mobs/init.lua

765 lines
17 KiB
Lua

dofile(minetest.get_modpath("mobs").."/api.lua")
mobs:register_mob("mobs:dirt_monster", {
type = "monster",
hp_max = 5,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
visual = "mesh",
mesh = "mobs_stone_monster.x",
textures = {"mobs_dirt_monster.png"},
visual_size = {x=3, y=2.6},
makes_footstep_sound = true,
view_range = 15,
walk_velocity = 1,
run_velocity = 3,
damage = 2,
drops = {
{name = "default:dirt",
chance = 1,
min = 3,
max = 5,},
},
armor = 100,
drawtype = "front",
water_damage = 1,
lava_damage = 5,
light_damage = 2,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 14,
walk_start = 15,
walk_end = 38,
run_start = 40,
run_end = 63,
punch_start = 40,
punch_end = 63,
}
})
mobs:register_spawn("mobs:dirt_monster", {"default:dirt_with_grass"}, 3, -1, 7000, 3, 31000)
mobs:register_mob("mobs:stone_monster", {
type = "monster",
hp_max = 10,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
visual = "mesh",
mesh = "mobs_stone_monster.x",
textures = {"mobs_stone_monster.png"},
visual_size = {x=3, y=2.6},
makes_footstep_sound = true,
view_range = 10,
walk_velocity = 0.5,
run_velocity = 2,
damage = 3,
drops = {
{name = "default:mossycobble",
chance = 1,
min = 3,
max = 5,},
},
light_resistant = true,
armor = 80,
drawtype = "front",
water_damage = 0,
lava_damage = 0,
light_damage = 0,
attack_type = "dogfight",
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 14,
walk_start = 15,
walk_end = 38,
run_start = 40,
run_end = 63,
punch_start = 40,
punch_end = 63,
}
})
mobs:register_spawn("mobs:stone_monster", {"default:stone"}, 3, -1, 7000, 3, 0)
mobs:register_mob("mobs:sand_monster", {
type = "monster",
hp_max = 3,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
visual = "mesh",
mesh = "mobs_sand_monster.x",
textures = {"mobs_sand_monster.png"},
visual_size = {x=8,y=8},
makes_footstep_sound = true,
view_range = 15,
walk_velocity = 1.5,
run_velocity = 4,
damage = 1,
drops = {
{name = "default:sand",
chance = 1,
min = 3,
max = 5,},
},
light_resistant = true,
armor = 100,
drawtype = "front",
water_damage = 3,
lava_damage = 1,
light_damage = 0,
attack_type = "dogfight",
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 39,
walk_start = 41,
walk_end = 72,
run_start = 74,
run_end = 105,
punch_start = 74,
punch_end = 105,
},
})
mobs:register_spawn("mobs:sand_monster", {"default:desert_sand"}, 20, -1, 7000, 3, 31000)
mobs:register_mob("mobs:tree_monster", {
type = "monster",
hp_max = 5,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
visual = "mesh",
mesh = "mobs_tree_monster.x",
textures = {"mobs_tree_monster.png"},
visual_size = {x=4.5,y=4.5},
makes_footstep_sound = true,
view_range = 15,
walk_velocity = 1,
run_velocity = 3,
damage = 2,
drops = {
{name = "default:sapling",
chance = 3,
min = 1,
max = 2,},
{name = "default:junglesapling",
chance = 3,
min = 1,
max = 2,},
},
light_resistant = true,
armor = 100,
drawtype = "front",
water_damage = 1,
lava_damage = 5,
light_damage = 2,
disable_fall_damage = true,
attack_type = "dogfight",
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 24,
walk_start = 25,
walk_end = 47,
run_start = 48,
run_end = 62,
punch_start = 48,
punch_end = 62,
},
})
mobs:register_spawn("mobs:tree_monster", {"default:leaves", "default:jungleleaves"}, 3, -1, 7000, 3, 31000)
mobs:register_mob("mobs:sheep", {
type = "animal",
hp_max = 5,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
textures = {"mobs_sheep.png"},
visual = "mesh",
mesh = "mobs_sheep.x",
makes_footstep_sound = true,
walk_velocity = 1,
armor = 200,
drops = {
{name = "mobs:meat_raw",
chance = 1,
min = 2,
max = 3,},
},
drawtype = "front",
water_damage = 1,
lava_damage = 5,
light_damage = 0,
sounds = {
random = "mobs_sheep",
},
animation = {
speed_normal = 15,
stand_start = 0,
stand_end = 80,
walk_start = 81,
walk_end = 100,
},
follow = "farming:wheat",
view_range = 5,
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
if item:get_name() == "farming:wheat" then
if not self.tamed then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.tamed = true
elseif self.naked then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.food = (self.food or 0) + 1
if self.food >= 8 then
self.food = 0
self.naked = false
self.object:set_properties({
textures = {"mobs_sheep.png"},
mesh = "mobs_sheep.x",
})
end
end
return
end
if clicker:get_inventory() and not self.naked then
self.naked = true
if minetest.registered_items["wool:white"] then
clicker:get_inventory():add_item("main", ItemStack("wool:white "..math.random(1,3)))
end
self.object:set_properties({
textures = {"mobs_sheep_shaved.png"},
mesh = "mobs_sheep_shaved.x",
})
end
end,
})
mobs:register_spawn("mobs:sheep", {"default:dirt_with_grass"}, 20, 8, 9000, 1, 31000)
mobs:register_mob("mobs:pig", {
type = "animal",
hp_max = 5,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
textures = {"mobs_pig.png"},
visual = "mesh",
mesh = "mobs_pig.x",
makes_footstep_sound = true,
walk_velocity = 1,
armor = 200,
drops = {
{name = "mobs:meat_raw",
chance = 1,
min = 2,
max = 3,},
},
drawtype = "front",
water_damage = 1,
lava_damage = 5,
light_damage = 0,
sounds = {
random = "mobs_pig",
},
animation = {
speed_normal = 15,
stand_start = 0,
stand_end = 80,
walk_start = 81,
walk_end = 100,
},
follow = "default:apple",
view_range = 5,
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
if item:get_name() == "farming:wheat" then
if not self.tamed then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.tamed = true
elseif self.naked then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.food = (self.food or 0) + 1
if self.food >= 8 then
self.food = 0
self.naked = false
self.object:set_properties({
textures = {"mobs_pig.png"},
mesh = "mobs_pig.x",
})
end
end
return
end
if clicker:get_inventory() and not self.naked then
self.naked = true
if minetest.registered_items["wool:white"] then
clicker:get_inventory():add_item("main", ItemStack("wool:white "..math.random(1,3)))
end
self.object:set_properties({
textures = {"mobs_sheep_shaved.png"},
mesh = "mobs_sheep_shaved.x",
})
end
end,
})
mobs:register_spawn("mobs:pig", {"default:dirt_with_grass"}, 20, 8, 9000, 1, 31000)
minetest.register_craftitem("mobs:meat_raw", {
description = "Raw Meat",
inventory_image = "mobs_meat_raw.png",
})
minetest.register_craftitem("mobs:meat", {
description = "Meat",
inventory_image = "mobs_meat.png",
on_use = minetest.item_eat(8),
})
minetest.register_craft({
type = "cooking",
output = "mobs:meat",
recipe = "mobs:meat_raw",
cooktime = 5,
})
mobs:register_mob("mobs:rat", {
type = "animal",
hp_max = 1,
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.2, 0.2},
visual = "mesh",
mesh = "mobs_rat.x",
textures = {"mobs_rat.png"},
makes_footstep_sound = false,
walk_velocity = 1,
armor = 200,
drops = {},
drawtype = "front",
water_damage = 0,
lava_damage = 1,
light_damage = 0,
on_rightclick = function(self, clicker)
if clicker:is_player() and clicker:get_inventory() then
clicker:get_inventory():add_item("main", "mobs:rat")
self.object:remove()
end
end,
})
mobs:register_spawn("mobs:rat", {"default:dirt_with_grass", "default:stone"}, 20, -1, 7000, 1, 31000)
minetest.register_craftitem("mobs:rat", {
description = "Rat",
inventory_image = "mobs_rat_inventory.png",
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.above then
minetest.env:add_entity(pointed_thing.above, "mobs:rat")
itemstack:take_item()
end
return itemstack
end,
})
minetest.register_craftitem("mobs:rat_cooked", {
description = "Cooked Rat",
inventory_image = "mobs_cooked_rat.png",
on_use = minetest.item_eat(3),
})
minetest.register_craft({
type = "cooking",
output = "mobs:rat_cooked",
recipe = "mobs:rat",
cooktime = 5,
})
mobs:register_mob("mobs:oerkki", {
type = "monster",
hp_max = 8,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
visual = "mesh",
mesh = "mobs_oerkki.x",
textures = {"mobs_oerkki.png"},
visual_size = {x=5, y=5},
makes_footstep_sound = false,
view_range = 15,
walk_velocity = 1,
run_velocity = 3,
damage = 4,
drops = {},
armor = 100,
drawtype = "front",
light_resistant = true,
water_damage = 1,
lava_damage = 1,
light_damage = 0,
attack_type = "dogfight",
animation = {
stand_start = 0,
stand_end = 23,
walk_start = 24,
walk_end = 36,
run_start = 37,
run_end = 49,
punch_start = 37,
punch_end = 49,
speed_normal = 15,
speed_run = 15,
},
})
mobs:register_spawn("mobs:oerkki", {"default:stone"}, 2, -1, 7000, 3, -10)
mobs:register_mob("mobs:dungeon_master", {
type = "monster",
hp_max = 10,
collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.6, 0.7},
visual = "mesh",
mesh = "mobs_dungeon_master.x",
textures = {"mobs_dungeon_master.png"},
visual_size = {x=8, y=8},
makes_footstep_sound = true,
view_range = 15,
walk_velocity = 1,
run_velocity = 3,
damage = 4,
drops = {
{name = "default:mese",
chance = 100,
min = 1,
max = 2,},
},
armor = 60,
drawtype = "front",
water_damage = 1,
lava_damage = 1,
light_damage = 0,
on_rightclick = nil,
attack_type = "shoot",
arrow = "mobs:fireball",
shoot_interval = 2.5,
--[[sounds = {
attack = "mobs_fireball",
},--]]
animation = {
stand_start = 0,
stand_end = 19,
walk_start = 20,
walk_end = 35,
punch_start = 36,
punch_end = 48,
speed_normal = 15,
speed_run = 15,
},
})
mobs:register_spawn("mobs:dungeon_master", {"default:stone"}, 2, -1, 7000, 1, -50)
mobs:register_arrow("mobs:fireball", {
visual = "sprite",
visual_size = {x=1, y=1},
--textures = {{name="mobs_fireball.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.5}}}, FIXME
textures = {"mobs_fireball.png"},
velocity = 5,
hit_player = function(self, player)
local s = self.object:getpos()
local p = player:getpos()
local vec = {x=s.x-p.x, y=s.y-p.y, z=s.z-p.z}
player:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=4},
}, vec)
local pos = self.object:getpos()
for dx=-1,1 do
for dy=-1,1 do
for dz=-1,1 do
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.env:get_node(pos).name
if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30 then
minetest.env:set_node(p, {name="fire:basic_flame"})
else
minetest.env:remove_node(p)
end
end
end
end
end,
hit_node = function(self, pos, node)
for dx=-1,1 do
for dy=-2,1 do
for dz=-1,1 do
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.env:get_node(pos).name
if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30 then
minetest.env:set_node(p, {name="fire:basic_flame"})
else
minetest.env:remove_node(p)
end
end
end
end
end
})
if minetest.setting_get("log_mods") then
minetest.log("action", "mobs loaded")
end
-- add the rabbits
local rabbit_colors = { "white", "grey", "brown" };
for i,v in ipairs( rabbit_colors ) do
mobs:register_mob("mobs:rabbit_"..v, {
type = "animal",
hp_max = 2,
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.4, 0.2},
visual = "mesh",
mesh = "rabbit_bigger_jumps-mobs.x",
visual_size = {x=0.5, y=0.5},
textures = {"mobs_rabbit_"..v..".png"},
makes_footstep_sound = false,
walk_velocity = 1,
armor = 200,
drops = {},
drawtype = "front",
water_damage = 0,
lava_damage = 1,
light_damage = 0,
animation = {
speed_normal = 15,
stand_start = 0,
stand_end = 30,
walk_start = 40,
walk_end = 60,
},
on_rightclick = function(self, clicker)
if clicker:is_player() and clicker:get_inventory() then
clicker:get_inventory():add_item("main", "mobs:rabbit_"..v)
self.object:remove()
end
end,
})
mobs:register_spawn("mobs:rabbit_"..v, {"default:dirt_with_grass", "default:stone"}, 20, -1, 7000, 1, 31000)
end
mobs:register_mob("mobs:donkey", {
type = "animal",
hp_max = 2,
collisionbox = {-0.7, -0.01, -0.4, 0.7, 1.4, 0.4},
visual = "mesh",
mesh = "mobs_donkey.x",
visual_size = {x=2.0, y=2.5},
textures = {"mobs_donkey.png"},
makes_footstep_sound = false,
walk_velocity = 1,
armor = 200,
drops = {},
drawtype = "front",
water_damage = 0,
lava_damage = 1,
light_damage = 0,
animation = {
speed_normal = 15,
stand_start = 1,
stand_end = 40,
walk_start = 40,
walk_end = 60,
run_start = 45,
run_end = 85,
},
--frames: 1-40 standing (without backpack) , 45-85 running (without backpack) , 90-130 standing (empty backpack) , 135-175 running (empty backpack) , 180-220
-- standing (full backpack) , 225-265 running (full backpack)
on_rightclick = function(self, clicker)
if clicker:is_player() and clicker:get_inventory() then
clicker:get_inventory():add_item("main", "mobs:donkey")
self.object:remove()
end
end,
})
mobs:register_spawn("mobs:donkey", {"default:dirt_with_grass", "default:stone"}, 20, -1, 7000, 1, 31000)
mobs:register_mob("mobs:donkey_backpack_empty", {
type = "animal",
hp_max = 2,
collisionbox = {-0.7, -0.01, -0.4, 0.7, 1.4, 0.4},
visual = "mesh",
mesh = "mobs_donkey.x",
visual_size = {x=2.0, y=2.5},
textures = {"mobs_donkey.png"},
makes_footstep_sound = false,
walk_velocity = 1,
armor = 200,
drops = {},
drawtype = "front",
water_damage = 0,
lava_damage = 1,
light_damage = 0,
animation = {
speed_normal = 15,
stand_start = 90,
stand_end = 130,
walk_start = 135,
walk_end = 175,
},
--frames: 1-40 standing (without backpack) , 45-85 running (without backpack) , 90-130 standing (empty backpack) , 135-175 running (empty backpack) , 180-220
-- standing (full backpack) , 225-265 running (full backpack)
on_rightclick = function(self, clicker)
if clicker:is_player() and clicker:get_inventory() then
clicker:get_inventory():add_item("main", "mobs:donkey_backpack_empty")
self.object:remove()
end
end,
})
mobs:register_mob("mobs:donkey_backpack_full", {
type = "animal",
hp_max = 2,
collisionbox = {-0.7, -0.01, -0.4, 0.7, 1.4, 0.4},
visual = "mesh",
mesh = "mobs_donkey.x",
visual_size = {x=2.0, y=2.5},
textures = {"mobs_donkey.png"},
makes_footstep_sound = false,
walk_velocity = 1,
armor = 200,
drops = {},
drawtype = "front",
water_damage = 0,
lava_damage = 1,
light_damage = 0,
animation = {
speed_normal = 15,
stand_start = 180,
stand_end = 220,
walk_start = 225,
walk_end = 165,
},
--frames: 1-40 standing (without backpack) , 45-85 running (without backpack) , 90-130 standing (empty backpack) , 135-175 running (empty backpack) , 180-220
-- standing (full backpack) , 225-265 running (full backpack)
on_rightclick = function(self, clicker)
if clicker:is_player() and clicker:get_inventory() then
clicker:get_inventory():add_item("main", "mobs:donkey_backpack_full")
self.object:remove()
end
end,
})
mobs:register_mob("mobs:swan", {
type = "animal",
hp_max = 2,
collisionbox = {-0.7, -0.01, -0.4, 0.7, 1.4, 0.4},
visual = "mesh",
mesh = "mobs_swan.x",
visual_size = {x=2.0, y=2.5},
textures = {"mobs_swan.png"},
makes_footstep_sound = false,
walk_velocity = 1,
armor = 200,
drops = {},
drawtype = "front",
water_damage = 0,
lava_damage = 1,
light_damage = 0,
animation = {
speed_normal = 15,
stand_start = 1,
stand_end = 80,
walk_start = 1,
walk_end = 80,
},
})
mobs:register_mob("mobs:turtle", {
type = "animal",
hp_max = 2,
collisionbox = {-0.7, -0.01, -0.4, 0.7, 1.4, 0.4},
visual = "mesh",
mesh = "mobs_turtle.x",
visual_size = {x=1.5, y=1.5},
textures = {"mobs_turtle.png"},
makes_footstep_sound = false,
walk_velocity = 1,
armor = 200,
drops = {},
drawtype = "front",
water_damage = 0,
lava_damage = 1,
light_damage = 0,
animation = {
speed_normal = 5,
stand_start = 1,
stand_end = 50,
walk_start = 60,
walk_end = 90,
punch_start = 95,
punch_end = 100,
},
})
mobs:register_mob("mobs:turtle_hidden", {
type = "animal",
hp_max = 2,
collisionbox = {-0.7, -0.01, -0.4, 0.7, 1.4, 0.4},
visual = "mesh",
mesh = "mobs_turtle.x",
visual_size = {x=1.0, y=1.0},
textures = {"mobs_turtle.png"},
makes_footstep_sound = false,
walk_velocity = 1,
armor = 200,
drops = {},
drawtype = "front",
water_damage = 0,
lava_damage = 1,
light_damage = 0,
animation = {
speed_normal = 0,
stand_start = 95,
stand_end = 100,
walk_start = 60,
walk_end = 90,
},
})
--turtle: 1-50 - doing nothing , 60-90 running , 95-100 hidden , 105-135 swimming
---<AspireMint> swan: 1-80 doing nothing ..(not finished)