mirror of
https://github.com/Poikilos/mobs.git
synced 2023-10-03 07:28:50 -07:00
Move the API to a api.lua
This commit is contained in:
parent
09f86b4ac0
commit
8929fda7e7
398
api.lua
Normal file
398
api.lua
Normal file
@ -0,0 +1,398 @@
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mobs = {}
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function mobs:register_monster(name, def)
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minetest.register_entity(name, {
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hp_max = def.hp_max,
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physical = true,
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collisionbox = def.collisionbox,
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visual = def.visual,
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visual_size = def.visual_size,
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textures = def.textures,
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makes_footstep_sound = def.makes_footstep_sound,
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view_range = def.view_range,
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walk_velocity = def.walk_velocity,
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run_velocity = def.run_velocity,
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damage = def.damage,
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light_resistant = def.light_resistant,
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drop = def.drop,
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drop_count = def.drop_count,
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armor = def.armor,
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drawtype = def.drawtype,
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timer = 0,
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attack = {player=nil, dist=nil},
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state = "stand",
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v_start = false,
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set_velocity = function(self, v)
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local yaw = self.object:getyaw()
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if self.drawtype == "side" then
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yaw = yaw+(math.pi/2)
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end
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local x = math.sin(yaw) * -v
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local z = math.cos(yaw) * v
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self.object:setvelocity({x=x, y=self.object:getvelocity().y, z=z})
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end,
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get_velocity = function(self)
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local v = self.object:getvelocity()
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return (v.x^2 + v.z^2)^(0.5)
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end,
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on_step = function(self, dtime)
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if self.object:getvelocity().y > 0.1 then
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local yaw = self.object:getyaw()
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if self.drawtype == "side" then
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yaw = yaw+(math.pi/2)
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end
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local x = math.sin(yaw) * -2
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local z = math.cos(yaw) * 2
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self.object:setacceleration({x=x, y=-10, z=z})
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else
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self.object:setacceleration({x=0, y=-10, z=0})
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end
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self.timer = self.timer+dtime
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if self.state ~= "attack" then
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if self.timer < 1 then
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return
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end
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self.timer = 0
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end
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if not self.light_resistant and minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8 and minetest.env:get_node_light(self.object:getpos()) > 3 then
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self.object:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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groupcaps={
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fleshy={times={[3]=1/10}},
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}
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}, nil)
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end
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if string.find(minetest.env:get_node(self.object:getpos()).name, "default:water") then
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self.object:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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groupcaps={
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fleshy={times={[3]=1/1}},
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}
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}, nil)
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end
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if string.find(minetest.env:get_node(self.object:getpos()).name, "default:lava") then
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self.object:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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groupcaps={
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fleshy={times={[3]=1/2}},
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}
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}, nil)
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end
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for _,player in pairs(minetest.get_connected_players()) do
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local s = self.object:getpos()
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local p = player:getpos()
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local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
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if dist < self.view_range then
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if self.attack.dist then
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if self.attack.dist < dist then
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self.state = "attack"
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self.attack.player = player
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self.attack.dist = dist
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end
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else
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self.state = "attack"
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self.attack.player = player
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self.attack.dist = dist
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end
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end
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end
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if self.state == "stand" then
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if math.random(1, 2) == 1 then
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self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
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end
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if math.random(1, 100) <= 50 then
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self.set_velocity(self, self.walk_velocity)
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self.state = "walk"
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end
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elseif self.state == "walk" then
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if math.random(1, 100) <= 30 then
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self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
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self.set_velocity(self, self.get_velocity(self))
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end
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if math.random(1, 100) <= 10 then
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self.set_velocity(self, 0)
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self.state = "stand"
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end
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if self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
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local v = self.object:getvelocity()
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v.y = 5
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self.object:setvelocity(v)
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end
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elseif self.state == "attack" then
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local s = self.object:getpos()
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local p = self.attack.player:getpos()
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local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
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if dist > self.view_range or self.attack.player:get_hp() <= 0 then
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self.state = "stand"
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self.v_start = false
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self.set_velocity(self, 0)
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self.attack = {player=nil, dist=nil}
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return
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else
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self.attack.dist = dist
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end
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local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
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local yaw = math.atan(vec.z/vec.x)+math.pi/2
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if self.drawtype == "side" then
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yaw = yaw+(math.pi/2)
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end
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if p.x > s.x then
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yaw = yaw+math.pi
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end
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self.object:setyaw(yaw)
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if self.attack.dist > 2 then
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if not self.v_start then
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self.v_start = true
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self.set_velocity(self, self.run_velocity)
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else
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if self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
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local v = self.object:getvelocity()
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v.y = 5
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self.object:setvelocity(v)
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end
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self.set_velocity(self, self.run_velocity)
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end
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else
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self.set_velocity(self, 0)
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self.v_start = false
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if self.timer > 1 then
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self.timer = 0
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local d1 = 10
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local d2 = 10
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local d3 = 10
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if self.damage > 0 then
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d3 = 1/self.damage
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end
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if self.damage > 1 then
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d2 = 1/(self.damage-1)
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end
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if self.damage > 2 then
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d1 = 1/(self.damage-2)
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end
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self.attack.player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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groupcaps={
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fleshy={times={[1]=d1, [2]=d2, [3]=d3}},
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}
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}, vec)
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end
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end
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end
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end,
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on_activate = function(self, staticdata)
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self.object:set_armor_groups({fleshy=self.armor})
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self.object:setacceleration({x=0, y=-10, z=0})
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self.state = "stand"
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self.object:setvelocity({x=0, y=self.object:getvelocity().y, z=0})
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self.object:setyaw(math.random(1, 360)/180*math.pi)
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end,
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on_punch = function(self, hitter)
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if self.object:get_hp() <= 0 then
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if hitter and hitter:is_player() and hitter:get_inventory() then
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for i=1,math.random(0,2)-1+self.drop_count do
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hitter:get_inventory():add_item("main", ItemStack(self.drop))
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end
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else
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for i=1,math.random(0,2)-1+self.drop_count do
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local obj = minetest.env:add_item(self.object:getpos(), self.drop)
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if obj then
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obj:get_luaentity().collect = true
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local x = math.random(1, 5)
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if math.random(1,2) == 1 then
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x = -x
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end
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local z = math.random(1, 5)
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if math.random(1,2) == 1 then
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z = -z
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end
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obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
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end
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end
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end
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end
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end,
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})
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end
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function mobs:register_animal(name, def)
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minetest.register_entity(name, {
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hp_max = def.hp_max,
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physical = true,
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collisionbox = def.collisionbox,
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visual = def.visual,
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visual_size = def.visual_size,
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textures = def.textures,
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makes_footstep_sound = def.makes_footstep_sound,
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walk_velocity = def.walk_velocity,
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drop = def.drop,
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on_rightclick = def.on_rightclick,
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drop_count = def.drop_count,
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drawtype = def.drawtype,
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timer = 0,
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state = "stand",
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set_velocity = function(self, v)
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local yaw = self.object:getyaw()
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if self.drawtype == "side" then
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yaw = yaw+(math.pi/2)
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end
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local x = math.sin(yaw) * -v
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local z = math.cos(yaw) * v
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self.object:setvelocity({x=x, y=self.object:getvelocity().y, z=z})
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end,
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get_velocity = function(self)
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local v = self.object:getvelocity()
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return (v.x^2 + v.z^2)^(0.5)
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end,
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on_step = function(self, dtime)
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if self.object:getvelocity().y > 0.1 then
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local yaw = self.object:getyaw()
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if self.drawtype == "side" then
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yaw = yaw+(math.pi/2)
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end
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local x = math.sin(yaw) * -2
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local z = math.cos(yaw) * 2
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self.object:setacceleration({x=x, y=-10, z=z})
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else
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self.object:setacceleration({x=0, y=-10, z=0})
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end
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self.timer = self.timer+dtime
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if self.timer < 1 then
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return
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end
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self.timer = 0
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if string.find(minetest.env:get_node(self.object:getpos()).name, "default:lava") then
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self.object:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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groupcaps={
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fleshy={times={[3]=1/2}},
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}
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}, nil)
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end
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if self.state == "stand" then
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if math.random(1, 2) == 1 then
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self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
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end
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if math.random(1, 100) <= 50 then
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self.set_velocity(self, self.walk_velocity)
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self.state = "walk"
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end
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elseif self.state == "walk" then
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if math.random(1, 100) <= 30 then
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self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
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self.set_velocity(self, self.get_velocity(self))
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end
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if math.random(1, 100) <= 10 then
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self.set_velocity(self, 0)
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self.state = "stand"
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end
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if self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
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local v = self.object:getvelocity()
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v.y = 5
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self.object:setvelocity(v)
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end
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end
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end,
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on_activate = function(self, staticdata)
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self.object:set_armor_groups({fleshy=3})
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self.object:setacceleration({x=0, y=-10, z=0})
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self.state = "stand"
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self.object:setvelocity({x=0, y=self.object:getvelocity().y, z=0})
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self.object:setyaw(math.random(1, 360)/180*math.pi)
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end,
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on_punch = function(self, hitter)
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if self.object:get_hp() <= 0 then
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if hitter and hitter:is_player() and hitter:get_inventory() then
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for i=1,math.random(0,2)-1+self.drop_count do
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hitter:get_inventory():add_item("main", ItemStack(self.drop))
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end
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else
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for i=1,math.random(0,2)-1+self.drop_count do
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local obj = minetest.env:add_item(self.object:getpos(), self.drop)
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if obj then
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obj:get_luaentity().collect = true
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local x = math.random(1, 5)
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if math.random(1,2) == 1 then
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x = -x
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end
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local z = math.random(1, 5)
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if math.random(1,2) == 1 then
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z = -z
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end
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obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
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end
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end
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end
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end
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end,
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})
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end
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function mobs:register_spawn(name, nodes, max_light, min_light, chance, mobs_per_30_block_radius)
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minetest.register_abm({
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nodenames = nodes,
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neighbors = nodes,
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interval = 30,
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chance = chance,
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action = function(pos, node)
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pos.y = pos.y+1
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if not minetest.env:get_node_light(pos) then
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return
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end
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if minetest.env:get_node_light(pos) > max_light then
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return
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end
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if minetest.env:get_node_light(pos) < min_light then
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return
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end
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if minetest.env:get_node(pos).name ~= "air" then
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return
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end
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pos.y = pos.y+1
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if minetest.env:get_node(pos).name ~= "air" then
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return
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end
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local count = 0
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for _,obj in pairs(minetest.env:get_objects_inside_radius(pos, 30)) do
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if obj:is_player() then
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return
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elseif obj:get_luaentity().name == name then
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count = count+1
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end
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end
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if count > mobs_per_30_block_radius then
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return
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end
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if minetest.setting_getbool("display_mob_spawn") then
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minetest.chat_send_all("[mobs] Add "..name.." at "..minetest.pos_to_string(pos))
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end
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minetest.env:add_entity(pos, name)
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end
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})
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end
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399
init.lua
399
init.lua
@ -1,401 +1,4 @@
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mobs = {}
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function mobs:register_monster(name, def)
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minetest.register_entity(name, {
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hp_max = def.hp_max,
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physical = true,
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collisionbox = def.collisionbox,
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visual = def.visual,
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visual_size = def.visual_size,
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textures = def.textures,
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makes_footstep_sound = def.makes_footstep_sound,
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view_range = def.view_range,
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walk_velocity = def.walk_velocity,
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run_velocity = def.run_velocity,
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damage = def.damage,
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light_resistant = def.light_resistant,
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drop = def.drop,
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drop_count = def.drop_count,
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armor = def.armor,
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drawtype = def.drawtype,
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timer = 0,
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attack = {player=nil, dist=nil},
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state = "stand",
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v_start = false,
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set_velocity = function(self, v)
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local yaw = self.object:getyaw()
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if self.drawtype == "side" then
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yaw = yaw+(math.pi/2)
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end
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local x = math.sin(yaw) * -v
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local z = math.cos(yaw) * v
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self.object:setvelocity({x=x, y=self.object:getvelocity().y, z=z})
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end,
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get_velocity = function(self)
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local v = self.object:getvelocity()
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return (v.x^2 + v.z^2)^(0.5)
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end,
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on_step = function(self, dtime)
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if self.object:getvelocity().y > 0.1 then
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local yaw = self.object:getyaw()
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if self.drawtype == "side" then
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yaw = yaw+(math.pi/2)
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end
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local x = math.sin(yaw) * -2
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local z = math.cos(yaw) * 2
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self.object:setacceleration({x=x, y=-10, z=z})
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else
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self.object:setacceleration({x=0, y=-10, z=0})
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end
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self.timer = self.timer+dtime
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if self.state ~= "attack" then
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if self.timer < 1 then
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return
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end
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self.timer = 0
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end
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|
||||
if not self.light_resistant and minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8 and minetest.env:get_node_light(self.object:getpos()) > 3 then
|
||||
self.object:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
groupcaps={
|
||||
fleshy={times={[3]=1/10}},
|
||||
}
|
||||
}, nil)
|
||||
end
|
||||
|
||||
if string.find(minetest.env:get_node(self.object:getpos()).name, "default:water") then
|
||||
self.object:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
groupcaps={
|
||||
fleshy={times={[3]=1/1}},
|
||||
}
|
||||
}, nil)
|
||||
end
|
||||
|
||||
if string.find(minetest.env:get_node(self.object:getpos()).name, "default:lava") then
|
||||
self.object:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
groupcaps={
|
||||
fleshy={times={[3]=1/2}},
|
||||
}
|
||||
}, nil)
|
||||
end
|
||||
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
local s = self.object:getpos()
|
||||
local p = player:getpos()
|
||||
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
|
||||
if dist < self.view_range then
|
||||
if self.attack.dist then
|
||||
if self.attack.dist < dist then
|
||||
self.state = "attack"
|
||||
self.attack.player = player
|
||||
self.attack.dist = dist
|
||||
end
|
||||
else
|
||||
self.state = "attack"
|
||||
self.attack.player = player
|
||||
self.attack.dist = dist
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.state == "stand" then
|
||||
if math.random(1, 2) == 1 then
|
||||
self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
|
||||
end
|
||||
if math.random(1, 100) <= 50 then
|
||||
self.set_velocity(self, self.walk_velocity)
|
||||
self.state = "walk"
|
||||
end
|
||||
elseif self.state == "walk" then
|
||||
if math.random(1, 100) <= 30 then
|
||||
self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
|
||||
self.set_velocity(self, self.get_velocity(self))
|
||||
end
|
||||
if math.random(1, 100) <= 10 then
|
||||
self.set_velocity(self, 0)
|
||||
self.state = "stand"
|
||||
end
|
||||
if self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
|
||||
local v = self.object:getvelocity()
|
||||
v.y = 5
|
||||
self.object:setvelocity(v)
|
||||
end
|
||||
elseif self.state == "attack" then
|
||||
local s = self.object:getpos()
|
||||
local p = self.attack.player:getpos()
|
||||
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
|
||||
if dist > self.view_range or self.attack.player:get_hp() <= 0 then
|
||||
self.state = "stand"
|
||||
self.v_start = false
|
||||
self.set_velocity(self, 0)
|
||||
self.attack = {player=nil, dist=nil}
|
||||
return
|
||||
else
|
||||
self.attack.dist = dist
|
||||
end
|
||||
|
||||
local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
|
||||
local yaw = math.atan(vec.z/vec.x)+math.pi/2
|
||||
if self.drawtype == "side" then
|
||||
yaw = yaw+(math.pi/2)
|
||||
end
|
||||
if p.x > s.x then
|
||||
yaw = yaw+math.pi
|
||||
end
|
||||
self.object:setyaw(yaw)
|
||||
if self.attack.dist > 2 then
|
||||
if not self.v_start then
|
||||
self.v_start = true
|
||||
self.set_velocity(self, self.run_velocity)
|
||||
else
|
||||
if self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
|
||||
local v = self.object:getvelocity()
|
||||
v.y = 5
|
||||
self.object:setvelocity(v)
|
||||
end
|
||||
self.set_velocity(self, self.run_velocity)
|
||||
end
|
||||
else
|
||||
self.set_velocity(self, 0)
|
||||
self.v_start = false
|
||||
if self.timer > 1 then
|
||||
self.timer = 0
|
||||
local d1 = 10
|
||||
local d2 = 10
|
||||
local d3 = 10
|
||||
if self.damage > 0 then
|
||||
d3 = 1/self.damage
|
||||
end
|
||||
if self.damage > 1 then
|
||||
d2 = 1/(self.damage-1)
|
||||
end
|
||||
if self.damage > 2 then
|
||||
d1 = 1/(self.damage-2)
|
||||
end
|
||||
self.attack.player:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
groupcaps={
|
||||
fleshy={times={[1]=d1, [2]=d2, [3]=d3}},
|
||||
}
|
||||
}, vec)
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
on_activate = function(self, staticdata)
|
||||
self.object:set_armor_groups({fleshy=self.armor})
|
||||
self.object:setacceleration({x=0, y=-10, z=0})
|
||||
self.state = "stand"
|
||||
self.object:setvelocity({x=0, y=self.object:getvelocity().y, z=0})
|
||||
self.object:setyaw(math.random(1, 360)/180*math.pi)
|
||||
end,
|
||||
|
||||
on_punch = function(self, hitter)
|
||||
if self.object:get_hp() <= 0 then
|
||||
if hitter and hitter:is_player() and hitter:get_inventory() then
|
||||
for i=1,math.random(0,2)-1+self.drop_count do
|
||||
hitter:get_inventory():add_item("main", ItemStack(self.drop))
|
||||
end
|
||||
else
|
||||
for i=1,math.random(0,2)-1+self.drop_count do
|
||||
local obj = minetest.env:add_item(self.object:getpos(), self.drop)
|
||||
if obj then
|
||||
obj:get_luaentity().collect = true
|
||||
local x = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then
|
||||
x = -x
|
||||
end
|
||||
local z = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then
|
||||
z = -z
|
||||
end
|
||||
obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
})
|
||||
end
|
||||
|
||||
function mobs:register_animal(name, def)
|
||||
minetest.register_entity(name, {
|
||||
hp_max = def.hp_max,
|
||||
physical = true,
|
||||
collisionbox = def.collisionbox,
|
||||
visual = def.visual,
|
||||
visual_size = def.visual_size,
|
||||
textures = def.textures,
|
||||
makes_footstep_sound = def.makes_footstep_sound,
|
||||
walk_velocity = def.walk_velocity,
|
||||
drop = def.drop,
|
||||
on_rightclick = def.on_rightclick,
|
||||
drop_count = def.drop_count,
|
||||
drawtype = def.drawtype,
|
||||
|
||||
timer = 0,
|
||||
state = "stand",
|
||||
|
||||
|
||||
set_velocity = function(self, v)
|
||||
local yaw = self.object:getyaw()
|
||||
if self.drawtype == "side" then
|
||||
yaw = yaw+(math.pi/2)
|
||||
end
|
||||
local x = math.sin(yaw) * -v
|
||||
local z = math.cos(yaw) * v
|
||||
self.object:setvelocity({x=x, y=self.object:getvelocity().y, z=z})
|
||||
end,
|
||||
|
||||
get_velocity = function(self)
|
||||
local v = self.object:getvelocity()
|
||||
return (v.x^2 + v.z^2)^(0.5)
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
if self.object:getvelocity().y > 0.1 then
|
||||
local yaw = self.object:getyaw()
|
||||
if self.drawtype == "side" then
|
||||
yaw = yaw+(math.pi/2)
|
||||
end
|
||||
local x = math.sin(yaw) * -2
|
||||
local z = math.cos(yaw) * 2
|
||||
self.object:setacceleration({x=x, y=-10, z=z})
|
||||
else
|
||||
self.object:setacceleration({x=0, y=-10, z=0})
|
||||
end
|
||||
|
||||
self.timer = self.timer+dtime
|
||||
if self.timer < 1 then
|
||||
return
|
||||
end
|
||||
self.timer = 0
|
||||
|
||||
if string.find(minetest.env:get_node(self.object:getpos()).name, "default:lava") then
|
||||
self.object:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
groupcaps={
|
||||
fleshy={times={[3]=1/2}},
|
||||
}
|
||||
}, nil)
|
||||
end
|
||||
|
||||
if self.state == "stand" then
|
||||
if math.random(1, 2) == 1 then
|
||||
self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
|
||||
end
|
||||
if math.random(1, 100) <= 50 then
|
||||
self.set_velocity(self, self.walk_velocity)
|
||||
self.state = "walk"
|
||||
end
|
||||
elseif self.state == "walk" then
|
||||
if math.random(1, 100) <= 30 then
|
||||
self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
|
||||
self.set_velocity(self, self.get_velocity(self))
|
||||
end
|
||||
if math.random(1, 100) <= 10 then
|
||||
self.set_velocity(self, 0)
|
||||
self.state = "stand"
|
||||
end
|
||||
if self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
|
||||
local v = self.object:getvelocity()
|
||||
v.y = 5
|
||||
self.object:setvelocity(v)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
on_activate = function(self, staticdata)
|
||||
self.object:set_armor_groups({fleshy=3})
|
||||
self.object:setacceleration({x=0, y=-10, z=0})
|
||||
self.state = "stand"
|
||||
self.object:setvelocity({x=0, y=self.object:getvelocity().y, z=0})
|
||||
self.object:setyaw(math.random(1, 360)/180*math.pi)
|
||||
end,
|
||||
|
||||
on_punch = function(self, hitter)
|
||||
if self.object:get_hp() <= 0 then
|
||||
if hitter and hitter:is_player() and hitter:get_inventory() then
|
||||
for i=1,math.random(0,2)-1+self.drop_count do
|
||||
hitter:get_inventory():add_item("main", ItemStack(self.drop))
|
||||
end
|
||||
else
|
||||
for i=1,math.random(0,2)-1+self.drop_count do
|
||||
local obj = minetest.env:add_item(self.object:getpos(), self.drop)
|
||||
if obj then
|
||||
obj:get_luaentity().collect = true
|
||||
local x = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then
|
||||
x = -x
|
||||
end
|
||||
local z = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then
|
||||
z = -z
|
||||
end
|
||||
obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
})
|
||||
end
|
||||
|
||||
function mobs:register_spawn(name, nodes, max_light, min_light, chance, mobs_per_30_block_radius)
|
||||
minetest.register_abm({
|
||||
nodenames = nodes,
|
||||
neighbors = nodes,
|
||||
interval = 30,
|
||||
chance = chance,
|
||||
action = function(pos, node)
|
||||
pos.y = pos.y+1
|
||||
if not minetest.env:get_node_light(pos) then
|
||||
return
|
||||
end
|
||||
if minetest.env:get_node_light(pos) > max_light then
|
||||
return
|
||||
end
|
||||
if minetest.env:get_node_light(pos) < min_light then
|
||||
return
|
||||
end
|
||||
if minetest.env:get_node(pos).name ~= "air" then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y+1
|
||||
if minetest.env:get_node(pos).name ~= "air" then
|
||||
return
|
||||
end
|
||||
|
||||
local count = 0
|
||||
for _,obj in pairs(minetest.env:get_objects_inside_radius(pos, 30)) do
|
||||
if obj:is_player() then
|
||||
return
|
||||
elseif obj:get_luaentity().name == name then
|
||||
count = count+1
|
||||
end
|
||||
end
|
||||
if count > mobs_per_30_block_radius then
|
||||
return
|
||||
end
|
||||
|
||||
if minetest.setting_getbool("display_mob_spawn") then
|
||||
minetest.chat_send_all("[mobs] Add "..name.." at "..minetest.pos_to_string(pos))
|
||||
end
|
||||
minetest.env:add_entity(pos, name)
|
||||
end
|
||||
})
|
||||
end
|
||||
dofile(minetest.get_modpath("mobs").."/api.lua")
|
||||
|
||||
mobs:register_monster("mobs:dirt_monster", {
|
||||
hp_max = 5,
|
||||
|
Loading…
x
Reference in New Issue
Block a user