sheep",
},
animation = {
speed_normal = 10,
stand_start = 0,
stand_end = 59,
walk_start = 81,
walk_end = 100,
},
on_rightclick = function(self, clicker)
if self.naked then
return
end
if clicker:get_inventory() then
self.naked = true,
clicker:get_inventory():add_item("main", ItemStack("wool:white "..math.random(1,3)))
self.object:set_properties({
--textures = {"mobs_sheep_naked.png", "mobs_sheep_naked.png"},
textures = {"mobs_sheep_shaved.png"},
mesh = "mobs_sheep_shaved.x",
})
end
end,
})
mobs:register_spawn("mobs:sheep", {"default:dirt_with_grass"}, 20, 8, 9000, 1, 31000)
minetest.register_craftitem("mobs:meat_raw", {
description = "Raw Meat",
inventory_image = "mobs_meat_raw.png",
})
minetest.register_craftitem("mobs:meat", {
description = "Meat",
inventory_image = "mobs_meat.png",
on_use = minetest.item_eat(8),
})
minetest.register_craft({
type = "cooking",
output = "mobs:meat",
recipe = "mobs:meat_raw",
cooktime = 5,
})
mobs:register_mob("mobs:rat", {
type = "animal",
hp_max = 1,
collisionbox = {-0.25, -0.175, -0.25, 0.25, 0.1, 0.25},
visual = "upright_sprite",
visual_size = {x=0.7, y=0.35},
textures = {"mobs_rat.png", "mobs_rat.png"},
makes_footstep_sound = false,
walk_velocity = 1,
armor = 200,
drops = {},
drawtype = "side",
water_damage = 0,
lava_damage = 1,
light_damage = 0,
on_rightclick = function(self, clicker)
if clicker:is_player() and clicker:get_inventory() then
clicker:get_inventory():add_item("main", "mobs:rat")
self.object:remove()
end
end,
})
mobs:register_spawn("mobs:rat", {"default:dirt_with_grass", "default:stone"}, 20, -1, 7000, 1, 31000)
minetest.register_craftitem("mobs:rat", {
description = "Rat",
inventory_image = "mobs_rat.png",
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.above then
minetest.env:add_entity(pointed_thing.above, "mobs:rat")
itemstack:take_item()
end
return itemstack
end,
})
minetest.register_craftitem("mobs:rat_cooked", {
description = "Cooked Rat",
inventory_image = "mobs_cooked_rat.png",
on_use = minetest.item_eat(3),
})
minetest.register_craft({
type = "cooking",
output = "mobs:rat_cooked",
recipe = "mobs:rat",
cooktime = 5,
})
mobs:register_mob("mobs:oerkki", {
type = "monster",
hp_max = 8,
collisionbox = {-0.4, -1, -0.4, 0.4, 1, 0.4},
visual = "upright_sprite",
visual_size = {x=1, y=2},
textures = {"mobs_oerkki.png", "mobs_oerkki_back.png"},
makes_footstep_sound = false,
view_range = 15,
walk_velocity = 1,
run_velocity = 3,
damage = 4,
drops = {},
armor = 100,
drawtype = "front",
light_resistant = true,
water_damage = 1,
lava_damage = 1,
light_damage = 0,
attack_type = "dogfight",
})
mobs:register_spawn("mobs:oerkki", {"default:stone"}, 2, -1, 7000, 3, -10)
mobs:register_mob("mobs:dungeon_master", {
type = "monster",
hp_max = 10,
collisionbox = {-0.8, -1.21875, -0.8, 0.8, 1.21875, 0.8},
visual = "upright_sprite",
visual_size = {x=1.875, y=2.4375},
textures = {"mobs_dungeon_master.png", "mobs_dungeon_master_back.png"},
makes_footstep_sound = true,
view_range = 15,
walk_velocity = 1,
run_velocity = 3,
damage = 4,
drops = {
{name = "default:mese",
chance = 100,
min = 1,
max = 2,},
},
armor = 60,
drawtype = "front",
water_damage = 1,
lava_damage = 1,
light_damage = 0,
on_rightclick = nil,
attack_type = "shoot",
arrow = "mobs:fireball",
shoot_interval = 2.5,
sounds = {
attack = "mobs_fireball",
},
})
mobs:register_spawn("mobs:dungeon_master", {"default:stone"}, 2, -1, 7000, 1, -50)
mobs:register_arrow("mobs:fireball", {
visual = "sprite",
visual_size = {x=1, y=1},
--textures = {{name="mobs_fireball.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.5}}}, FIXME
textures = {"mobs_fireball.png"},
velocity = 5,
hit_player = function(self, player)
local s = self.object:getpos()
local p = player:getpos()
local vec = {x=s.x-p.x, y=s.y-p.y, z=s.z-p.z}
player:punch(self.object, 1.0, {
full_punch_interval=1.0,
groupcaps={
fleshy={times={[1]=1/2, [2]=1/3, [3]=1/4}},
}
}, vec)
local pos = self.object:getpos()
for dx=-1,1 do
for dy=-1,1 do
for dz=-1,1 do
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.env:get_node(pos).name
if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30 then
minetest.env:set_node(p, {name="fire:basic_flame"})
else
minetest.env:remove_node(p)
end
end
end
end
end,
hit_node = function(self, pos, node)
for dx=-1,1 do
for dy=-2,1 do
for dz=-1,1 do
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.env:get_node(pos).name
if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30 then
minetest.env:set_node(p, {name="fire:basic_flame"})
else
minetest.env:remove_node(p)
end
end
end
end
end
})
if minetest.setting_get("log_mods") then
minetest.log("action", "mobs loaded")
end