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https://github.com/Poikilos/mobs.git
synced 2023-10-03 07:28:50 -07:00
Make sheaps tameable and follow if wheat in hand
This commit is contained in:
parent
3ea8fb5d76
commit
853e981992
71
api.lua
71
api.lua
@ -27,6 +27,7 @@ function mobs:register_mob(name, def)
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shoot_interval = def.shoot_interval,
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sounds = def.sounds,
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animation = def.animation,
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follow = def.follow,
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timer = 0,
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env_damage_timer = 0, -- only if state = "attack"
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@ -35,7 +36,7 @@ function mobs:register_mob(name, def)
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v_start = false,
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old_y = nil,
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lifetimer = 600,
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tamed = false,
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set_velocity = function(self, v)
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local yaw = self.object:getyaw()
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@ -116,7 +117,7 @@ function mobs:register_mob(name, def)
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end
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self.lifetimer = self.lifetimer - dtime
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if self.lifetimer <= 0 then
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if self.lifetimer <= 0 and not tamed then
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local player_count = 0
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for _,obj in ipairs(minetest.env:get_objects_inside_radius(self.object:getpos(), 20)) do
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if obj:is_player() then
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@ -234,6 +235,68 @@ function mobs:register_mob(name, def)
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end
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end
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if self.follow ~= "" and not self.following then
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for _,player in pairs(minetest.get_connected_players()) do
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local s = self.object:getpos()
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local p = player:getpos()
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local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
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if self.view_range and dist < self.view_range then
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self.following = player
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end
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end
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end
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if self.following and self.following:is_player() then
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if self.following:get_wielded_item():get_name() ~= self.follow then
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self.state = "stand"
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self.set_velocity(self, 0)
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self.following = nil
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self.v_start = false
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self:set_animation("stand")
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return
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end
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local s = self.object:getpos()
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local p = self.following:getpos()
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local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
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if dist > self.view_range then
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self.state = "stand"
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self.set_velocity(self, 0)
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self.following = nil
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self.v_start = false
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self:set_animation("stand")
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return
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end
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local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
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local yaw = math.atan(vec.z/vec.x)+math.pi/2
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if self.drawtype == "side" then
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yaw = yaw+(math.pi/2)
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end
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if p.x > s.x then
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yaw = yaw+math.pi
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end
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self.object:setyaw(yaw)
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if dist > 2 then
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if not self.v_start then
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self.v_start = true
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self.set_velocity(self, self.walk_velocity)
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else
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if self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
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local v = self.object:getvelocity()
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v.y = 5
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self.object:setvelocity(v)
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end
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self.set_velocity(self, self.walk_velocity)
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end
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self:set_animation("walk")
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else
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self.v_start = false
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self.set_velocity(self, 0)
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self:set_animation("stand")
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end
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return
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end
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if self.state == "stand" then
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if math.random(1, 4) == 1 then
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self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
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@ -387,6 +450,9 @@ function mobs:register_mob(name, def)
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if tmp and tmp.lifetimer then
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self.lifetimer = tmp.lifetimer - dtime_s
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end
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if tmp and tmp.tamed then
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self.tamed = tmp.tamed
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end
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end
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if self.lifetimer <= 0 then
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self.object:remove()
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@ -396,6 +462,7 @@ function mobs:register_mob(name, def)
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get_staticdata = function(self)
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local tmp = {
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lifetimer = self.lifetimer,
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tamed = self.tamed,
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}
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return minetest.serialize(tmp)
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end,
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24
init.lua
24
init.lua
@ -186,9 +186,31 @@ mobs:register_mob("mobs:sheep", {
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walk_start = 81,
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walk_end = 100,
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},
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follow = "farming:wheat",
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view_range = 5,
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on_rightclick = function(self, clicker)
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if self.naked then
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local item = clicker:get_wielded_item()
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if item:get_name() == "farming:wheat" then
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clicker:set_wielded_item(item)
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if not self.tamed then
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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end
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self.tamed = true
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elseif self.naked then
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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end
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self.food = (self.food or 0) + 1
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if self.food >= 8 then
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self.naked = false
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self.object:set_properties({
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textures = {"mobs_sheep.png"},
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mesh = "mobs_sheep.x",
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})
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end
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end
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return
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end
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if clicker:get_inventory() then
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